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@@ -12,13 +12,23 @@ class DynamicBackground:
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self.surface = pygame.Surface(self.size).convert()
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self.surface.fill((145, 16, 16))
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self.surface_image = pygame.Surface(self.size).convert()
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+ self.surface_image.fill((145, 16, 16))
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+ self.surface_image_last = pygame.Surface(self.size).convert()
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self.update = True
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+ self.screen_change_percent = 100
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def draw_background(self):
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if self.image_loaded:
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- return self.surface_image.copy()
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- else:
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- return self.surface.copy()
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+ if self.screen_change_percent < 255:
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+ self.surface.fill((0, 0, 0))
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+ self.surface_image_last.set_alpha(
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+ 255 - self.screen_change_percent)
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+ self.surface_image.set_alpha(self.screen_change_percent)
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+ self.surface.blit(self.surface_image_last, (0, 0))
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+ self.surface.blit(self.surface_image, (0, 0))
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+ self.screen_change_percent += 5
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+ self.update = True
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+ return self.surface.copy()
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def should_update(self):
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if self.update:
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@@ -31,14 +41,13 @@ class DynamicBackground:
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if image is not None:
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image_size = get_aspect_scale_size(image, self.size)
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target = pygame.transform.smoothscale(image, image_size)
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- self.surface_image.fill((0, 0, 0))
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+ self.surface_image_last = self.surface_image.copy()
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pos = (int((self.size[0] - image_size[0])/2),
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(int(self.size[1] - image_size[1])/2))
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self.surface_image.blit(blur_surf_times(
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target, self.size[0]/40, 10), pos)
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+ self.screen_change_percent = 0
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self.image_loaded = True
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- else:
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- self.image_loaded = False
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self.update = True
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