from .main_screen import MainScreen from .touch_manager import TouchManager from .screen_objects import ScreenObjectsManager import pygame import logging import mopidy import traceback logger = logging.getLogger(__name__) class ScreenManager(): def __init__(self, size, core, backend): self.size = size self.core = core self.backend = backend self.fonts = {} self.base_size = self.size[1] / 8 self.fonts['dejavuserif'] = pygame.font.SysFont("dejavuserif", self.base_size) self.fonts['dejavusans'] = pygame.font.SysFont("dejavusans", self.base_size) self.screens = [MainScreen(size, self, "/home/ander", core,self.fonts)] self.track = None self.touch_manager = TouchManager(size) self.screen_objects_manager = ScreenObjectsManager(size,self.base_size) x = self.screen_objects_manager.add_touch_object("pause_play",self.fonts['dejavusans']," ll",(0,0),(255,255,255)) x = x + self.base_size / 2 x = self.screen_objects_manager.add_touch_object("random",self.fonts['dejavuserif'],u"\u2928",(x,0),(255,255,255)) x = x + self.base_size / 2 x = self.screen_objects_manager.add_touch_object("repeat",self.fonts['dejavuserif'],u"\u27F21",(x,0),(255,255,255)) x = x + self.base_size / 2 x = self.screen_objects_manager.add_touch_object("mute",self.fonts['dejavusans'],"Mute",(x,0),(255,255,255)) x = x + self.base_size / 2 self.screen_objects_manager.add_progressbar("volume",self.fonts['dejavusans'],"100", (x,0), (self.size[0],self.base_size),100, True) self.screen_objects_manager.get_touch_object("volume").set_value(self.core.playback.volume.get()) self.top_bar = pygame.Surface((self.size[0],self.base_size),pygame.SRCALPHA) self.top_bar.fill((0,0,0,128)) self.playback_state_changed(mopidy.core.PlaybackState.STOPPED, self.core.playback.state.get()) def update(self): surface = pygame.Surface(self.size) self.screens[0].update(surface) surface.blit(self.top_bar,(0,0)) self.screen_objects_manager.render(surface) return surface def track_started(self, track): self.track = track self.screens[0].track_started(track.track) def event(self, event): touch_event = self.touch_manager.event(event) if touch_event is not None: if touch_event.type == TouchManager.click: objects = self.screen_objects_manager.get_touch_objects_in_pos(touch_event.current_pos) if objects is not None: for key in objects: if key == "volume": value = self.screen_objects_manager.get_touch_object(key).get_pos_value(touch_event.current_pos) self.backend.tell({'action':'volume','value':value}) self.screen_objects_manager.get_touch_object(key).set_value(value) elif key == "pause_play": if self.core.playback.state.get() == mopidy.core.PlaybackState.PLAYING: self.core.playback.pause() logger.error("pausatzen") else: self.core.playback.play() logger.error("erreproduzitzen") elif key == "mute": mute = not self.core.playback.mute.get() self.backend.tell({'action':'mute','value':mute}) elif key == "random": logger.error(self.core.tracklist.random) self.core.tracklist.random = not self.core.tracklist.random #self.backend.tell({'action':'random','value':random}) self.screens[0].touch_event(touch_event) def volume_changed(self, volume): self.screen_objects_manager.get_touch_object("volume").set_value(volume) def playback_state_changed(self, old_state, new_state): if new_state == mopidy.core.PlaybackState.PLAYING: self.screen_objects_manager.get_touch_object("pause_play").set_text(" ll",False) else: self.screen_objects_manager.get_touch_object("pause_play").set_text(u" \u25B8",True) def mute_changed(self, mute): self.touch_text_manager.get_touch_object("mute").set_active(mute)