Pārlūkot izejas kodu

Merge commit '6c209a41bbd41addf866ebcb54f137452bc7979d'

Conflicts:
	README.rst
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36 mainītis faili ar 1430 papildinājumiem un 1642 dzēšanām
  1. 2 1
      .gitignore
  2. 4 0
      MANIFEST.in
  3. 105 44
      README.rst
  4. 0 177
      docs/Makefile
  5. 0 259
      docs/conf.py
  6. 0 125
      docs/index.rst
  7. 0 242
      docs/make.bat
  8. 3 5
      mopidy_touchscreen/__init__.py
  9. 0 16
      mopidy_touchscreen/base_screen.py
  10. 0 39
      mopidy_touchscreen/dynamic_background.py
  11. 4 3
      mopidy_touchscreen/ext.conf
  12. 4 0
      mopidy_touchscreen/graphic_utils/__init__.py
  13. 53 0
      mopidy_touchscreen/graphic_utils/background_manager.py
  14. 92 16
      mopidy_touchscreen/graphic_utils/list_view.py
  15. 121 176
      mopidy_touchscreen/graphic_utils/screen_objects.py
  16. 6 0
      mopidy_touchscreen/input/__init__.py
  17. 7 6
      mopidy_touchscreen/input/gpio_inpput_manager.py
  18. 35 18
      mopidy_touchscreen/input/input_manager.py
  19. 0 89
      mopidy_touchscreen/library_screen.py
  20. 0 92
      mopidy_touchscreen/menu_screen.py
  21. 0 33
      mopidy_touchscreen/playlist_screen.py
  22. 148 64
      mopidy_touchscreen/screen_manager.py
  23. 9 0
      mopidy_touchscreen/screens/__init__.py
  24. 30 0
      mopidy_touchscreen/screens/base_screen.py
  25. 252 0
      mopidy_touchscreen/screens/keyboard_screen.py
  26. 75 0
      mopidy_touchscreen/screens/library_screen.py
  27. 183 158
      mopidy_touchscreen/screens/main_screen.py
  28. 90 0
      mopidy_touchscreen/screens/menu_screen.py
  29. 60 0
      mopidy_touchscreen/screens/playlist_screen.py
  30. 75 37
      mopidy_touchscreen/screens/search_screen.py
  31. 15 8
      mopidy_touchscreen/screens/tracklist.py
  32. 42 24
      mopidy_touchscreen/touch_screen.py
  33. 4 4
      setup.py
  34. BIN
      setuptools-5.4.2.zip
  35. 0 2
      tests/test_extension.py
  36. 11 4
      tox.ini

+ 2 - 1
.gitignore

@@ -3,8 +3,9 @@
 *.swp
 *~
 .coverage
+.idea/
 .tox/
 MANIFEST
 build/
 dist/
-.idea/
+xunit-*.xml

+ 4 - 0
MANIFEST.in

@@ -5,5 +5,9 @@ include MANIFEST.in
 include README.rst
 include mopidy_touchscreen/ext.conf
 include mopidy_touchscreen/icomoon.ttf
+include tox.ini
 
 recursive-include tests *.py
+
+prune docs
+prune mopidy_touchscreen/fonts

+ 105 - 44
README.rst

@@ -1,6 +1,6 @@
-****************************
+******************
 Mopidy-Touchscreen
-****************************
+******************
 
 .. image:: https://img.shields.io/pypi/v/Mopidy-Touchscreen.svg?style=flat
     :target: https://pypi.python.org/pypi/Mopidy-Touchscreen/
@@ -10,25 +10,28 @@ Mopidy-Touchscreen
     :target: https://pypi.python.org/pypi/Mopidy-Touchscreen/
     :alt: Number of PyPI downloads
 
-.. image:: https://img.shields.io/travis/9and3r/mopidy-touchscreen/master.png?style=flat
+.. image:: https://img.shields.io/travis/9and3r/mopidy-touchscreen/develop.svg?style=flat
     :target: https://travis-ci.org/9and3r/mopidy-touchscreen
     :alt: Travis CI build status
 
-.. image:: https://img.shields.io/coveralls/9and3r/mopidy-touchscreen/master.svg?style=flat
-   :target: https://coveralls.io/r/9and3r/mopidy-touchscreen?branch=master
+.. image:: https://img.shields.io/coveralls/9and3r/mopidy-touchscreen/develop.svg?style=flat
+   :target: https://coveralls.io/r/9and3r/mopidy-touchscreen?branch=develop
    :alt: Test coverage
 
-Extension for displaying track info and controlling Mopidy from a touch screen using `PyGame <http://www.pygame.org/>`_/SDL.
+Extension for displaying track info and controlling Mopidy from a touch screen
+using `PyGame <http://www.pygame.org/>`_/SDL.
 
 Cover images are downloaded from `last.fm <http://www.last.fm/api>`_
 
+
 Dependencies
 ============
 
-- ``Mopidy`` >= 0.18
+- ``Mopidy`` >= 1.0
 - ``Pykka`` >= 1.1
 - ``pygame``
 
+
 Installation
 ============
 
@@ -50,18 +53,32 @@ Mopidy-Touchscreen to your Mopidy configuration file::
     enabled = true
     screen_width = 320
     screen_height = 240
+    resolution_factor = 8
     cursor = True
     fullscreen = False
     cache_dir = $XDG_CACHE_DIR/mopidy/touchscreen
 
 The following configuration values are available:
-    
-- ``touchscreen/enabled``: If the Touchscreen extension should be enabled or not.
-- ``touchscreen/screen_width``: The width of the resolution you want to use in pixels.
-- ``touchscreen/screen_height``: The width of the resolution you want to use in pixels.
-- ``touchscreen/cursor``: If the mouse cursor should be shown. (If you use a touchscreen it should be false)
-- ``touchscreen/fullscreen``: If you want to be shown as a window or in fullscreen.
-- ``touchscreen/cache_dir``: The folder to be used as cache. Defaults to ``$XDG_CACHE_DIR/mopidy/touchscreen``, which usually means
+
+- ``touchscreen/enabled``: If the Touchscreen extension should be enabled or
+  not.
+
+- ``touchscreen/screen_width``: The width of the resolution you want to use in
+  pixels.
+
+- ``touchscreen/screen_height``: The width of the resolution you want to use in
+  pixels.
+  
+- ``touchscreen/resolutin_factor``: This value sets how big content is shown. Smaller values will make content bigger and less content will be displayed at once.
+
+- ``touchscreen/cursor``: If the mouse cursor should be shown. (If you use a
+  touchscreen it should be false)
+
+- ``touchscreen/fullscreen``: If you want to be shown as a window or in
+  fullscreen.
+
+- ``touchscreen/screen_width``: The folder to be used as cache. Defaults to
+  ``$XDG_CACHE_DIR/mopidy/touchscreen``, which usually means
   ``~/.cache/mopidy/touchscreen``
 
 
@@ -70,13 +87,27 @@ How to Setup
 
 Use the basic configuration to setup as most standard screens works fine without further configuration.
 
-Raspberry Pi and LCD Shields
-----------------------------
+Raspberry Pi
+------------
+
+If you are using this on a raspberry pi you have to run mopidy with root privileges:
+
+Run Mopidy with root privileges
+```````````````````````````````
+
+You can use ``sudo mopidy``.
 
-If you are using a LCD Shield in Raspberry Pi you need to config your LCD and run mopidy with root privileges:
+In case you are using musicbox edit ``/etc/init.d/mopidy`` file. Change ``DAEMON_USER=mopidy`` to ``DAEMON_USER=root``
+
+Do not forget that this is a workaround and that mopidy will run with root privileges.
+
+LCD Shields
+```````````
+
+If you are using a LCD Shield in Raspberry Pi you need to config your LCD:
 
 Configure your LCD Shield
-`````````````````````````
+'''''''''''''''''''''''''
 
 Add to the config the next variables::
 
@@ -84,7 +115,7 @@ Add to the config the next variables::
     sdl_fbdev = /dev/fb1
     sdl_mousdrv = TSLIB
     sdl_mousedev = event0
-    
+
 This is just an example. It may work but each LCD Shield seems to have its own configuration. 
 To find your values find an example of using pygame with your LCD Shield and it should be something like this in the code::
 
@@ -92,27 +123,51 @@ To find your values find an example of using pygame with your LCD Shield and it
     os.environ["SDL_MOUSEDRV"] = "TSLIB"
     os.environ["SDL_MOUSEDEV"] = "event0"
     
-Run mopidy with root privileges
-```````````````````````````````
-    
-You can use ``sudo mopidy``.
+GPIO Buttons
+````````````
 
-In case you are using musicbox edit ``/etc/init.d/mopidy`` file. Change ``DAEMON_USER=mopidy`` to ``DAEMON_USER=root``
+You can use GPIO buttons to controll mopidy touchscreen. To do that set the configuration::
 
-Do not forget that this is a workaround and that mopidy will run with root privileges.
-    
+    [touchscreen]
+    gpio = True
+    gpio_left = 4
+    gpio_right = 27
+    gpio_up = 22
+    gpio_down = 23
+    gpio_enter = 24
+
+You can choose what pins to use:
+
+- ``touchscreen/gpio``: If you want to use gpio buttons. If this is set to false other gpio configuration values will be ignored.
+- ``touchscreen/gpio_left``: Pin used to simulate left key press.
+- ``touchscreen/gpio_right``: Pin used to simulate right key press.
+- ``touchscreen/gpio_up``: Pin used to simulate up key press.
+- ``touchscreen/gpio_down``: Pin used to simulate down key press.
+- ``touchscreen/gpio_enter``: Pin used to simulate enter key press.
     
+All pins numbers are in BCM mode. You can check `here <http://raspberrypi.stackexchange.com/a/12967>`_ to see the numbers for your board.
+
+The buttons must be connected to GROUND.
+
+Pin - Button - Ground
+
+How To Use
+==========
+
+You can use it with a touchscreen or mouse clicking on the icons. 
+In case you are using a keyboard use arrow keys to navigate and enter to select.
+The GPIO buttons simulate keyboard keys so the use is exactly the same as using a keyboard.
+
 Help
 ====
 
 You can use `mopidy discuss <https://discuss.mopidy.com/>`_
 or send an email to `9and3r@gmail.com <mailto:9and3r@gmail.com>`_
 
+
 Features
 ========
 
-Working
--------
 
 * See track info (track name, album, artist, cover image)
 * Seek Track
@@ -126,22 +181,21 @@ Working
 * Repeat one/on/off
 * Playback list and song selection
 * Playlists
-
-Planned
--------
-
 * Use keyboard or GPIO buttons instead of touchscreen
 
+
 Screenshots
 ===========
 
-.. image:: http://i60.tinypic.com/qqsait.jpg
+.. image:: http://oi57.tinypic.com/29yjgwo.jpg
+
 
 Video
 =====
 
 `Example video running the extension <https://www.youtube.com/watch?v=KuYoIb8Q2LI>`_
 
+
 Project resources
 =================
 
@@ -153,25 +207,32 @@ Project resources
 Changelog
 =========
 
-v0.3.2
-----------------------------------------
+v1.0.0 (2015-05-26)
+-------------------
+
+- Require Mopidy v1.0
+- Update to work with changed core playback API in Mopidy 1.0
+- Search working
+- GPIO and Keyboard support
+- Resolution factor to adapt the interface for different screen sizes (Thanks to `Syco54645 <https://github.com/Syco54645>`_)
+- Background image
+- Lower CPU usage (Update screen only when needed)
+- Bug Fixes
+
+v0.3.2 (2015-01-09)
+-------------------
 
 - Bug Fixes
 - UI changes
 - Smoth text scrolling
 - Search albums, artist or songs (Not fully implemented. Basic functionality)
 
-v0.2.1
-----------------------------------------
+v0.2.1 (2014-08-02)
+-------------------
 
 - Font will be included on installation
 
-v0.2.0
-----------------------------------------
+v0.2.0 (2014-08-02)
+-------------------
 
 - First working version
-
-v0.1.0 (UNRELEASED)
-----------------------------------------
-
-- Initial release.

+ 0 - 177
docs/Makefile

@@ -1,177 +0,0 @@
-# Makefile for Sphinx documentation
-#
-
-# You can set these variables from the command line.
-SPHINXOPTS    =
-SPHINXBUILD   = sphinx-build
-PAPER         =
-BUILDDIR      = _build
-
-# User-friendly check for sphinx-build
-ifeq ($(shell which $(SPHINXBUILD) >/dev/null 2>&1; echo $$?), 1)
-$(error The '$(SPHINXBUILD)' command was not found. Make sure you have Sphinx installed, then set the SPHINXBUILD environment variable to point to the full path of the '$(SPHINXBUILD)' executable. Alternatively you can add the directory with the executable to your PATH. If you don't have Sphinx installed, grab it from http://sphinx-doc.org/)
-endif
-
-# Internal variables.
-PAPEROPT_a4     = -D latex_paper_size=a4
-PAPEROPT_letter = -D latex_paper_size=letter
-ALLSPHINXOPTS   = -d $(BUILDDIR)/doctrees $(PAPEROPT_$(PAPER)) $(SPHINXOPTS) .
-# the i18n builder cannot share the environment and doctrees with the others
-I18NSPHINXOPTS  = $(PAPEROPT_$(PAPER)) $(SPHINXOPTS) .
-
-.PHONY: help clean html dirhtml singlehtml pickle json htmlhelp qthelp devhelp epub latex latexpdf text man changes linkcheck doctest gettext
-
-help:
-	@echo "Please use \`make <target>' where <target> is one of"
-	@echo "  html       to make standalone HTML files"
-	@echo "  dirhtml    to make HTML files named index.html in directories"
-	@echo "  singlehtml to make a single large HTML file"
-	@echo "  pickle     to make pickle files"
-	@echo "  json       to make JSON files"
-	@echo "  htmlhelp   to make HTML files and a HTML help project"
-	@echo "  qthelp     to make HTML files and a qthelp project"
-	@echo "  devhelp    to make HTML files and a Devhelp project"
-	@echo "  epub       to make an epub"
-	@echo "  latex      to make LaTeX files, you can set PAPER=a4 or PAPER=letter"
-	@echo "  latexpdf   to make LaTeX files and run them through pdflatex"
-	@echo "  latexpdfja to make LaTeX files and run them through platex/dvipdfmx"
-	@echo "  text       to make text files"
-	@echo "  man        to make manual pages"
-	@echo "  texinfo    to make Texinfo files"
-	@echo "  info       to make Texinfo files and run them through makeinfo"
-	@echo "  gettext    to make PO message catalogs"
-	@echo "  changes    to make an overview of all changed/added/deprecated items"
-	@echo "  xml        to make Docutils-native XML files"
-	@echo "  pseudoxml  to make pseudoxml-XML files for display purposes"
-	@echo "  linkcheck  to check all external links for integrity"
-	@echo "  doctest    to run all doctests embedded in the documentation (if enabled)"
-
-clean:
-	rm -rf $(BUILDDIR)/*
-
-html:
-	$(SPHINXBUILD) -b html $(ALLSPHINXOPTS) $(BUILDDIR)/html
-	@echo
-	@echo "Build finished. The HTML pages are in $(BUILDDIR)/html."
-
-dirhtml:
-	$(SPHINXBUILD) -b dirhtml $(ALLSPHINXOPTS) $(BUILDDIR)/dirhtml
-	@echo
-	@echo "Build finished. The HTML pages are in $(BUILDDIR)/dirhtml."
-
-singlehtml:
-	$(SPHINXBUILD) -b singlehtml $(ALLSPHINXOPTS) $(BUILDDIR)/singlehtml
-	@echo
-	@echo "Build finished. The HTML page is in $(BUILDDIR)/singlehtml."
-
-pickle:
-	$(SPHINXBUILD) -b pickle $(ALLSPHINXOPTS) $(BUILDDIR)/pickle
-	@echo
-	@echo "Build finished; now you can process the pickle files."
-
-json:
-	$(SPHINXBUILD) -b json $(ALLSPHINXOPTS) $(BUILDDIR)/json
-	@echo
-	@echo "Build finished; now you can process the JSON files."
-
-htmlhelp:
-	$(SPHINXBUILD) -b htmlhelp $(ALLSPHINXOPTS) $(BUILDDIR)/htmlhelp
-	@echo
-	@echo "Build finished; now you can run HTML Help Workshop with the" \
-	      ".hhp project file in $(BUILDDIR)/htmlhelp."
-
-qthelp:
-	$(SPHINXBUILD) -b qthelp $(ALLSPHINXOPTS) $(BUILDDIR)/qthelp
-	@echo
-	@echo "Build finished; now you can run "qcollectiongenerator" with the" \
-	      ".qhcp project file in $(BUILDDIR)/qthelp, like this:"
-	@echo "# qcollectiongenerator $(BUILDDIR)/qthelp/Mopidy-Touchscreen.qhcp"
-	@echo "To view the help file:"
-	@echo "# assistant -collectionFile $(BUILDDIR)/qthelp/Mopidy-Touchscreen.qhc"
-
-devhelp:
-	$(SPHINXBUILD) -b devhelp $(ALLSPHINXOPTS) $(BUILDDIR)/devhelp
-	@echo
-	@echo "Build finished."
-	@echo "To view the help file:"
-	@echo "# mkdir -p $$HOME/.local/share/devhelp/Mopidy-Touchscreen"
-	@echo "# ln -s $(BUILDDIR)/devhelp $$HOME/.local/share/devhelp/Mopidy-Touchscreen"
-	@echo "# devhelp"
-
-epub:
-	$(SPHINXBUILD) -b epub $(ALLSPHINXOPTS) $(BUILDDIR)/epub
-	@echo
-	@echo "Build finished. The epub file is in $(BUILDDIR)/epub."
-
-latex:
-	$(SPHINXBUILD) -b latex $(ALLSPHINXOPTS) $(BUILDDIR)/latex
-	@echo
-	@echo "Build finished; the LaTeX files are in $(BUILDDIR)/latex."
-	@echo "Run \`make' in that directory to run these through (pdf)latex" \
-	      "(use \`make latexpdf' here to do that automatically)."
-
-latexpdf:
-	$(SPHINXBUILD) -b latex $(ALLSPHINXOPTS) $(BUILDDIR)/latex
-	@echo "Running LaTeX files through pdflatex..."
-	$(MAKE) -C $(BUILDDIR)/latex all-pdf
-	@echo "pdflatex finished; the PDF files are in $(BUILDDIR)/latex."
-
-latexpdfja:
-	$(SPHINXBUILD) -b latex $(ALLSPHINXOPTS) $(BUILDDIR)/latex
-	@echo "Running LaTeX files through platex and dvipdfmx..."
-	$(MAKE) -C $(BUILDDIR)/latex all-pdf-ja
-	@echo "pdflatex finished; the PDF files are in $(BUILDDIR)/latex."
-
-text:
-	$(SPHINXBUILD) -b text $(ALLSPHINXOPTS) $(BUILDDIR)/text
-	@echo
-	@echo "Build finished. The text files are in $(BUILDDIR)/text."
-
-man:
-	$(SPHINXBUILD) -b man $(ALLSPHINXOPTS) $(BUILDDIR)/man
-	@echo
-	@echo "Build finished. The manual pages are in $(BUILDDIR)/man."
-
-texinfo:
-	$(SPHINXBUILD) -b texinfo $(ALLSPHINXOPTS) $(BUILDDIR)/texinfo
-	@echo
-	@echo "Build finished. The Texinfo files are in $(BUILDDIR)/texinfo."
-	@echo "Run \`make' in that directory to run these through makeinfo" \
-	      "(use \`make info' here to do that automatically)."
-
-info:
-	$(SPHINXBUILD) -b texinfo $(ALLSPHINXOPTS) $(BUILDDIR)/texinfo
-	@echo "Running Texinfo files through makeinfo..."
-	make -C $(BUILDDIR)/texinfo info
-	@echo "makeinfo finished; the Info files are in $(BUILDDIR)/texinfo."
-
-gettext:
-	$(SPHINXBUILD) -b gettext $(I18NSPHINXOPTS) $(BUILDDIR)/locale
-	@echo
-	@echo "Build finished. The message catalogs are in $(BUILDDIR)/locale."
-
-changes:
-	$(SPHINXBUILD) -b changes $(ALLSPHINXOPTS) $(BUILDDIR)/changes
-	@echo
-	@echo "The overview file is in $(BUILDDIR)/changes."
-
-linkcheck:
-	$(SPHINXBUILD) -b linkcheck $(ALLSPHINXOPTS) $(BUILDDIR)/linkcheck
-	@echo
-	@echo "Link check complete; look for any errors in the above output " \
-	      "or in $(BUILDDIR)/linkcheck/output.txt."
-
-doctest:
-	$(SPHINXBUILD) -b doctest $(ALLSPHINXOPTS) $(BUILDDIR)/doctest
-	@echo "Testing of doctests in the sources finished, look at the " \
-	      "results in $(BUILDDIR)/doctest/output.txt."
-
-xml:
-	$(SPHINXBUILD) -b xml $(ALLSPHINXOPTS) $(BUILDDIR)/xml
-	@echo
-	@echo "Build finished. The XML files are in $(BUILDDIR)/xml."
-
-pseudoxml:
-	$(SPHINXBUILD) -b pseudoxml $(ALLSPHINXOPTS) $(BUILDDIR)/pseudoxml
-	@echo
-	@echo "Build finished. The pseudo-XML files are in $(BUILDDIR)/pseudoxml."

+ 0 - 259
docs/conf.py

@@ -1,259 +0,0 @@
-# -*- coding: utf-8 -*-
-#
-# Mopidy-Touchscreen documentation build configuration file, created by
-# sphinx-quickstart on Mon Aug  4 00:48:14 2014.
-#
-# This file is execfile()d with the current directory set to its
-# containing dir.
-#
-# Note that not all possible configuration values are present in this
-# autogenerated file.
-#
-# All configuration values have a default; values that are commented out
-# serve to show the default.
-
-# import sys
-# import os
-
-# If extensions (or modules to document with autodoc) are in another directory,
-# add these directories to sys.path here. If the directory is relative to the
-# documentation root, use os.path.abspath to make it absolute, like shown here.
-# sys.path.insert(0, os.path.abspath('.'))
-
-# -- General configuration ------------------------------------------------
-
-# If your documentation needs a minimal Sphinx version, state it here.
-# needs_sphinx = '1.0'
-
-# Add any Sphinx extension module names here, as strings. They can be
-# extensions coming with Sphinx (named 'sphinx.ext.*') or your custom
-# ones.
-extensions = []
-
-# Add any paths that contain templates here, relative to this directory.
-templates_path = ['_templates']
-
-# The suffix of source filenames.
-source_suffix = '.rst'
-
-# The encoding of source files.
-# source_encoding = 'utf-8-sig'
-
-# The master toctree document.
-master_doc = 'index'
-
-# General information about the project.
-project = u'Mopidy-Touchscreen'
-copyright = u'2014, 9and3r'
-
-# The version info for the project you're documenting, acts as replacement for
-# |version| and |release|, also used in various other places throughout the
-# built documents.
-#
-# The short X.Y version.
-version = '0.2.1'
-# The full version, including alpha/beta/rc tags.
-release = '0.2.1'
-
-# The language for content autogenerated by Sphinx. Refer to documentation
-# for a list of supported languages.
-# language = None
-
-# There are two options for replacing |today|: either, you set today to some
-# non-false value, then it is used:
-# today = ''
-# Else, today_fmt is used as the format for a strftime call.
-# today_fmt = '%B %d, %Y'
-
-# List of patterns, relative to source directory, that match files and
-# directories to ignore when looking for source files.
-exclude_patterns = ['_build']
-
-# The reST default role (used for this markup: `text`) to use for all
-# documents.
-# default_role = None
-
-# If true, '()' will be appended to :func: etc. cross-reference text.
-# add_function_parentheses = True
-
-# If true, the current module name will be prepended to all description
-# unit titles (such as .. function::).
-# add_module_names = True
-
-# If true, sectionauthor and moduleauthor directives will be shown in the
-# output. They are ignored by default.
-# show_authors = False
-
-# The name of the Pygments (syntax highlighting) style to use.
-pygments_style = 'sphinx'
-
-# A list of ignored prefixes for module index sorting.
-# modindex_common_prefix = []
-
-# If true, keep warnings as "system message" paragraphs in the built documents.
-# keep_warnings = False
-
-
-# -- Options for HTML output ----------------------------------------------
-
-# The theme to use for HTML and HTML Help pages.  See the documentation for
-# a list of builtin themes.
-html_theme = 'default'
-
-# Theme options are theme-specific and customize the look and feel of a theme
-# further.  For a list of options available for each theme, see the
-# documentation.
-# html_theme_options = {}
-
-# Add any paths that contain custom themes here, relative to this directory.
-# html_theme_path = []
-
-# The name for this set of Sphinx documents.  If None, it defaults to
-# "<project> v<release> documentation".
-# html_title = None
-
-# A shorter title for the navigation bar.  Default is the same as html_title.
-# html_short_title = None
-
-# The name of an image file (relative to this directory) to place at the top
-# of the sidebar.
-# html_logo = None
-
-# The name of an image file (within the static path) to use as favicon of the
-# docs.  This file should be a Windows icon file (.ico) being 16x16 or 32x32
-# pixels large.
-# html_favicon = None
-
-# Add any paths that contain custom static files (such as style sheets) here,
-# relative to this directory. They are copied after the builtin static files,
-# so a file named "default.css" will overwrite the builtin "default.css".
-html_static_path = ['_static']
-
-# Add any extra paths that contain custom files (such as robots.txt or
-# .htaccess) here, relative to this directory. These files are copied
-# directly to the root of the documentation.
-# html_extra_path = []
-
-# If not '', a 'Last updated on:' timestamp is inserted at every page bottom,
-# using the given strftime format.
-# html_last_updated_fmt = '%b %d, %Y'
-
-# If true, SmartyPants will be used to convert quotes and dashes to
-# typographically correct entities.
-# html_use_smartypants = True
-
-# Custom sidebar templates, maps document names to template names.
-# html_sidebars = {}
-
-# Additional templates that should be rendered to pages, maps page names to
-# template names.
-# html_additional_pages = {}
-
-# If false, no module index is generated.
-# html_domain_indices = True
-
-# If false, no index is generated.
-# html_use_index = True
-
-# If true, the index is split into individual pages for each letter.
-# html_split_index = False
-
-# If true, links to the reST sources are added to the pages.
-# html_show_sourcelink = True
-
-# If true, "Created using Sphinx" is shown in the HTML footer. Default is True.
-# html_show_sphinx = True
-
-# If true, "(C) Copyright ..." is shown in the HTML footer. Default is True.
-# html_show_copyright = True
-
-# If true, an OpenSearch description file will be output, and all pages will
-# contain a <link> tag referring to it.  The value of this option must be the
-# base URL from which the finished HTML is served.
-# html_use_opensearch = ''
-
-# This is the file name suffix for HTML files (e.g. ".xhtml").
-# html_file_suffix = None
-
-# Output file base name for HTML help builder.
-htmlhelp_basename = 'Mopidy-Touchscreendoc'
-
-
-# -- Options for LaTeX output ---------------------------------------------
-
-latex_elements = {}
-# The paper size ('letterpaper' or 'a4paper').
-# 'papersize': 'letterpaper',
-
-# The font size ('10pt', '11pt' or '12pt').
-# 'pointsize': '10pt',
-
-# Additional stuff for the LaTeX preamble.
-# 'preamble': '',
-# }
-
-# Grouping the document tree into LaTeX files. List of tuples
-# (source start file, target name, title,
-#  author, documentclass [howto, manual, or own class]).
-latex_documents = [
-    ('index', 'Mopidy-Touchscreen.tex',
-        u'Mopidy-Touchscreen Documentation',
-        u'9and3r', 'manual'),
-]
-
-# The name of an image file (relative to this directory) to place at the top of
-# the title page.
-# latex_logo = None
-
-# For "manual" documents, if this is true, then toplevel headings are parts,
-# not chapters.
-# latex_use_parts = False
-
-# If true, show page references after internal links.
-# latex_show_pagerefs = False
-
-# If true, show URL addresses after external links.
-# latex_show_urls = False
-
-# Documents to append as an appendix to all manuals.
-# latex_appendices = []
-
-# If false, no module index is generated.
-# latex_domain_indices = True
-
-
-# -- Options for manual page output ---------------------------------------
-
-# One entry per manual page. List of tuples
-# (source start file, name, description, authors, manual section).
-man_pages = [
-    ('index', 'mopidy-touchscreen', u'Mopidy-Touchscreen Documentation',
-     [u'9and3r'], 1)
-]
-
-# If true, show URL addresses after external links.
-# man_show_urls = False
-
-
-# -- Options for Texinfo output -------------------------------------------
-
-# Grouping the document tree into Texinfo files. List of tuples
-# (source start file, target name, title, author,
-#  dir menu entry, description, category)
-texinfo_documents = [
-    ('index', 'Mopidy-Touchscreen', u'Mopidy-Touchscreen Documentation',
-        u'9and3r', 'Mopidy-Touchscreen', 'One line description of project.',
-        'Miscellaneous'),
-]
-
-# Documents to append as an appendix to all manuals.
-# texinfo_appendices = []
-
-# If false, no module index is generated.
-# texinfo_domain_indices = True
-
-# How to display URL addresses: 'footnote', 'no', or 'inline'.
-# texinfo_show_urls = 'footnote'
-
-# If true, do not generate a @detailmenu in the "Top" node's menu.
-# texinfo_no_detailmenu = False

+ 0 - 125
docs/index.rst

@@ -1,125 +0,0 @@
-****************************
-Mopidy-Touchscreen
-****************************
-
-.. image:: https://img.shields.io/pypi/v/Mopidy-Touchscreen.svg?style=flat
-    :target: https://pypi.python.org/pypi/Mopidy-Touchscreen/
-    :alt: Latest PyPI version
-
-.. image:: https://img.shields.io/pypi/dm/Mopidy-Touchscreen.svg?style=flat
-    :target: https://pypi.python.org/pypi/Mopidy-Touchscreen/
-    :alt: Number of PyPI downloads
-
-.. image:: https://img.shields.io/travis/9and3r/mopidy-touchscreen/master.png?style=flat
-    :target: https://travis-ci.org/9and3r/mopidy-touchscreen
-    :alt: Travis CI build status
-
-.. image:: https://img.shields.io/coveralls/9and3r/mopidy-touchscreen/master.svg?style=flat
-   :target: https://coveralls.io/r/9and3r/mopidy-touchscreen?branch=master
-   :alt: Test coverage
-
-Extension for displaying track info and controlling Mopidy from a touch screen using `PyGame <http://www.pygame.org/>`_/SDL.
-
-Cover images are downloaded from `last.fm <http://www.last.fm/api>`_
-
-Dependencies
-============
-
-- ``Mopidy`` >= 0.18
-- ``Pykka`` >= 1.1
-- ``pygame``
-
-Installation
-============
-
-Install by running::
-
-    pip install Mopidy-Touchscreen
-
-Or, if available, install the Debian/Ubuntu package from `apt.mopidy.com
-<http://apt.mopidy.com/>`_.
-
-
-Configuration
-=============
-
-Before starting Mopidy, you must add configuration for
-Mopidy-Touchscreen to your Mopidy configuration file::
-
-    [touchscreen]
-    enabled = true
-    screen_width = 320
-    screen_height = 240
-    cursor = True
-    fullscreen = False
-    cache_dir = $XDG_CACHE_DIR/mopidy/touchscreen
-
-The following configuration values are available:
-    
-- ``touchscreen/enabled``: If the Touchscreen extension should be enabled or not.
-- ``touchscreen/screen_width``: The width of the resolution you want to use in pixels.
-- ``touchscreen/screen_height``: The width of the resolution you want to use in pixels.
-- ``touchscreen/cursor``: If the mouse cursor should be shown. (If you use a touchscreen it should be false)
-- ``touchscreen/fullscreen``: If you want to be shown as a window or in fullscreen.
-- ``touchscreen/screen_width``: The folder to be used as cache. Defaults to ``$XDG_CACHE_DIR/mopidy/touchscreen``, which usually means
-  ``~/.cache/mopidy/spotify``
-
-Features
-=============
-
-Working
--------
-
-* See track info (track name, album, artist, cover image)
-* Seek Track
-* Play/Pause
-* Mute/Unmute
-* Change volume
-* Next/Previous track
-* Library
-* Menu (exit mopidy, restart...)
-* Shuffle on/off
-* Repeat one/on/off
-* Playback list and song selection
-* Playlists
-
-Planned
--------
-
-* Use keyboard or GPIO buttons instead of touchscreen
-
-Screenshots
-===========
-
-.. image:: http://i60.tinypic.com/qqsait.jpg
-
-Video
-=====
-
-`Example video running the extension <https://www.youtube.com/watch?v=KuYoIb8Q2LI>`_
-
-Project resources
-=================
-
-- `Source code <https://github.com/9and3r/mopidy-touchscreen>`_
-- `Issue tracker <https://github.com/9and3r/mopidy-touchscreen/issues>`_
-- `Download development snapshot <https://github.com/9and3r/mopidy-touchscreen/archive/master.tar.gz#egg=Mopidy-Touchscreen-dev>`_
-
-
-Changelog
-=========
-
-v0.2.1
-----------------------------------------
-
--Font will be included on instalation
-
-v0.2.0
-----------------------------------------
-
-- First working version
-
-v0.1.0 (UNRELEASED)
-----------------------------------------
-
-- Initial release.

+ 0 - 242
docs/make.bat

@@ -1,242 +0,0 @@
-@ECHO OFF
-
-REM Command file for Sphinx documentation
-
-if "%SPHINXBUILD%" == "" (
-	set SPHINXBUILD=sphinx-build
-)
-set BUILDDIR=_build
-set ALLSPHINXOPTS=-d %BUILDDIR%/doctrees %SPHINXOPTS% .
-set I18NSPHINXOPTS=%SPHINXOPTS% .
-if NOT "%PAPER%" == "" (
-	set ALLSPHINXOPTS=-D latex_paper_size=%PAPER% %ALLSPHINXOPTS%
-	set I18NSPHINXOPTS=-D latex_paper_size=%PAPER% %I18NSPHINXOPTS%
-)
-
-if "%1" == "" goto help
-
-if "%1" == "help" (
-	:help
-	echo.Please use `make ^<target^>` where ^<target^> is one of
-	echo.  html       to make standalone HTML files
-	echo.  dirhtml    to make HTML files named index.html in directories
-	echo.  singlehtml to make a single large HTML file
-	echo.  pickle     to make pickle files
-	echo.  json       to make JSON files
-	echo.  htmlhelp   to make HTML files and a HTML help project
-	echo.  qthelp     to make HTML files and a qthelp project
-	echo.  devhelp    to make HTML files and a Devhelp project
-	echo.  epub       to make an epub
-	echo.  latex      to make LaTeX files, you can set PAPER=a4 or PAPER=letter
-	echo.  text       to make text files
-	echo.  man        to make manual pages
-	echo.  texinfo    to make Texinfo files
-	echo.  gettext    to make PO message catalogs
-	echo.  changes    to make an overview over all changed/added/deprecated items
-	echo.  xml        to make Docutils-native XML files
-	echo.  pseudoxml  to make pseudoxml-XML files for display purposes
-	echo.  linkcheck  to check all external links for integrity
-	echo.  doctest    to run all doctests embedded in the documentation if enabled
-	goto end
-)
-
-if "%1" == "clean" (
-	for /d %%i in (%BUILDDIR%\*) do rmdir /q /s %%i
-	del /q /s %BUILDDIR%\*
-	goto end
-)
-
-
-%SPHINXBUILD% 2> nul
-if errorlevel 9009 (
-	echo.
-	echo.The 'sphinx-build' command was not found. Make sure you have Sphinx
-	echo.installed, then set the SPHINXBUILD environment variable to point
-	echo.to the full path of the 'sphinx-build' executable. Alternatively you
-	echo.may add the Sphinx directory to PATH.
-	echo.
-	echo.If you don't have Sphinx installed, grab it from
-	echo.http://sphinx-doc.org/
-	exit /b 1
-)
-
-if "%1" == "html" (
-	%SPHINXBUILD% -b html %ALLSPHINXOPTS% %BUILDDIR%/html
-	if errorlevel 1 exit /b 1
-	echo.
-	echo.Build finished. The HTML pages are in %BUILDDIR%/html.
-	goto end
-)
-
-if "%1" == "dirhtml" (
-	%SPHINXBUILD% -b dirhtml %ALLSPHINXOPTS% %BUILDDIR%/dirhtml
-	if errorlevel 1 exit /b 1
-	echo.
-	echo.Build finished. The HTML pages are in %BUILDDIR%/dirhtml.
-	goto end
-)
-
-if "%1" == "singlehtml" (
-	%SPHINXBUILD% -b singlehtml %ALLSPHINXOPTS% %BUILDDIR%/singlehtml
-	if errorlevel 1 exit /b 1
-	echo.
-	echo.Build finished. The HTML pages are in %BUILDDIR%/singlehtml.
-	goto end
-)
-
-if "%1" == "pickle" (
-	%SPHINXBUILD% -b pickle %ALLSPHINXOPTS% %BUILDDIR%/pickle
-	if errorlevel 1 exit /b 1
-	echo.
-	echo.Build finished; now you can process the pickle files.
-	goto end
-)
-
-if "%1" == "json" (
-	%SPHINXBUILD% -b json %ALLSPHINXOPTS% %BUILDDIR%/json
-	if errorlevel 1 exit /b 1
-	echo.
-	echo.Build finished; now you can process the JSON files.
-	goto end
-)
-
-if "%1" == "htmlhelp" (
-	%SPHINXBUILD% -b htmlhelp %ALLSPHINXOPTS% %BUILDDIR%/htmlhelp
-	if errorlevel 1 exit /b 1
-	echo.
-	echo.Build finished; now you can run HTML Help Workshop with the ^
-.hhp project file in %BUILDDIR%/htmlhelp.
-	goto end
-)
-
-if "%1" == "qthelp" (
-	%SPHINXBUILD% -b qthelp %ALLSPHINXOPTS% %BUILDDIR%/qthelp
-	if errorlevel 1 exit /b 1
-	echo.
-	echo.Build finished; now you can run "qcollectiongenerator" with the ^
-.qhcp project file in %BUILDDIR%/qthelp, like this:
-	echo.^> qcollectiongenerator %BUILDDIR%\qthelp\Mopidy-Touchscreen.qhcp
-	echo.To view the help file:
-	echo.^> assistant -collectionFile %BUILDDIR%\qthelp\Mopidy-Touchscreen.ghc
-	goto end
-)
-
-if "%1" == "devhelp" (
-	%SPHINXBUILD% -b devhelp %ALLSPHINXOPTS% %BUILDDIR%/devhelp
-	if errorlevel 1 exit /b 1
-	echo.
-	echo.Build finished.
-	goto end
-)
-
-if "%1" == "epub" (
-	%SPHINXBUILD% -b epub %ALLSPHINXOPTS% %BUILDDIR%/epub
-	if errorlevel 1 exit /b 1
-	echo.
-	echo.Build finished. The epub file is in %BUILDDIR%/epub.
-	goto end
-)
-
-if "%1" == "latex" (
-	%SPHINXBUILD% -b latex %ALLSPHINXOPTS% %BUILDDIR%/latex
-	if errorlevel 1 exit /b 1
-	echo.
-	echo.Build finished; the LaTeX files are in %BUILDDIR%/latex.
-	goto end
-)
-
-if "%1" == "latexpdf" (
-	%SPHINXBUILD% -b latex %ALLSPHINXOPTS% %BUILDDIR%/latex
-	cd %BUILDDIR%/latex
-	make all-pdf
-	cd %BUILDDIR%/..
-	echo.
-	echo.Build finished; the PDF files are in %BUILDDIR%/latex.
-	goto end
-)
-
-if "%1" == "latexpdfja" (
-	%SPHINXBUILD% -b latex %ALLSPHINXOPTS% %BUILDDIR%/latex
-	cd %BUILDDIR%/latex
-	make all-pdf-ja
-	cd %BUILDDIR%/..
-	echo.
-	echo.Build finished; the PDF files are in %BUILDDIR%/latex.
-	goto end
-)
-
-if "%1" == "text" (
-	%SPHINXBUILD% -b text %ALLSPHINXOPTS% %BUILDDIR%/text
-	if errorlevel 1 exit /b 1
-	echo.
-	echo.Build finished. The text files are in %BUILDDIR%/text.
-	goto end
-)
-
-if "%1" == "man" (
-	%SPHINXBUILD% -b man %ALLSPHINXOPTS% %BUILDDIR%/man
-	if errorlevel 1 exit /b 1
-	echo.
-	echo.Build finished. The manual pages are in %BUILDDIR%/man.
-	goto end
-)
-
-if "%1" == "texinfo" (
-	%SPHINXBUILD% -b texinfo %ALLSPHINXOPTS% %BUILDDIR%/texinfo
-	if errorlevel 1 exit /b 1
-	echo.
-	echo.Build finished. The Texinfo files are in %BUILDDIR%/texinfo.
-	goto end
-)
-
-if "%1" == "gettext" (
-	%SPHINXBUILD% -b gettext %I18NSPHINXOPTS% %BUILDDIR%/locale
-	if errorlevel 1 exit /b 1
-	echo.
-	echo.Build finished. The message catalogs are in %BUILDDIR%/locale.
-	goto end
-)
-
-if "%1" == "changes" (
-	%SPHINXBUILD% -b changes %ALLSPHINXOPTS% %BUILDDIR%/changes
-	if errorlevel 1 exit /b 1
-	echo.
-	echo.The overview file is in %BUILDDIR%/changes.
-	goto end
-)
-
-if "%1" == "linkcheck" (
-	%SPHINXBUILD% -b linkcheck %ALLSPHINXOPTS% %BUILDDIR%/linkcheck
-	if errorlevel 1 exit /b 1
-	echo.
-	echo.Link check complete; look for any errors in the above output ^
-or in %BUILDDIR%/linkcheck/output.txt.
-	goto end
-)
-
-if "%1" == "doctest" (
-	%SPHINXBUILD% -b doctest %ALLSPHINXOPTS% %BUILDDIR%/doctest
-	if errorlevel 1 exit /b 1
-	echo.
-	echo.Testing of doctests in the sources finished, look at the ^
-results in %BUILDDIR%/doctest/output.txt.
-	goto end
-)
-
-if "%1" == "xml" (
-	%SPHINXBUILD% -b xml %ALLSPHINXOPTS% %BUILDDIR%/xml
-	if errorlevel 1 exit /b 1
-	echo.
-	echo.Build finished. The XML files are in %BUILDDIR%/xml.
-	goto end
-)
-
-if "%1" == "pseudoxml" (
-	%SPHINXBUILD% -b pseudoxml %ALLSPHINXOPTS% %BUILDDIR%/pseudoxml
-	if errorlevel 1 exit /b 1
-	echo.
-	echo.Build finished. The pseudo-XML files are in %BUILDDIR%/pseudoxml.
-	goto end
-)
-
-:end

+ 3 - 5
mopidy_touchscreen/__init__.py

@@ -1,16 +1,13 @@
 from __future__ import unicode_literals
 
-import logging
 import os
+
 from mopidy import config, ext
 
 from .touch_screen import TouchScreen
 
 
-__version__ = '0.3.2'
-
-# TODO: If you need to log, use loggers named after the current Python module
-logger = logging.getLogger(__name__)
+__version__ = '1.0.0'
 
 
 class Extension(ext.Extension):
@@ -27,6 +24,7 @@ class Extension(ext.Extension):
         schema = super(Extension, self).get_config_schema()
         schema['screen_width'] = config.Integer(minimum=1)
         schema['screen_height'] = config.Integer(minimum=1)
+        schema['resolution_factor'] = config.Integer(minimum=6)
         schema['cursor'] = config.Boolean()
         schema['fullscreen'] = config.Boolean()
         schema['cache_dir'] = config.Path()

+ 0 - 16
mopidy_touchscreen/base_screen.py

@@ -1,16 +0,0 @@
-__author__ = 'ander'
-
-
-class BaseScreen():
-
-    def __init__(self, size, base_size, manager, fonts):
-        self.size = size
-        self.base_size = base_size
-        self.manager = manager
-        self.fonts = fonts
-
-    def update(self, surface):
-        pass
-
-    def event(self, event):
-        pass

+ 0 - 39
mopidy_touchscreen/dynamic_background.py

@@ -1,39 +0,0 @@
-import random
-
-
-class DynamicBackground():
-    def __init__(self):
-        self.current = get_valid_color()
-        self.target = get_valid_color()
-
-    def draw_background(self, surface):
-        same = True
-        for x in range(0, 3):
-            if self.current[x] > self.target[x]:
-                self.current[x] -= 1
-            elif self.current[x] < self.target[x]:
-                self.current[x] += 1
-            if self.current != self.target:
-                same = False
-        if same:
-            self.target = get_valid_color()
-        surface.fill(self.current)
-
-
-# Returns an array with 3 integers in range of 0-255
-# The sum of the three integers will be lower than 255*2
-# (510) to avoid very bright colors
-# White text should be seen ok with this background color
-
-
-def get_valid_color():
-    color = [0, 0, 0]
-    total = 0
-    for i in range(0, 3):
-        color[i] = random.randint(0, 255)
-        total += color[i]
-    extra = total - 510
-    if extra > 0:
-        i = random.randint(0, 2)
-        color[i] -= extra
-    return color

+ 4 - 3
mopidy_touchscreen/ext.conf

@@ -2,6 +2,7 @@
 enabled = true
 screen_width = 320
 screen_height = 240
+resolution_factor = 8
 cursor = True
 fullscreen = False
 cache_dir = $XDG_CACHE_DIR/mopidy/touchscreen
@@ -11,8 +12,8 @@ gpio_right = 27
 gpio_up = 22
 gpio_down = 23
 gpio_enter = 24
-sdl_fbdev = /dev/fb1
-sdl_mousdrv = TSLIB
-sdl_mousedev = event0
+sdl_fbdev = none
+sdl_mousdrv = none
+sdl_mousedev = none
 sdl_audiodriver = disk
 sdl_path_dsp = /dev/null

+ 4 - 0
mopidy_touchscreen/graphic_utils/__init__.py

@@ -0,0 +1,4 @@
+# flake8: noqa
+from background_manager import DynamicBackground
+from list_view import ListView
+from screen_objects import *

+ 53 - 0
mopidy_touchscreen/graphic_utils/background_manager.py

@@ -0,0 +1,53 @@
+import pygame
+
+change_speed = 2
+
+
+class DynamicBackground:
+
+    def __init__(self, size):
+        self.image_loaded = False
+        self.size = size
+        self.surface = pygame.Surface(self.size).convert()
+        self.surface.fill((145, 16, 16))
+        self.surface_image = pygame.Surface(self.size).convert()
+        self.update = True
+
+    def draw_background(self):
+        if self.image_loaded:
+            return self.surface_image.copy()
+        else:
+            return self.surface.copy()
+
+    def should_update(self):
+        if self.update:
+            self.update = False
+            return True
+        else:
+            return False
+
+    def set_background_image(self, image):
+        if image is not None:
+            image_size = get_aspect_scale_size(image, self.size)
+            target = pygame.transform.smoothscale(image, image_size)
+            target.set_alpha(150)
+            self.image_loaded = True
+            self.surface_image.fill((0, 0, 0))
+            pos = ((self.size[0] - image_size[0])/2,
+                   (self.size[1] - image_size[1])/2)
+            self.surface_image.blit(target, pos)
+        else:
+            self.image_loaded = False
+        self.update = True
+
+
+def get_aspect_scale_size(img, new_size):
+    size = img.get_size()
+    aspect_x = new_size[0] / float(size[0])
+    aspect_y = new_size[1] / float(size[1])
+    if aspect_x > aspect_y:
+        aspect = aspect_x
+    else:
+        aspect = aspect_y
+    new_size = (int(aspect*size[0]), int(aspect*size[1]))
+    return new_size

+ 92 - 16
mopidy_touchscreen/list_view.py → mopidy_touchscreen/graphic_utils/list_view.py

@@ -1,8 +1,9 @@
 import logging
 
-from .screen_objects import ScreenObjectsManager, ScrollBar, \
+from screen_objects import ScreenObjectsManager, ScrollBar, \
     TouchAndTextItem
-from .input_manager import InputManager
+
+from ..input import InputManager
 
 logger = logging.getLogger(__name__)
 
@@ -19,10 +20,13 @@ class ListView():
         self.list_size = 0
         self.list = []
         self.scrollbar = False
+        self.selected = None
+        self.active = []
         self.set_list([])
-        self.selected = []
+        self.update_keys = []
 
-    # Sets the list for the lisview. It should be an iterable of strings
+    # Sets the list for the lisview.
+    # It should be an iterable of strings
     def set_list(self, item_list):
         self.screen_objects.clear()
         self.list = item_list
@@ -38,10 +42,15 @@ class ListView():
                                                  scroll_bar)
         else:
             self.scrollbar = False
+        if self.list_size > 0:
+            self.selected = 0
+        else:
+            self.selected = None
         self.load_new_item_position(0)
 
     # Will load items currently displaying in item_pos
     def load_new_item_position(self, item_pos):
+        self.update_keys = []
         self.current_item = item_pos
         if self.scrollbar:
             self.screen_objects.clear_touch(["scrollbar"])
@@ -53,19 +62,36 @@ class ListView():
             width = self.size[0] - self.base_size
         else:
             width = self.size[0]
+        self.should_update_always = False
         while i < self.list_size and z < self.max_rows:
             item = TouchAndTextItem(self.font, self.list[i], (
-                self.pos[0], self.pos[1] + self.base_size * z),
-                                    (width, -1))
+                self.pos[0],
+                self.pos[1] + self.base_size * z), (width, -1))
+            if not item.fit_horizontal:
+                self.update_keys.append(str(i))
             self.screen_objects.set_touch_object(str(i), item)
             i += 1
             z += 1
+        self.reload_selected()
 
+    def should_update(self):
+        if len(self.update_keys) > 0:
+            return True
+        else:
+            return False
 
-    def render(self, surface):
-        self.screen_objects.render(surface)
+    def render(self, surface, update_all, rects):
+        if update_all:
+            self.screen_objects.render(surface)
+        else:
+            for key in self.update_keys:
+                object = self.screen_objects.get_touch_object(key)
+                object.update()
+                object.render(surface)
+                rects.append(object.rect_in_pos)
 
     def touch_event(self, touch_event):
+        self.must_update = True
         if touch_event.type == InputManager.click \
                 or touch_event.type == InputManager.long_click:
             objects = self.screen_objects.get_touch_objects_in_pos(
@@ -73,12 +99,22 @@ class ListView():
             if objects is not None:
                 for key in objects:
                     if key == "scrollbar":
-                        direction = self.screen_objects.get_touch_object(
-                            key).touch(touch_event.current_pos)
+                        direction = \
+                            self.screen_objects.get_touch_object(
+                                key).touch(touch_event.current_pos)
                         if direction != 0:
                             self.move_to(direction)
                     else:
                         return int(key)
+        elif (touch_event.type == InputManager.key and
+                self.selected is not None):
+            if touch_event.direction == InputManager.enter:
+                if self.selected is not None:
+                    return self.selected
+            elif touch_event.direction == InputManager.up:
+                self.set_selected(self.selected-1)
+            elif touch_event.direction == InputManager.down:
+                self.set_selected(self.selected+1)
         elif touch_event.type == InputManager.swipe:
             if touch_event.direction == InputManager.up:
                 self.move_to(-1)
@@ -106,22 +142,62 @@ class ListView():
                 self.screen_objects.get_touch_object(
                     "scrollbar").set_item(
                     self.current_item)
-            self.set_selected(self.selected)
+            self.set_active(self.active)
 
-    # Set selected items
-    def set_selected(self, selected):
-        for number in self.selected:
+    # Set active items
+    def set_active(self, active):
+        self.must_update = True
+        for number in self.active:
             try:
                 self.screen_objects.get_touch_object(
                     str(number)).set_active(
                     False)
             except KeyError:
                 pass
-        for number in selected:
+        for number in active:
             try:
                 self.screen_objects.get_touch_object(
                     str(number)).set_active(
                     True)
             except KeyError:
                 pass
-        self.selected = selected
+        self.active = active
+
+    def set_selected(self, selected):
+        self.must_update = True
+        if selected > -1 and selected < len(self.list):
+            if self.selected is not None:
+                try:
+                    self.screen_objects.get_touch_object(
+                        str(self.selected)).set_selected(
+                        False)
+                except KeyError:
+                    pass
+            if selected is not None:
+                try:
+                    self.screen_objects.get_touch_object(
+                        str(selected)).set_selected(
+                        True)
+                except KeyError:
+                    pass
+            self.selected = selected
+            self.set_selected_on_screen()
+
+    def set_selected_on_screen(self):
+        self.must_update = True
+        if self.current_item + self.max_rows <= self.selected:
+            self.move_to(1)
+            self.set_selected_on_screen()
+        elif self.current_item > self.selected:
+            self.move_to(-1)
+            self.set_selected_on_screen()
+
+    def reload_selected(self):
+        self.must_update = True
+        if self.selected is not None:
+            try:
+                self.screen_objects.get_touch_object(
+                    str(self.selected)).set_selected(
+                        True)
+            except KeyError:
+                pass

+ 121 - 176
mopidy_touchscreen/screen_objects.py → mopidy_touchscreen/graphic_utils/screen_objects.py

@@ -1,14 +1,13 @@
 import logging
 import math
-import pygame
 
-from .input_manager import InputManager
+import pygame
 
 
 logger = logging.getLogger(__name__)
 
 
-class ScreenObjectsManager():
+class ScreenObjectsManager:
     def __init__(self):
         self.touch_objects = {}
         self.text_objects = {}
@@ -31,7 +30,6 @@ class ScreenObjectsManager():
     def get_touch_object(self, key):
         return self.touch_objects[key]
 
-
     def render(self, surface):
         for key in self.text_objects:
             self.text_objects[key].update()
@@ -67,134 +65,6 @@ class ScreenObjectsManager():
             self.selected = None
             self.selected_key = None
 
-    def change_selected(self, direction, pos):
-        if pos is None:
-            pos = self.selected.pos
-        if direction == InputManager.right:
-            bests = self.find_nearest_objects(
-                self.find_in_quadrant(False, True, pos), True, pos)
-            best_key = self.find_best_object(bests, False, True, pos)
-        elif direction == InputManager.left:
-            bests = self.find_nearest_objects(
-                self.find_in_quadrant(False, False, pos), True, pos)
-            best_key = self.find_best_object(bests, False, False, pos)
-        elif direction == InputManager.down:
-            bests = self.find_nearest_objects(
-                self.find_in_quadrant(True, True, pos), False, pos)
-            best_key = self.find_best_object(bests, True, True, pos)
-        elif direction == InputManager.up:
-            bests = self.find_nearest_objects(
-                self.find_in_quadrant(True, False, pos), False, pos)
-            best_key = self.find_best_object(bests, True, False, pos)
-        if best_key is None:
-            return False
-        else:
-            self.set_selected(best_key)
-            return True
-
-    # Find touch objects on specified quadrant
-    # The quadrant is the normal math one with x and y
-    # x is positive on the bottom as pygame x
-    # The quadrant origin (0,0) is the selected pos
-    def find_in_quadrant(self, vertical, positive, pos):
-        objects = {}
-        if vertical:
-            if positive:
-                for key in self.touch_objects:
-                    current = self.touch_objects[key]
-                    if current.pos[1] > pos[1]:
-                        objects[key] = current
-            else:
-                for key in self.touch_objects:
-                    current = self.touch_objects[key]
-                    if current.pos[1] < pos[1]:
-                        objects[key] = current
-        else:
-            if positive:
-                for key in self.touch_objects:
-                    current = self.touch_objects[key]
-                    if current.pos[0] > pos[0]:
-                        objects[key] = current
-            else:
-                for key in self.touch_objects:
-                    current = self.touch_objects[key]
-                    if current.pos[0] < pos[0]:
-                        objects[key] = current
-        return objects
-
-    # Find the objects that are nearest
-    def find_nearest_objects(self, objects, vertical, pos):
-        best_pos = None
-        min_value = None
-        best_objects = {}
-        if vertical:
-            for key in objects:
-                if min_value is None:
-                    best_pos = objects[key].pos[1]
-                    min_value = abs(objects[key].pos[1] - pos[1])
-                elif abs(objects[key].pos[1] - pos[1]) < min_value:
-                    min_value = abs(objects[key].pos[1] - pos[1])
-                    best_pos = objects[key].pos[1]
-            for key in objects:
-                if objects[key].pos[1] == best_pos:
-                    best_objects[key] = objects[key]
-            return best_objects
-        else:
-            for key in objects:
-                if min_value is None:
-                    best_pos = objects[key].pos[0]
-                    min_value = abs(objects[key].pos[0] - pos[0])
-                elif abs(objects[key].pos[0] - pos[0]) < min_value:
-                    min_value = abs(objects[key].pos[0] - pos[0])
-                    best_pos = objects[key].pos[0]
-            for key in objects:
-                if objects[key].pos[0] == best_pos:
-                    best_objects[key] = objects[key]
-            return best_objects
-
-    def find_best_object(self, objects, vertical, positive, pos):
-        best_key = None
-        best_pos = None
-        if vertical:
-            if positive:
-                for key in objects:
-                    if best_pos is None:
-                        best_pos = objects[key].pos[1]
-                        best_key = key
-                    elif objects[key].pos[1] >= pos[1] and \
-                                    objects[key].pos[1] < best_pos:
-                        best_pos = objects[key].pos[1]
-                        best_key = key
-            else:
-                for key in objects:
-                    if best_pos is None:
-                        best_pos = objects[key].pos[1]
-                        best_key = key
-                    elif objects[key].pos[1] <= pos[1] and \
-                                    objects[key].pos[1] > best_pos:
-                        best_pos = objects[key].pos[1]
-                        best_key = key
-        else:
-            if positive:
-                for key in objects:
-                    if best_pos is None:
-                        best_pos = objects[key].pos[0]
-                        best_key = key
-                    elif objects[key].pos[0] >= pos[0] and \
-                                    objects[key].pos[0] < best_pos:
-                        best_pos = objects[key].pos[0]
-                        best_key = key
-            else:
-                for key in objects:
-                    if best_pos is None:
-                        best_pos = objects[key].pos[0]
-                        best_key = key
-                    elif objects[key].pos[0] <= pos[0] and \
-                                    objects[key].pos[0] > best_pos:
-                        best_pos = objects[key].pos[0]
-                        best_key = key
-        return best_key
-
 
 class BaseItem():
     def __init__(self, pos, size):
@@ -208,17 +78,23 @@ class BaseItem():
     def get_right_pos(self):
         return self.pos[0] + self.size[0]
 
-
     def update(self):
-        pass
+        return False
 
 
 class TextItem(BaseItem):
-    def __init__(self, font, text, pos, size, center=False):
+
+    scroll_speed = 2
+
+    def __init__(self, font, text, pos, size, center=False, background=None,
+                 scroll_no_fit=True):
         self.font = font
         self.text = text
+        self.scroll_no_fit = scroll_no_fit
         self.color = (255, 255, 255)
         self.box = self.font.render(text, True, self.color)
+        self.box = self.box.convert_alpha()
+        self.background = background
         if size is not None:
             if size[1] == -1:
                 height = self.font.size(text)[1]
@@ -232,6 +108,8 @@ class TextItem(BaseItem):
                     size[0]:
                 self.fit_horizontal = False
                 self.step = 0
+                self.step_2 = None
+                self.scroll_white_gap = self.font.get_height() * 4
             else:
                 self.fit_horizontal = True
             if self.pos[1] + self.box.get_rect().height > pos[1] + \
@@ -246,35 +124,69 @@ class TextItem(BaseItem):
         self.center = center
         if self.center:
             if self.fit_horizontal:
-                self.margin = (self.size[0]-self.box.get_rect().width)/2
+                self.margin = (self.size[0] -
+                               self.box.get_rect().width)/2
 
     def update(self):
-        if not self.fit_horizontal:
-            if self.step > self.box.get_rect().width:
-                self.step = -self.size[0]
+        if self.scroll_no_fit and not self.fit_horizontal:
+            self.step += TextItem.scroll_speed
+            if self.step_2 is None:
+                if (self.box.get_rect().width - self.step +
+                        self.scroll_white_gap) < self.size[0]:
+                    self.step_2 = \
+                        self.box.get_rect().width - \
+                        self.step + self.scroll_white_gap
             else:
-                self.step = self.step + 1
+                self.step_2 -= TextItem.scroll_speed
+                if self.step_2 < 0:
+                    self.step = 0 - self.step_2
+                    self.step_2 = None
             return True
         else:
             return BaseItem.update(self)
 
     def render(self, surface):
+        if self.background:
+            surface.fill(self.background, rect=self.rect_in_pos)
+            pygame.draw.rect(surface, (0, 0, 0), self.rect_in_pos, 1)
         if self.fit_horizontal:
-            surface.blit(self.box, ((self.pos[0] + self.margin), self.pos[1]), area=self.rect)
+            surface.blit(
+                self.box, ((self.pos[0] + self.margin),
+                           self.pos[1]), area=self.rect)
         else:
-            surface.blit(self.box, self.pos,
-                         area=pygame.Rect(self.step, 0, self.size[0],
-                                          self.size[1]))
-
+            if self.scroll_no_fit:
+                surface.blit(self.box, self.pos,
+                             area=pygame.Rect(self.step, 0, self.size[0],
+                                              self.size[1]))
+                if self.step_2 is not None:
+                    surface.blit(self.box, (self.pos[0]+self.step_2,
+                                            self.pos[1]),
+                                 area=pygame.Rect(0, 0,
+                                                  self.size[0] -
+                                                  self.step_2,
+                                                  self.size[1]))
+            else:
+                step = self.box.get_rect().width - self.size[0]
+                surface.blit(self.box, self.pos,
+                             area=pygame.Rect(step, 0, self.size[0],
+                                              self.size[1]))
 
     def set_text(self, text, change_size):
         if text != self.text:
             if change_size:
                 TextItem.__init__(self, self.font, text, self.pos,
-                                  None, self.center)
+                                  None, self.center, self.background,
+                                  self.scroll_no_fit)
             else:
                 TextItem.__init__(self, self.font, text, self.pos,
-                                  self.size, self.center)
+                                  self.size, self.center, self.background,
+                                  self.scroll_no_fit)
+
+    def add_text(self, add_text, change_size):
+        self.set_text(self.text+add_text, change_size)
+
+    def remove_text(self, chars, change_size):
+        self.set_text(self.text[:-chars], change_size)
 
 
 class TouchObject(BaseItem):
@@ -282,6 +194,15 @@ class TouchObject(BaseItem):
         BaseItem.__init__(self, pos, size)
         self.active = False
         self.selected = False
+        self.selected_box = pygame.Surface(size, pygame.SRCALPHA)
+        self.selected_box = self.selected_box.convert_alpha()
+        self.selected_box.fill((0, 0, 0, 128))
+        self.selected_box_rectangle = pygame.Surface(size, pygame.SRCALPHA)
+        self.selected_box_rectangle = \
+            self.selected_box_rectangle.convert_alpha()
+        pygame.draw.rect(self.selected_box_rectangle, (255, 255, 255),
+                         self.selected_box_rectangle.get_rect(),
+                         size[1]/10+1)
 
     def is_pos_inside(self, pos):
         return self.rect_in_pos.collidepoint(pos)
@@ -292,38 +213,51 @@ class TouchObject(BaseItem):
     def set_selected(self, selected):
         self.selected = selected
 
+    def render(self, surface):
+        if self.selected:
+            surface.blit(self.selected_box, self.pos)
+            surface.blit(self.selected_box_rectangle, self.pos)
+
+    def pre_render(self, surface):
+        if self.selected:
+            surface.blit(self.selected_box, self.pos)
+
+    def post_render(self, surface):
+        if self.selected:
+            surface.blit(self.selected_box_rectangle, self.pos)
+
 
 class TouchAndTextItem(TouchObject, TextItem):
-    def __init__(self, font, text, pos, size, center=False):
-        TextItem.__init__(self, font, text, pos, size, center=center)
+    def __init__(self, font, text, pos, size, center=False, background=None,
+                 scroll_no_fit=True):
+        TextItem.__init__(self, font, text, pos, size, center=center,
+                          background=background, scroll_no_fit=scroll_no_fit)
         TouchObject.__init__(self, pos, self.size)
         self.active_color = (0, 150, 255)
-        self.selected_color = (150, 0, 255)
+        self.normal_box = self.box
         self.active_box = self.font.render(text, True,
                                            self.active_color)
-        self.selected_box = self.font.render(text, True,
-                                             self.selected_color)
 
     def update(self):
-        TextItem.update(self)
+        return TextItem.update(self)
 
     def set_text(self, text, change_size):
         TextItem.set_text(self, text, change_size)
+        self.normal_box = self.box
         self.active_box = self.font.render(text, True,
                                            self.active_color)
-        self.selected_box = self.font.render(text, True,
-                                             self.selected_color)
 
-    def render(self, surface):
-        if not self.fit_horizontal:
-            self.rect = pygame.Rect(self.step, 0, self.size[0],
-                                    self.size[1])
-        if self.selected:
-            surface.blit(self.selected_box, (self.pos[0]+self.margin, self.pos[1]), area=self.rect)
-        elif self.active:
-            surface.blit(self.active_box, (self.pos[0]+self.margin, self.pos[1]), area=self.rect)
+    def set_active(self, active):
+        TouchObject.set_active(self, active)
+        if self.active:
+            self.box = self.active_box
         else:
-            surface.blit(self.box, (self.pos[0]+self.margin, self.pos[1]), area=self.rect)
+            self.box = self.normal_box
+
+    def render(self, surface):
+        TouchObject.pre_render(self, surface)
+        TextItem.render(self, surface)
+        TouchObject.post_render(self, surface)
 
 
 class Progressbar(TouchObject):
@@ -332,25 +266,34 @@ class Progressbar(TouchObject):
         self.value = 0
         self.max = max_value
         self.back_color = (0, 0, 0, 128)
-        self.main_color = (0, 150, 255)
-        self.surface = pygame.Surface(self.size, pygame.SRCALPHA)
+        self.main_color = (0, 150, 255, 150)
+        self.surface = pygame.Surface(self.size, pygame.SRCALPHA)\
+            .convert_alpha()
         self.surface.fill(self.back_color)
         self.value_text = value_text
         if value_text:
             self.text = TextItem(font, str(max_value), pos, None)
-            self.text.pos = (
-            self.pos[0] + self.size[0] / 2 - self.text.size[0] /
-            2, self.text.pos[1])
+            self.text.pos = (self.pos[0]
+                             + self.size[0] / 2 -
+                             self.text.size[0] /
+                             2, self.text.pos[1])
             self.text.set_text(str(self.value), True)
         else:
             self.text = TextItem(font, text, pos, None)
             self.text.pos = (
-            self.pos[0] + self.size[0] / 2 - self.text.size[0] /
-            2, self.text.pos[1])
+                self.pos[0] + self.size[0] / 2 - self.text.size[0] /
+                2, self.text.pos[1])
 
+        # Rectangle
+        self.rectangle = pygame.Surface(size, pygame.SRCALPHA)\
+            .convert_alpha()
+        pygame.draw.rect(self.rectangle, (255, 255, 255),
+                         self.rectangle.get_rect(),
+                         size[1]/20+1)
 
     def render(self, surface):
         surface.blit(self.surface, self.pos)
+        surface.blit(self.rectangle, self.pos)
         self.text.render(surface)
 
     def set_value(self, value):
@@ -358,9 +301,10 @@ class Progressbar(TouchObject):
             self.value = value
             if self.value_text:
                 self.set_text(str(self.value))
-                self.text.pos = (
-                self.pos[0] + self.size[0] / 2 - self.text.size[0] /
-                2, self.text.pos[1])
+                self.text.pos = (self.pos[0]
+                                 + self.size[0] / 2 -
+                                 self.text.size[0]
+                                 / 2, self.text.pos[1])
             self.surface.fill(self.back_color)
             pos_pixel = value * self.size[0] / self.max
             rect = pygame.Rect(0, 0, pos_pixel, self.size[1])
@@ -383,7 +327,8 @@ class ScrollBar(TouchObject):
         self.max = max_value
         self.items_on_screen = items_on_screen
         self.current_item = 0
-        self.back_bar = pygame.Surface(self.size, pygame.SRCALPHA)
+        self.back_bar = pygame.Surface(self.size, pygame.SRCALPHA)\
+            .convert_alpha()
         self.back_bar.fill((255, 255, 255, 128))
         self.bar_pos = 0
         if self.max < 1:
@@ -392,7 +337,7 @@ class ScrollBar(TouchObject):
             self.bar_size = math.ceil(
                 float(self.items_on_screen) / float(self.max) * float(
                     self.size[1]))
-        self.bar = pygame.Surface((self.size[0], self.bar_size))
+        self.bar = pygame.Surface((self.size[0], self.bar_size)).convert()
         self.bar.fill((255, 255, 255))
 
     def render(self, surface):

+ 6 - 0
mopidy_touchscreen/input/__init__.py

@@ -0,0 +1,6 @@
+# flake8: noqa
+from input_manager import InputManager
+try:
+    from gpio_inpput_manager import GPIOManager
+except ImportError:
+    pass

+ 7 - 6
mopidy_touchscreen/gpio_inpput_manager.py → mopidy_touchscreen/input/gpio_inpput_manager.py

@@ -1,8 +1,9 @@
 import logging
-import pygame
 
 import RPi.GPIO as GPIO
 
+import pygame
+
 
 logger = logging.getLogger(__name__)
 
@@ -45,6 +46,7 @@ def right(channel):
         type = pygame.KEYUP
     else:
         type = pygame.KEYDOWN
+        dict['unicode'] = None
     dict['key'] = pygame.K_RIGHT
     event = pygame.event.Event(type, dict)
     pygame.event.post(event)
@@ -56,6 +58,7 @@ def left(channel):
         type = pygame.KEYUP
     else:
         type = pygame.KEYDOWN
+        dict['unicode'] = None
     dict['key'] = pygame.K_RIGHT
     event = pygame.event.Event(type, dict)
     pygame.event.post(event)
@@ -67,6 +70,7 @@ def down(channel):
         type = pygame.KEYUP
     else:
         type = pygame.KEYDOWN
+        dict['unicode'] = None
     dict['key'] = pygame.K_DOWN
     event = pygame.event.Event(type, dict)
     pygame.event.post(event)
@@ -78,6 +82,7 @@ def up(channel):
         type = pygame.KEYUP
     else:
         type = pygame.KEYDOWN
+        dict['unicode'] = None
     dict['key'] = pygame.K_UP
     event = pygame.event.Event(type, dict)
     pygame.event.post(event)
@@ -89,11 +94,7 @@ def enter(channel):
         type = pygame.KEYUP
     else:
         type = pygame.KEYDOWN
+        dict['unicode'] = None
     dict['key'] = pygame.K_RETURN
     event = pygame.event.Event(type, dict)
     pygame.event.post(event)
-
-
-
-
-

+ 35 - 18
mopidy_touchscreen/input_manager.py → mopidy_touchscreen/input/input_manager.py

@@ -20,6 +20,9 @@ class InputManager():
     right = 3
     enter = 4
 
+    special_keys = [pygame.K_DOWN, pygame.K_UP, pygame.K_LEFT,
+                    pygame.K_RIGHT, pygame.K_RETURN]
+
     def __init__(self, size):
         self.down_pos = (0, 0)
         self.up_pos = (0, 0)
@@ -37,13 +40,13 @@ class InputManager():
                 touch_event = InputEvent(InputManager.swipe,
                                          self.down_pos,
                                          self.up_pos, True,
-                                         InputManager.up)
+                                         InputManager.up, None)
                 return touch_event
             elif event.button == 5:
                 touch_event = InputEvent(InputManager.swipe,
                                          self.down_pos,
                                          self.up_pos, True,
-                                         InputManager.down)
+                                         InputManager.down, None)
                 return touch_event
             elif event.button == 1 and self.down_button == 1:
                 touch_event = self.mouse_up(event)
@@ -51,7 +54,7 @@ class InputManager():
             elif event.button == 3 and self.down_button == 3:
                 touch_event = InputEvent(InputManager.long_click,
                                          self.down_pos, self.up_pos,
-                                         None, None)
+                                         None, None, None)
                 return touch_event
             else:
                 return None
@@ -59,14 +62,20 @@ class InputManager():
             self.mouse_down(event)
             return None
         elif event.type == pygame.KEYDOWN:
-            self.key_down(event)
-            return None
+            return self.key_down(event)
         elif event.type == pygame.KEYUP:
             return self.key_up(event)
 
     def key_down(self, event):
-        self.last_key = event.key
-        self.down_time = time.time()
+        if event.unicode is not None\
+                and len(event.unicode) > 0 and event.key not in \
+                InputManager.special_keys:
+            return InputEvent(InputManager.key, None, None, None,
+                              None, event.unicode)
+        else:
+            self.last_key = event.key
+            self.down_time = time.time()
+            return None
 
     def key_up(self, event):
         if self.last_key == event.key:
@@ -83,8 +92,14 @@ class InputManager():
             else:
                 return None
             if direction is not None:
+                if time.time() - self.down_time > \
+                        InputManager.long_click_min_time:
+                    longpress = True
+                else:
+                    longpress = False
                 return InputEvent(InputManager.key, None, None, None,
-                                  direction)
+                                  direction, self.last_key,
+                                  longpress=longpress)
 
     def mouse_down(self, event):
         self.down_pos = event.pos
@@ -93,10 +108,10 @@ class InputManager():
 
     def mouse_up(self, event):
         self.up_pos = event.pos
-        if abs(self.down_pos[0] - self.up_pos[
-            0]) < self.max_move_margin:
-            if abs(self.down_pos[1] - self.up_pos[
-                1]) < self.max_move_margin:
+        if abs(self.down_pos[0] -
+                self.up_pos[0]) < self.max_move_margin:
+            if abs(self.down_pos[1] -
+                    self.up_pos[1]) < self.max_move_margin:
                 if time.time() - InputManager.long_click_min_time > \
                         self.down_time:
                     return InputEvent(InputManager.long_click,
@@ -106,23 +121,25 @@ class InputManager():
                     return InputEvent(InputManager.click,
                                       self.down_pos,
                                       self.up_pos, None, None)
-            elif abs(self.down_pos[1] - self.up_pos[
-                1]) > self.min_swipe_move:
+            elif abs(self.down_pos[1] - self.up_pos[1])\
+                    > self.min_swipe_move:
                 return InputEvent(InputManager.swipe, self.down_pos,
                                   self.up_pos, True, None)
         elif self.down_pos[1] - self.up_pos[1] < self.max_move_margin:
-            if abs(self.down_pos[0] - self.up_pos[
-                0]) > self.min_swipe_move:
+            if abs(self.down_pos[0] - self.up_pos[0]) > \
+                    self.min_swipe_move:
                 return InputEvent(InputManager.swipe, self.down_pos,
                                   self.up_pos, False, None)
 
 
-class InputEvent():
+class InputEvent:
     def __init__(self, event_type, down_pos, current_pos, vertical,
-                 direction):
+                 direction, unicode=None, longpress=False):
         self.type = event_type
         self.down_pos = down_pos
         self.current_pos = current_pos
+        self.unicode = unicode
+        self.longpress = longpress
         if event_type is InputManager.swipe and direction is None:
             if vertical:
                 if self.down_pos[1] < self.current_pos[1]:

+ 0 - 89
mopidy_touchscreen/library_screen.py

@@ -1,89 +0,0 @@
-import logging
-import mopidy.models
-
-from .list_view import ListView
-from .input_manager import InputManager
-from .base_screen import BaseScreen
-
-logger = logging.getLogger(__name__)
-
-
-class LibraryScreen(BaseScreen):
-    def __init__(self, size, base_size, manager, fonts):
-        BaseScreen.__init__(self, size, base_size, manager, fonts)
-        self.list_view = ListView((0, 0), (
-            self.size[0], self.size[1] - self.base_size),
-                                  self.base_size,
-                                  self.fonts['base'])
-        self.directory_list = []
-        self.current_directory = None
-        self.library = None
-        self.library_strings = None
-        self.lookup_uri(None)
-
-    def get_dirty_area(self):
-        return self.list_view.get_dirty_area()
-
-    def go_inside_directory(self, uri):
-        self.directory_list.append(self.current_directory)
-        self.current_directory = uri
-        self.lookup_uri(uri)
-
-    def lookup_uri(self, uri):
-        self.library_strings = []
-        if uri is not None:
-            self.library_strings.append("..")
-        self.library = self.manager.core.library.browse(uri).get()
-        for lib in self.library:
-            self.library_strings.append(lib.name)
-        self.list_view.set_list(self.library_strings)
-
-    def go_up_directory(self):
-        if len(self.directory_list):
-            directory = self.directory_list.pop()
-            self.current_directory = directory
-            self.lookup_uri(directory)
-
-    def update(self, screen, update_all):
-        self.list_view.render(screen)
-
-    def touch_event(self, touch_event):
-        clicked = self.list_view.touch_event(touch_event)
-        if clicked is not None:
-            if touch_event.type == InputManager.long_click:
-                if self.current_directory is not None:
-                    if clicked == 0:
-                        self.go_up_directory()
-                    else:
-                        self.play_uri(self.library[clicked - 1].uri,
-                                      False)
-                else:
-                    self.play_uri(self.library[clicked].uri, False)
-            else:
-                if self.current_directory is not None:
-                    if clicked == 0:
-                        self.go_up_directory()
-                    else:
-                        if self.library[
-                                    clicked - 1].type == mopidy.models.Ref.TRACK:
-                            self.play_uri(
-                                self.library[clicked - 1].uri, True)
-                        else:
-                            self.go_inside_directory(
-                                self.library[clicked - 1].uri)
-                else:
-                    if self.library[
-                        clicked].type == mopidy.models.Track:
-                        self.play_uri(self.library[clicked].uri, True)
-                    else:
-                        self.go_inside_directory(
-                            self.library[clicked].uri)
-
-    def play_uri(self, uri, track):
-        self.manager.core.tracklist.clear()
-        if track:
-            self.manager.core.tracklist.add(uri=uri)
-            self.manager.core.playback.play()
-        else:
-            # TODO: add folder to tracks to play
-            pass

+ 0 - 92
mopidy_touchscreen/menu_screen.py

@@ -1,92 +0,0 @@
-import os
-import socket
-import mopidy
-
-from .screen_objects import ScreenObjectsManager, TouchAndTextItem
-from .input_manager import InputManager
-from .base_screen import BaseScreen
-
-
-class MenuScreen(BaseScreen):
-    def __init__(self, size, base_size, manager, fonts):
-        BaseScreen.__init__(self, size, base_size, manager, fonts)
-        self.ip = None
-        self.screen_objects = ScreenObjectsManager()
-
-        # Exit mopidy button
-        button = TouchAndTextItem(self.manager.fonts['icon'],
-                                  u"\ue611",
-                                  (0, 0), None)
-        self.screen_objects.set_touch_object("exit_icon", button)
-        button = TouchAndTextItem(self.fonts['base'],
-                                  "Exit Mopidy",
-                                  (button.get_right_pos(),
-                                   0),
-                                  None)
-        self.screen_objects.set_touch_object("exit", button)
-
-        # Shutdown button
-        button = TouchAndTextItem(self.fonts['icon'],
-                                  u"\ue60b",
-                                  (0, self.base_size * 1), None)
-        self.screen_objects.set_touch_object("shutdown_icon", button)
-        button = TouchAndTextItem(self.fonts['base'],
-                                  "Shutdown",
-                                  (button.get_right_pos(),
-                                   self.base_size * 1),
-                                  None)
-        self.screen_objects.set_touch_object("shutdown", button)
-
-        # Restart button
-        button = TouchAndTextItem(self.fonts['icon'],
-                                  u"\ue609",
-                                  (0, self.base_size * 2), None)
-        self.screen_objects.set_touch_object("restart_icon", button)
-        button = TouchAndTextItem(self.fonts['base'],
-                                  "Restart",
-                                  (button.get_right_pos(),
-                                   self.base_size * 2),
-                                  None)
-        self.screen_objects.set_touch_object("restart", button)
-
-        # IP addres
-        button = TouchAndTextItem(self.fonts['base'], "IP: ",
-                                  (0, self.base_size * 3), None)
-        self.screen_objects.set_touch_object("ip", button)
-
-    def update(self, screen, update_all):
-        self.screen_objects.render(screen)
-
-    def touch_event(self, event):
-        if event.type == InputManager.click:
-            clicked = self.screen_objects.get_touch_objects_in_pos(
-                event.current_pos)
-            for key in clicked:
-                if key == "exit_icon" or key == "exit":
-                    mopidy.utils.process.exit_process()
-                elif key == "shutdown_icon" or key == "shutdown":
-                    if os.system("gksu -- shutdown now -h") != 0:
-                        os.system("shutdown now -h")
-                elif key == "restart_icon" or key == "restart":
-                    if os.system("gksu -- shutdown -r now") != 0:
-                        os.system("shutdown -r now")
-                elif key == "ip":
-                    self.check_connection()
-
-    # Will check internet connection
-    def check_connection(self):
-        try:
-            self.manager.set_connection(False, True)
-            s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
-            s.connect(("8.8.8.8", 80))
-            self.ip = s.getsockname()[0]
-            s.close()
-            self.screen_objects.get_touch_object("ip").set_text(
-                "IP: " + self.ip, "None")
-            self.manager.set_connection(True, False)
-        except socket.error:
-            s.close()
-            self.ip = None
-            self.screen_objects.get_touch_object("ip").set_text(
-                "IP: No internet", "None")
-            self.manager.set_connection(False, False)

+ 0 - 33
mopidy_touchscreen/playlist_screen.py

@@ -1,33 +0,0 @@
-from .list_view import ListView
-from .base_screen import BaseScreen
-
-
-class PlaylistScreen(BaseScreen):
-    def __init__(self, size, base_size, manager, fonts):
-        BaseScreen.__init__(self, size, base_size, manager, fonts)
-        self.list_view = ListView((0, 0), (
-            self.size[0], self.size[1] - self.base_size),
-                                  self.base_size,
-                                  self.fonts['base'])
-        self.playlists_strings = []
-        self.playlists = []
-        self.playlists_loaded()
-
-    def update(self, screen, update_all):
-        self.list_view.render(screen)
-
-    def playlists_loaded(self):
-        self.playlists_strings = []
-        self.playlists = []
-        for playlist in self.manager.core.playlists.playlists.get():
-            self.playlists.append(playlist)
-            self.playlists_strings.append(playlist.name)
-        self.list_view.set_list(self.playlists_strings)
-
-    def touch_event(self, touch_event):
-        clicked = self.list_view.touch_event(touch_event)
-        if clicked is not None:
-            self.manager.core.tracklist.clear()
-            self.manager.core.tracklist.add(
-                uri=self.playlists[clicked].uri)
-            self.manager.core.playback.play()

+ 148 - 64
mopidy_touchscreen/screen_manager.py

@@ -1,18 +1,17 @@
 import logging
 import traceback
-import pygame
+
+from graphic_utils import DynamicBackground, \
+    ScreenObjectsManager, TouchAndTextItem
+from input import InputManager
+
 from pkg_resources import Requirement, resource_filename
 
-from .search_screen import SearchScreen
-from .library_screen import LibraryScreen
-from .main_screen import MainScreen
-from .menu_screen import MenuScreen
-from .playlist_screen import PlaylistScreen
-from .screen_objects import ScreenObjectsManager, \
-    TouchAndTextItem
-from .input_manager import InputManager
-from .tracklist import Tracklist
-from .dynamic_background import DynamicBackground
+import pygame
+
+from screens import BaseScreen, Keyboard, LibraryScreen, MainScreen, MenuScreen,\
+    PlaylistScreen, SearchScreen, Tracklist
+
 
 logger = logging.getLogger(__name__)
 
@@ -25,69 +24,89 @@ menu_index = 5
 
 
 class ScreenManager():
-    def __init__(self, size, core, cache):
-        self.size = size
+
+    def __init__(self, size, core, cache, resolution_factor):
         self.core = core
+        self.cache = cache
         self.fonts = {}
-        self.background = DynamicBackground()
-        self.current_screen = 0
-        self.base_size = self.size[1] / 8
+        self.background = None
+        self.current_screen = library_index
+
+        # Init variables in init
+        self.base_size = None
+        self.size = None
+        self.screens = None
+        self.track = None
+        self.input_manager = InputManager(size)
+        self.down_bar_objects = ScreenObjectsManager()
+        self.down_bar = None
+        self.keyboard = None
+        self.update_type = BaseScreen.update_all
+
+        self.resolution_factor = resolution_factor
+
+        self.init_manager(size)
+
+    def init_manager(self, size):
+        self.size = size
+
+        self.background = DynamicBackground(self.size)
+        self.base_size = self.size[1] / self.resolution_factor
         font = resource_filename(
             Requirement.parse("mopidy-touchscreen"),
             "mopidy_touchscreen/icomoon.ttf")
-        self.fonts['base'] = pygame.font.SysFont("verdana",
-                                                 self.base_size)
-        self.fonts['icon'] = pygame.font.Font(font, self.base_size)
+        self.fonts['base'] = pygame.font.SysFont("arial",
+                                                 int(self.base_size*0.9))
+        self.fonts['icon'] = pygame.font.Font(font, int(self.base_size*0.9))
         try:
             self.screens = [
                 SearchScreen(size, self.base_size, self, self.fonts),
-                MainScreen(size, self.base_size, self, self.fonts, cache, core),
+                MainScreen(size, self.base_size, self, self.fonts,
+                           self.cache, self.core, self.background),
                 Tracklist(size, self.base_size, self, self.fonts),
                 LibraryScreen(size, self.base_size, self, self.fonts),
-                PlaylistScreen(size, self.base_size, self, self.fonts),
-                MenuScreen(size, self.base_size, self, self.fonts)]
+                PlaylistScreen(size,
+                               self.base_size, self, self.fonts),
+                MenuScreen(size, self.base_size, self, self.fonts, self.core)]
         except:
             traceback.print_exc()
         self.track = None
-        self.input_manager = InputManager(size)
-        self.down_bar_objects = ScreenObjectsManager()
-        self.screen_changed = True
 
         # Menu buttons
 
         button_size = (self.size[0] / 6, self.base_size)
 
-         # Search button
+        # Search button
         button = TouchAndTextItem(self.fonts['icon'], u" \ue986",
-                                  (0, self.base_size * 7),
+                                  (0, self.size[1] - self.base_size),
                                   button_size, center=True)
         self.down_bar_objects.set_touch_object("menu_0", button)
         x = button.get_right_pos()
 
         # Main button
         button = TouchAndTextItem(self.fonts['icon'], u" \ue600",
-                                  (x, self.base_size * 7),
+                                  (x, self.size[1] - self.base_size),
                                   button_size, center=True)
         self.down_bar_objects.set_touch_object("menu_1", button)
         x = button.get_right_pos()
 
         # Tracklist button
         button = TouchAndTextItem(self.fonts['icon'], u" \ue60d",
-                                  (x, self.base_size * 7),
+                                  (x, self.size[1] - self.base_size),
                                   button_size, center=True)
         self.down_bar_objects.set_touch_object("menu_2", button)
         x = button.get_right_pos()
 
         # Library button
         button = TouchAndTextItem(self.fonts['icon'], u" \ue604",
-                                  (x, self.base_size * 7),
+                                  (x, self.size[1] - self.base_size),
                                   button_size, center=True)
         self.down_bar_objects.set_touch_object("menu_3", button)
         x = button.get_right_pos()
 
         # Playlist button
         button = TouchAndTextItem(self.fonts['icon'], u" \ue605",
-                                  (x, self.base_size * 7),
+                                  (x, self.size[1] - self.base_size),
                                   button_size, center=True)
 
         self.down_bar_objects.set_touch_object("menu_4", button)
@@ -95,31 +114,64 @@ class ScreenManager():
 
         # Menu button
         button = TouchAndTextItem(self.fonts['icon'], u" \ue60a",
-                                  (x, self.base_size * 7), button_size, center=True)
+                                  (x, self.size[1] - self.base_size),
+                                  button_size,
+                                  center=True)
         self.down_bar_objects.set_touch_object("menu_5", button)
 
         # Down bar
         self.down_bar = pygame.Surface(
-            (self.size[0], self.size[1] - self.base_size * 7),
+            (self.size[0], self.size[1] - self.base_size),
             pygame.SRCALPHA)
-        self.down_bar.fill((0, 0, 0, 128))
+        self.down_bar.fill((0, 0, 0, 200))
 
         self.options_changed()
         self.mute_changed(self.core.playback.mute.get())
-        self.playback_state_changed(self.core.playback.state.get(),
-                                    self.core.playback.state.get())
+        playback_state = self.core.playback.state.get()
+        self.playback_state_changed(playback_state,
+                                    playback_state)
         self.screens[menu_index].check_connection()
-        self.change_screen(library_index)
-
-    def update(self):
-        surface = pygame.Surface(self.size)
-        self.background.draw_background(surface)
-        self.screens[self.current_screen].update(surface,
-                                                 self.screen_changed)
-        surface.blit(self.down_bar, (0, self.base_size * 7))
-        self.down_bar_objects.render(surface)
-        self.screen_changed = False
-        return surface
+
+        self.change_screen(self.current_screen)
+
+        self.update_type = BaseScreen.update_all
+
+    def get_update_type(self):
+        if self.update_type == BaseScreen.update_all:
+            self.update_type = BaseScreen.no_update
+            return BaseScreen.update_all
+        else:
+            if self.keyboard:
+                return BaseScreen.no_update
+            else:
+                if self.background.should_update():
+                    return BaseScreen.update_all
+                else:
+                    if self.screens[self.current_screen].should_update():
+                        return BaseScreen.update_partial
+                    else:
+                        return BaseScreen.no_update
+
+    def update(self, screen):
+        update_type = self.get_update_type()
+        if update_type != BaseScreen.no_update:
+            rects = []
+            surface = self.background.draw_background()
+            if self.keyboard:
+                self.keyboard.update(surface)
+            else:
+                self.screens[self.current_screen].\
+                    update(surface, update_type, rects)
+                surface.blit(self.down_bar, (0, self.size[1] - self.base_size))
+                self.down_bar_objects.render(surface)
+
+            if update_type == BaseScreen.update_all or len(rects) < 1:
+                screen.blit(surface, (0, 0))
+                pygame.display.flip()
+            else:
+                for rect in rects:
+                    screen.blit(surface, rect, area=rect)
+                pygame.display.update(rects)
 
     def track_started(self, track):
         self.track = track
@@ -127,43 +179,66 @@ class ScreenManager():
         self.screens[tracklist_index].track_started(track)
 
     def track_playback_ended(self, tl_track, time_position):
-        self.screens[main_screen_index].track_playback_ended(tl_track, time_position)
+        self.screens[main_screen_index].track_playback_ended(
+            tl_track, time_position)
 
     def event(self, event):
         event = self.input_manager.event(event)
         if event is not None:
-            if not self.manage_event(event):
+            if self.keyboard is not None:
+                self.keyboard.touch_event(event)
+            elif not self.manage_event(event):
                 self.screens[self.current_screen].touch_event(event)
+            self.update_type = BaseScreen.update_all
 
     def manage_event(self, event):
         if event.type == InputManager.click:
-            objects = self.down_bar_objects.get_touch_objects_in_pos(event.current_pos)
+            objects = \
+                self.down_bar_objects.get_touch_objects_in_pos(
+                    event.current_pos)
             return self.click_on_objects(objects, event)
         else:
+            if event.type == InputManager.key and not event.longpress:
+                dir = event.direction
+                if dir == InputManager.right or dir == InputManager.left:
+                    if not self.screens[self.current_screen]\
+                            .change_screen(dir):
+                        if dir == InputManager.right:
+                            self.change_screen(self.current_screen+1)
+                        else:
+                            self.change_screen(self.current_screen-1)
+                    return True
             return False
 
     def volume_changed(self, volume):
         self.screens[main_screen_index].volume_changed(volume)
+        self.update_type = BaseScreen.update_all
 
     def playback_state_changed(self, old_state, new_state):
-        self.screens[main_screen_index].playback_state_changed(old_state, new_state)
+        self.screens[main_screen_index].playback_state_changed(
+            old_state, new_state)
+        self.update_type = BaseScreen.update_all
 
     def mute_changed(self, mute):
         self.screens[main_screen_index].mute_changed(mute)
+        self.update_type = BaseScreen.update_all
 
     def tracklist_changed(self):
         self.screens[tracklist_index].tracklist_changed()
+        self.update_type = BaseScreen.update_all
 
     def options_changed(self):
-        self.screens[main_screen_index].options_changed()
+        self.screens[menu_index].options_changed()
+        self.update_type = BaseScreen.update_all
 
     def change_screen(self, new_screen):
-        self.screen_changed = True
-        self.down_bar_objects.get_touch_object(
-            "menu_" + str(self.current_screen)).set_active(False)
-        self.current_screen = new_screen
-        self.down_bar_objects.get_touch_object(
-            "menu_" + str(new_screen)).set_active(True)
+        if new_screen > -1 and new_screen < len(self.screens):
+            self.down_bar_objects.get_touch_object(
+                "menu_" + str(self.current_screen)).set_active(False)
+            self.current_screen = new_screen
+            self.down_bar_objects.get_touch_object(
+                "menu_" + str(new_screen)).set_active(True)
+        self.update_type = BaseScreen.update_all
 
     def click_on_objects(self, objects, event):
         if objects is not None:
@@ -175,12 +250,21 @@ class ScreenManager():
 
     def playlists_loaded(self):
         self.screens[playlist_index].playlists_loaded()
-
-    def set_connection(self, connection, loading):
-        self.screens[main_screen_index].set_connection(connection, loading)
-
-    def check_connection(self):
-        self.screens[menu_index].check_connection()
+        self.update_type = BaseScreen.update_all
 
     def search(self, query, mode):
         self.screens[search_index].search(query, mode)
+        self.update_type = BaseScreen.update_all
+
+    def resize(self, event):
+        self.init_manager(event.size)
+        self.update_type = BaseScreen.update_all
+
+    def open_keyboard(self, input_listener):
+        self.keyboard = Keyboard(self.size, self.base_size, self,
+                                 self.fonts, input_listener)
+        self.update_type = BaseScreen.update_all
+
+    def close_keyboard(self):
+        self.keyboard = None
+        self.update_type = BaseScreen.update_all

+ 9 - 0
mopidy_touchscreen/screens/__init__.py

@@ -0,0 +1,9 @@
+# flake8: noqa
+from base_screen import BaseScreen
+from library_screen import LibraryScreen
+from keyboard_screen import Keyboard
+from main_screen import MainScreen
+from menu_screen import MenuScreen
+from playlist_screen import PlaylistScreen
+from search_screen import SearchScreen
+from tracklist import Tracklist

+ 30 - 0
mopidy_touchscreen/screens/base_screen.py

@@ -0,0 +1,30 @@
+class BaseScreen():
+
+    update_all = 0
+    update_partial = 1
+    no_update = 2
+
+    def __init__(self, size, base_size, manager, fonts):
+        self.size = size
+        self.base_size = base_size
+        self.manager = manager
+        self.fonts = fonts
+
+    def update(self, surface, update_type, rects):
+        """
+        Draw this screen to the surface
+
+        :param surface:
+        :param update_type:
+        :param rects:
+        """
+        pass
+
+    def event(self, event):
+        pass
+
+    def change_screen(self, direction):
+        return False
+
+    def should_update(self):
+        return BaseScreen.update_partial

+ 252 - 0
mopidy_touchscreen/screens/keyboard_screen.py

@@ -0,0 +1,252 @@
+import pygame
+
+from .base_screen import BaseScreen
+from ..graphic_utils import ScreenObjectsManager, TouchAndTextItem
+from ..input import InputManager
+
+
+class Keyboard(BaseScreen):
+
+    def __init__(self, size, base_size, manager, fonts, listener):
+        BaseScreen.__init__(self, size, base_size, manager, fonts)
+        self.base_width = size[0]/10
+        self.base_height = size[1]/5
+        self.listener = listener
+        self.manager = manager
+        self.selected_row = 0
+        self.selected_col = 0
+        self.selected_others = -1
+        self.font = pygame.font.SysFont("arial", size[1]/6)
+        self.keyboards = [ScreenObjectsManager(), ScreenObjectsManager()]
+        self.other_objects = ScreenObjectsManager()
+        self.current_keyboard = 0
+
+        self.keys = [[['q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p'],
+                      ['a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', '-'],
+                      [',', 'z', 'x', 'c', 'v', 'b', 'n', 'm', '.', '_']],
+
+                     [['1', '2', '3', '4', '5', '6', '7', '8', '9', '0'],
+                      ['!', '@', '#', '$', '%', '&', '/', '(', ')', '='],
+                      ['?', '{', '}', '_', '[', ']', '+', '<', '>', '*']]]
+
+        line = self.base_height
+        for row in self.keys[self.current_keyboard]:
+            pos = 0
+            for key in row:
+                button = \
+                    TouchAndTextItem(self.font, key,
+                                     (pos, line),
+                                     (self.base_width, self.base_height),
+                                     center=True, background=(150, 150, 150))
+                self.keyboards[self.current_keyboard].\
+                    set_touch_object(key, button)
+                pos += self.base_width
+            line += self.base_height
+
+        self.current_keyboard = 1
+        line = self.base_height
+        for row in self.keys[self.current_keyboard]:
+            pos = 0
+            for key in row:
+                button = \
+                    TouchAndTextItem(self.font, key, (pos, line),
+                                     (self.base_width, self.base_height),
+                                     center=True, background=(150, 150, 150),
+                                     scroll_no_fit=False)
+                self.keyboards[self.current_keyboard].\
+                    set_touch_object(key, button)
+                pos += self.base_width
+            line += self.base_height
+        self.current_keyboard = 0
+
+        # Symbol button
+        button = TouchAndTextItem(self.font, "123",
+                                  (0, self.base_height*4),
+                                  (self.base_width*2, self.base_height),
+                                  center=True, background=(150, 150, 150),
+                                  scroll_no_fit=False)
+        self.other_objects.set_touch_object("symbols", button)
+
+        # remove button
+        button = TouchAndTextItem(self.font, "<-",
+                                  (self.base_width*2, self.base_height*4),
+                                  (self.base_width*2, self.base_height),
+                                  center=True, background=(150, 150, 150),
+                                  scroll_no_fit=False)
+        self.other_objects.set_touch_object("remove", button)
+
+        # Space button
+        button = TouchAndTextItem(self.font, " ",
+                                  (self.base_width*4, self.base_height*4),
+                                  (self.base_width*4, self.base_height),
+                                  center=True, background=(150, 150, 150),
+                                  scroll_no_fit=False)
+        self.other_objects.set_touch_object("space", button)
+
+        # OK button
+        button = TouchAndTextItem(self.font, "->",
+                                  (self.base_width*8, self.base_height*4),
+                                  (self.base_width*2, self.base_height),
+                                  center=True, background=(150, 150, 150),
+                                  scroll_no_fit=False)
+        self.other_objects.set_touch_object("ok", button)
+
+        # EditText button
+        button = TouchAndTextItem(self.font, "",
+                                  (0, 0),
+                                  (self.size[0], self.base_height),
+                                  center=False, scroll_no_fit=False)
+        self.other_objects.set_object("text", button)
+        self.change_selected(0, 0)
+
+    def update(self, screen):
+        screen.fill((0, 0, 0))
+        self.keyboards[self.current_keyboard].render(screen)
+        self.other_objects.render(screen)
+
+    def touch_event(self, touch_event):
+        if touch_event.type == InputManager.click:
+            keys = self.keyboards[self.current_keyboard]\
+                .get_touch_objects_in_pos(touch_event.current_pos)
+            for key in keys:
+                self.other_objects.get_object("text").add_text(key, False)
+            keys = self.other_objects.get_touch_objects_in_pos(
+                touch_event.current_pos)
+            for key in keys:
+                if key == 'symbols':
+                    self.change_keyboard()
+                elif key == "remove":
+                    self.other_objects.get_object("text").remove_text(1, False)
+                elif key == "space":
+                    self.other_objects.get_object("text").add_text(" ", False)
+                elif key == "ok":
+                    text = self.other_objects.get_object("text").text
+                    self.listener.text_input(text)
+                    self.manager.close_keyboard()
+        elif touch_event.type == InputManager.key:
+            if not isinstance(touch_event.unicode, int):
+                if touch_event.unicode == u'\x08':
+                    self.other_objects.get_object("text").remove_text(1, False)
+                else:
+                    self.other_objects.get_object("text").add_text(
+                        touch_event.unicode, False)
+            elif touch_event.direction is not None:
+                x = 0
+                y = 0
+                if touch_event.direction == InputManager.left:
+                    x = -1
+                elif touch_event.direction == InputManager.right:
+                    x = 1
+                elif touch_event.direction == InputManager.up:
+                    y = -1
+                elif touch_event.direction == InputManager.down:
+                    y = 1
+                if touch_event.direction == InputManager.enter:
+                    self.selected_click()
+                else:
+                    self.change_selected(x, y)
+
+    def change_keyboard(self):
+        if self.current_keyboard == 0:
+            self.current_keyboard = 1
+        else:
+            self.current_keyboard = 0
+        if self.selected_others < 0:
+            self.change_selected(0, 0)
+
+    def change_selected(self, x, y):
+        if self.selected_others < 0:
+            # We are on the keyboard
+
+            # Update col
+            self.selected_col += x
+            if self.selected_col < 0:
+                self.selected_col = 0
+            elif self.selected_col > 9:
+                self.selected_col = 9
+
+            # Update row
+            self.selected_row += y
+            if self.selected_row < 0:
+                self.selected_row = 0
+            elif self.selected_row > 2:
+
+                # Change to the bottom part
+                if self.selected_col < 2:
+                    self.selected_others = 0
+                elif self.selected_col < 4:
+                    self.selected_others = 1
+                elif self.selected_col < 8:
+                    self.selected_others = 2
+                else:
+                    self.selected_others = 3
+
+            # Update selected
+            if self.selected_others < 0:
+                key = self.keys[self.current_keyboard][
+                    self.selected_row][self.selected_col]
+                self.keyboards[self.current_keyboard].set_selected(key)
+            else:
+                self.keyboards[0].set_selected(None)
+                self.keyboards[1].set_selected(None)
+                self.set_selected_other()
+        else:
+            # We are on the bottom part
+            if y < 0:
+                # we are returning to the keyboard
+
+                # Select col
+                if self.selected_others == 0:
+                    self.selected_col = 0
+                elif self.selected_others == 1:
+                    self.selected_col = 2
+                elif self.selected_others == 2:
+                    self.selected_col = 4
+                else:
+                    self.selected_col = 8
+
+                self.selected_others = -1
+                self.set_selected_other()
+
+                self.selected_row = 2
+                key = self.keys[self.current_keyboard][
+                    self.selected_row][self.selected_col]
+                self.keyboards[self.current_keyboard].set_selected(key)
+            elif x != 0:
+                # We change in horizontal
+                self.selected_others += x
+                if self.selected_others < 0:
+                    self.selected_others = 0
+                elif self.selected_others > 3:
+                    self.selected_others = 3
+                self.set_selected_other()
+
+    def selected_click(self):
+        if self.selected_others >= 0:
+            if self.selected_others == 0:
+                self.change_keyboard()
+            elif self.selected_others == 1:
+                self.other_objects.get_object("text").remove_text(1, False)
+            elif self.selected_others == 2:
+                self.other_objects.get_object("text").add_text(" ", False)
+            elif self.selected_others == 3:
+                text = self.other_objects.get_object("text").text
+                self.listener.text_input(text)
+                self.manager.close_keyboard()
+        else:
+            key = self.keys[self.current_keyboard][
+                self.selected_row][self.selected_col]
+            self.other_objects.get_object("text").add_text(
+                key, False)
+
+    def set_selected_other(self):
+        key = None
+        if self.selected_others == 0:
+            key = "symbols"
+        elif self.selected_others == 1:
+            key = "remove"
+        elif self.selected_others == 2:
+            key = "space"
+        elif self.selected_others == 3:
+            key = "ok"
+        self.other_objects.set_selected(key)

+ 75 - 0
mopidy_touchscreen/screens/library_screen.py

@@ -0,0 +1,75 @@
+from base_screen import BaseScreen
+
+import mopidy.models
+
+from ..graphic_utils import ListView
+
+
+class LibraryScreen(BaseScreen):
+    def __init__(self, size, base_size, manager, fonts):
+        BaseScreen.__init__(self, size, base_size, manager, fonts)
+        self.list_view = ListView((0, 0), (
+            self.size[0], self.size[1] -
+            self.base_size), self.base_size, self.fonts['base'])
+        self.directory_list = []
+        self.current_directory = None
+        self.library = None
+        self.library_strings = None
+        self.browse_uri(None)
+
+    def go_inside_directory(self, uri):
+        self.directory_list.append(self.current_directory)
+        self.current_directory = uri
+        self.browse_uri(uri)
+
+    def browse_uri(self, uri):
+        self.library_strings = []
+        if uri is not None:
+            self.library_strings.append("../")
+        self.library = self.manager.core.library.browse(uri).get()
+        for lib in self.library:
+            self.library_strings.append(lib.name)
+        self.list_view.set_list(self.library_strings)
+
+    def go_up_directory(self):
+        if len(self.directory_list):
+            directory = self.directory_list.pop()
+            self.current_directory = directory
+            self.browse_uri(directory)
+
+    def should_update(self):
+        return self.list_view.should_update()
+
+    def update(self, screen, update_type, rects):
+        update_all = (update_type == BaseScreen.update_all)
+        self.list_view.render(screen, update_all, rects)
+
+    def touch_event(self, touch_event):
+        clicked = self.list_view.touch_event(touch_event)
+        if clicked is not None:
+            if self.current_directory is not None:
+                if clicked == 0:
+                    self.go_up_directory()
+                else:
+                    if self.library[clicked - 1].type\
+                            == mopidy.models.Ref.TRACK:
+                        self.play_uri(clicked-1)
+                    else:
+                        self.go_inside_directory(
+                            self.library[clicked - 1].uri)
+            else:
+                self.go_inside_directory(self.library[clicked].uri)
+
+    def play_uri(self, track_pos):
+        self.manager.core.tracklist.clear()
+        tracks = []
+        for item in self.library:
+            if item.type == mopidy.models.Ref.TRACK:
+                tracks.append(self.manager.core.library.lookup(
+                    item.uri).get()[0])
+            else:
+                track_pos -= 1
+        self.manager.core.tracklist.add(tracks)
+        self.manager.core.playback.play(
+            tl_track=self.manager.core.tracklist.tl_tracks.get()
+            [track_pos])

+ 183 - 158
mopidy_touchscreen/main_screen.py → mopidy_touchscreen/screens/main_screen.py

@@ -3,30 +3,38 @@ import json
 import logging
 import os
 import time
-import mopidy.core
 import urllib
 import urllib2
 from threading import Thread
+
+
+from base_screen import BaseScreen
+
+import mopidy.core
+
 import pygame
-from .base_screen import BaseScreen
 
-from .screen_objects import (Progressbar, ScreenObjectsManager,
-                             TextItem,
-                             TouchAndTextItem)
-from .input_manager import InputManager
+from ..graphic_utils import Progressbar, \
+    ScreenObjectsManager, TextItem, TouchAndTextItem
+from ..input import InputManager
 
 
 logger = logging.getLogger(__name__)
 
 
 class MainScreen(BaseScreen):
-    def __init__(self, size, base_size, manager, fonts, cache, core):
+    def __init__(self, size, base_size, manager, fonts, cache, core,
+                 background):
         BaseScreen.__init__(self, size, base_size, manager, fonts)
         self.core = core
         self.track = None
         self.cache = cache
         self.image = None
         self.artists = None
+        self.update_next_frame = True
+        self.background = background
+        self.update_keys = []
+        self.current_track_pos = 0
         self.track_duration = "00:00"
         self.touch_text_manager = ScreenObjectsManager()
         current_track = self.core.playback.current_track.get()
@@ -34,8 +42,7 @@ class MainScreen(BaseScreen):
             self.track_playback_ended(None, None)
         else:
             self.track_started(current_track)
-            
-            
+
         # Top bar
         self.top_bar = pygame.Surface((self.size[0], self.base_size),
                                       pygame.SRCALPHA)
@@ -47,30 +54,6 @@ class MainScreen(BaseScreen):
         self.touch_text_manager.set_touch_object("pause_play", button)
         x = button.get_right_pos()
 
-        # Random
-        button = TouchAndTextItem(self.fonts['icon'], u"\ue629 ",
-                                  (x, 0), None)
-        self.touch_text_manager.set_touch_object("random", button)
-        x = button.get_right_pos()
-
-        # Repeat
-        button = TouchAndTextItem(self.fonts['icon'], u"\ue626",
-                                  (x, 0), None)
-        self.touch_text_manager.set_touch_object("repeat", button)
-        x = button.get_right_pos()
-
-        # Single
-        button = TouchAndTextItem(self.fonts['base'], " 1 ", (x, 0),
-                                  None)
-        self.touch_text_manager.set_touch_object("single", button)
-        x = button.get_right_pos()
-
-        # Internet
-        button = TouchAndTextItem(self.fonts['icon'], u"\ue602 ",
-                                  (x, 0), None)
-        self.touch_text_manager.set_touch_object("internet", button)
-        x = button.get_right_pos()
-
         # Mute
         button = TouchAndTextItem(self.fonts['icon'], u"\ue61f ",
                                   (x, 0), None)
@@ -84,25 +67,53 @@ class MainScreen(BaseScreen):
         self.touch_text_manager.set_touch_object("volume", progress)
         progress.set_value(self.core.playback.volume.get())
 
-    def update(self, screen, update_all):
-        screen.blit(self.top_bar, (0, 0))
-        if self.track is not None:
-            self.touch_text_manager.get_touch_object(
-                "time_progress").set_value(
-                self.core.playback.time_position.get() / 1000)
-            self.touch_text_manager.get_touch_object(
-                "time_progress").set_text(
-                time.strftime('%M:%S', time.gmtime(
-                    self.core.playback.time_position.get() / 1000)) + "/" + self.track_duration)
+    def should_update(self):
+        if len(self.update_keys) > 0:
+            return True
+        else:
+            track_pos_millis = self.core.playback.time_position.get()
+            new_track_pos = track_pos_millis / 1000
+            if new_track_pos != self.current_track_pos:
+                return True
+            else:
+                return False
+
+    def update(self, screen, update_type, rects):
+        if update_type == BaseScreen.update_all:
+            screen.blit(self.top_bar, (0, 0))
+            self.touch_text_manager.render(screen)
             if self.image is not None:
                 screen.blit(self.image, (
-                    self.base_size / 2, self.base_size + self.base_size / 2))
-        self.touch_text_manager.render(screen)
-        return screen
+                    self.base_size / 2, self.base_size +
+                    self.base_size / 2))
+
+        elif update_type == BaseScreen.update_partial \
+                and self.track is not None:
+            track_pos_millis = self.core.playback.time_position.get()
+            new_track_pos = track_pos_millis / 1000
+
+            if new_track_pos != self.current_track_pos:
+                progress = self.touch_text_manager.get_touch_object(
+                    "time_progress")
+                progress.set_value(track_pos_millis)
+                self.current_track_pos = new_track_pos
+                progress.set_text(
+                    time.strftime('%M:%S', time.gmtime(
+                        self.current_track_pos)) +
+                    "/" + self.track_duration)
+                progress.render(screen)
+                rects.append(progress.rect_in_pos)
+
+            for key in self.update_keys:
+                object = self.touch_text_manager.get_object(key)
+                object.update()
+                object.render(screen)
+                rects.append(object.rect_in_pos)
 
     def track_started(self, track):
+        self.update_keys = []
         self.image = None
-        x = self.base_size * 5
+        x = self.size[1] - self.base_size * 3
         width = self.size[0] - self.base_size / 2 - x
 
         self.track_duration = time.strftime('%M:%S', time.gmtime(
@@ -114,58 +125,69 @@ class MainScreen(BaseScreen):
             self.artists.append(artist)
 
         # Track name
-        label = TouchAndTextItem(self.fonts['base'],
+        label = TextItem(self.fonts['base'],
                          MainScreen.get_track_name(track),
-                         (x, self.base_size * 2),
+                         (x, (self.size[1]-self.base_size*3)/2
+                          - self.base_size*0.5),
                          (width, -1))
-        self.touch_text_manager.set_touch_object("track_name", label)
+        if not label.fit_horizontal:
+            self.update_keys.append("track_name")
+        self.touch_text_manager.set_object("track_name", label)
 
         # Album name
-        label = TouchAndTextItem(self.fonts['base'],
-                         MainScreen.get_track_album_name(track),
-                         (x, self.base_size * 3),
+        label = TextItem(self.fonts['base'],
+                         MainScreen.get_track_album_name
+                         (track),
+                         (x, (self.size[1]-self.base_size*3)/2
+                          + self.base_size*0.5),
                          (width, -1))
-        self.touch_text_manager.set_touch_object("album_name", label)
+        if not label.fit_horizontal:
+            self.update_keys.append("album_name")
+        self.touch_text_manager.set_object("album_name", label)
 
         # Artist
-        label = TouchAndTextItem(self.fonts['base'], self.get_artist_string(),
-                         (x, self.base_size * 4),
+        label = TextItem(self.fonts['base'],
+                         self.get_artist_string(),
+                         (x, (self.size[1]-self.base_size*3)/2
+                          + self.base_size*1.5),
                          (width, -1))
-        self.touch_text_manager.set_touch_object("artist_name", label)
+        if not label.fit_horizontal:
+            self.update_keys.append("artist_name")
+        self.touch_text_manager.set_object("artist_name", label)
 
         # Previous track button
         button = TouchAndTextItem(self.fonts['icon'], u"\ue61c",
-                                  (0, self.base_size * 6), None)
+                                  (0, self.size[1] - self.base_size * 2), None)
         self.touch_text_manager.set_touch_object("previous", button)
         size_1 = button.get_right_pos()
 
         size_2 = self.fonts['icon'].size(u"\ue61d")[0]
         button = TouchAndTextItem(self.fonts['icon'], u"\ue61d",
                                   (self.size[0] - size_2,
-                                   self.base_size * 6),
+                                   self.size[1] - self.base_size * 2),
                                   None)
         self.touch_text_manager.set_touch_object("next", button)
 
         # Progress
         progress = Progressbar(self.fonts['base'],
                                time.strftime('%M:%S', time.gmtime(
-                                   0)) + "/" + time.strftime('%M:%S',
-                                                             time.gmtime(
-                                                                 0)),
-                               (size_1, self.base_size * 6),
+                                   0)) + "/" + time.strftime(
+                                   '%M:%S', time.gmtime(0)),
+                               (size_1, self.size[1] - self.base_size * 2),
                                (
                                    self.size[0] - size_1 - size_2,
                                    self.base_size),
-                               track.length / 1000, False)
+                               track.length, False)
         self.touch_text_manager.set_touch_object("time_progress",
                                                  progress)
 
         self.track = track
         if not self.is_image_in_cache():
-            thread = Thread(target=self.download_image(0))
+            thread = Thread(target=self.download_image)
             thread.start()
         else:
-            self.load_image()
+            thread = Thread(target=self.load_image)
+            thread.start()
 
     def get_artist_string(self):
         artists_string = ''
@@ -193,7 +215,18 @@ class MainScreen(BaseScreen):
         return os.path.isfile(
             self.get_cover_folder() + self.get_image_file_name())
 
-    def download_image(self, artist_index):
+    def download_image(self):
+        image_uris = self.core.library.get_images(
+            {self.track.uri}).get()[self.track.uri]
+        if len(image_uris) > 0:
+            urllib.urlretrieve(image_uris[0].uri,
+                               self.get_cover_folder() +
+                               self.get_image_file_name())
+            self.load_image()
+        else:
+            self.download_image_last_fm(0)
+
+    def download_image_last_fm(self, artist_index):
         if artist_index < len(self.artists):
             try:
                 safe_artist = urllib.quote_plus(
@@ -214,75 +247,86 @@ class MainScreen(BaseScreen):
                                    self.get_image_file_name())
                 self.load_image()
             except:
-                self.download_image(artist_index + 1)
+                self.download_image_last_fm(artist_index + 1)
         else:
 
             logger.info("Cover could not be downloaded")
 
-            # There is no cover so it will use all the screen size for the text
+            # There is no cover
+            # so it will use all the screen size for the text
             width = self.size[0] - self.base_size
 
-            current = TouchAndTextItem(self.fonts['base'],
-                               MainScreen.get_track_name(self.track),
+            current = TextItem(self.fonts['base'],
+                               MainScreen.get_track_name
+                               (self.track),
                                (self.base_size / 2,
                                 self.base_size * 2),
                                (width, -1))
-            self.touch_text_manager.set_touch_object("track_name", current)
+            if not current.fit_horizontal:
+                self.update_keys.append("track_name")
+            self.touch_text_manager.set_object("track_name", current)
 
-            current = TouchAndTextItem(self.fonts['base'],
-                               MainScreen.get_track_album_name(
-                                   self.track),
+            current = TextItem(self.fonts['base'],
+                               MainScreen.get_track_album_name
+                               (self.track),
                                (self.base_size / 2,
                                 self.base_size * 3),
                                (width, -1))
-            self.touch_text_manager.set_touch_object("album_name", current)
+            if not current.fit_horizontal:
+                self.update_keys.append("album_name")
+            self.touch_text_manager.set_object("album_name", current)
 
-            current = TouchAndTextItem(self.fonts['base'],
+            current = TextItem(self.fonts['base'],
                                self.get_artist_string(),
                                (self.base_size / 2,
                                 self.base_size * 4),
                                (width, -1))
-            self.touch_text_manager.set_touch_object("artist_name", current)
+            if not current.fit_horizontal:
+                self.update_keys.append("artist_name")
+            self.touch_text_manager.set_object("artist_name", current)
 
-    def track_playback_ended(self, tl_track, time_position):
-        if self.image is not None:
-            self.dirty_area.append(pygame.Rect(self.base_size / 2,
-                                               self.base_size + self.base_size / 2,
-                                               self.image.get_rect().width,
-                                               self.image.get_rect().height))
-            self.image = None
+            self.background.set_background_image(None)
 
+    def track_playback_ended(self, tl_track, time_position):
+        self.background.set_background_image(None)
+        self.image = None
         self.track_duration = "00:00"
 
         width = self.size[0] - self.base_size
 
-        current = TouchAndTextItem(self.fonts['base'], "",
-                           (self.base_size / 2, self.base_size * 2),
+        current = TextItem(self.fonts['base'], "",
+                           (self.base_size / 2,
+                            self.base_size * 2),
                            (width, -1))
-        self.touch_text_manager.set_touch_object("track_name", current)
+        self.touch_text_manager.set_object("track_name", current)
 
-        current = TouchAndTextItem(self.fonts['base'], "",
-                           (self.base_size / 2, self.base_size * 3),
+        current = TextItem(self.fonts['base'], "",
+                           (self.base_size / 2,
+                            self.base_size * 3),
                            (width, -1))
-        self.touch_text_manager.set_touch_object("album_name", current)
+        self.touch_text_manager.set_object("album_name", current)
 
-        current = TouchAndTextItem(self.fonts['base'], "",
-                           (self.base_size / 2, self.base_size * 4),
+        current = TextItem(self.fonts['base'], "",
+                           (self.base_size / 2,
+                            self.base_size * 4),
                            (width, -1))
-        self.touch_text_manager.set_touch_object("artist_name", current)
+        self.touch_text_manager.set_object("artist_name", current)
 
     def load_image(self):
-        size = self.base_size * 4
-        self.image = pygame.transform.scale(
-            pygame.image.load(
-                self.get_cover_folder() +
-                self.get_image_file_name()).convert(),
-            (size, size))
+        size = self.size[1] - self.base_size * 4
+        image_original = pygame.image.load(
+            self.get_cover_folder() +
+            self.get_image_file_name())
+        image = pygame.transform.scale(image_original, (size, size))
+        image = image.convert()
+        self.image = image
+        self.background.set_background_image(image_original)
 
     def touch_event(self, event):
         if event.type == InputManager.click:
-            objects = self.touch_text_manager.get_touch_objects_in_pos(
-                event.current_pos)
+            objects = \
+                self.touch_text_manager.get_touch_objects_in_pos(
+                    event.current_pos)
             if objects is not None:
                 self.click_on_objects(objects, event)
 
@@ -295,22 +339,40 @@ class MainScreen(BaseScreen):
                 volume = self.core.playback.volume.get() + 10
                 if volume > 100:
                     volume = 100
-                self.core.playback.volume = volume
-                self.manager.volume_changed(volume)
+                self.core.mixer.set_volume(volume)
             elif event.direction == InputManager.down:
                 volume = self.core.playback.volume.get() - 10
                 if volume < 0:
                     volume = 0
-                self.core.playback.volume = volume
-                self.manager.volume_changed(volume)
-                
+                self.core.mixer.set_volume(volume)
+        elif event.type == InputManager.key:
+            if event.direction == InputManager.enter:
+                self.click_on_objects(["pause_play"], None)
+            elif event.direction == InputManager.up:
+                vol = self.core.mixer.get_volume().get()
+                vol += 3
+                if vol > 100:
+                    vol = 100
+                self.core.mixer.set_volume(vol)
+            elif event.direction == InputManager.down:
+                vol = self.core.mixer.get_volume().get()
+                vol -= 3
+                if vol < 0:
+                    vol = 0
+                self.core.mixer.set_volume(vol)
+            elif event.longpress:
+                if event.direction == InputManager.left:
+                    self.click_on_objects(["previous"], None)
+                elif event.direction == InputManager.right:
+                    self.click_on_objects(["next"], None)
+
     def click_on_objects(self, objects, event):
         if objects is not None:
             for key in objects:
                 if key == "time_progress":
                     value = self.touch_text_manager.get_touch_object(
-                     key).get_pos_value(
-                        event.current_pos) * 1000
+                        key).get_pos_value(
+                        event.current_pos)
                     self.core.playback.seek(value)
 
                 elif key == "previous":
@@ -329,33 +391,22 @@ class MainScreen(BaseScreen):
                     mute = not self.core.playback.mute.get()
                     self.core.playback.set_mute(mute)
                     self.mute_changed(mute)
-                elif key == "random":
-                    random = not self.core.tracklist.random.get()
-                    self.core.tracklist.set_random(random)
-                    self.options_changed()
-                elif key == "repeat":
-                    self.core.tracklist.set_repeat(
-                        not self.core.tracklist.repeat.get())
-                elif key == "single":
-                    self.core.tracklist.set_single(
-                        not self.core.tracklist.single.get())
-                elif key == "internet":
-                    self.manager.check_connection()
-                elif key == "track_name":
-                    self.manager.search(self.track.name, 0)
-                elif key == "album_name":
-                    self.manager.search(self.track.album.name, 1)
-                elif key == "artist_name":
-                    self.manager.search(self.get_artist_string(), 2)
 
     def change_volume(self, event):
         manager = self.touch_text_manager
         volume = manager.get_touch_object("volume")
         pos = event.current_pos
         value = volume.get_pos_value(pos)
-        self.core.playback.volume = value
-        self.volume_changed(value)
-        
+        self.core.mixer.set_volume(value)
+
+    def playback_state_changed(self, old_state, new_state):
+        if new_state == mopidy.core.PlaybackState.PLAYING:
+            self.touch_text_manager.get_touch_object(
+                "pause_play").set_text(u"\ue616", False)
+        else:
+            self.touch_text_manager.get_touch_object(
+                "pause_play").set_text(u"\ue615", False)
+
     def volume_changed(self, volume):
         if not self.core.playback.mute.get():
             if volume > 80:
@@ -376,14 +427,6 @@ class MainScreen(BaseScreen):
                     u"\ue622", False)
         self.touch_text_manager.get_touch_object("volume").set_value(
             volume)
-        
-    def options_changed(self):
-        self.touch_text_manager.get_touch_object("random").set_active(
-            self.core.tracklist.random.get())
-        self.touch_text_manager.get_touch_object("repeat").set_active(
-            self.core.tracklist.repeat.get())
-        self.touch_text_manager.get_touch_object("single").set_active(
-            self.core.tracklist.single.get())
 
     def mute_changed(self, mute):
         self.touch_text_manager.get_touch_object("mute").set_active(
@@ -393,24 +436,6 @@ class MainScreen(BaseScreen):
                 u"\ue623", False)
         else:
             self.volume_changed(self.core.playback.volume.get())
-            
-    def playback_state_changed(self, old_state, new_state):
-        if new_state == mopidy.core.PlaybackState.PLAYING:
-            self.touch_text_manager.get_touch_object(
-                "pause_play").set_text(u"\ue616", False)
-        else:
-            self.touch_text_manager.get_touch_object(
-                "pause_play").set_text(u"\ue615", False)
-                                
-    def set_connection(self, connection, loading):
-        internet = self.touch_text_manager.get_touch_object("internet")
-        if loading:
-            internet.set_text(u"\ue627", None)
-            internet.set_active(False)
-        else:
-            internet.set_text(u"\ue602", None)
-            internet.set_active(connection)
-
 
     @staticmethod
     def get_track_name(track):
@@ -421,8 +446,8 @@ class MainScreen(BaseScreen):
 
     @staticmethod
     def get_track_album_name(track):
-        if track.album is not None and track.album.name is not None and len(
-                track.album.name) > 0:
+        if track.album is not None and track.album.name is not None \
+                and len(track.album.name) > 0:
             return track.album.name
         else:
             return "Unknow Album"

+ 90 - 0
mopidy_touchscreen/screens/menu_screen.py

@@ -0,0 +1,90 @@
+import os
+import socket
+
+from base_screen import BaseScreen
+
+from ..graphic_utils import ListView
+
+
+class MenuScreen(BaseScreen):
+    def __init__(self, size, base_size, manager, fonts, core):
+        BaseScreen.__init__(self, size, base_size, manager, fonts)
+        self.ip = None
+        self.core = core
+        self.list = ListView((0, 0), (size[0], size[1]-base_size),
+                             base_size, fonts['base'])
+
+        self.list_items = ["Random", "Repeat", "Single", "Consume",
+                           "Exit Mopidy", "Shutdown", "Restart", "IP: "]
+
+        self.list.set_list(self.list_items)
+
+    def should_update(self):
+        return self.list.should_update()
+
+    def update(self, screen, update_type, rects):
+        update_all = (update_type == BaseScreen.update_all)
+        self.list.render(screen, update_all, rects)
+
+    def touch_event(self, event):
+        clicked = self.list.touch_event(event)
+        if clicked is not None:
+            if clicked == 0:
+                random = not self.core.tracklist.get_random().get()
+                self.core.tracklist.set_random(random)
+            elif clicked == 1:
+                repeat = not self.core.tracklist.get_repeat().get()
+                self.core.tracklist.set_repeat(repeat)
+            elif clicked == 2:
+                single = not self.core.tracklist.get_single().get()
+                self.core.tracklist.set_single(single)
+            elif clicked == 3:
+                consume = not self.core.tracklist.get_consume().get()
+                self.core.tracklist.set_consume(consume)
+            elif clicked == 4:
+                os.system("pkill mopidy")
+            elif clicked == 5:
+                if os.system("gksu -- shutdown now -h") != 0:
+                    os.system("sudo shutdown now -h")
+            elif clicked == 6:
+                if os.system("gksu -- shutdown -r now") != 0:
+                    os.system("sudo shutdown -r now")
+            elif clicked == 7:
+                self.check_connection()
+
+    # Will check internet connection
+    def check_connection(self):
+        try:
+            s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
+            s.connect(("8.8.8.8", 80))
+            self.ip = s.getsockname()[0]
+            s.close()
+            self.list_items[7] = "IP: " + self.ip
+            self.list.set_list(self.list_items)
+        except socket.error:
+            s.close()
+            self.ip = None
+            self.list_items[7] = "IP: No internet"
+            self.list.set_list(self.list_items)
+
+    def options_changed(self):
+        active = []
+        if self.core.tracklist.random.get():
+            active.append(0)
+        if self.core.tracklist.repeat.get():
+            active.append(1)
+        if self.core.tracklist.single.get():
+            active.append(2)
+        if self.core.tracklist.consume.get():
+            active.append(3)
+        self.list.set_active(active)
+
+    def set_connection(self, connection, loading):
+        internet = self.touch_text_manager.get_touch_object(
+            "internet")
+        if loading:
+            internet.set_text(u"\ue627", None)
+            internet.set_active(False)
+        else:
+            internet.set_text(u"\ue602", None)
+            internet.set_active(connection)

+ 60 - 0
mopidy_touchscreen/screens/playlist_screen.py

@@ -0,0 +1,60 @@
+from base_screen import BaseScreen
+
+from ..graphic_utils import ListView
+
+
+class PlaylistScreen(BaseScreen):
+    def __init__(self, size, base_size, manager, fonts):
+        BaseScreen.__init__(self, size, base_size, manager, fonts)
+        self.list_view = ListView((0, 0), (
+            self.size[0], self.size[1] -
+            self.base_size), self.base_size,
+            self.fonts['base'])
+        self.playlists_strings = []
+        self.playlists = []
+        self.selected_playlist = None
+        self.playlist_tracks = []
+        self.playlist_tracks_strings = []
+        self.playlists_loaded()
+
+    def should_update(self):
+        return self.list_view.should_update()
+
+    def update(self, screen, update_type, rects):
+        update_all = (update_type == BaseScreen.update_all)
+        self.list_view.render(screen, update_all, rects)
+
+    def playlists_loaded(self):
+        self.selected_playlist = None
+        self.playlists_strings = []
+        self.playlists = []
+        for playlist in self.manager.core.playlists.playlists.get():
+            self.playlists.append(playlist)
+            self.playlists_strings.append(playlist.name)
+        self.list_view.set_list(self.playlists_strings)
+
+    def playlist_selected(self, playlist):
+        self.selected_playlist = playlist
+        self.playlist_tracks = playlist.tracks
+        self.playlist_tracks_strings = ["../"]
+        for track in self.playlist_tracks:
+            self.playlist_tracks_strings.append(track.name)
+        self.list_view.set_list(self.playlist_tracks_strings)
+
+    def touch_event(self, touch_event):
+        clicked = self.list_view.touch_event(touch_event)
+        if clicked is not None:
+            if self.selected_playlist is None:
+                self.playlist_selected(self.playlists[clicked])
+            else:
+                if clicked == 0:
+                    self.selected_playlist = None
+                    self.list_view.set_list(self.playlists_strings)
+                else:
+                    self.manager.core.tracklist.clear()
+                    self.manager.core.tracklist.add(
+                        self.playlist_tracks)
+                    self.manager.core.playback.play(
+                        tl_track=self.manager.core.
+                        tracklist.tl_tracks.get()
+                        [clicked-1])

+ 75 - 37
mopidy_touchscreen/search_screen.py → mopidy_touchscreen/screens/search_screen.py

@@ -1,15 +1,11 @@
-from .list_view import ListView
-import logging
+from base_screen import BaseScreen
 
 import pygame
 
-from .screen_objects import Progressbar, ScreenObjectsManager, \
-    TouchAndTextItem, TextItem
-from .base_screen import BaseScreen
-from .input_manager import InputManager
-
-logger = logging.getLogger(__name__)
+from ..graphic_utils import ListView,\
+    ScreenObjectsManager, TouchAndTextItem
 
+from ..input import InputManager
 
 mode_track_name = 0
 mode_album_name = 1
@@ -20,66 +16,85 @@ class SearchScreen(BaseScreen):
     def __init__(self, size, base_size, manager, fonts):
         BaseScreen.__init__(self, size, base_size, manager, fonts)
         self.list_view = ListView((0, self.base_size*2), (
-            self.size[0], self.size[1] - 3*self.base_size),
-                                  self.base_size,
-                                  manager.fonts['base'])
+            self.size[0], self.size[1] -
+            3*self.base_size), self.base_size, manager.fonts['base'])
         self.results_strings = []
         self.results = []
         self.screen_objects = ScreenObjectsManager()
         self.query = ""
 
+        # Search button
+        button = TouchAndTextItem(self.fonts['icon'], u" \ue986",
+                                  (0, self.base_size),
+                                  None, center=True)
+        self.screen_objects.set_touch_object(
+            "search", button)
+
+        x = button.get_right_pos()
+
         # Query text
-        text = TextItem(self.fonts['base'],self.query, (0, 0), (self.size[0], self.base_size), center=True)
-        self.screen_objects.set_object("query", text)
+        text = TouchAndTextItem(self.fonts['base'], self.query, (0, 0),
+                                (self.size[0], self.base_size), center=True)
+        self.screen_objects.set_touch_object("query", text)
 
         # Mode buttons
-        button_size = (self.size[0] / 3, self.base_size)
-        self.mode_objects_keys = ["mode_track", "mode_album", "mode_artist"]
+        button_size = ((self.size[0]-x)/3, self.base_size)
+        self.mode_objects_keys = ["mode_track", "mode_album",
+                                  "mode_artist"]
 
         # Track button
         button = TouchAndTextItem(self.fonts['base'], "Track",
-                                  (0, self.base_size),
-                                  button_size, center=True)
-        self.screen_objects.set_touch_object(self.mode_objects_keys[0], button)
+                                  (x, self.base_size),
+                                  (button_size[0], self.base_size),
+                                  center=True)
+        self.screen_objects.set_touch_object(
+            self.mode_objects_keys[0], button)
 
         # Album button
         button = TouchAndTextItem(self.fonts['base'], "Album",
-                                  (button_size[0], self.base_size),
+                                  (button_size[0]+x, self.base_size),
                                   button_size, center=True)
-        self.screen_objects.set_touch_object(self.mode_objects_keys[1], button)
+        self.screen_objects.set_touch_object(
+            self.mode_objects_keys[1], button)
 
         # Artist button
         button = TouchAndTextItem(self.fonts['base'], "Artist",
-                                  (button_size[0]*2, self.base_size),
+                                  (button_size[0]*2+x, self.base_size),
                                   button_size, center=True)
-        self.screen_objects.set_touch_object(self.mode_objects_keys[2], button)
-
+        self.screen_objects.set_touch_object(
+            self.mode_objects_keys[2], button)
 
         # Top Bar
         self.top_bar = pygame.Surface(
             (self.size[0], self.base_size * 2),
             pygame.SRCALPHA)
         self.top_bar.fill((0, 0, 0, 128))
-
-        self.mode = -100
+        self.mode = -1
         self.set_mode(mode=mode_track_name)
-        self.set_query("")
+        self.set_query("Search")
 
-    def update(self, screen, update_all):
+    def should_update(self):
+        return self.list_view.should_update()
+
+    def update(self, screen, update_type, rects):
         screen.blit(self.top_bar, (0, 0))
         self.screen_objects.render(screen)
-        self.list_view.render(screen)
+        update_all = (update_type == BaseScreen.update_all)
+        self.list_view.render(screen, update_all, rects)
 
     def set_mode(self, mode=mode_track_name):
         if mode is not self.mode:
             self.mode = mode
             for key in self.mode_objects_keys:
-                self.screen_objects.get_touch_object(key).set_active(False)
-            self.screen_objects.get_touch_object(self.mode_objects_keys[self.mode]).set_active(True)
+                self.screen_objects.get_touch_object(key).\
+                    set_active(False)
+            self.screen_objects.get_touch_object(
+                self.mode_objects_keys[self.mode]).set_active(True)
 
     def set_query(self, query=""):
         self.query = query
-        self.screen_objects.get_object("query").set_text(self.query, False)
+        self.screen_objects.get_touch_object("query").set_text(
+            self.query, False)
 
     def search(self, query=None, mode=None):
         if query is not None:
@@ -92,8 +107,9 @@ class SearchScreen(BaseScreen):
             search_query = {'album': [self.query]}
         else:
             search_query = {'artist': [self.query]}
-        if len(self.query)>0:
-            current_results = self.manager.core.library.search(search_query).get()
+        if len(self.query) > 0:
+            current_results = self.manager.core.library.search(
+                search_query).get()
             self.results = []
             self.results_strings = []
             for backend in current_results:
@@ -109,8 +125,6 @@ class SearchScreen(BaseScreen):
                     self.results_strings.append(result.name)
             self.list_view.set_list(self.results_strings)
 
-
-
     def touch_event(self, touch_event):
         if touch_event.type == InputManager.click:
             clicked = self.list_view.touch_event(touch_event)
@@ -120,7 +134,8 @@ class SearchScreen(BaseScreen):
                     uri=self.results[clicked].uri)
                 self.manager.core.playback.play()
             else:
-                clicked = self.screen_objects.get_touch_objects_in_pos(touch_event.down_pos)
+                clicked = self.screen_objects.get_touch_objects_in_pos(
+                    touch_event.down_pos)
                 if len(clicked) > 0:
                     clicked = clicked[0]
                     if clicked == self.mode_objects_keys[0]:
@@ -129,5 +144,28 @@ class SearchScreen(BaseScreen):
                         self.search(mode=1)
                     if clicked == self.mode_objects_keys[2]:
                         self.search(mode=2)
+                    if clicked == "query" or clicked == "search":
+                        self.manager.open_keyboard(self)
         else:
-            self.list_view.touch_event(touch_event)
+            pos = self.list_view.touch_event(touch_event)
+            if pos is not None:
+                self.manager.core.tracklist.clear()
+                self.manager.core.tracklist.add(
+                    uri=self.results[pos].uri)
+                self.manager.core.playback.play()
+
+    def change_screen(self, direction):
+        if direction == InputManager.right:
+            if self.mode < 2:
+                self.set_mode(self.mode+1)
+                return True
+        elif direction == InputManager.left:
+            if self.mode > 0:
+                self.set_mode(self.mode-1)
+                return True
+            else:
+                self.manager.open_keyboard(self)
+        return False
+
+    def text_input(self, text):
+        self.search(text, self.mode)

+ 15 - 8
mopidy_touchscreen/tracklist.py → mopidy_touchscreen/screens/tracklist.py

@@ -1,6 +1,7 @@
-from .list_view import ListView
+from base_screen import BaseScreen
+
 from .main_screen import MainScreen
-from .base_screen import BaseScreen
+from ..graphic_utils import ListView
 
 
 class Tracklist(BaseScreen):
@@ -10,13 +11,20 @@ class Tracklist(BaseScreen):
         self.base_size = base_size
         self.manager = manager
         self.list_view = ListView((0, 0), (
-            self.size[0], self.size[1] - self.base_size), self.base_size, self.fonts['base'])
+            self.size[0], self.size[1] -
+            self.base_size), self.base_size, self.fonts['base'])
         self.tracks = []
         self.tracks_strings = []
         self.update_list()
+        self.track_started(
+            self.manager.core.playback.current_tl_track.get())
+
+    def should_update(self):
+        return self.list_view.should_update()
 
-    def update(self, screen, update_all):
-        self.list_view.render(screen)
+    def update(self, screen, update_type, rects):
+        update_all = (update_type == BaseScreen.update_all)
+        self.list_view.render(screen, update_all, rects)
 
     def tracklist_changed(self):
         self.update_list()
@@ -32,9 +40,8 @@ class Tracklist(BaseScreen):
     def touch_event(self, touch_event):
         pos = self.list_view.touch_event(touch_event)
         if pos is not None:
-            self.manager.core.playback.change_track(self.tracks[pos],
-                                                    on_error_step=1)
+            self.manager.core.playback.play(self.tracks[pos])
 
     def track_started(self, track):
-        self.list_view.set_selected(
+        self.list_view.set_active(
             [self.manager.core.tracklist.index(track).get()])

+ 42 - 24
mopidy_touchscreen/touch_screen.py

@@ -1,11 +1,13 @@
 import logging
+import os
 import traceback
 from threading import Thread
-import os
+
+from mopidy import core, exceptions
+
 import pygame
+
 import pykka
-import mopidy
-from mopidy import core
 
 from .screen_manager import ScreenManager
 
@@ -23,30 +25,35 @@ class TouchScreen(pykka.ThreadingActor, core.CoreListener):
         self.fullscreen = config['touchscreen']['fullscreen']
         self.screen_size = (config['touchscreen']['screen_width'],
                             config['touchscreen']['screen_height'])
-        os.environ["SDL_FBDEV"] = config['touchscreen']['sdl_fbdev']
-        os.environ["SDL_MOUSEDRV"] = config['touchscreen'][
-            'sdl_mousdrv']
-        os.environ["SDL_MOUSEDEV"] = config['touchscreen'][
-            'sdl_mousedev']
-        os.environ["SDL_AUDIODRIVER"] = config['touchscreen']['sdl_audiodriver']
+        self.resolution_factor = (config['touchscreen']['resolution_factor'])
+        if config['touchscreen']['sdl_fbdev'].lower() != "none":
+            os.environ["SDL_FBDEV"] = config['touchscreen']['sdl_fbdev']
+        if config['touchscreen']['sdl_mousdrv'].lower() != "none":
+            os.environ["SDL_MOUSEDRV"] = (
+                config['touchscreen']['sdl_mousdrv'])
+
+        if config['touchscreen']['sdl_mousedev'].lower() != "none":
+            os.environ["SDL_MOUSEDEV"] = config['touchscreen']['sdl_mousedev']
+
+        if config['touchscreen']['sdl_audiodriver'].lower() != "none":
+            os.environ["SDL_AUDIODRIVER"] = (
+                config['touchscreen']['sdl_audiodriver'])
+
         os.environ["SDL_PATH_DSP"] = config['touchscreen']['sdl_path_dsp']
         pygame.init()
         pygame.display.set_caption("Mopidy-Touchscreen")
-        if self.fullscreen:
-            self.screen = pygame.display.set_mode(self.screen_size,
-                                             pygame.FULLSCREEN)
-        else:
-            self.screen = pygame.display.set_mode(self.screen_size)
+        self.get_display_surface(self.screen_size)
         pygame.mouse.set_visible(self.cursor)
         self.screen_manager = ScreenManager(self.screen_size,
                                             self.core,
-                                            self.cache_dir)
-        
+                                            self.cache_dir,
+                                            self.resolution_factor)
 
         # Raspberry pi GPIO
         self.gpio = config['touchscreen']['gpio']
         if self.gpio:
-            from .gpio_inpput_manager import GPIOManager
+
+            from .input import GPIOManager
 
             pins = {}
             pins['left'] = config['touchscreen']['gpio_left']
@@ -56,21 +63,32 @@ class TouchScreen(pykka.ThreadingActor, core.CoreListener):
             pins['enter'] = config['touchscreen']['gpio_enter']
             self.gpio_manager = GPIOManager(pins)
 
+    def get_display_surface(self, size):
+        try:
+            if self.fullscreen:
+                self.screen = pygame.display.set_mode(
+                    size, pygame.FULLSCREEN)
+            else:
+                self.screen = pygame.display.set_mode(size, pygame.RESIZABLE)
+        except Exception:
+            raise exceptions.FrontendError("Error on display init:\n"
+                                           + traceback.format_exc())
+
     def start_thread(self):
         clock = pygame.time.Clock()
+        pygame.event.set_blocked(pygame.MOUSEMOTION)
         while self.running:
-            clock.tick(15)
-            self.screen.blit(self.screen_manager.update(), (0, 0))
-            pygame.display.flip()
+            clock.tick(12)
+            self.screen_manager.update(self.screen)
             for event in pygame.event.get():
                 if event.type == pygame.QUIT:
-                    self.running = False
-                elif event.type == pygame.KEYUP and event.key == pygame.K_q:
-                    self.running = False
+                    os.system("pkill mopidy")
+                elif event.type == pygame.VIDEORESIZE:
+                    self.get_display_surface(event.size)
+                    self.screen_manager.resize(event)
                 else:
                     self.screen_manager.event(event)
         pygame.quit()
-        mopidy.utils.process.exit_process()
 
     def on_start(self):
         try:

+ 4 - 4
setup.py

@@ -6,9 +6,9 @@ from setuptools import find_packages, setup
 
 
 def get_version(filename):
-    content = open(filename).read()
-    metadata = dict(re.findall("__([a-z]+)__ = '([^']+)'", content))
-    return metadata['version']
+    with open(filename) as fh:
+        metadata = dict(re.findall("__([a-z]+)__ = '([^']+)'", fh.read()))
+        return metadata['version']
 
 
 setup(
@@ -26,7 +26,7 @@ setup(
     include_package_data=True,
     install_requires=[
         'setuptools',
-        'Mopidy >= 0.18',
+        'Mopidy >= 1.0',
         'Pykka >= 1.1',
         'pygame'
     ],

BIN
setuptools-5.4.2.zip


+ 0 - 2
tests/test_extension.py

@@ -27,5 +27,3 @@ class ExtensionTest(unittest.TestCase):
         # TODO Test the content of your config schema
         # self.assertIn('username', schema)
         # self.assertIn('password', schema)
-
-    # TODO Write more tests

+ 11 - 4
tox.ini

@@ -4,15 +4,22 @@ envlist = py27, flake8
 [testenv]
 sitepackages = true
 deps =
-    coverage
     mock
-    nose
     mopidy==dev
+    pytest
+    pytest-cov
+    pytest-xdist
 install_command = pip install --allow-unverified=mopidy --pre {opts} {packages}
-commands = nosetests -v --with-xunit --xunit-file=xunit-{envname}.xml --with-coverage --cover-package=mopidy_touchscreen
+commands =
+    py.test \
+        --basetemp={envtmpdir} \
+        --junit-xml=xunit-{envname}.xml \
+        --cov=mopidy_touchscreen --cov-report=term-missing \
+        {posargs}
 
 [testenv:flake8]
 deps =
     flake8
     flake8-import-order
-commands = flake8
+skip_install = true
+commands = flake8