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@@ -0,0 +1,155 @@
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+import pygame
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+import logging
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+
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+logger = logging.getLogger(__name__)
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+
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+class ScreenObjectsManager():
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+
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+
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+
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+ def __init__(self,size,base_size):
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+ self.size = size
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+ self.base_size = base_size
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+ self.touch_objects = {}
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+ self.text_objects = {}
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+
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+ def add_object(self, key, text, pos, pos2, color):
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+ self.text_objects[key] = TextItem(text, pos,pos2,color,self.base_size)
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+
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+ def get_object(self, key):
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+ return self.text_objects[key]
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+
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+ def add_touch_object(self, key, text, pos, color):
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+ self.touch_objects['key'] = TouchAndTextItem(text, pos, color, self.base_size)
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+
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+ def get_touch_object(self,key):
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+ return self.touch_objects['key']
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+
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+ def add_progressbar(self, key, pos, pos2, max):
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+ self.touch_objects['key'] = Progressbar(pos,pos2,max)
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+
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+ def render(self, surface):
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+ for key in self.text_objects:
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+ self.text_objects[key].update()
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+ self.text_objects[key].render(surface)
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+ for key in self.touch_objects:
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+ self.touch_objects[key].render(surface)
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+
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+
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+class BaseItem():
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+
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+ def __init__(self,pos,pos2):
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+ self.pos = pos
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+ self.pos2 = pos2
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+ self.size=[0,0]
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+ self.size[0] = self.pos2[0] - self.pos[0]
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+ self.size[1] = self.pos2[1] - self.pos[1]
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+ self.rect = pygame.Rect(0,0,self.size[0],self.size[1])
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+
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+
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+class TextItem(BaseItem):
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+
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+ def __init__(self, text, pos,pos2, color,text_size):
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+ if pos2 is not None:
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+ BaseItem.__init__(self,pos,pos2)
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+ self.text_size = text_size
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+ self.font = pygame.font.SysFont("arial", text_size)
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+ self.text = text
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+ self.color = color
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+ self.box = self.font.render(text, True, self.color)
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+ if pos2 is not None:
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+ if self.pos[0] + self.box.get_rect().width > pos2[0]:
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+ self.fit_horizontal = False
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+ self.text = self.text + " "
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+ self.original_text = self.text
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+ self.step = 0
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+ else:
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+ self.fit_horizontal = True
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+ if self.pos[1] + self.box.get_rect().height > pos2[1]:
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+ self.fit_vertical = False
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+ else:
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+ self.fit_vertical = True
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+ else:
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+ BaseItem.__init__(self,pos,(pos[0]+self.box.get_rect().width,pos[1]+self.box.get_rect().height))
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+ self.fit_horizontal = True
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+ self.fit_vertical = True
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+
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+
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+ def update(self):
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+ if not self.fit_horizontal:
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+ if self.text == self.original_text:
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+ if self.step > 90:
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+ self.step = 0
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+ new_text = self.text[1:]
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+ new_text = new_text + self.text[:1]
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+ self.text = new_text
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+ else:
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+ self.step = self.step + 1
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+ elif self.step > 5:
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+ self.step = 0
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+ new_text = self.text[1:]
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+ new_text = new_text + self.text[:1]
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+ self.text = new_text
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+ else:
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+ self.step = self.step + 1
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+
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+ def render(self,surface):
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+ if self.fit_horizontal:
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+ self.box
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+ else:
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+ self.box = self.font.render(self.text, True, self.color)
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+ surface.blit(self.box,self.pos,area=self.rect)
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+
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+ def set_text(self, text):
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+ self.__init__(text,self.pos,self.pos2,self.color,self.text_size)
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+
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+class TouchObject(BaseItem):
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+
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+ def __init__(self,pos,pos2):
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+ BaseItem.__init__(self,pos,pos2)
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+ self.active = False
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+ self.background_box = pygame.Surface(self.size)
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+ self.background_box.fill((0,128,255))
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+
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+ def render(self,surface):
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+ surface.blit(self.background_box, self.pos)
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+
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+
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+class TouchAndTextItem(TouchObject, TextItem):
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+
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+ def __init__(self, text, pos, color,text_size):
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+ TextItem.__init__(self,text, pos,None, color,text_size)
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+ TouchObject.__init__(self,pos,self.pos2)
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+
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+ def update(self):
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+ TextItem.update()
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+
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+ def render(self,surface):
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+ TouchObject.render(self,surface)
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+ TextItem.render(self,surface)
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+
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+class Progressbar(BaseItem):
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+
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+ def __init__(self, pos, pos2, max):
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+ BaseItem.__init__(self, pos, pos2)
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+ logger.error(pos2)
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+ self.value = 0
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+ self.max = max
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+ self.back_color = (0,0,0,128)
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+ self.main_color = (255,255,255)
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+ self.surface = pygame.Surface(self.size, pygame.SRCALPHA)
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+ self.surface.fill(self.back_color)
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+
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+ def update(self):
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+ pass
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+
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+ def render(self, surface):
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+ surface.blit(self.surface, self.pos)
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+
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+ def set_value(self, value):
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+ self.value = value
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+ self.surface.fill(self.back_color)
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+ pos_pixel = value * self.size[0] / self.max
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+ rect = pygame.Rect(0,0,pos_pixel,self.size[1])
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+ self.surface.fill(self.main_color, rect)
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+
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