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@@ -50,8 +50,8 @@ class MainScreen():
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if self.image is not None:
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screen.blit(self.image, (self.base_size / 2, self.base_size + self.base_size / 2))
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self.image_now_loaded = False
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- if self.image_now_loaded:
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- self.dirty_area.append(self.image.get_rect())
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+ elif self.image_now_loaded:
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+ self.dirty_area.append(pygame.Rect(self.base_size / 2, self.base_size + self.base_size / 2, self.image.get_rect().width,self.image.get_rect().height))
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screen.blit(self.image, (self.base_size / 2, self.base_size + self.base_size / 2))
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self.image_now_loaded = False
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self.touch_text_manager.render(screen)
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