Browse Source

First support for GPIO on Raspberry Pi

9and3r 11 năm trước cách đây
mục cha
commit
e336fc4b9d

+ 1 - 0
mopidy_touchscreen/__init__.py

@@ -31,6 +31,7 @@ class Extension(ext.Extension):
         schema['cursor'] = config.Boolean()
         schema['fullscreen'] = config.Boolean()
         schema['cache_dir'] = config.Path()
+        schema['gpio'] = config.Boolean()
         return schema
 
     def setup(self, registry):

+ 2 - 1
mopidy_touchscreen/ext.conf

@@ -4,4 +4,5 @@ screen_width = 320
 screen_height = 240
 cursor = True
 fullscreen = False
-cache_dir = $XDG_CACHE_DIR/mopidy/touchscreen
+cache_dir = $XDG_CACHE_DIR/mopidy/touchscreen
+gpio = False

+ 14 - 0
mopidy_touchscreen/gpio_inpput_manager.py

@@ -0,0 +1,14 @@
+import RPi.GPIO as GPIO
+import logging
+
+logger = logging.getLogger(__name__)
+
+
+class GPIOManager():
+
+    def __init__(self):
+        GPIO.add_event_detect(23, GPIO.RISING, callback=self.printFunction, bouncetime=300)
+
+
+    def printFunction(self):
+        logger.error("Sakatu da")

+ 16 - 14
mopidy_touchscreen/menu_screen.py

@@ -4,6 +4,7 @@ import socket
 import mopidy
 
 from .screen_objects import ScreenObjectsManager, TouchAndTextItem
+from .input_manager import InputManager
 
 
 class MenuScreen():
@@ -49,20 +50,21 @@ class MenuScreen():
     def update(self, screen):
         self.screen_objects.render(screen)
 
-    def touch_event(self, touch_event):
-        clicked = self.screen_objects.get_touch_objects_in_pos(
-            touch_event.current_pos)
-        for key in clicked:
-            if key == "exit_icon" or key == "exit":
-                mopidy.utils.process.exit_process()
-            elif key == "shutdown_icon" or key == "shutdown":
-                if os.system("gksu -- shutdown now -h") != 0:
-                    os.system("shutdown now -h")
-            elif key == "restart_icon" or key == "restart":
-                if os.system("gksu -- shutdown -r now") != 0:
-                    os.system("shutdown -r now")
-            elif key == "ip":
-                self.check_connection()
+    def touch_event(self, event):
+        if event.type == InputManager.click:
+            clicked = self.screen_objects.get_touch_objects_in_pos(
+                event.current_pos)
+            for key in clicked:
+                if key == "exit_icon" or key == "exit":
+                    mopidy.utils.process.exit_process()
+                elif key == "shutdown_icon" or key == "shutdown":
+                    if os.system("gksu -- shutdown now -h") != 0:
+                        os.system("shutdown now -h")
+                elif key == "restart_icon" or key == "restart":
+                    if os.system("gksu -- shutdown -r now") != 0:
+                        os.system("shutdown -r now")
+                elif key == "ip":
+                    self.check_connection()
 
     # Will check internet connection
     def check_connection(self):

+ 57 - 34
mopidy_touchscreen/screen_manager.py

@@ -41,7 +41,9 @@ class ScreenManager():
             traceback.print_exc()
         self.track = None
         self.input_manager = InputManager(size)
-        self.screen_objects_manager = ScreenObjectsManager()
+        self.top_bar_objects = ScreenObjectsManager()
+        self.down_bar_objects = ScreenObjectsManager()
+        self.selected_zone = self.top_bar_objects
 
         # Top bar
         self.top_bar = pygame.Surface((self.size[0], self.base_size),
@@ -50,38 +52,38 @@ class ScreenManager():
 
         # Play/pause
         button = TouchAndTextItem(self.fonts['icon'], u"\ue615 ", (0, 0), None)
-        self.screen_objects_manager.set_touch_object("pause_play", button)
+        self.top_bar_objects.set_touch_object("pause_play", button)
         x = button.get_right_pos()
 
         # Random
         button = TouchAndTextItem(self.fonts['icon'], u"\ue629 ", (x, 0), None)
-        self.screen_objects_manager.set_touch_object("random", button)
+        self.top_bar_objects.set_touch_object("random", button)
         x = button.get_right_pos()
 
         # Repeat
         button = TouchAndTextItem(self.fonts['icon'], u"\ue626", (x, 0), None)
-        self.screen_objects_manager.set_touch_object("repeat", button)
+        self.top_bar_objects.set_touch_object("repeat", button)
         x = button.get_right_pos()
 
         # Single
         button = TouchAndTextItem(self.fonts['base'], " 1 ", (x, 0), None)
-        self.screen_objects_manager.set_touch_object("single", button)
+        self.top_bar_objects.set_touch_object("single", button)
         x = button.get_right_pos()
 
         # Internet
         button = TouchAndTextItem(self.fonts['icon'], u"\ue602 ", (x, 0), None)
-        self.screen_objects_manager.set_touch_object("internet", button)
+        self.top_bar_objects.set_touch_object("internet", button)
         x = button.get_right_pos()
 
         # Mute
         button = TouchAndTextItem(self.fonts['icon'], u"\ue61f ", (x, 0), None)
-        self.screen_objects_manager.set_touch_object("mute", button)
+        self.top_bar_objects.set_touch_object("mute", button)
         x = button.get_right_pos()
 
         # Volume
         progress = Progressbar(self.fonts['base'], "100", (x, 0),
                                (self.size[0] - x, self.base_size), 100, True)
-        self.screen_objects_manager.set_touch_object("volume", progress)
+        self.top_bar_objects.set_touch_object("volume", progress)
         progress.set_value(self.core.playback.volume.get())
 
         # Menu buttons
@@ -91,31 +93,31 @@ class ScreenManager():
         # Main button
         button = TouchAndTextItem(self.fonts['icon'], u" \ue600",
                                   (0, self.base_size * 7), button_size)
-        self.screen_objects_manager.set_touch_object("menu_0", button)
+        self.down_bar_objects.set_touch_object("menu_0", button)
         x = button.get_right_pos()
 
         # Tracklist button
         button = TouchAndTextItem(self.fonts['icon'], u" \ue60d",
                                   (x, self.base_size * 7), button_size)
-        self.screen_objects_manager.set_touch_object("menu_1", button)
+        self.down_bar_objects.set_touch_object("menu_1", button)
         x = button.get_right_pos()
 
         # Library button
         button = TouchAndTextItem(self.fonts['icon'], u" \ue604",
                                   (x, self.base_size * 7), button_size)
-        self.screen_objects_manager.set_touch_object("menu_2", button)
+        self.down_bar_objects.set_touch_object("menu_2", button)
         x = button.get_right_pos()
 
         # Playlist button
         button = TouchAndTextItem(self.fonts['icon'], u" \ue605",
                                   (x, self.base_size * 7), button_size)
-        self.screen_objects_manager.set_touch_object("menu_3", button)
+        self.down_bar_objects.set_touch_object("menu_3", button)
         x = button.get_right_pos()
 
         # Menu button
         button = TouchAndTextItem(self.fonts['icon'], u" \ue60a",
                                   (x, self.base_size * 7), None)
-        self.screen_objects_manager.set_touch_object("menu_4", button)
+        self.down_bar_objects.set_touch_object("menu_4", button)
 
         # Down bar
         self.down_bar = pygame.Surface(
@@ -129,7 +131,7 @@ class ScreenManager():
         self.screens[4].check_connection()
         self.change_screen(self.current_screen)
 
-        self.screen_objects_manager.set_selected("pause_play")
+        self.top_bar_objects.set_selected("pause_play")
 
     def update(self):
         surface = pygame.Surface(self.size)
@@ -137,7 +139,8 @@ class ScreenManager():
         self.screens[self.current_screen].update(surface)
         surface.blit(self.top_bar, (0, 0))
         surface.blit(self.down_bar, (0, self.base_size * 7))
-        self.screen_objects_manager.render(surface)
+        self.top_bar_objects.render(surface)
+        self.down_bar_objects.render(surface)
         return surface
 
     def track_started(self, track):
@@ -152,31 +155,37 @@ class ScreenManager():
         event = self.input_manager.event(event)
         if event is not None:
             if event.type == InputManager.click:
-                objects = self.screen_objects_manager.get_touch_objects_in_pos(
+                objects = self.top_bar_objects.get_touch_objects_in_pos(
                     event.current_pos)
+                objects.extend(self.down_bar_objects.get_touch_objects_in_pos(
+                    event.current_pos))
                 self.click_on_objects(objects, event)
             elif event.type == InputManager.key and event.direction == InputManager.enter:
-                objects = [self.screen_objects_manager.selected_key]
+                objects = [self.selected_zone.selected_key]
                 self.click_on_objects(objects, event)
             elif event.type == InputManager.key:
-                self.screen_objects_manager.change_selected(event.direction)
+                if event.direction == InputManager.enter:
+                    logger.error(self.selected_zone.selected_key)
+                    self.click_on_objects([self.selected_zone.selected_key], event)
+                else:
+                    self.change_selection(event, None)
             self.screens[self.current_screen].touch_event(event)
 
     def volume_changed(self, volume):
         if not self.core.playback.mute.get():
             if volume > 80:
-                self.screen_objects_manager.get_touch_object("mute").set_text(
+                self.top_bar_objects.get_touch_object("mute").set_text(
                     u"\ue61f", False)
             elif volume > 50:
-                self.screen_objects_manager.get_touch_object("mute").set_text(
+                self.top_bar_objects.get_touch_object("mute").set_text(
                     u"\ue620", False)
             elif volume > 20:
-                self.screen_objects_manager.get_touch_object("mute").set_text(
+                self.top_bar_objects.get_touch_object("mute").set_text(
                     u"\ue621", False)
             else:
-                self.screen_objects_manager.get_touch_object("mute").set_text(
+                self.top_bar_objects.get_touch_object("mute").set_text(
                     u"\ue622", False)
-        self.screen_objects_manager.get_touch_object("volume").set_value(
+        self.top_bar_objects.get_touch_object("volume").set_value(
             volume)
 
     def click_on_objects(self, objects, event):
@@ -210,7 +219,7 @@ class ScreenManager():
                     self.change_screen(int(key[-1:]))
 
     def change_volume(self,event):
-        manager = self.screen_objects_manager
+        manager = self.top_bar_objects
         volume = manager.get_touch_object("volume")
         pos = event.current_pos
         value = volume.get_pos_value(pos)
@@ -220,17 +229,17 @@ class ScreenManager():
 
     def playback_state_changed(self, old_state, new_state):
         if new_state == mopidy.core.PlaybackState.PLAYING:
-            self.screen_objects_manager.get_touch_object(
+            self.top_bar_objects.get_touch_object(
                 "pause_play").set_text(u"\ue616", False)
         else:
-            self.screen_objects_manager.get_touch_object(
+            self.top_bar_objects.get_touch_object(
                 "pause_play").set_text(u"\ue615", False)
 
     def mute_changed(self, mute):
-        self.screen_objects_manager.get_touch_object("mute").set_active(
+        self.top_bar_objects.get_touch_object("mute").set_active(
             not mute)
         if mute:
-            self.screen_objects_manager.get_touch_object("mute").set_text(
+            self.top_bar_objects.get_touch_object("mute").set_text(
                 u"\ue623", False)
         else:
             self.volume_changed(self.core.playback.volume.get())
@@ -239,28 +248,42 @@ class ScreenManager():
         self.screens[1].tracklist_changed()
 
     def options_changed(self):
-        self.screen_objects_manager.get_touch_object("random").set_active(
+        self.top_bar_objects.get_touch_object("random").set_active(
             self.core.tracklist.random.get())
-        self.screen_objects_manager.get_touch_object("repeat").set_active(
+        self.top_bar_objects.get_touch_object("repeat").set_active(
             self.core.tracklist.repeat.get())
-        self.screen_objects_manager.get_touch_object("single").set_active(
+        self.top_bar_objects.get_touch_object("single").set_active(
             self.core.tracklist.single.get())
 
     def change_screen(self, new_screen):
-        self.screen_objects_manager.get_touch_object(
+        self.down_bar_objects.get_touch_object(
             "menu_" + str(self.current_screen)).set_active(False)
         self.current_screen = new_screen
-        self.screen_objects_manager.get_touch_object(
+        self.down_bar_objects.get_touch_object(
             "menu_" + str(new_screen)).set_active(True)
 
     def playlists_loaded(self):
         self.screens[3].playlists_loaded()
 
     def set_connection(self, connection, loading):
-        internet = self.screen_objects_manager.get_touch_object("internet")
+        internet = self.top_bar_objects.get_touch_object("internet")
         if loading:
             internet.set_text(u"\ue627", None)
             internet.set_active(False)
         else:
             internet.set_text(u"\ue602", None)
             internet.set_active(connection)
+
+    def change_selection(self, event, pos):
+        if self.selected_zone == self.top_bar_objects:
+            if not self.top_bar_objects.change_selected(event.direction, pos) and event.direction == InputManager.down:
+                pos = self.top_bar_objects.selected.pos
+                self.selected_zone = self.down_bar_objects
+                self.top_bar_objects.set_selected(None)
+                self.change_selection(event, pos)
+        elif self.selected_zone == self.down_bar_objects:
+            if not self.down_bar_objects.change_selected(event.direction, pos) and event.direction == InputManager.up:
+                pos = self.down_bar_objects.selected.pos
+                self.selected_zone = self.top_bar_objects
+                self.down_bar_objects.set_selected(None)
+                self.change_selection(event, pos)

+ 14 - 17
mopidy_touchscreen/screen_objects.py

@@ -61,23 +61,23 @@ class ScreenObjectsManager():
             self.selected_key = key
         else:
             self.selected = None
-            self.selected.set_selected(False)
             self.selected_key = None
 
-    def change_selected(self, direction):
-        pos = self.selected.pos
+    def change_selected(self, direction, pos):
+        if pos is None:
+            pos = self.selected.pos
         if direction == InputManager.right:
-            bests = self.find_nearest_objects(self.find_in_quadrant(False, True), True)
-            best_key = self.find_best_object(bests, False, True)
+            bests = self.find_nearest_objects(self.find_in_quadrant(False, True, pos), True, pos)
+            best_key = self.find_best_object(bests, False, True, pos)
         elif direction == InputManager.left:
-            bests = self.find_nearest_objects(self.find_in_quadrant(False, False), True)
-            best_key = self.find_best_object(bests, False, False)
+            bests = self.find_nearest_objects(self.find_in_quadrant(False, False, pos), True, pos)
+            best_key = self.find_best_object(bests, False, False, pos)
         elif direction == InputManager.down:
-            bests = self.find_nearest_objects(self.find_in_quadrant(True, True), False)
-            best_key = self.find_best_object(bests, True, True)
+            bests = self.find_nearest_objects(self.find_in_quadrant(True, True, pos), False, pos)
+            best_key = self.find_best_object(bests, True, True, pos)
         elif direction == InputManager.up:
-            bests = self.find_nearest_objects(self.find_in_quadrant(True, False), False)
-            best_key = self.find_best_object(bests, True, False)
+            bests = self.find_nearest_objects(self.find_in_quadrant(True, False, pos), False, pos)
+            best_key = self.find_best_object(bests, True, False, pos)
         if best_key is None:
             return False
         else:
@@ -88,8 +88,7 @@ class ScreenObjectsManager():
     # The quadrant is the normal math one with x and y
     # x is positive on the bottom as pygame x
     # The quadrant origin (0,0) is the selected pos
-    def find_in_quadrant(self, vertical, positive):
-        pos = self.selected.pos
+    def find_in_quadrant(self, vertical, positive, pos):
         objects = {}
         if vertical:
             if positive:
@@ -116,8 +115,7 @@ class ScreenObjectsManager():
         return objects
 
     # Find the objects that are nearest
-    def find_nearest_objects(self, objects, vertical):
-        pos = self.selected.pos
+    def find_nearest_objects(self, objects, vertical, pos):
         best_pos = None
         min_value = None
         best_objects = {}
@@ -146,8 +144,7 @@ class ScreenObjectsManager():
                     best_objects[key] = objects[key]
             return best_objects
 
-    def find_best_object(self, objects, vertical, positive):
-        pos = self.selected.pos
+    def find_best_object(self, objects, vertical, positive, pos):
         best_key = None
         best_pos = None
         if vertical:

+ 8 - 0
mopidy_touchscreen/touch_screen.py

@@ -4,6 +4,7 @@ from threading import Thread
 
 import pygame
 import pykka
+import mopidy
 from mopidy import core
 
 from .screen_manager import ScreenManager
@@ -27,6 +28,12 @@ class TouchScreen(pykka.ThreadingActor, core.CoreListener):
         self.screen_manager = ScreenManager(self.screen_size, self.core,
                                             self.backend, self.cache_dir)
 
+        # Raspberry pi GPIO
+        self.gpio = config['touchscreen']['gpio']
+        if self.gpio:
+            from .gpio_inpput_manager import GPIOManager
+            self.gpio = GPIOManager()
+
     def start_thread(self):
         clock = pygame.time.Clock()
         if self.fullscreen:
@@ -47,6 +54,7 @@ class TouchScreen(pykka.ThreadingActor, core.CoreListener):
                 else:
                     self.screen_manager.event(event)
         pygame.quit()
+        mopidy.utils.process.exit_process()
 
     def on_start(self):
         try: