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@@ -91,6 +91,7 @@ class TextItem(BaseItem):
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self.text = text
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self.text = text
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self.color = (255, 255, 255)
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self.color = (255, 255, 255)
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self.box = self.font.render(text, True, self.color)
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self.box = self.font.render(text, True, self.color)
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+ self.box = self.box.convert_alpha()
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if size is not None:
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if size is not None:
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if size[1] == -1:
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if size[1] == -1:
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height = self.font.size(text)[1]
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height = self.font.size(text)[1]
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@@ -174,9 +175,11 @@ class TouchObject(BaseItem):
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self.active = False
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self.active = False
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self.selected = False
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self.selected = False
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self.selected_box = pygame.Surface(size, pygame.SRCALPHA)
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self.selected_box = pygame.Surface(size, pygame.SRCALPHA)
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+ self.selected_box = self.selected_box.convert_alpha()
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self.selected_box.fill((0, 0, 0, 128))
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self.selected_box.fill((0, 0, 0, 128))
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- self.selected_box_rectangle = pygame.Surface(size,
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- pygame.SRCALPHA)
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+ self.selected_box_rectangle = pygame.Surface(size, pygame.SRCALPHA)
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+ self.selected_box_rectangle = \
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+ self.selected_box_rectangle.convert_alpha()
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pygame.draw.rect(self.selected_box_rectangle, (255, 255, 255),
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pygame.draw.rect(self.selected_box_rectangle, (255, 255, 255),
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self.selected_box_rectangle.get_rect(),
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self.selected_box_rectangle.get_rect(),
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size[1]/10+1)
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size[1]/10+1)
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@@ -242,7 +245,8 @@ class Progressbar(TouchObject):
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self.max = max_value
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self.max = max_value
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self.back_color = (0, 0, 0, 128)
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self.back_color = (0, 0, 0, 128)
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self.main_color = (0, 150, 255)
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self.main_color = (0, 150, 255)
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- self.surface = pygame.Surface(self.size, pygame.SRCALPHA)
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+ self.surface = pygame.Surface(self.size, pygame.SRCALPHA)\
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+ .convert_alpha()
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self.surface.fill(self.back_color)
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self.surface.fill(self.back_color)
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self.value_text = value_text
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self.value_text = value_text
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if value_text:
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if value_text:
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@@ -259,8 +263,8 @@ class Progressbar(TouchObject):
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2, self.text.pos[1])
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2, self.text.pos[1])
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# Rectangle
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# Rectangle
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- self.rectangle = pygame.Surface(size,
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- pygame.SRCALPHA)
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+ self.rectangle = pygame.Surface(size, pygame.SRCALPHA)\
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+ .convert_alpha()
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pygame.draw.rect(self.rectangle, (255, 255, 255),
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pygame.draw.rect(self.rectangle, (255, 255, 255),
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self.rectangle.get_rect(),
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self.rectangle.get_rect(),
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size[1]/20+1)
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size[1]/20+1)
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@@ -301,7 +305,8 @@ class ScrollBar(TouchObject):
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self.max = max_value
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self.max = max_value
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self.items_on_screen = items_on_screen
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self.items_on_screen = items_on_screen
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self.current_item = 0
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self.current_item = 0
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- self.back_bar = pygame.Surface(self.size, pygame.SRCALPHA)
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+ self.back_bar = pygame.Surface(self.size, pygame.SRCALPHA)\
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+ .convert_alpha()
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self.back_bar.fill((255, 255, 255, 128))
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self.back_bar.fill((255, 255, 255, 128))
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self.bar_pos = 0
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self.bar_pos = 0
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if self.max < 1:
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if self.max < 1:
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@@ -310,7 +315,7 @@ class ScrollBar(TouchObject):
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self.bar_size = math.ceil(
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self.bar_size = math.ceil(
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float(self.items_on_screen) / float(self.max) * float(
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float(self.items_on_screen) / float(self.max) * float(
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self.size[1]))
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self.size[1]))
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- self.bar = pygame.Surface((self.size[0], self.bar_size))
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+ self.bar = pygame.Surface((self.size[0], self.bar_size)).convert()
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self.bar.fill((255, 255, 255))
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self.bar.fill((255, 255, 255))
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def render(self, surface):
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def render(self, surface):
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