from .main_screen import MainScreen from .touch_manager import TouchManager from .screen_objects import * from .tracklist import Tracklist from .dynamic_background import DynamicBackground import pygame import logging import mopidy import traceback logger = logging.getLogger(__name__) class ScreenManager(): def __init__(self, size, core, backend): self.size = size self.core = core self.backend = backend self.fonts = {} self.background = DynamicBackground() self.current_screen = 0 self.base_size = self.size[1] / 8 self.fonts['dejavuserif'] = pygame.font.SysFont("dejavuserif", self.base_size) self.fonts['dejavusans'] = pygame.font.SysFont("dejavusans", self.base_size) try: self.screens = [MainScreen(size, self, "/home/ander", core,self.fonts),Tracklist(size,self.base_size,self)] except: traceback.print_exc() self.track = None self.touch_manager = TouchManager(size) self.screen_objects_manager = ScreenObjectsManager() #Top bar self.top_bar = pygame.Surface((self.size[0], self.base_size),pygame.SRCALPHA) self.top_bar.fill((0, 0, 0, 128)) #Play/pause button = TouchAndTextItem(self.fonts['dejavusans']," ll", (0, 0), None) self.screen_objects_manager.set_touch_object("pause_play", button) x = button.get_right_pos() #Random button = TouchAndTextItem(self.fonts['dejavuserif'],u"\u2928", (x, 0), None) self.screen_objects_manager.set_touch_object("random",button) x = button.get_right_pos() #Repeat button = TouchAndTextItem(self.fonts['dejavuserif'],u"\u27F21",(x,0),None) self.screen_objects_manager.set_touch_object("repeat",button) x = button.get_right_pos() #Mute button = TouchAndTextItem(self.fonts['dejavusans'],"Mute",(x,0),None) self.screen_objects_manager.set_touch_object("mute",button) x = button.get_right_pos() #Volume progress = Progressbar(self.fonts['dejavusans'], "100", (x, 0), (self.size[0]-x, self.base_size), 100, True) self.screen_objects_manager.set_touch_object("volume", progress) progress.set_value(self.core.playback.volume.get()) self.playback_state_changed(mopidy.core.PlaybackState.STOPPED, self.core.playback.state.get()) #Menu buttons #Main button button = TouchAndTextItem(self.fonts['dejavusans'],"Main",(0,self.base_size*7),None) self.screen_objects_manager.set_touch_object("menu_main", button) x = button.get_right_pos() #Tracklist button button = TouchAndTextItem(self.fonts['dejavusans'],"Tracklist",(x,self.base_size*7),None) self.screen_objects_manager.set_touch_object("menu_tracklist", button) #Down bar self.down_bar = pygame.Surface((self.size[0], self.base_size),pygame.SRCALPHA) self.down_bar.fill((0, 0, 0, 128)) self.options_changed() def update(self): surface = pygame.Surface(self.size) self.background.draw_background(surface) self.screens[self.current_screen].update(surface) surface.blit(self.top_bar,(0,0)) surface.blit(self.top_bar,(0,self.base_size*7)) self.screen_objects_manager.render(surface) return surface def track_started(self, track): self.track = track self.screens[0].track_started(track.track) def event(self, event): touch_event = self.touch_manager.event(event) if touch_event is not None: if touch_event.type == TouchManager.click: objects = self.screen_objects_manager.get_touch_objects_in_pos(touch_event.current_pos) if objects is not None: for key in objects: if key == "volume": value = self.screen_objects_manager.get_touch_object(key).get_pos_value(touch_event.current_pos) self.backend.tell({'action':'volume','value':value}) self.screen_objects_manager.get_touch_object(key).set_value(value) elif key == "pause_play": if self.core.playback.state.get() == mopidy.core.PlaybackState.PLAYING: self.core.playback.pause() logger.error("pausatzen") else: self.core.playback.play() logger.error("erreproduzitzen") elif key == "mute": mute = not self.core.playback.mute.get() self.core.playback.set_mute(mute) self.mute_changed(mute) elif key == "random": random = not self.core.tracklist.random.get() self.core.tracklist.set_random(random) self.options_changed() elif key == "repeat": self.change_repeat_single() elif key == "menu_main": self.current_screen = 0 elif key == "menu_tracklist": self.current_screen = 1 self.screens[self.current_screen].touch_event(touch_event) def volume_changed(self, volume): self.screen_objects_manager.get_touch_object("volume").set_value(volume) def playback_state_changed(self, old_state, new_state): if new_state == mopidy.core.PlaybackState.PLAYING: self.screen_objects_manager.get_touch_object("pause_play").set_text(" ll", True) else: self.screen_objects_manager.get_touch_object("pause_play").set_text(u" \u25B8",True) def mute_changed(self, mute): self.screen_objects_manager.get_touch_object("mute").set_active(mute) def tracklist_changed(self): self.screens[1].tracklist_changed() def options_changed(self): self.screen_objects_manager.get_touch_object("random").set_active(self.core.tracklist.random.get()) repeat = self.core.tracklist.repeat.get() single = self.core.tracklist.single.get() repeat_button = self.screen_objects_manager.get_touch_object("repeat") repeat_button.set_active(repeat) if single: repeat_button.set_text(u"\u27F21", True) else: repeat_button.set_text(u"\u27F2", True) def change_repeat_single(self): repeat = self.core.tracklist.repeat.get() single = self.core.tracklist.single.get() if single: if repeat: repeat = False single = False else: repeat = True single = False else: if repeat: repeat = True single = True else: repeat = False single = True self.core.tracklist.set_repeat(repeat) self.core.tracklist.set_single(single) self.options_changed()