Ander 10 роки тому
батько
коміт
660258f044

+ 2 - 1
.gitignore

@@ -3,8 +3,9 @@
 *.swp
 *~
 .coverage
+.idea/
 .tox/
 MANIFEST
 build/
 dist/
-.idea/
+xunit-*.xml

+ 50 - 31
README.rst

@@ -1,6 +1,6 @@
-****************************
+******************
 Mopidy-Touchscreen
-****************************
+******************
 
 .. image:: https://img.shields.io/pypi/v/Mopidy-Touchscreen.svg?style=flat
     :target: https://pypi.python.org/pypi/Mopidy-Touchscreen/
@@ -10,25 +10,28 @@ Mopidy-Touchscreen
     :target: https://pypi.python.org/pypi/Mopidy-Touchscreen/
     :alt: Number of PyPI downloads
 
-.. image:: https://img.shields.io/travis/9and3r/mopidy-touchscreen/master.png?style=flat
+.. image:: https://img.shields.io/travis/9and3r/mopidy-touchscreen/develop.svg?style=flat
     :target: https://travis-ci.org/9and3r/mopidy-touchscreen
     :alt: Travis CI build status
 
-.. image:: https://img.shields.io/coveralls/9and3r/mopidy-touchscreen/master.svg?style=flat
-   :target: https://coveralls.io/r/9and3r/mopidy-touchscreen?branch=master
+.. image:: https://img.shields.io/coveralls/9and3r/mopidy-touchscreen/develop.svg?style=flat
+   :target: https://coveralls.io/r/9and3r/mopidy-touchscreen?branch=develop
    :alt: Test coverage
 
-Extension for displaying track info and controlling Mopidy from a touch screen using `PyGame <http://www.pygame.org/>`_/SDL.
+Extension for displaying track info and controlling Mopidy from a touch screen
+using `PyGame <http://www.pygame.org/>`_/SDL.
 
 Cover images are downloaded from `last.fm <http://www.last.fm/api>`_
 
+
 Dependencies
 ============
 
-- ``Mopidy`` >= 0.18
+- ``Mopidy`` >= 1.0
 - ``Pykka`` >= 1.1
 - ``pygame``
 
+
 Installation
 ============
 
@@ -55,13 +58,24 @@ Mopidy-Touchscreen to your Mopidy configuration file::
     cache_dir = $XDG_CACHE_DIR/mopidy/touchscreen
 
 The following configuration values are available:
-    
-- ``touchscreen/enabled``: If the Touchscreen extension should be enabled or not.
-- ``touchscreen/screen_width``: The width of the resolution you want to use in pixels.
-- ``touchscreen/screen_height``: The width of the resolution you want to use in pixels.
-- ``touchscreen/cursor``: If the mouse cursor should be shown. (If you use a touchscreen it should be false)
-- ``touchscreen/fullscreen``: If you want to be shown as a window or in fullscreen.
-- ``touchscreen/screen_width``: The folder to be used as cache. Defaults to ``$XDG_CACHE_DIR/mopidy/touchscreen``, which usually means
+
+- ``touchscreen/enabled``: If the Touchscreen extension should be enabled or
+  not.
+
+- ``touchscreen/screen_width``: The width of the resolution you want to use in
+  pixels.
+
+- ``touchscreen/screen_height``: The width of the resolution you want to use in
+  pixels.
+
+- ``touchscreen/cursor``: If the mouse cursor should be shown. (If you use a
+  touchscreen it should be false)
+
+- ``touchscreen/fullscreen``: If you want to be shown as a window or in
+  fullscreen.
+
+- ``touchscreen/screen_width``: The folder to be used as cache. Defaults to
+  ``$XDG_CACHE_DIR/mopidy/touchscreen``, which usually means
   ``~/.cache/mopidy/touchscreen``
 
 
@@ -84,30 +98,31 @@ Add to the config the next variables::
     sdl_fbdev = /dev/fb1
     sdl_mousdrv = TSLIB
     sdl_mousedev = event0
-    
+
 This is just an example. It may work but each LCD Shield seems to have its own configuration. 
 To find your values find an example of using pygame with your LCD Shield and it should be something like this in the code::
 
     os.environ["SDL_FBDEV"] = "/dev/fb1"
     os.environ["SDL_MOUSEDRV"] = "TSLIB"
     os.environ["SDL_MOUSEDEV"] = "event0"
-    
-Run mopidy with root privileges
+
+Run Mopidy with root privileges
 ```````````````````````````````
-    
+
 You can use ``sudo mopidy``.
 
 In case you are using musicbox edit ``/etc/init.d/mopidy`` file. Change ``DAEMON_USER=mopidy`` to ``DAEMON_USER=root``
 
 Do not forget that this is a workaround and that mopidy will run with root privileges.
-    
-    
+
+
 Help
 ====
 
 You can use `mopidy discuss <https://discuss.mopidy.com/>`_
 or send an email to `9and3r@gmail.com <mailto:9and3r@gmail.com>`_
 
+
 Features
 ========
 
@@ -132,16 +147,19 @@ Planned
 
 * Use keyboard or GPIO buttons instead of touchscreen
 
+
 Screenshots
 ===========
 
 .. image:: http://i60.tinypic.com/qqsait.jpg
 
+
 Video
 =====
 
 `Example video running the extension <https://www.youtube.com/watch?v=KuYoIb8Q2LI>`_
 
+
 Project resources
 =================
 
@@ -153,25 +171,26 @@ Project resources
 Changelog
 =========
 
-v0.3.2
-----------------------------------------
+v0.4.0 (UNRELEASED)
+-------------------
+
+- Require Mopidy v1.0
+- Update to work with changed core playback API in Mopidy 1.0
+
+v0.3.2 (2015-01-09)
+-------------------
 
 - Bug Fixes
 - UI changes
 - Smoth text scrolling
 - Search albums, artist or songs (Not fully implemented. Basic functionality)
 
-v0.2.1
-----------------------------------------
+v0.2.1 (2014-08-02)
+-------------------
 
 - Font will be included on installation
 
-v0.2.0
-----------------------------------------
+v0.2.0 (2014-08-02)
+-------------------
 
 - First working version
-
-v0.1.0 (UNRELEASED)
-----------------------------------------
-
-- Initial release.

+ 57 - 5
docs/index.rst

@@ -40,8 +40,8 @@ Or, if available, install the Debian/Ubuntu package from `apt.mopidy.com
 <http://apt.mopidy.com/>`_.
 
 
-Configuration
-=============
+Basic Configuration
+===================
 
 Before starting Mopidy, you must add configuration for
 Mopidy-Touchscreen to your Mopidy configuration file::
@@ -62,10 +62,54 @@ The following configuration values are available:
 - ``touchscreen/cursor``: If the mouse cursor should be shown. (If you use a touchscreen it should be false)
 - ``touchscreen/fullscreen``: If you want to be shown as a window or in fullscreen.
 - ``touchscreen/screen_width``: The folder to be used as cache. Defaults to ``$XDG_CACHE_DIR/mopidy/touchscreen``, which usually means
-  ``~/.cache/mopidy/spotify``
+  ``~/.cache/mopidy/touchscreen``
+
+
+How to Setup
+============
+
+Use the basic configuration to setup as most standard screens works fine without further configuration.
+
+Raspberry Pi and LCD Shields
+----------------------------
+
+If you are using a LCD Shield in Raspberry Pi you need to config your LCD and run mopidy with root privileges:
+
+Configure your LCD Shield
+`````````````````````````
+
+Add to the config the next variables::
+
+    [touchscreen]
+    sdl_fbdev = /dev/fb1
+    sdl_mousdrv = TSLIB
+    sdl_mousedev = event0
+    
+This is just an example. It may work but each LCD Shield seems to have its own configuration. 
+To find your values find an example of using pygame with your LCD Shield and it should be something like this in the code::
+
+    os.environ["SDL_FBDEV"] = "/dev/fb1"
+    os.environ["SDL_MOUSEDRV"] = "TSLIB"
+    os.environ["SDL_MOUSEDEV"] = "event0"
+    
+Run mopidy with root privileges
+```````````````````````````````
+    
+You can use ``sudo mopidy``.
+
+In case you are using musicbox edit ``/etc/init.d/mopidy`` file. Change ``DAEMON_USER=mopidy`` to ``DAEMON_USER=root``
+
+Do not forget that this is a workaround and that mopidy will run with root privileges.
+    
+    
+Help
+====
+
+You can use `mopidy discuss <https://discuss.mopidy.com/>`_
+or send an email to `9and3r@gmail.com <mailto:9and3r@gmail.com>`_
 
 Features
-=============
+========
 
 Working
 -------
@@ -109,10 +153,18 @@ Project resources
 Changelog
 =========
 
+v0.3.2
+----------------------------------------
+
+- Bug Fixes
+- UI changes
+- Smoth text scrolling
+- Search albums, artist or songs (Not fully implemented. Basic functionality)
+
 v0.2.1
 ----------------------------------------
 
--Font will be included on instalation
+- Font will be included on installation
 
 v0.2.0
 ----------------------------------------

+ 2 - 5
mopidy_touchscreen/__init__.py

@@ -1,16 +1,13 @@
 from __future__ import unicode_literals
 
-import logging
 import os
+
 from mopidy import config, ext
 
 from .touch_screen import TouchScreen
 
 
-__version__ = '0.3.2'
-
-# TODO: If you need to log, use loggers named after the current Python module
-logger = logging.getLogger(__name__)
+__version__ = '0.4.0'
 
 
 class Extension(ext.Extension):

+ 0 - 61
mopidy_touchscreen/dynamic_background.py

@@ -1,61 +0,0 @@
-import random
-
-change_speed = 2
-
-import pygame
-
-
-
-class DynamicBackground():
-    def __init__(self, size):
-        self.size = size
-        self.current = get_valid_color()
-        self.target = get_valid_color()
-        self.surface = None
-
-    def draw_background(self, surface):
-        same = True
-        for x in range(0, 3):
-            if abs(self.current[x]-self.target[x]) < change_speed:
-                self.current[x] = self.target[x]
-            else:
-                if self.current[x] > self.target[x]:
-                    self.current[x] -= change_speed
-                elif self.current[x] < self.target[x]:
-                    self.current[x] += change_speed
-                if self.current != self.target:
-                    same = False
-        #if same:
-        #    self.target = get_valid_color()
-        surface.fill(self.current)
-        if self.surface is not None:
-            surface.blit(self.surface,(0,0))
-
-    def set_target_color(self, color, surface):
-        self.target = [color[0], color[1], color[2]]
-        #irudi = pygame.Surface(surface.get_size())
-        #pygame.transform.laplacian(surface, irudi)
-        irudi = surface
-        target = pygame.Surface(self.size)
-        pygame.transform.smoothscale(irudi, self.size, target)
-        target.set_alpha(80)
-        self.surface = target
-
-
-# Returns an array with 3 integers in range of 0-255
-# The sum of the three integers will be lower than 255*2
-# (510) to avoid very bright colors
-# White text should be seen ok with this background color
-
-
-def get_valid_color():
-    color = [0, 0, 0]
-    total = 0
-    for i in range(0, 3):
-        color[i] = random.randint(0, 255)
-        total += color[i]
-    extra = total - 510
-    if extra > 0:
-        i = random.randint(0, 2)
-        color[i] -= extra
-    return color

+ 4 - 0
mopidy_touchscreen/graphic_utils/__init__.py

@@ -0,0 +1,4 @@
+# flake8: noqa
+from dynamic_background import DynamicBackground
+from list_view import ListView
+from screen_objects import *

+ 106 - 0
mopidy_touchscreen/graphic_utils/dynamic_background.py

@@ -0,0 +1,106 @@
+import random
+
+import pygame
+
+change_speed = 2
+
+
+class DynamicBackground():
+    def __init__(self, size):
+        self.current = get_valid_color()
+        self.target = get_valid_color()
+        self.auto_mode = True
+        self.image_loaded = False
+        self.size = size
+        self.surface = pygame.Surface(self.size).convert()
+        self.target_current_same = False
+
+    def draw_background(self):
+        if self.image_loaded:
+            return self.surface.copy()
+        else:
+            if not self.target_current_same:
+                for x in range(0, 3):
+                    if abs(self.current[x]-self.target[x]) < change_speed:
+                        self.current[x] = self.target[x]
+                        self.target_current_same = True
+                    else:
+                        self.target_current_same = False
+                        if self.current[x] > self.target[x]:
+                            self.current[x] -= change_speed
+                        elif self.current[x] < self.target[x]:
+                            self.current[x] += change_speed
+            if self.auto_mode and self.target_current_same:
+                self.target = get_valid_color()
+                self.target_current_same = False
+            self.surface.fill(self.current)
+            return self.surface.copy()
+
+    def set_target_color(self, color, image):
+        if color is not None:
+            self.auto_mode = False
+            self.target_current_same = False
+            self.target = get_similar_valid_color(color)
+        else:
+            self.auto_mode = True
+            self.target = get_valid_color()
+            self.target_current_same = False
+
+        if image is not None:
+            image_size = get_aspect_scale_size(image, self.size)
+            target = pygame.transform.smoothscale(image, image_size)
+            target.set_alpha(150)
+            self.image_loaded = True
+            self.surface.fill((0, 0, 0))
+            pos = ((self.size[0] - image_size[0])/2,
+                   (self.size[1] - image_size[1])/2)
+            self.surface.blit(target, pos)
+        else:
+            self.image_loaded = False
+
+# It will return the same color if sum is less than 510
+# Otherwise a darker color will be returned
+# White text should be seen ok with this background color
+
+
+def get_similar_valid_color(color):
+    sum = color[0] + color[1] + color[2]
+    new_color = [0, 0, 0]
+    if sum > 510:
+        rest = (sum - 510)/3 + 1
+        for x in range(0, 3):
+            new_color[x] = color[x] - rest
+        return new_color
+    else:
+        return color
+
+# Returns an array with 3 integers in range of 0-255
+# The sum of the three integers will be lower than 255*2
+# (510) to avoid very bright colors
+# White text should be seen ok with this background color
+
+
+def get_valid_color():
+    color = [0, 0, 0]
+    total = 0
+    for i in range(0, 3):
+        color[i] = random.randint(0, 255)
+        total += color[i]
+    extra = total - 510
+    if extra > 0:
+        i = random.randint(0, 2)
+        color[i] -= extra
+    return color
+
+
+def get_aspect_scale_size(img, (bx, by)):
+    size = img.get_size()
+    aspect_x = bx / float(size[0])
+    aspect_y = by / float(size[1])
+    if aspect_x > aspect_y:
+        aspect = aspect_x
+    else:
+        aspect = aspect_y
+
+    new_size = (int(aspect*size[0]), int(aspect*size[1]))
+    return new_size

+ 68 - 15
mopidy_touchscreen/list_view.py → mopidy_touchscreen/graphic_utils/list_view.py

@@ -1,8 +1,9 @@
 import logging
 
-from .screen_objects import ScreenObjectsManager, ScrollBar, \
+from screen_objects import ScreenObjectsManager, ScrollBar, \
     TouchAndTextItem
-from .input_manager import InputManager
+
+from ..input import InputManager
 
 logger = logging.getLogger(__name__)
 
@@ -19,10 +20,12 @@ class ListView():
         self.list_size = 0
         self.list = []
         self.scrollbar = False
+        self.selected = None
+        self.active = []
         self.set_list([])
-        self.selected = []
 
-    # Sets the list for the lisview. It should be an iterable of strings
+    # Sets the list for the lisview.
+    # It should be an iterable of strings
     def set_list(self, item_list):
         self.screen_objects.clear()
         self.list = item_list
@@ -38,6 +41,10 @@ class ListView():
                                                  scroll_bar)
         else:
             self.scrollbar = False
+        if self.list_size > 0:
+            self.selected = 0
+        else:
+            self.selected = None
         self.load_new_item_position(0)
 
     # Will load items currently displaying in item_pos
@@ -55,12 +62,12 @@ class ListView():
             width = self.size[0]
         while i < self.list_size and z < self.max_rows:
             item = TouchAndTextItem(self.font, self.list[i], (
-                self.pos[0], self.pos[1] + self.base_size * z),
-                                    (width, -1))
+                self.pos[0],
+                self.pos[1] + self.base_size * z), (width, -1))
             self.screen_objects.set_touch_object(str(i), item)
             i += 1
             z += 1
-
+        self.reload_selected()
 
     def render(self, surface):
         self.screen_objects.render(surface)
@@ -73,12 +80,22 @@ class ListView():
             if objects is not None:
                 for key in objects:
                     if key == "scrollbar":
-                        direction = self.screen_objects.get_touch_object(
-                            key).touch(touch_event.current_pos)
+                        direction = \
+                            self.screen_objects.get_touch_object(
+                                key).touch(touch_event.current_pos)
                         if direction != 0:
                             self.move_to(direction)
                     else:
                         return int(key)
+        elif (touch_event.type == InputManager.key and
+                self.selected is not None):
+            if touch_event.direction == InputManager.enter:
+                if self.selected is not None:
+                    return self.selected
+            elif touch_event.direction == InputManager.up:
+                self.set_selected(self.selected-1)
+            elif touch_event.direction == InputManager.down:
+                self.set_selected(self.selected+1)
         elif touch_event.type == InputManager.swipe:
             if touch_event.direction == InputManager.up:
                 self.move_to(-1)
@@ -106,22 +123,58 @@ class ListView():
                 self.screen_objects.get_touch_object(
                     "scrollbar").set_item(
                     self.current_item)
-            self.set_selected(self.selected)
+            self.set_active(self.active)
 
-    # Set selected items
-    def set_selected(self, selected):
-        for number in self.selected:
+    # Set active items
+    def set_active(self, active):
+        for number in self.active:
             try:
                 self.screen_objects.get_touch_object(
                     str(number)).set_active(
                     False)
             except KeyError:
                 pass
-        for number in selected:
+        for number in active:
             try:
                 self.screen_objects.get_touch_object(
                     str(number)).set_active(
                     True)
             except KeyError:
                 pass
-        self.selected = selected
+        self.active = active
+
+    def set_selected(self, selected):
+        if selected > -1 and selected < len(self.list):
+            if self.selected is not None:
+                try:
+                    self.screen_objects.get_touch_object(
+                        str(self.selected)).set_selected(
+                        False)
+                except KeyError:
+                    pass
+            if selected is not None:
+                try:
+                    self.screen_objects.get_touch_object(
+                        str(selected)).set_selected(
+                        True)
+                except KeyError:
+                    pass
+            self.selected = selected
+            self.set_selected_on_screen()
+
+    def set_selected_on_screen(self):
+        if self.current_item + self.max_rows <= self.selected:
+            self.move_to(1)
+            self.set_selected_on_screen()
+        elif self.current_item > self.selected:
+            self.move_to(-1)
+            self.set_selected_on_screen()
+
+    def reload_selected(self):
+        if self.selected is not None:
+            try:
+                self.screen_objects.get_touch_object(
+                    str(self.selected)).set_selected(
+                        True)
+            except KeyError:
+                pass

+ 84 - 164
mopidy_touchscreen/screen_objects.py → mopidy_touchscreen/graphic_utils/screen_objects.py

@@ -1,8 +1,7 @@
 import logging
 import math
-import pygame
 
-from .input_manager import InputManager
+import pygame
 
 
 logger = logging.getLogger(__name__)
@@ -31,7 +30,6 @@ class ScreenObjectsManager():
     def get_touch_object(self, key):
         return self.touch_objects[key]
 
-
     def render(self, surface):
         for key in self.text_objects:
             self.text_objects[key].update()
@@ -67,134 +65,6 @@ class ScreenObjectsManager():
             self.selected = None
             self.selected_key = None
 
-    def change_selected(self, direction, pos):
-        if pos is None:
-            pos = self.selected.pos
-        if direction == InputManager.right:
-            bests = self.find_nearest_objects(
-                self.find_in_quadrant(False, True, pos), True, pos)
-            best_key = self.find_best_object(bests, False, True, pos)
-        elif direction == InputManager.left:
-            bests = self.find_nearest_objects(
-                self.find_in_quadrant(False, False, pos), True, pos)
-            best_key = self.find_best_object(bests, False, False, pos)
-        elif direction == InputManager.down:
-            bests = self.find_nearest_objects(
-                self.find_in_quadrant(True, True, pos), False, pos)
-            best_key = self.find_best_object(bests, True, True, pos)
-        elif direction == InputManager.up:
-            bests = self.find_nearest_objects(
-                self.find_in_quadrant(True, False, pos), False, pos)
-            best_key = self.find_best_object(bests, True, False, pos)
-        if best_key is None:
-            return False
-        else:
-            self.set_selected(best_key)
-            return True
-
-    # Find touch objects on specified quadrant
-    # The quadrant is the normal math one with x and y
-    # x is positive on the bottom as pygame x
-    # The quadrant origin (0,0) is the selected pos
-    def find_in_quadrant(self, vertical, positive, pos):
-        objects = {}
-        if vertical:
-            if positive:
-                for key in self.touch_objects:
-                    current = self.touch_objects[key]
-                    if current.pos[1] > pos[1]:
-                        objects[key] = current
-            else:
-                for key in self.touch_objects:
-                    current = self.touch_objects[key]
-                    if current.pos[1] < pos[1]:
-                        objects[key] = current
-        else:
-            if positive:
-                for key in self.touch_objects:
-                    current = self.touch_objects[key]
-                    if current.pos[0] > pos[0]:
-                        objects[key] = current
-            else:
-                for key in self.touch_objects:
-                    current = self.touch_objects[key]
-                    if current.pos[0] < pos[0]:
-                        objects[key] = current
-        return objects
-
-    # Find the objects that are nearest
-    def find_nearest_objects(self, objects, vertical, pos):
-        best_pos = None
-        min_value = None
-        best_objects = {}
-        if vertical:
-            for key in objects:
-                if min_value is None:
-                    best_pos = objects[key].pos[1]
-                    min_value = abs(objects[key].pos[1] - pos[1])
-                elif abs(objects[key].pos[1] - pos[1]) < min_value:
-                    min_value = abs(objects[key].pos[1] - pos[1])
-                    best_pos = objects[key].pos[1]
-            for key in objects:
-                if objects[key].pos[1] == best_pos:
-                    best_objects[key] = objects[key]
-            return best_objects
-        else:
-            for key in objects:
-                if min_value is None:
-                    best_pos = objects[key].pos[0]
-                    min_value = abs(objects[key].pos[0] - pos[0])
-                elif abs(objects[key].pos[0] - pos[0]) < min_value:
-                    min_value = abs(objects[key].pos[0] - pos[0])
-                    best_pos = objects[key].pos[0]
-            for key in objects:
-                if objects[key].pos[0] == best_pos:
-                    best_objects[key] = objects[key]
-            return best_objects
-
-    def find_best_object(self, objects, vertical, positive, pos):
-        best_key = None
-        best_pos = None
-        if vertical:
-            if positive:
-                for key in objects:
-                    if best_pos is None:
-                        best_pos = objects[key].pos[1]
-                        best_key = key
-                    elif objects[key].pos[1] >= pos[1] and \
-                                    objects[key].pos[1] < best_pos:
-                        best_pos = objects[key].pos[1]
-                        best_key = key
-            else:
-                for key in objects:
-                    if best_pos is None:
-                        best_pos = objects[key].pos[1]
-                        best_key = key
-                    elif objects[key].pos[1] <= pos[1] and \
-                                    objects[key].pos[1] > best_pos:
-                        best_pos = objects[key].pos[1]
-                        best_key = key
-        else:
-            if positive:
-                for key in objects:
-                    if best_pos is None:
-                        best_pos = objects[key].pos[0]
-                        best_key = key
-                    elif objects[key].pos[0] >= pos[0] and \
-                                    objects[key].pos[0] < best_pos:
-                        best_pos = objects[key].pos[0]
-                        best_key = key
-            else:
-                for key in objects:
-                    if best_pos is None:
-                        best_pos = objects[key].pos[0]
-                        best_key = key
-                    elif objects[key].pos[0] <= pos[0] and \
-                                    objects[key].pos[0] > best_pos:
-                        best_pos = objects[key].pos[0]
-                        best_key = key
-        return best_key
-
 
 class BaseItem():
     def __init__(self, pos, size):
@@ -208,20 +78,20 @@ class BaseItem():
     def get_right_pos(self):
         return self.pos[0] + self.size[0]
 
-
     def update(self):
         pass
 
 
 class TextItem(BaseItem):
 
-    scroll_speed = 2
+    scroll_speed = 5
 
     def __init__(self, font, text, pos, size, center=False):
         self.font = font
         self.text = text
         self.color = (255, 255, 255)
         self.box = self.font.render(text, True, self.color)
+        self.box = self.box.convert_alpha()
         if size is not None:
             if size[1] == -1:
                 height = self.font.size(text)[1]
@@ -235,6 +105,8 @@ class TextItem(BaseItem):
                     size[0]:
                 self.fit_horizontal = False
                 self.step = 0
+                self.step_2 = None
+                self.scroll_white_gap = self.font.get_height() * 4
             else:
                 self.fit_horizontal = True
             if self.pos[1] + self.box.get_rect().height > pos[1] + \
@@ -249,26 +121,43 @@ class TextItem(BaseItem):
         self.center = center
         if self.center:
             if self.fit_horizontal:
-                self.margin = (self.size[0]-self.box.get_rect().width)/2
+                self.margin = (self.size[0] -
+                               self.box.get_rect().width)/2
 
     def update(self):
         if not self.fit_horizontal:
-            if self.step > self.box.get_rect().width:
-                self.step = -self.size[0]
+            self.step += TextItem.scroll_speed
+            if self.step_2 is None:
+                if (self.box.get_rect().width - self.step +
+                        self.scroll_white_gap) < self.size[0]:
+                    self.step_2 = \
+                        self.box.get_rect().width - \
+                        self.step + self.scroll_white_gap
             else:
-                self.step = self.step + TextItem.scroll_speed
+                self.step_2 -= TextItem.scroll_speed
+                if self.step_2 < 0:
+                    self.step = 0 - self.step_2
+                    self.step_2 = None
             return True
         else:
             return BaseItem.update(self)
 
     def render(self, surface):
         if self.fit_horizontal:
-            surface.blit(self.box, ((self.pos[0] + self.margin), self.pos[1]), area=self.rect)
+            surface.blit(
+                self.box, ((self.pos[0] + self.margin),
+                           self.pos[1]), area=self.rect)
         else:
             surface.blit(self.box, self.pos,
                          area=pygame.Rect(self.step, 0, self.size[0],
                                           self.size[1]))
-
+            if self.step_2 is not None:
+                surface.blit(self.box, (self.pos[0]+self.step_2,
+                                        self.pos[1]),
+                             area=pygame.Rect(0, 0,
+                                              self.size[0] -
+                                              self.step_2,
+                                              self.size[1]))
 
     def set_text(self, text, change_size):
         if text != self.text:
@@ -285,6 +174,15 @@ class TouchObject(BaseItem):
         BaseItem.__init__(self, pos, size)
         self.active = False
         self.selected = False
+        self.selected_box = pygame.Surface(size, pygame.SRCALPHA)
+        self.selected_box = self.selected_box.convert_alpha()
+        self.selected_box.fill((0, 0, 0, 128))
+        self.selected_box_rectangle = pygame.Surface(size, pygame.SRCALPHA)
+        self.selected_box_rectangle = \
+            self.selected_box_rectangle.convert_alpha()
+        pygame.draw.rect(self.selected_box_rectangle, (255, 255, 255),
+                         self.selected_box_rectangle.get_rect(),
+                         size[1]/10+1)
 
     def is_pos_inside(self, pos):
         return self.rect_in_pos.collidepoint(pos)
@@ -295,38 +193,49 @@ class TouchObject(BaseItem):
     def set_selected(self, selected):
         self.selected = selected
 
+    def render(self, surface):
+        if self.selected:
+            surface.blit(self.selected_box, self.pos)
+            surface.blit(self.selected_box_rectangle, self.pos)
+
+    def pre_render(self, surface):
+        if self.selected:
+            surface.blit(self.selected_box, self.pos)
+
+    def post_render(self, surface):
+        if self.selected:
+            surface.blit(self.selected_box_rectangle, self.pos)
+
 
 class TouchAndTextItem(TouchObject, TextItem):
     def __init__(self, font, text, pos, size, center=False):
         TextItem.__init__(self, font, text, pos, size, center=center)
         TouchObject.__init__(self, pos, self.size)
         self.active_color = (0, 150, 255)
-        self.selected_color = (150, 0, 255)
+        self.normal_box = self.box
         self.active_box = self.font.render(text, True,
                                            self.active_color)
-        self.selected_box = self.font.render(text, True,
-                                             self.selected_color)
 
     def update(self):
         TextItem.update(self)
 
     def set_text(self, text, change_size):
         TextItem.set_text(self, text, change_size)
+        self.normal_box = self.box
         self.active_box = self.font.render(text, True,
                                            self.active_color)
-        self.selected_box = self.font.render(text, True,
-                                             self.selected_color)
 
-    def render(self, surface):
-        if not self.fit_horizontal:
-            self.rect = pygame.Rect(self.step, 0, self.size[0],
-                                    self.size[1])
-        if self.selected:
-            surface.blit(self.selected_box, (self.pos[0]+self.margin, self.pos[1]), area=self.rect)
-        elif self.active:
-            surface.blit(self.active_box, (self.pos[0]+self.margin, self.pos[1]), area=self.rect)
+    def set_active(self, active):
+        TouchObject.set_active(self, active)
+        if self.active:
+            self.box = self.active_box
         else:
-            surface.blit(self.box, (self.pos[0]+self.margin, self.pos[1]), area=self.rect)
+            self.box = self.normal_box
+
+    def render(self, surface):
+        TouchObject.pre_render(self, surface)
+        TextItem.render(self, surface)
+        TouchObject.post_render(self, surface)
 
 
 class Progressbar(TouchObject):
@@ -336,24 +245,33 @@ class Progressbar(TouchObject):
         self.max = max_value
         self.back_color = (0, 0, 0, 128)
         self.main_color = (0, 150, 255)
-        self.surface = pygame.Surface(self.size, pygame.SRCALPHA)
+        self.surface = pygame.Surface(self.size, pygame.SRCALPHA)\
+            .convert_alpha()
         self.surface.fill(self.back_color)
         self.value_text = value_text
         if value_text:
             self.text = TextItem(font, str(max_value), pos, None)
-            self.text.pos = (
-            self.pos[0] + self.size[0] / 2 - self.text.size[0] /
-            2, self.text.pos[1])
+            self.text.pos = (self.pos[0]
+                             + self.size[0] / 2 -
+                             self.text.size[0] /
+                             2, self.text.pos[1])
             self.text.set_text(str(self.value), True)
         else:
             self.text = TextItem(font, text, pos, None)
             self.text.pos = (
-            self.pos[0] + self.size[0] / 2 - self.text.size[0] /
-            2, self.text.pos[1])
+                self.pos[0] + self.size[0] / 2 - self.text.size[0] /
+                2, self.text.pos[1])
 
+        # Rectangle
+        self.rectangle = pygame.Surface(size, pygame.SRCALPHA)\
+            .convert_alpha()
+        pygame.draw.rect(self.rectangle, (255, 255, 255),
+                         self.rectangle.get_rect(),
+                         size[1]/20+1)
 
     def render(self, surface):
         surface.blit(self.surface, self.pos)
+        surface.blit(self.rectangle, self.pos)
         self.text.render(surface)
 
     def set_value(self, value):
@@ -361,9 +279,10 @@ class Progressbar(TouchObject):
             self.value = value
             if self.value_text:
                 self.set_text(str(self.value))
-                self.text.pos = (
-                self.pos[0] + self.size[0] / 2 - self.text.size[0] /
-                2, self.text.pos[1])
+                self.text.pos = (self.pos[0]
+                                 + self.size[0] / 2 -
+                                 self.text.size[0]
+                                 / 2, self.text.pos[1])
             self.surface.fill(self.back_color)
             pos_pixel = value * self.size[0] / self.max
             rect = pygame.Rect(0, 0, pos_pixel, self.size[1])
@@ -386,7 +305,8 @@ class ScrollBar(TouchObject):
         self.max = max_value
         self.items_on_screen = items_on_screen
         self.current_item = 0
-        self.back_bar = pygame.Surface(self.size, pygame.SRCALPHA)
+        self.back_bar = pygame.Surface(self.size, pygame.SRCALPHA)\
+            .convert_alpha()
         self.back_bar.fill((255, 255, 255, 128))
         self.bar_pos = 0
         if self.max < 1:
@@ -395,7 +315,7 @@ class ScrollBar(TouchObject):
             self.bar_size = math.ceil(
                 float(self.items_on_screen) / float(self.max) * float(
                     self.size[1]))
-        self.bar = pygame.Surface((self.size[0], self.bar_size))
+        self.bar = pygame.Surface((self.size[0], self.bar_size)).convert()
         self.bar.fill((255, 255, 255))
 
     def render(self, surface):

+ 2 - 0
mopidy_touchscreen/input/__init__.py

@@ -0,0 +1,2 @@
+# flake8: noqa
+from input_manager import InputManager

+ 2 - 6
mopidy_touchscreen/gpio_inpput_manager.py → mopidy_touchscreen/input/gpio_inpput_manager.py

@@ -1,8 +1,9 @@
 import logging
-import pygame
 
 import RPi.GPIO as GPIO
 
+import pygame
+
 
 logger = logging.getLogger(__name__)
 
@@ -92,8 +93,3 @@ def enter(channel):
     dict['key'] = pygame.K_RETURN
     event = pygame.event.Event(type, dict)
     pygame.event.post(event)
-
-
-
-
-

+ 8 - 8
mopidy_touchscreen/input_manager.py → mopidy_touchscreen/input/input_manager.py

@@ -93,10 +93,10 @@ class InputManager():
 
     def mouse_up(self, event):
         self.up_pos = event.pos
-        if abs(self.down_pos[0] - self.up_pos[
-            0]) < self.max_move_margin:
-            if abs(self.down_pos[1] - self.up_pos[
-                1]) < self.max_move_margin:
+        if abs(self.down_pos[0] -
+                self.up_pos[0]) < self.max_move_margin:
+            if abs(self.down_pos[1] -
+                    self.up_pos[1]) < self.max_move_margin:
                 if time.time() - InputManager.long_click_min_time > \
                         self.down_time:
                     return InputEvent(InputManager.long_click,
@@ -106,13 +106,13 @@ class InputManager():
                     return InputEvent(InputManager.click,
                                       self.down_pos,
                                       self.up_pos, None, None)
-            elif abs(self.down_pos[1] - self.up_pos[
-                1]) > self.min_swipe_move:
+            elif abs(self.down_pos[1] - self.up_pos[1])\
+                    > self.min_swipe_move:
                 return InputEvent(InputManager.swipe, self.down_pos,
                                   self.up_pos, True, None)
         elif self.down_pos[1] - self.up_pos[1] < self.max_move_margin:
-            if abs(self.down_pos[0] - self.up_pos[
-                0]) > self.min_swipe_move:
+            if abs(self.down_pos[0] - self.up_pos[0]) > \
+                    self.min_swipe_move:
                 return InputEvent(InputManager.swipe, self.down_pos,
                                   self.up_pos, False, None)
 

+ 0 - 92
mopidy_touchscreen/menu_screen.py

@@ -1,92 +0,0 @@
-import os
-import socket
-import mopidy
-
-from .screen_objects import ScreenObjectsManager, TouchAndTextItem
-from .input_manager import InputManager
-from .base_screen import BaseScreen
-
-
-class MenuScreen(BaseScreen):
-    def __init__(self, size, base_size, manager, fonts):
-        BaseScreen.__init__(self, size, base_size, manager, fonts)
-        self.ip = None
-        self.screen_objects = ScreenObjectsManager()
-
-        # Exit mopidy button
-        button = TouchAndTextItem(self.manager.fonts['icon'],
-                                  u"\ue611",
-                                  (0, 0), None)
-        self.screen_objects.set_touch_object("exit_icon", button)
-        button = TouchAndTextItem(self.fonts['base'],
-                                  "Exit Mopidy",
-                                  (button.get_right_pos(),
-                                   0),
-                                  None)
-        self.screen_objects.set_touch_object("exit", button)
-
-        # Shutdown button
-        button = TouchAndTextItem(self.fonts['icon'],
-                                  u"\ue60b",
-                                  (0, self.base_size * 1), None)
-        self.screen_objects.set_touch_object("shutdown_icon", button)
-        button = TouchAndTextItem(self.fonts['base'],
-                                  "Shutdown",
-                                  (button.get_right_pos(),
-                                   self.base_size * 1),
-                                  None)
-        self.screen_objects.set_touch_object("shutdown", button)
-
-        # Restart button
-        button = TouchAndTextItem(self.fonts['icon'],
-                                  u"\ue609",
-                                  (0, self.base_size * 2), None)
-        self.screen_objects.set_touch_object("restart_icon", button)
-        button = TouchAndTextItem(self.fonts['base'],
-                                  "Restart",
-                                  (button.get_right_pos(),
-                                   self.base_size * 2),
-                                  None)
-        self.screen_objects.set_touch_object("restart", button)
-
-        # IP addres
-        button = TouchAndTextItem(self.fonts['base'], "IP: ",
-                                  (0, self.base_size * 3), None)
-        self.screen_objects.set_touch_object("ip", button)
-
-    def update(self, screen, update_all):
-        self.screen_objects.render(screen)
-
-    def touch_event(self, event):
-        if event.type == InputManager.click:
-            clicked = self.screen_objects.get_touch_objects_in_pos(
-                event.current_pos)
-            for key in clicked:
-                if key == "exit_icon" or key == "exit":
-                    mopidy.utils.process.exit_process()
-                elif key == "shutdown_icon" or key == "shutdown":
-                    if os.system("gksu -- shutdown now -h") != 0:
-                        os.system("shutdown now -h")
-                elif key == "restart_icon" or key == "restart":
-                    if os.system("gksu -- shutdown -r now") != 0:
-                        os.system("shutdown -r now")
-                elif key == "ip":
-                    self.check_connection()
-
-    # Will check internet connection
-    def check_connection(self):
-        try:
-            self.manager.set_connection(False, True)
-            s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
-            s.connect(("8.8.8.8", 80))
-            self.ip = s.getsockname()[0]
-            s.close()
-            self.screen_objects.get_touch_object("ip").set_text(
-                "IP: " + self.ip, "None")
-            self.manager.set_connection(True, False)
-        except socket.error:
-            s.close()
-            self.ip = None
-            self.screen_objects.get_touch_object("ip").set_text(
-                "IP: No internet", "None")
-            self.manager.set_connection(False, False)

+ 55 - 37
mopidy_touchscreen/screen_manager.py

@@ -1,18 +1,17 @@
 import logging
 import traceback
-import pygame
+
+from graphic_utils import DynamicBackground, \
+    ScreenObjectsManager, TouchAndTextItem
+from input import InputManager
+
 from pkg_resources import Requirement, resource_filename
 
-from .search_screen import SearchScreen
-from .library_screen import LibraryScreen
-from .main_screen import MainScreen
-from .menu_screen import MenuScreen
-from .playlist_screen import PlaylistScreen
-from .screen_objects import ScreenObjectsManager, \
-    TouchAndTextItem
-from .input_manager import InputManager
-from .tracklist import Tracklist
-from .dynamic_background import DynamicBackground
+import pygame
+
+from screens import LibraryScreen, MainScreen, MenuScreen,\
+    PlaylistScreen, SearchScreen, Tracklist
+
 
 logger = logging.getLogger(__name__)
 
@@ -29,41 +28,49 @@ class ScreenManager():
         self.core = core
         self.cache = cache
         self.fonts = {}
+        self.background = None
         self.current_screen = library_index
-        self.init_manager(size)
 
+        # Init variables in init
+        self.base_size = None
+        self.size = None
+        self.screens = None
+        self.track = None
+        self.input_manager = InputManager(size)
+        self.down_bar_objects = ScreenObjectsManager()
+        self.down_bar = None
+
+        self.init_manager(size)
 
     def init_manager(self, size):
         self.size = size
         self.background = DynamicBackground(self.size)
-        self.current_screen = 0
         self.base_size = self.size[1] / 8
         font = resource_filename(
             Requirement.parse("mopidy-touchscreen"),
             "mopidy_touchscreen/icomoon.ttf")
-        self.fonts['base'] = pygame.font.SysFont("verdana",
+        self.fonts['base'] = pygame.font.SysFont("arial",
                                                  self.base_size)
         self.fonts['icon'] = pygame.font.Font(font, self.base_size)
         try:
             self.screens = [
                 SearchScreen(size, self.base_size, self, self.fonts),
-                MainScreen(size, self.base_size, self, self.fonts, self.cache, self.core, self.background),
+                MainScreen(size, self.base_size, self, self.fonts,
+                           self.cache, self.core, self.background),
                 Tracklist(size, self.base_size, self, self.fonts),
                 LibraryScreen(size, self.base_size, self, self.fonts),
-                PlaylistScreen(size, self.base_size, self, self.fonts),
+                PlaylistScreen(size,
+                               self.base_size, self, self.fonts),
                 MenuScreen(size, self.base_size, self, self.fonts)]
         except:
             traceback.print_exc()
         self.track = None
-        self.input_manager = InputManager(size)
-        self.down_bar_objects = ScreenObjectsManager()
-        self.screen_changed = True
 
         # Menu buttons
 
         button_size = (self.size[0] / 6, self.base_size)
 
-         # Search button
+        # Search button
         button = TouchAndTextItem(self.fonts['icon'], u" \ue986",
                                   (0, self.base_size * 7),
                                   button_size, center=True)
@@ -101,14 +108,16 @@ class ScreenManager():
 
         # Menu button
         button = TouchAndTextItem(self.fonts['icon'], u" \ue60a",
-                                  (x, self.base_size * 7), button_size, center=True)
+                                  (x, self.base_size * 7),
+                                  button_size,
+                                  center=True)
         self.down_bar_objects.set_touch_object("menu_5", button)
 
         # Down bar
         self.down_bar = pygame.Surface(
             (self.size[0], self.size[1] - self.base_size * 7),
             pygame.SRCALPHA)
-        self.down_bar.fill((0, 0, 0, 128))
+        self.down_bar.fill((0, 0, 0, 200))
 
         self.options_changed()
         self.mute_changed(self.core.playback.mute.get())
@@ -118,13 +127,10 @@ class ScreenManager():
         self.change_screen(self.current_screen)
 
     def update(self):
-        surface = pygame.Surface(self.size)
-        self.background.draw_background(surface)
-        self.screens[self.current_screen].update(surface,
-                                                 self.screen_changed)
+        surface = self.background.draw_background()
+        self.screens[self.current_screen].update(surface)
         surface.blit(self.down_bar, (0, self.base_size * 7))
         self.down_bar_objects.render(surface)
-        self.screen_changed = False
         return surface
 
     def track_started(self, track):
@@ -133,7 +139,8 @@ class ScreenManager():
         self.screens[tracklist_index].track_started(track)
 
     def track_playback_ended(self, tl_track, time_position):
-        self.screens[main_screen_index].track_playback_ended(tl_track, time_position)
+        self.screens[main_screen_index].track_playback_ended(
+            tl_track, time_position)
 
     def event(self, event):
         event = self.input_manager.event(event)
@@ -143,16 +150,26 @@ class ScreenManager():
 
     def manage_event(self, event):
         if event.type == InputManager.click:
-            objects = self.down_bar_objects.get_touch_objects_in_pos(event.current_pos)
+            objects = \
+                self.down_bar_objects.get_touch_objects_in_pos(
+                    event.current_pos)
             return self.click_on_objects(objects, event)
         else:
+            if event.type == InputManager.key:
+                if event.direction == InputManager.right:
+                    self.change_screen(self.current_screen+1)
+                    return True
+                elif event.direction == InputManager.left:
+                    self.change_screen(self.current_screen-1)
+                    return True
             return False
 
     def volume_changed(self, volume):
         self.screens[main_screen_index].volume_changed(volume)
 
     def playback_state_changed(self, old_state, new_state):
-        self.screens[main_screen_index].playback_state_changed(old_state, new_state)
+        self.screens[main_screen_index].playback_state_changed(
+            old_state, new_state)
 
     def mute_changed(self, mute):
         self.screens[main_screen_index].mute_changed(mute)
@@ -164,12 +181,12 @@ class ScreenManager():
         self.screens[main_screen_index].options_changed()
 
     def change_screen(self, new_screen):
-        self.screen_changed = True
-        self.down_bar_objects.get_touch_object(
-            "menu_" + str(self.current_screen)).set_active(False)
-        self.current_screen = new_screen
-        self.down_bar_objects.get_touch_object(
-            "menu_" + str(new_screen)).set_active(True)
+        if new_screen > -1 and new_screen < len(self.screens):
+            self.down_bar_objects.get_touch_object(
+                "menu_" + str(self.current_screen)).set_active(False)
+            self.current_screen = new_screen
+            self.down_bar_objects.get_touch_object(
+                "menu_" + str(new_screen)).set_active(True)
 
     def click_on_objects(self, objects, event):
         if objects is not None:
@@ -183,7 +200,8 @@ class ScreenManager():
         self.screens[playlist_index].playlists_loaded()
 
     def set_connection(self, connection, loading):
-        self.screens[main_screen_index].set_connection(connection, loading)
+        self.screens[main_screen_index].set_connection(connection,
+                                                       loading)
 
     def check_connection(self):
         self.screens[menu_index].check_connection()

+ 7 - 0
mopidy_touchscreen/screens/__init__.py

@@ -0,0 +1,7 @@
+# flake8: noqa
+from library_screen import LibraryScreen
+from main_screen import MainScreen
+from menu_screen import MenuScreen
+from playlist_screen import PlaylistScreen
+from search_screen import SearchScreen
+from tracklist import Tracklist

+ 0 - 3
mopidy_touchscreen/base_screen.py → mopidy_touchscreen/screens/base_screen.py

@@ -1,6 +1,3 @@
-__author__ = 'ander'
-
-
 class BaseScreen():
 
     def __init__(self, size, base_size, manager, fonts):

+ 17 - 23
mopidy_touchscreen/library_screen.py → mopidy_touchscreen/screens/library_screen.py

@@ -1,29 +1,22 @@
-import logging
-import mopidy.models
+from base_screen import BaseScreen
 
-from .list_view import ListView
-from .input_manager import InputManager
-from .base_screen import BaseScreen
+import mopidy.models
 
-logger = logging.getLogger(__name__)
+from ..graphic_utils import ListView
 
 
 class LibraryScreen(BaseScreen):
     def __init__(self, size, base_size, manager, fonts):
         BaseScreen.__init__(self, size, base_size, manager, fonts)
         self.list_view = ListView((0, 0), (
-            self.size[0], self.size[1] - self.base_size),
-                                  self.base_size,
-                                  self.fonts['base'])
+            self.size[0], self.size[1] -
+            self.base_size), self.base_size, self.fonts['base'])
         self.directory_list = []
         self.current_directory = None
         self.library = None
         self.library_strings = None
         self.browse_uri(None)
 
-    def get_dirty_area(self):
-        return self.list_view.get_dirty_area()
-
     def go_inside_directory(self, uri):
         self.directory_list.append(self.current_directory)
         self.current_directory = uri
@@ -44,7 +37,7 @@ class LibraryScreen(BaseScreen):
             self.current_directory = directory
             self.browse_uri(directory)
 
-    def update(self, screen, update_all):
+    def update(self, screen):
         self.list_view.render(screen)
 
     def touch_event(self, touch_event):
@@ -54,24 +47,25 @@ class LibraryScreen(BaseScreen):
                 if clicked == 0:
                     self.go_up_directory()
                 else:
-                    if self.library[
-                                clicked - 1].type == mopidy.models.Ref.TRACK:
-                        self.play_uri(self.current_directory, clicked-1)
+                    if self.library[clicked - 1].type\
+                            == mopidy.models.Ref.TRACK:
+                        self.play_uri(clicked-1)
                     else:
                         self.go_inside_directory(
                             self.library[clicked - 1].uri)
             else:
-                 self.go_inside_directory(
-                        self.library[clicked].uri)
+                self.go_inside_directory(self.library[clicked].uri)
 
-    def play_uri(self, uri, track_pos):
+    def play_uri(self, track_pos):
         self.manager.core.tracklist.clear()
         tracks = []
         for item in self.library:
             if item.type == mopidy.models.Ref.TRACK:
-                tracks.append(self.manager.core.library.lookup(item.uri).get()[0])
+                tracks.append(self.manager.core.library.lookup(
+                    item.uri).get()[0])
             else:
-                track_pos = track_pos - 1
+                track_pos -= 1
         self.manager.core.tracklist.add(tracks)
-        self.manager.core.playback.play(tl_track=self.manager.core.tracklist.tl_tracks.get()[track_pos])
-
+        self.manager.core.playback.play(
+            tl_track=self.manager.core.tracklist.tl_tracks.get()
+            [track_pos])

+ 87 - 75
mopidy_touchscreen/main_screen.py → mopidy_touchscreen/screens/main_screen.py

@@ -3,24 +3,28 @@ import json
 import logging
 import os
 import time
-import mopidy.core
 import urllib
 import urllib2
 from threading import Thread
+
+
+from base_screen import BaseScreen
+
+import mopidy.core
+
 import pygame
-from .base_screen import BaseScreen
 
-from .screen_objects import (Progressbar, ScreenObjectsManager,
-                             TextItem,
-                             TouchAndTextItem)
-from .input_manager import InputManager
+from ..graphic_utils import Progressbar, \
+    ScreenObjectsManager, TouchAndTextItem
+from ..input import InputManager
 
 
 logger = logging.getLogger(__name__)
 
 
 class MainScreen(BaseScreen):
-    def __init__(self, size, base_size, manager, fonts, cache, core, background):
+    def __init__(self, size, base_size, manager, fonts, cache, core,
+                 background):
         BaseScreen.__init__(self, size, base_size, manager, fonts)
         self.core = core
         self.track = None
@@ -35,8 +39,7 @@ class MainScreen(BaseScreen):
             self.track_playback_ended(None, None)
         else:
             self.track_started(current_track)
-            
-            
+
         # Top bar
         self.top_bar = pygame.Surface((self.size[0], self.base_size),
                                       pygame.SRCALPHA)
@@ -85,7 +88,7 @@ class MainScreen(BaseScreen):
         self.touch_text_manager.set_touch_object("volume", progress)
         progress.set_value(self.core.playback.volume.get())
 
-    def update(self, screen, update_all):
+    def update(self, screen):
         screen.blit(self.top_bar, (0, 0))
         if self.track is not None:
             self.touch_text_manager.get_touch_object(
@@ -94,10 +97,12 @@ class MainScreen(BaseScreen):
             self.touch_text_manager.get_touch_object(
                 "time_progress").set_text(
                 time.strftime('%M:%S', time.gmtime(
-                    self.core.playback.time_position.get() / 1000)) + "/" + self.track_duration)
+                    self.core.playback.time_position.get() / 1000)) +
+                "/" + self.track_duration)
             if self.image is not None:
                 screen.blit(self.image, (
-                    self.base_size / 2, self.base_size + self.base_size / 2))
+                    self.base_size / 2, self.base_size +
+                    self.base_size / 2))
         self.touch_text_manager.render(screen)
         return screen
 
@@ -116,22 +121,22 @@ class MainScreen(BaseScreen):
 
         # Track name
         label = TouchAndTextItem(self.fonts['base'],
-                         MainScreen.get_track_name(track),
-                         (x, self.base_size * 2),
-                         (width, -1))
+                                 MainScreen.get_track_name(track),
+                                 (x, self.base_size * 2), (width, -1))
         self.touch_text_manager.set_touch_object("track_name", label)
 
         # Album name
         label = TouchAndTextItem(self.fonts['base'],
-                         MainScreen.get_track_album_name(track),
-                         (x, self.base_size * 3),
-                         (width, -1))
+                                 MainScreen.get_track_album_name
+                                 (track), (x, self.base_size * 3),
+                                 (width, -1))
         self.touch_text_manager.set_touch_object("album_name", label)
 
         # Artist
-        label = TouchAndTextItem(self.fonts['base'], self.get_artist_string(),
-                         (x, self.base_size * 4),
-                         (width, -1))
+        label = TouchAndTextItem(self.fonts['base'],
+                                 self.get_artist_string(),
+                                 (x, self.base_size * 4),
+                                 (width, -1))
         self.touch_text_manager.set_touch_object("artist_name", label)
 
         # Previous track button
@@ -150,9 +155,8 @@ class MainScreen(BaseScreen):
         # Progress
         progress = Progressbar(self.fonts['base'],
                                time.strftime('%M:%S', time.gmtime(
-                                   0)) + "/" + time.strftime('%M:%S',
-                                                             time.gmtime(
-                                                                 0)),
+                                   0)) + "/" + time.strftime(
+                                   '%M:%S', time.gmtime(0)),
                                (size_1, self.base_size * 6),
                                (
                                    self.size[0] - size_1 - size_2,
@@ -220,72 +224,80 @@ class MainScreen(BaseScreen):
 
             logger.info("Cover could not be downloaded")
 
-            # There is no cover so it will use all the screen size for the text
+            # There is no cover
+            # so it will use all the screen size for the text
             width = self.size[0] - self.base_size
 
             current = TouchAndTextItem(self.fonts['base'],
-                               MainScreen.get_track_name(self.track),
-                               (self.base_size / 2,
-                                self.base_size * 2),
-                               (width, -1))
-            self.touch_text_manager.set_touch_object("track_name", current)
+                                       MainScreen.get_track_name
+                                       (self.track),
+                                       (self.base_size / 2,
+                                        self.base_size * 2),
+                                       (width, -1))
+            self.touch_text_manager.set_touch_object("track_name",
+                                                     current)
 
             current = TouchAndTextItem(self.fonts['base'],
-                               MainScreen.get_track_album_name(
-                                   self.track),
-                               (self.base_size / 2,
-                                self.base_size * 3),
-                               (width, -1))
-            self.touch_text_manager.set_touch_object("album_name", current)
+                                       MainScreen.get_track_album_name
+                                       (self.track),
+                                       (self.base_size / 2,
+                                        self.base_size * 3),
+                                       (width, -1))
+            self.touch_text_manager.set_touch_object("album_name",
+                                                     current)
 
             current = TouchAndTextItem(self.fonts['base'],
-                               self.get_artist_string(),
-                               (self.base_size / 2,
-                                self.base_size * 4),
-                               (width, -1))
-            self.touch_text_manager.set_touch_object("artist_name", current)
+                                       self.get_artist_string(),
+                                       (self.base_size / 2,
+                                        self.base_size * 4),
+                                       (width, -1))
+            self.touch_text_manager.set_touch_object("artist_name",
+                                                     current)
 
     def track_playback_ended(self, tl_track, time_position):
-        if self.image is not None:
-            self.dirty_area.append(pygame.Rect(self.base_size / 2,
-                                               self.base_size + self.base_size / 2,
-                                               self.image.get_rect().width,
-                                               self.image.get_rect().height))
-            self.image = None
-
+        self.background.set_target_color(None, None)
+        self.image = None
         self.track_duration = "00:00"
 
         width = self.size[0] - self.base_size
 
         current = TouchAndTextItem(self.fonts['base'], "",
-                           (self.base_size / 2, self.base_size * 2),
-                           (width, -1))
-        self.touch_text_manager.set_touch_object("track_name", current)
+                                   (self.base_size / 2,
+                                    self.base_size * 2),
+                                   (width, -1))
+        self.touch_text_manager.set_touch_object("track_name",
+                                                 current)
 
         current = TouchAndTextItem(self.fonts['base'], "",
-                           (self.base_size / 2, self.base_size * 3),
-                           (width, -1))
-        self.touch_text_manager.set_touch_object("album_name", current)
+                                   (self.base_size / 2,
+                                    self.base_size * 3),
+                                   (width, -1))
+        self.touch_text_manager.set_touch_object("album_name",
+                                                 current)
 
         current = TouchAndTextItem(self.fonts['base'], "",
-                           (self.base_size / 2, self.base_size * 4),
-                           (width, -1))
-        self.touch_text_manager.set_touch_object("artist_name", current)
+                                   (self.base_size / 2,
+                                    self.base_size * 4),
+                                   (width, -1))
+        self.touch_text_manager.set_touch_object("artist_name",
+                                                 current)
 
     def load_image(self):
         size = self.base_size * 4
-        image = pygame.transform.scale(pygame.image.load(
-                self.get_cover_folder() +
-                self.get_image_file_name()).convert(),
-            (size, size))
-        self.background.set_target_color(pygame.transform.average_color(image), image)
+        image_original = pygame.image.load(
+            self.get_cover_folder() +
+            self.get_image_file_name())
+        image = pygame.transform.scale(image_original, (size, size))
+        image = image.convert()
+        self.background.set_target_color(pygame.transform.average_color(image),
+                                         image_original)
         self.image = image
 
-
     def touch_event(self, event):
         if event.type == InputManager.click:
-            objects = self.touch_text_manager.get_touch_objects_in_pos(
-                event.current_pos)
+            objects = \
+                self.touch_text_manager.get_touch_objects_in_pos(
+                    event.current_pos)
             if objects is not None:
                 self.click_on_objects(objects, event)
 
@@ -306,13 +318,13 @@ class MainScreen(BaseScreen):
                     volume = 0
                 self.core.playback.volume = volume
                 self.manager.volume_changed(volume)
-                
+
     def click_on_objects(self, objects, event):
         if objects is not None:
             for key in objects:
                 if key == "time_progress":
                     value = self.touch_text_manager.get_touch_object(
-                     key).get_pos_value(
+                        key).get_pos_value(
                         event.current_pos) * 1000
                     self.core.playback.seek(value)
 
@@ -358,7 +370,7 @@ class MainScreen(BaseScreen):
         value = volume.get_pos_value(pos)
         self.core.playback.volume = value
         self.volume_changed(value)
-        
+
     def volume_changed(self, volume):
         if not self.core.playback.mute.get():
             if volume > 80:
@@ -379,7 +391,7 @@ class MainScreen(BaseScreen):
                     u"\ue622", False)
         self.touch_text_manager.get_touch_object("volume").set_value(
             volume)
-        
+
     def options_changed(self):
         self.touch_text_manager.get_touch_object("random").set_active(
             self.core.tracklist.random.get())
@@ -396,7 +408,7 @@ class MainScreen(BaseScreen):
                 u"\ue623", False)
         else:
             self.volume_changed(self.core.playback.volume.get())
-            
+
     def playback_state_changed(self, old_state, new_state):
         if new_state == mopidy.core.PlaybackState.PLAYING:
             self.touch_text_manager.get_touch_object(
@@ -404,9 +416,10 @@ class MainScreen(BaseScreen):
         else:
             self.touch_text_manager.get_touch_object(
                 "pause_play").set_text(u"\ue615", False)
-                                
+
     def set_connection(self, connection, loading):
-        internet = self.touch_text_manager.get_touch_object("internet")
+        internet = self.touch_text_manager.get_touch_object(
+            "internet")
         if loading:
             internet.set_text(u"\ue627", None)
             internet.set_active(False)
@@ -414,7 +427,6 @@ class MainScreen(BaseScreen):
             internet.set_text(u"\ue602", None)
             internet.set_active(connection)
 
-
     @staticmethod
     def get_track_name(track):
         if track.name is None:
@@ -424,8 +436,8 @@ class MainScreen(BaseScreen):
 
     @staticmethod
     def get_track_album_name(track):
-        if track.album is not None and track.album.name is not None and len(
-                track.album.name) > 0:
+        if track.album is not None and track.album.name is not None\
+                and len(track.album.name) > 0:
             return track.album.name
         else:
             return "Unknow Album"

+ 54 - 0
mopidy_touchscreen/screens/menu_screen.py

@@ -0,0 +1,54 @@
+import os
+import socket
+
+from base_screen import BaseScreen
+
+import mopidy
+
+from ..graphic_utils import ListView
+
+
+class MenuScreen(BaseScreen):
+    def __init__(self, size, base_size, manager, fonts):
+        BaseScreen.__init__(self, size, base_size, manager, fonts)
+        self.ip = None
+        self.list = ListView((0, 0), size, base_size, fonts['base'])
+
+        self.list_items = ["Exit Mopidy", "Shutdown", "Restart", "IP: "]
+
+        self.list.set_list(self.list_items)
+
+    def update(self, screen):
+        self.list.render(screen)
+
+    def touch_event(self, event):
+        clicked = self.list.touch_event(event)
+        if clicked is not None:
+            if clicked == 0:
+                mopidy.utils.process.exit_process()
+            elif clicked == 1:
+                if os.system("gksu -- shutdown now -h") != 0:
+                    os.system("sudo shutdown now -h")
+            elif clicked == 2:
+                if os.system("gksu -- shutdown -r now") != 0:
+                    os.system("sudo shutdown -r now")
+            elif clicked == 3:
+                self.check_connection()
+
+    # Will check internet connection
+    def check_connection(self):
+        try:
+            self.manager.set_connection(False, True)
+            s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
+            s.connect(("8.8.8.8", 80))
+            self.ip = s.getsockname()[0]
+            s.close()
+            self.list_items[3] = "IP: " + self.ip
+            self.list.set_list(self.list_items)
+            self.manager.set_connection(True, False)
+        except socket.error:
+            s.close()
+            self.ip = None
+            self.list_items[2] = "IP: No internet"
+            self.list.set_list(self.list_items)
+            self.manager.set_connection(False, False)

+ 14 - 14
mopidy_touchscreen/playlist_screen.py → mopidy_touchscreen/screens/playlist_screen.py

@@ -1,14 +1,15 @@
-from .list_view import ListView
-from .base_screen import BaseScreen
+from base_screen import BaseScreen
+
+from ..graphic_utils import ListView
 
 
 class PlaylistScreen(BaseScreen):
     def __init__(self, size, base_size, manager, fonts):
         BaseScreen.__init__(self, size, base_size, manager, fonts)
         self.list_view = ListView((0, 0), (
-            self.size[0], self.size[1] - self.base_size),
-                                  self.base_size,
-                                  self.fonts['base'])
+            self.size[0], self.size[1] -
+            self.base_size), self.base_size,
+            self.fonts['base'])
         self.playlists_strings = []
         self.playlists = []
         self.playlists_loaded()
@@ -16,7 +17,7 @@ class PlaylistScreen(BaseScreen):
         self.playlist_tracks = []
         self.playlist_tracks_strings = []
 
-    def update(self, screen, update_all):
+    def update(self, screen):
         self.list_view.render(screen)
 
     def playlists_loaded(self):
@@ -36,21 +37,20 @@ class PlaylistScreen(BaseScreen):
             self.playlist_tracks_strings.append(track.name)
         self.list_view.set_list(self.playlist_tracks_strings)
 
-
     def touch_event(self, touch_event):
         clicked = self.list_view.touch_event(touch_event)
         if clicked is not None:
             if self.selected_playlist is None:
                 self.playlist_selected(self.playlists[clicked])
             else:
-                if clicked==0:
+                if clicked == 0:
                     self.selected_playlist = None
                     self.list_view.set_list(self.playlists_strings)
                 else:
                     self.manager.core.tracklist.clear()
-                    self.manager.core.tracklist.add(self.playlist_tracks)
-                    self.manager.core.playback.play(tl_track=self.manager.core.tracklist.tl_tracks.get()[clicked-1])
-            #self.manager.core.tracklist.clear()
-            #self.manager.core.tracklist.add(
-            #    uri=self.playlists[clicked].uri)
-            #self.manager.core.playback.play()
+                    self.manager.core.tracklist.add(
+                        self.playlist_tracks)
+                    self.manager.core.playback.play(
+                        tl_track=self.manager.core.
+                        tracklist.tl_tracks.get()
+                        [clicked-1])

+ 29 - 27
mopidy_touchscreen/search_screen.py → mopidy_touchscreen/screens/search_screen.py

@@ -1,15 +1,11 @@
-from .list_view import ListView
-import logging
+from base_screen import BaseScreen
 
 import pygame
 
-from .screen_objects import Progressbar, ScreenObjectsManager, \
-    TouchAndTextItem, TextItem
-from .base_screen import BaseScreen
-from .input_manager import InputManager
-
-logger = logging.getLogger(__name__)
+from ..graphic_utils import ListView,\
+    ScreenObjectsManager, TextItem, TouchAndTextItem
 
+from ..input import InputManager
 
 mode_track_name = 0
 mode_album_name = 1
@@ -20,40 +16,43 @@ class SearchScreen(BaseScreen):
     def __init__(self, size, base_size, manager, fonts):
         BaseScreen.__init__(self, size, base_size, manager, fonts)
         self.list_view = ListView((0, self.base_size*2), (
-            self.size[0], self.size[1] - 3*self.base_size),
-                                  self.base_size,
-                                  manager.fonts['base'])
+            self.size[0], self.size[1] -
+            3*self.base_size), self.base_size, manager.fonts['base'])
         self.results_strings = []
         self.results = []
         self.screen_objects = ScreenObjectsManager()
         self.query = ""
 
         # Query text
-        text = TextItem(self.fonts['base'],self.query, (0, 0), (self.size[0], self.base_size), center=True)
+        text = TextItem(self.fonts['base'], self.query, (0, 0),
+                        (self.size[0], self.base_size), center=True)
         self.screen_objects.set_object("query", text)
 
         # Mode buttons
         button_size = (self.size[0] / 3, self.base_size)
-        self.mode_objects_keys = ["mode_track", "mode_album", "mode_artist"]
+        self.mode_objects_keys = ["mode_track", "mode_album",
+                                  "mode_artist"]
 
         # Track button
         button = TouchAndTextItem(self.fonts['base'], "Track",
                                   (0, self.base_size),
                                   button_size, center=True)
-        self.screen_objects.set_touch_object(self.mode_objects_keys[0], button)
+        self.screen_objects.set_touch_object(
+            self.mode_objects_keys[0], button)
 
         # Album button
         button = TouchAndTextItem(self.fonts['base'], "Album",
                                   (button_size[0], self.base_size),
                                   button_size, center=True)
-        self.screen_objects.set_touch_object(self.mode_objects_keys[1], button)
+        self.screen_objects.set_touch_object(
+            self.mode_objects_keys[1], button)
 
         # Artist button
         button = TouchAndTextItem(self.fonts['base'], "Artist",
                                   (button_size[0]*2, self.base_size),
                                   button_size, center=True)
-        self.screen_objects.set_touch_object(self.mode_objects_keys[2], button)
-
+        self.screen_objects.set_touch_object(
+            self.mode_objects_keys[2], button)
 
         # Top Bar
         self.top_bar = pygame.Surface(
@@ -65,7 +64,7 @@ class SearchScreen(BaseScreen):
         self.set_mode(mode=mode_track_name)
         self.set_query("")
 
-    def update(self, screen, update_all):
+    def update(self, screen):
         screen.blit(self.top_bar, (0, 0))
         self.screen_objects.render(screen)
         self.list_view.render(screen)
@@ -74,12 +73,15 @@ class SearchScreen(BaseScreen):
         if mode is not self.mode:
             self.mode = mode
             for key in self.mode_objects_keys:
-                self.screen_objects.get_touch_object(key).set_active(False)
-            self.screen_objects.get_touch_object(self.mode_objects_keys[self.mode]).set_active(True)
+                self.screen_objects.get_touch_object(key).\
+                    set_active(False)
+            self.screen_objects.get_touch_object(
+                self.mode_objects_keys[self.mode]).set_active(True)
 
     def set_query(self, query=""):
         self.query = query
-        self.screen_objects.get_object("query").set_text(self.query, False)
+        self.screen_objects.get_object("query").set_text(
+            self.query, False)
 
     def search(self, query=None, mode=None):
         if query is not None:
@@ -92,8 +94,9 @@ class SearchScreen(BaseScreen):
             search_query = {'album': [self.query]}
         else:
             search_query = {'artist': [self.query]}
-        if len(self.query)>0:
-            current_results = self.manager.core.library.search(search_query).get()
+        if len(self.query) > 0:
+            current_results = self.manager.core.library.search(
+                search_query).get()
             self.results = []
             self.results_strings = []
             for backend in current_results:
@@ -109,8 +112,6 @@ class SearchScreen(BaseScreen):
                     self.results_strings.append(result.name)
             self.list_view.set_list(self.results_strings)
 
-
-
     def touch_event(self, touch_event):
         if touch_event.type == InputManager.click:
             clicked = self.list_view.touch_event(touch_event)
@@ -120,7 +121,8 @@ class SearchScreen(BaseScreen):
                     uri=self.results[clicked].uri)
                 self.manager.core.playback.play()
             else:
-                clicked = self.screen_objects.get_touch_objects_in_pos(touch_event.down_pos)
+                clicked = self.screen_objects.get_touch_objects_in_pos(
+                    touch_event.down_pos)
                 if len(clicked) > 0:
                     clicked = clicked[0]
                     if clicked == self.mode_objects_keys[0]:
@@ -130,4 +132,4 @@ class SearchScreen(BaseScreen):
                     if clicked == self.mode_objects_keys[2]:
                         self.search(mode=2)
         else:
-            self.list_view.touch_event(touch_event)
+            self.list_view.touch_event(touch_event)

+ 10 - 7
mopidy_touchscreen/tracklist.py → mopidy_touchscreen/screens/tracklist.py

@@ -1,6 +1,7 @@
-from .list_view import ListView
+from base_screen import BaseScreen
+
 from .main_screen import MainScreen
-from .base_screen import BaseScreen
+from ..graphic_utils import ListView
 
 
 class Tracklist(BaseScreen):
@@ -10,12 +11,15 @@ class Tracklist(BaseScreen):
         self.base_size = base_size
         self.manager = manager
         self.list_view = ListView((0, 0), (
-            self.size[0], self.size[1] - self.base_size), self.base_size, self.fonts['base'])
+            self.size[0], self.size[1] -
+            self.base_size), self.base_size, self.fonts['base'])
         self.tracks = []
         self.tracks_strings = []
         self.update_list()
+        self.track_started(
+            self.manager.core.playback.current_tl_track.get())
 
-    def update(self, screen, update_all):
+    def update(self, screen):
         self.list_view.render(screen)
 
     def tracklist_changed(self):
@@ -32,9 +36,8 @@ class Tracklist(BaseScreen):
     def touch_event(self, touch_event):
         pos = self.list_view.touch_event(touch_event)
         if pos is not None:
-            self.manager.core.playback.change_track(self.tracks[pos],
-                                                    on_error_step=1)
+            self.manager.core.playback.play(self.tracks[pos])
 
     def track_started(self, track):
-        self.list_view.set_selected(
+        self.list_view.set_active(
             [self.manager.core.tracklist.index(track).get()])

+ 24 - 14
mopidy_touchscreen/touch_screen.py

@@ -1,11 +1,13 @@
 import logging
+import os
 import traceback
 from threading import Thread
-import os
+
+from mopidy import core, utils
+
 import pygame
+
 import pykka
-import mopidy
-from mopidy import core
 
 from .screen_manager import ScreenManager
 
@@ -23,12 +25,20 @@ class TouchScreen(pykka.ThreadingActor, core.CoreListener):
         self.fullscreen = config['touchscreen']['fullscreen']
         self.screen_size = (config['touchscreen']['screen_width'],
                             config['touchscreen']['screen_height'])
-        os.environ["SDL_FBDEV"] = config['touchscreen']['sdl_fbdev']
-        os.environ["SDL_MOUSEDRV"] = config['touchscreen'][
-            'sdl_mousdrv']
-        os.environ["SDL_MOUSEDEV"] = config['touchscreen'][
-            'sdl_mousedev']
-        os.environ["SDL_AUDIODRIVER"] = config['touchscreen']['sdl_audiodriver']
+
+        if config['touchscreen']['sdl_fbdev'].lower() != "none":
+            os.environ["SDL_FBDEV"] = config['touchscreen']['sdl_fbdev']
+        if config['touchscreen']['sdl_mousdrv'].lower() != "none":
+            os.environ["SDL_MOUSEDRV"] = (
+                config['touchscreen']['sdl_mousdrv'])
+
+        if config['touchscreen']['sdl_mousedev'].lower() != "none":
+            os.environ["SDL_MOUSEDEV"] = config['touchscreen']['sdl_mousedev']
+
+        if config['touchscreen']['sdl_audiodriver'].lower() != "none":
+            os.environ["SDL_AUDIODRIVER"] = (
+                config['touchscreen']['sdl_audiodriver'])
+
         os.environ["SDL_PATH_DSP"] = config['touchscreen']['sdl_path_dsp']
         pygame.init()
         pygame.display.set_caption("Mopidy-Touchscreen")
@@ -37,12 +47,12 @@ class TouchScreen(pykka.ThreadingActor, core.CoreListener):
         self.screen_manager = ScreenManager(self.screen_size,
                                             self.core,
                                             self.cache_dir)
-        
 
         # Raspberry pi GPIO
         self.gpio = config['touchscreen']['gpio']
         if self.gpio:
-            from .gpio_inpput_manager import GPIOManager
+
+            from input import GPIOManager
 
             pins = {}
             pins['left'] = config['touchscreen']['gpio_left']
@@ -54,8 +64,8 @@ class TouchScreen(pykka.ThreadingActor, core.CoreListener):
 
     def get_display_surface(self, size):
         if self.fullscreen:
-            self.screen = pygame.display.set_mode(size,
-                                             pygame.FULLSCREEN)
+            self.screen = pygame.display.set_mode(
+                size, pygame.FULLSCREEN)
         else:
             self.screen = pygame.display.set_mode(size, pygame.RESIZABLE)
 
@@ -76,7 +86,7 @@ class TouchScreen(pykka.ThreadingActor, core.CoreListener):
                 else:
                     self.screen_manager.event(event)
         pygame.quit()
-        mopidy.utils.process.exit_process()
+        utils.process.exit_process()
 
     def on_start(self):
         try:

+ 4 - 4
setup.py

@@ -6,9 +6,9 @@ from setuptools import find_packages, setup
 
 
 def get_version(filename):
-    content = open(filename).read()
-    metadata = dict(re.findall("__([a-z]+)__ = '([^']+)'", content))
-    return metadata['version']
+    with open(filename) as fh:
+        metadata = dict(re.findall("__([a-z]+)__ = '([^']+)'", fh.read()))
+        return metadata['version']
 
 
 setup(
@@ -26,7 +26,7 @@ setup(
     include_package_data=True,
     install_requires=[
         'setuptools',
-        'Mopidy >= 0.18',
+        'Mopidy >= 1.0',
         'Pykka >= 1.1',
         'pygame'
     ],

BIN
setuptools-5.4.2.zip


+ 0 - 2
tests/test_extension.py

@@ -27,5 +27,3 @@ class ExtensionTest(unittest.TestCase):
         # TODO Test the content of your config schema
         # self.assertIn('username', schema)
         # self.assertIn('password', schema)
-
-    # TODO Write more tests