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@@ -1,153 +0,0 @@
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-import pygame
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-import logging
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-
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-logger = logging.getLogger(__name__)
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-
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-
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-class TouchTextManager():
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- def __init__(self, size, base_size):
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- self.size = size
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- self.base_size = base_size
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- self.touch_objects = {}
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- self.text_objects = {}
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-
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- def add_object(self, key, text, pos, pos2, color):
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- self.text_objects[key] = TextItem(text, pos, pos2, color,
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- self.base_size)
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-
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- def get_object(self, key):
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- return self.text_objects[key]
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-
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- def add_touch_object(self, key, text, pos, color):
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- self.touch_objects['key'] = TouchAndTextItem(text, pos, color,
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- self.base_size)
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-
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- def get_touch_object(self, key):
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- return self.touch_objects['key']
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-
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- def add_progressbar(self, key, pos, pos2, max):
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- self.touch_objects['key'] = Progressbar(pos, pos2, max)
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-
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- def render(self, surface):
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- for key in self.text_objects:
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- self.text_objects[key].update()
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- self.text_objects[key].render(surface)
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- for key in self.touch_objects:
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- self.touch_objects[key].render(surface)
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-
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-
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-class BaseItem():
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- def __init__(self, pos, pos2):
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- self.pos = pos
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- self.pos2 = pos2
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- self.size = [0, 0]
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- self.size[0] = self.pos2[0] - self.pos[0]
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- self.size[1] = self.pos2[1] - self.pos[1]
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- self.rect = pygame.Rect(0, 0, self.size[0], self.size[1])
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-
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-
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-class TextItem(BaseItem):
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- def __init__(self, text, pos, pos2, color, text_size):
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- if pos2 is not None:
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- BaseItem.__init__(self, pos, pos2)
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- self.text_size = text_size
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- self.font = pygame.font.SysFont("arial", text_size)
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- self.text = text
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- self.color = color
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- self.box = self.font.render(text, True, self.color)
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- if pos2 is not None:
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- if self.pos[0] + self.box.get_rect().width > pos2[0]:
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- self.fit_horizontal = False
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- self.text = self.text + " "
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- self.original_text = self.text
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- self.step = 0
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- else:
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- self.fit_horizontal = True
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- if self.pos[1] + self.box.get_rect().height > pos2[1]:
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- self.fit_vertical = False
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- else:
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- self.fit_vertical = True
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- else:
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- BaseItem.__init__(self, pos, (pos[0] + self.box.get_rect().width,
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- pos[1] + self.box.get_rect().height))
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- self.fit_horizontal = True
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- self.fit_vertical = True
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-
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-
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- def update(self):
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- if not self.fit_horizontal:
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- if self.text == self.original_text:
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- if self.step > 90:
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- self.step = 0
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- new_text = self.text[1:]
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- new_text = new_text + self.text[:1]
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- self.text = new_text
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- else:
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- self.step = self.step + 1
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- elif self.step > 5:
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- self.step = 0
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- new_text = self.text[1:]
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- new_text = new_text + self.text[:1]
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- self.text = new_text
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- else:
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- self.step = self.step + 1
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-
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- def render(self, surface):
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- if self.fit_horizontal:
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- self.box
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- else:
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- self.box = self.font.render(self.text, True, self.color)
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- surface.blit(self.box, self.pos, area=self.rect)
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-
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- def set_text(self, text):
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- self.__init__(text, self.pos, self.pos2, self.color, self.text_size)
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-
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-
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-class TouchObject(BaseItem):
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- def __init__(self, pos, pos2):
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- BaseItem.__init__(self, pos, pos2)
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- self.active = False
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- self.background_box = pygame.Surface(self.size)
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- self.background_box.fill((0, 128, 255))
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-
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- def render(self, surface):
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- surface.blit(self.background_box, self.pos)
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-
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-
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-class TouchAndTextItem(TouchObject, TextItem):
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- def __init__(self, text, pos, color, text_size):
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- TextItem.__init__(self, text, pos, None, color, text_size)
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- TouchObject.__init__(self, pos, self.pos2)
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-
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- def update(self):
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- TextItem.update()
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-
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- def render(self, surface):
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- TouchObject.render(self, surface)
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- TextItem.render(self, surface)
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-
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-
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-class Progressbar(BaseItem):
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- def __init__(self, pos, pos2, max):
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- BaseItem.__init__(self, pos, pos2)
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- logger.error(pos2)
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- self.value = 0
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- self.max = max
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- self.back_color = (0, 0, 0)
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- self.main_color = (255, 255, 255)
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- self.surface = pygame.Surface(self.size)
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- self.surface.fill(self.back_color)
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-
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- def update(self):
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- pass
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-
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- def render(self, surface):
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- surface.blit(self.surface, self.pos)
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-
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- def set_value(self, value):
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- self.value = value
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- self.surface.fill(self.back_color)
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- pos_pixel = value * self.size[0] / self.max
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- rect = pygame.Rect(0, 0, pos_pixel, self.size[1])
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- self.surface.fill(self.main_color, rect)
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-
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