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@@ -38,10 +38,6 @@ class ScreenManager():
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self.track = None
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self.track = None
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self.input_manager = InputManager(size)
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self.input_manager = InputManager(size)
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self.down_bar_objects = ScreenObjectsManager()
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self.down_bar_objects = ScreenObjectsManager()
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-<<<<<<< HEAD
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- self.down_bar_solid = None
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-=======
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->>>>>>> background-cover
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self.down_bar = None
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self.down_bar = None
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self.init_manager(size)
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self.init_manager(size)
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@@ -135,16 +131,8 @@ class ScreenManager():
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self.change_screen(self.current_screen)
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self.change_screen(self.current_screen)
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def update(self):
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def update(self):
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-<<<<<<< HEAD
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- surface = pygame.Surface(self.size)
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- self.background.draw_background([surface,
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- self.down_bar_solid])
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- self.screens[self.current_screen].update(surface)
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- surface.blit(self.down_bar_solid, (0, self.base_size * 7))
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-=======
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surface = self.background.draw_background()
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surface = self.background.draw_background()
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self.screens[self.current_screen].update(surface)
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self.screens[self.current_screen].update(surface)
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->>>>>>> background-cover
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surface.blit(self.down_bar, (0, self.base_size * 7))
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surface.blit(self.down_bar, (0, self.base_size * 7))
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self.down_bar_objects.render(surface)
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self.down_bar_objects.render(surface)
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return surface
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return surface
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