import pykka import traceback import logging from threading import Thread import pygame from .screen_manager import ScreenManager from pygame.locals import * from mopidy import core logger = logging.getLogger(__name__) class TouchScreen(pykka.ThreadingActor, core.CoreListener): def __init__(self, config, core): super(TouchScreen, self).__init__() self.core = core self.running = False #self.screen_size=(320, 240) self.screen_size=(800, 600) pygame.init() self.screen_manager = ScreenManager(self.screen_size) def start_thread(self): clock = pygame.time.Clock() screen = pygame.display.set_mode(self.screen_size) while self.running: clock.tick(30) screen.blit(self.screen_manager.update(self.core),(0,0)) pygame.display.flip() for event in pygame.event.get(): pass pygame.quit() def on_start(self): try: self.running = True thread = Thread(target=self.start_thread) thread.start() except: traceback.print_exc() def on_stop(self): self.running = False def track_playback_started(self, tl_track): try: self.screen_manager.track_started(tl_track) except: traceback.print_exc()