Ander преди 10 години
родител
ревизия
2ee9d41393

+ 16 - 5
mopidy_touchscreen/graphic_utils/screen_objects.py

@@ -86,12 +86,13 @@ class TextItem(BaseItem):
 
     scroll_speed = 5
 
-    def __init__(self, font, text, pos, size, center=False):
+    def __init__(self, font, text, pos, size, center=False, background=None):
         self.font = font
         self.text = text
         self.color = (255, 255, 255)
         self.box = self.font.render(text, True, self.color)
         self.box = self.box.convert_alpha()
+        self.background = background
         if size is not None:
             if size[1] == -1:
                 height = self.font.size(text)[1]
@@ -143,6 +144,9 @@ class TextItem(BaseItem):
             return BaseItem.update(self)
 
     def render(self, surface):
+        if self.background:
+            surface.fill(self.background, rect=self.rect_in_pos)
+            pygame.draw.rect(surface, (0, 0, 0), self.rect_in_pos, 1)
         if self.fit_horizontal:
             surface.blit(
                 self.box, ((self.pos[0] + self.margin),
@@ -163,10 +167,16 @@ class TextItem(BaseItem):
         if text != self.text:
             if change_size:
                 TextItem.__init__(self, self.font, text, self.pos,
-                                  None, self.center)
+                                  None, self.center, self.background)
             else:
                 TextItem.__init__(self, self.font, text, self.pos,
-                                  self.size, self.center)
+                                  self.size, self.center, self.background)
+
+    def add_text(self, add_text, change_size):
+        self.set_text(self.text+add_text, change_size)
+
+    def remove_text(self, chars, change_size):
+        self.set_text(self.text[:-chars], change_size)
 
 
 class TouchObject(BaseItem):
@@ -208,8 +218,9 @@ class TouchObject(BaseItem):
 
 
 class TouchAndTextItem(TouchObject, TextItem):
-    def __init__(self, font, text, pos, size, center=False):
-        TextItem.__init__(self, font, text, pos, size, center=center)
+    def __init__(self, font, text, pos, size, center=False, background=None):
+        TextItem.__init__(self, font, text, pos, size, center=center,
+                          background=background)
         TouchObject.__init__(self, pos, self.size)
         self.active_color = (0, 150, 255)
         self.normal_box = self.box

+ 19 - 9
mopidy_touchscreen/input/input_manager.py

@@ -20,6 +20,9 @@ class InputManager():
     right = 3
     enter = 4
 
+    special_keys = [pygame.K_DOWN, pygame.K_UP, pygame.K_LEFT,
+                    pygame.K_RIGHT, pygame.K_RETURN]
+
     def __init__(self, size):
         self.down_pos = (0, 0)
         self.up_pos = (0, 0)
@@ -37,13 +40,13 @@ class InputManager():
                 touch_event = InputEvent(InputManager.swipe,
                                          self.down_pos,
                                          self.up_pos, True,
-                                         InputManager.up)
+                                         InputManager.up, None)
                 return touch_event
             elif event.button == 5:
                 touch_event = InputEvent(InputManager.swipe,
                                          self.down_pos,
                                          self.up_pos, True,
-                                         InputManager.down)
+                                         InputManager.down, None)
                 return touch_event
             elif event.button == 1 and self.down_button == 1:
                 touch_event = self.mouse_up(event)
@@ -51,7 +54,7 @@ class InputManager():
             elif event.button == 3 and self.down_button == 3:
                 touch_event = InputEvent(InputManager.long_click,
                                          self.down_pos, self.up_pos,
-                                         None, None)
+                                         None, None, None)
                 return touch_event
             else:
                 return None
@@ -59,14 +62,20 @@ class InputManager():
             self.mouse_down(event)
             return None
         elif event.type == pygame.KEYDOWN:
-            self.key_down(event)
-            return None
+            return self.key_down(event)
         elif event.type == pygame.KEYUP:
             return self.key_up(event)
 
     def key_down(self, event):
-        self.last_key = event.key
-        self.down_time = time.time()
+        if len(event.unicode) > 0 and event.key not in \
+                InputManager.special_keys:
+            print event
+            return InputEvent(InputManager.key, None, None, None,
+                              None, event.unicode)
+        else:
+            self.last_key = event.key
+            self.down_time = time.time()
+            return None
 
     def key_up(self, event):
         if self.last_key == event.key:
@@ -84,7 +93,7 @@ class InputManager():
                 return None
             if direction is not None:
                 return InputEvent(InputManager.key, None, None, None,
-                                  direction)
+                                  direction, self.last_key)
 
     def mouse_down(self, event):
         self.down_pos = event.pos
@@ -119,10 +128,11 @@ class InputManager():
 
 class InputEvent():
     def __init__(self, event_type, down_pos, current_pos, vertical,
-                 direction):
+                 direction, unicode=None):
         self.type = event_type
         self.down_pos = down_pos
         self.current_pos = current_pos
+        self.unicode = unicode
         if event_type is InputManager.swipe and direction is None:
             if vertical:
                 if self.down_pos[1] < self.current_pos[1]:

+ 18 - 5
mopidy_touchscreen/screen_manager.py

@@ -9,7 +9,7 @@ from pkg_resources import Requirement, resource_filename
 
 import pygame
 
-from screens import LibraryScreen, MainScreen, MenuScreen,\
+from screens import Keyboard, LibraryScreen, MainScreen, MenuScreen,\
     PlaylistScreen, SearchScreen, Tracklist
 
 
@@ -39,6 +39,7 @@ class ScreenManager():
         self.input_manager = InputManager(size)
         self.down_bar_objects = ScreenObjectsManager()
         self.down_bar = None
+        self.keyboard = None
 
         self.init_manager(size)
 
@@ -132,9 +133,12 @@ class ScreenManager():
 
     def update(self):
         surface = self.background.draw_background()
-        self.screens[self.current_screen].update(surface)
-        surface.blit(self.down_bar, (0, self.base_size * 7))
-        self.down_bar_objects.render(surface)
+        if self.keyboard:
+            self.keyboard.update(surface)
+        else:
+            self.screens[self.current_screen].update(surface)
+            surface.blit(self.down_bar, (0, self.base_size * 7))
+            self.down_bar_objects.render(surface)
         return surface
 
     def track_started(self, track):
@@ -149,7 +153,9 @@ class ScreenManager():
     def event(self, event):
         event = self.input_manager.event(event)
         if event is not None:
-            if not self.manage_event(event):
+            if self.keyboard is not None:
+                self.keyboard.touch_event(event)
+            elif not self.manage_event(event):
                 self.screens[self.current_screen].touch_event(event)
 
     def manage_event(self, event):
@@ -218,3 +224,10 @@ class ScreenManager():
 
     def resize(self, event):
         self.init_manager(event.size)
+
+    def open_keyboard(self, input_listener):
+        self.keyboard = Keyboard(self.size, self.base_size, self,
+                                 self.fonts, input_listener)
+
+    def close_keyboard(self):
+        self.keyboard = None

+ 1 - 0
mopidy_touchscreen/screens/__init__.py

@@ -1,5 +1,6 @@
 # flake8: noqa
 from library_screen import LibraryScreen
+from keyboard_screen import Keyboard
 from main_screen import MainScreen
 from menu_screen import MenuScreen
 from playlist_screen import PlaylistScreen

+ 128 - 0
mopidy_touchscreen/screens/keyboard_screen.py

@@ -0,0 +1,128 @@
+import pygame
+
+from .base_screen import BaseScreen
+from ..graphic_utils import ScreenObjectsManager, TouchAndTextItem
+from ..input import InputManager
+
+
+class Keyboard(BaseScreen):
+
+    def __init__(self, size, base_size, manager, fonts, listener):
+        BaseScreen.__init__(self, size, base_size, manager, fonts)
+        self.base_width = size[0]/10
+        self.base_height = size[1]/5
+        self.listener = listener
+        self.manager = manager
+        try:
+            self.font is None
+        except AttributeError:
+            self.font = pygame.font.SysFont("arial", size[1]/6)
+        self.keyboards = [ScreenObjectsManager(), ScreenObjectsManager()]
+        self.other_objects = ScreenObjectsManager()
+        self.current_keyboard = 0
+
+        rows = [['q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p'],
+                ['a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', '-'],
+                [',', 'z', 'x', 'c', 'v', 'b', 'n', 'm', '.', '_']]
+
+        line = self.base_height
+        for row in rows:
+            pos = 0
+            for key in row:
+                button = \
+                    TouchAndTextItem(self.font, key,
+                                     (pos, line),
+                                     (self.base_width, self.base_height),
+                                     center=True, background=(150, 150, 150))
+                self.keyboards[self.current_keyboard].\
+                    set_touch_object(key, button)
+                pos += self.base_width
+            line += self.base_height
+
+        self.current_keyboard = 1
+        rows = [['1', '2', '3', '4', '5', '6', '7', '8', '9', '0'],
+                ['!', '@', '#', '$', '%', '&', '/', '(', ')', '='],
+                ['?', '{', '}', '_', '[', ']', '+', '<', '>', '*']]
+        line = self.base_height
+        for row in rows:
+            pos = 0
+            for key in row:
+                button = \
+                    TouchAndTextItem(self.font, key, (pos, line),
+                                     (self.base_width, self.base_height),
+                                     center=True, background=(150, 150, 150))
+                self.keyboards[self.current_keyboard].\
+                    set_touch_object(key, button)
+                pos += self.base_width
+            line += self.base_height
+        self.current_keyboard = 0
+
+        # Symbol button
+        button = TouchAndTextItem(self.font, "123",
+                                  (0, self.base_height*4),
+                                  (self.base_width*2, self.base_height),
+                                  center=True, background=(150, 150, 150))
+        self.other_objects.set_touch_object("symbols", button)
+
+        # remove button
+        button = TouchAndTextItem(self.font, "<-",
+                                  (self.base_width*2, self.base_height*4),
+                                  (self.base_width*2, self.base_height),
+                                  center=True, background=(150, 150, 150))
+        self.other_objects.set_touch_object("remove", button)
+
+        # Space button
+        button = TouchAndTextItem(self.font, " ",
+                                  (self.base_width*4, self.base_height*4),
+                                  (self.base_width*4, self.base_height),
+                                  center=True, background=(150, 150, 150))
+        self.other_objects.set_touch_object("space", button)
+
+        # OK button
+        button = TouchAndTextItem(self.font, "->",
+                                  (self.base_width*8, self.base_height*4),
+                                  (self.base_width*2, self.base_height),
+                                  center=True, background=(150, 150, 150))
+        self.other_objects.set_touch_object("ok", button)
+
+        # EditText button
+        button = TouchAndTextItem(self.font, "",
+                                  (0, 0),
+                                  (self.base_width*10, self.base_height),
+                                  center=True)
+        self.other_objects.set_object("text", button)
+
+    def update(self, screen):
+        screen.fill((0, 0, 0))
+        self.keyboards[self.current_keyboard].render(screen)
+        self.other_objects.render(screen)
+
+    def touch_event(self, touch_event):
+        if touch_event.type == InputManager.click:
+            keys = self.keyboards[self.current_keyboard]\
+                .get_touch_objects_in_pos(touch_event.current_pos)
+            for key in keys:
+                self.other_objects.get_object("text").add_text(key, False)
+            keys = self.other_objects.get_touch_objects_in_pos(
+                touch_event.current_pos)
+            for key in keys:
+                if key == 'symbols':
+                    if self.current_keyboard == 0:
+                        self.current_keyboard = 1
+                    else:
+                        self.current_keyboard = 0
+                elif key == "remove":
+                    self.other_objects.get_object("text").remove_text(1, False)
+                elif key == "space":
+                    self.other_objects.get_object("text").add_text(" ", False)
+                elif key == "ok":
+                    text = self.other_objects.get_object("text").text
+                    self.listener.text_input(text)
+                    self.manager.close_keyboard()
+        elif touch_event.type == InputManager.key:
+            if len(touch_event.unicode):
+                if touch_event.unicode == u'\x08':
+                    self.other_objects.get_object("text").remove_text(1, False)
+                else:
+                    self.other_objects.get_object("text").add_text(
+                        touch_event.unicode, False)

+ 34 - 12
mopidy_touchscreen/screens/search_screen.py

@@ -3,7 +3,7 @@ from base_screen import BaseScreen
 import pygame
 
 from ..graphic_utils import ListView,\
-    ScreenObjectsManager, TextItem, TouchAndTextItem
+    ScreenObjectsManager, TouchAndTextItem
 
 from ..input import InputManager
 
@@ -23,33 +23,43 @@ class SearchScreen(BaseScreen):
         self.screen_objects = ScreenObjectsManager()
         self.query = ""
 
+        # Search button
+        button = TouchAndTextItem(self.fonts['icon'], u" \ue986",
+                                  (0, self.base_size),
+                                  None, center=True)
+        self.screen_objects.set_touch_object(
+            "search", button)
+
+        x = button.get_right_pos()
+
         # Query text
-        text = TextItem(self.fonts['base'], self.query, (0, 0),
-                        (self.size[0], self.base_size), center=True)
-        self.screen_objects.set_object("query", text)
+        text = TouchAndTextItem(self.fonts['base'], self.query, (0, 0),
+                                (self.size[0], self.base_size), center=True)
+        self.screen_objects.set_touch_object("query", text)
 
         # Mode buttons
-        button_size = (self.size[0] / 3, self.base_size)
+        button_size = ((self.size[0]-x)/3, self.base_size)
         self.mode_objects_keys = ["mode_track", "mode_album",
                                   "mode_artist"]
 
         # Track button
         button = TouchAndTextItem(self.fonts['base'], "Track",
-                                  (0, self.base_size),
-                                  button_size, center=True)
+                                  (x, self.base_size),
+                                  (button_size[0], self.base_size),
+                                  center=True)
         self.screen_objects.set_touch_object(
             self.mode_objects_keys[0], button)
 
         # Album button
         button = TouchAndTextItem(self.fonts['base'], "Album",
-                                  (button_size[0], self.base_size),
+                                  (button_size[0]+x, self.base_size),
                                   button_size, center=True)
         self.screen_objects.set_touch_object(
             self.mode_objects_keys[1], button)
 
         # Artist button
         button = TouchAndTextItem(self.fonts['base'], "Artist",
-                                  (button_size[0]*2, self.base_size),
+                                  (button_size[0]*2+x, self.base_size),
                                   button_size, center=True)
         self.screen_objects.set_touch_object(
             self.mode_objects_keys[2], button)
@@ -61,7 +71,7 @@ class SearchScreen(BaseScreen):
         self.top_bar.fill((0, 0, 0, 128))
         self.mode = -1
         self.set_mode(mode=mode_track_name)
-        self.set_query("")
+        self.set_query("Search")
 
     def update(self, screen):
         screen.blit(self.top_bar, (0, 0))
@@ -79,7 +89,7 @@ class SearchScreen(BaseScreen):
 
     def set_query(self, query=""):
         self.query = query
-        self.screen_objects.get_object("query").set_text(
+        self.screen_objects.get_touch_object("query").set_text(
             self.query, False)
 
     def search(self, query=None, mode=None):
@@ -130,8 +140,15 @@ class SearchScreen(BaseScreen):
                         self.search(mode=1)
                     if clicked == self.mode_objects_keys[2]:
                         self.search(mode=2)
+                    if clicked == "query" or clicked == "search":
+                        self.manager.open_keyboard(self)
         else:
-            self.list_view.touch_event(touch_event)
+            pos = self.list_view.touch_event(touch_event)
+            if pos is not None:
+                self.manager.core.tracklist.clear()
+                self.manager.core.tracklist.add(
+                    uri=self.results[pos].uri)
+                self.manager.core.playback.play()
 
     def change_screen(self, direction):
         if direction == InputManager.right:
@@ -142,4 +159,9 @@ class SearchScreen(BaseScreen):
             if self.mode > 0:
                 self.set_mode(self.mode-1)
                 return True
+            else:
+                self.manager.open_keyboard(self)
         return False
+
+    def text_input(self, text):
+        self.search(text, self.mode)