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@@ -1,4 +1,5 @@
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import logging
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import logging
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+import random
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import traceback
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import traceback
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from graphic_utils import DynamicBackground, \
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from graphic_utils import DynamicBackground, \
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@@ -49,6 +50,8 @@ class ScreenManager():
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self.init_manager(size)
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self.init_manager(size)
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+ self.last_surface = pygame.Surface(size)
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+
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def init_manager(self, size):
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def init_manager(self, size):
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self.size = size
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self.size = size
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self.base_size = self.size[1] / self.resolution_factor
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self.base_size = self.size[1] / self.resolution_factor
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@@ -63,73 +66,48 @@ class ScreenManager():
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"mopidy_touchscreen/NotoSans-Regular.ttf")
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"mopidy_touchscreen/NotoSans-Regular.ttf")
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self.fonts['base'] = pygame.font.Font(font_base, int(self.base_size*0.9))
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self.fonts['base'] = pygame.font.Font(font_base, int(self.base_size*0.9))
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self.fonts['icon'] = pygame.font.Font(font_icon, int(self.base_size*0.9))
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self.fonts['icon'] = pygame.font.Font(font_icon, int(self.base_size*0.9))
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- try:
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- self.screens = [
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- SearchScreen(size, self.base_size, self, self.fonts),
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- MainScreen(size, self.base_size, self, self.fonts,
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- self.cache, self.core, self.background),
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- Tracklist(size, self.base_size, self, self.fonts),
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- LibraryScreen(size, self.base_size, self, self.fonts),
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- PlaylistScreen(size,
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- self.base_size, self, self.fonts),
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- MenuScreen(size, self.base_size, self, self.fonts, self.core)]
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- except:
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- traceback.print_exc()
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+
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self.track = None
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self.track = None
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# Menu buttons
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# Menu buttons
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button_size = (self.size[0] / 6, self.base_size)
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button_size = (self.size[0] / 6, self.base_size)
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- # Search button
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- button = TouchAndTextItem(self.fonts['icon'], u" \ue986",
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- (0, self.size[1] - self.base_size),
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- button_size, center=True)
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- self.down_bar_objects.set_touch_object("menu_0", button)
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- x = button.get_right_pos()
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-
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- # Main button
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- button = TouchAndTextItem(self.fonts['icon'], u" \ue600",
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- (x, self.size[1] - self.base_size),
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- button_size, center=True)
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- self.down_bar_objects.set_touch_object("menu_1", button)
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- x = button.get_right_pos()
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-
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- # Tracklist button
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- button = TouchAndTextItem(self.fonts['icon'], u" \ue60d",
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- (x, self.size[1] - self.base_size),
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- button_size, center=True)
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- self.down_bar_objects.set_touch_object("menu_2", button)
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- x = button.get_right_pos()
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-
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- # Library button
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- button = TouchAndTextItem(self.fonts['icon'], u" \ue604",
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- (x, self.size[1] - self.base_size),
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- button_size, center=True)
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- self.down_bar_objects.set_touch_object("menu_3", button)
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- x = button.get_right_pos()
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-
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- # Playlist button
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- button = TouchAndTextItem(self.fonts['icon'], u" \ue605",
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- (x, self.size[1] - self.base_size),
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- button_size, center=True)
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-
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- self.down_bar_objects.set_touch_object("menu_4", button)
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- x = button.get_right_pos()
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-
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- # Menu button
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- button = TouchAndTextItem(self.fonts['icon'], u" \ue60a",
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- (x, self.size[1] - self.base_size),
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- button_size,
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- center=True)
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- self.down_bar_objects.set_touch_object("menu_5", button)
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+ menu_icons = [u" \ue986", u" \ue600", u"\ue60d", u" \ue604", u" \ue605", u" \ue60a"]
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+
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+ x = 0
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+ i = 0
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+ while(i<6):
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+
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+ button = TouchAndTextItem(self.fonts['icon'], menu_icons[i],
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+ (x, self.size[1] - self.base_size),
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+ button_size, center=True)
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+ self.down_bar_objects.set_touch_object("menu_" + str(i), button)
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+ x = button.get_right_pos()
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+ i += 1
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+ button.pos = (button.pos[0], self.size[1] - button.rect_in_pos.size[1])
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# Down bar
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# Down bar
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self.down_bar = pygame.Surface(
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self.down_bar = pygame.Surface(
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- (self.size[0], self.size[1] - self.base_size),
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+ (self.size[0], button.rect_in_pos.size[1]),
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pygame.SRCALPHA)
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pygame.SRCALPHA)
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self.down_bar.fill((0, 0, 0, 200))
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self.down_bar.fill((0, 0, 0, 200))
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+ screen_size = (size[0], self.size[1] - button.rect.size[1])
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+
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+ try:
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+ self.screens = [
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+ SearchScreen(screen_size, self.base_size, self, self.fonts),
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+ MainScreen(screen_size, self.base_size, self, self.fonts,
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+ self.cache, self.core, self.background),
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+ Tracklist(screen_size, self.base_size, self, self.fonts),
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+ LibraryScreen(screen_size, self.base_size, self, self.fonts),
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+ PlaylistScreen(screen_size,
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+ self.base_size, self, self.fonts),
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+ MenuScreen(screen_size, self.base_size, self, self.fonts, self.core)]
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+ except:
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+ traceback.print_exc()
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+
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self.options_changed()
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self.options_changed()
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self.mute_changed(self.core.playback.mute.get())
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self.mute_changed(self.core.playback.mute.get())
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playback_state = self.core.playback.state.get()
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playback_state = self.core.playback.state.get()
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@@ -161,22 +139,29 @@ class ScreenManager():
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update_type = self.get_update_type()
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update_type = self.get_update_type()
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if update_type != BaseScreen.no_update:
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if update_type != BaseScreen.no_update:
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rects = []
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rects = []
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- surface = self.background.draw_background()
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+ if update_type == BaseScreen.update_partial:
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+ surface = self.last_surface
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+ self.screens[self.current_screen].find_update_rects(rects)
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+ self.background.draw_background_in_rects(surface, rects)
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+ else:
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+ surface = self.background.draw_background()
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+
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if self.keyboard:
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if self.keyboard:
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self.keyboard.update(surface)
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self.keyboard.update(surface)
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else:
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else:
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self.screens[self.current_screen].\
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self.screens[self.current_screen].\
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update(surface, update_type, rects)
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update(surface, update_type, rects)
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- surface.blit(self.down_bar, (0, self.size[1] - self.base_size))
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+ surface.blit(self.down_bar, (0, self.size[1] - self.down_bar.get_size()[1]))
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self.down_bar_objects.render(surface)
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self.down_bar_objects.render(surface)
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- if update_type == BaseScreen.update_all or len(rects) < 1:
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+ if update_type == BaseScreen.update_all:
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screen.blit(surface, (0, 0))
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screen.blit(surface, (0, 0))
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pygame.display.flip()
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pygame.display.flip()
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else:
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else:
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for rect in rects:
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for rect in rects:
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screen.blit(surface, rect, area=rect)
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screen.blit(surface, rect, area=rect)
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- pygame.display.update(rects)
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+ pygame.display.update(rects)
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+ self.last_surface = surface
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def track_started(self, track):
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def track_started(self, track):
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self.track = track
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self.track = track
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