list_view.py 4.5 KB

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  1. import logging
  2. from .screen_objects import ScreenObjectsManager, ScrollBar, TouchAndTextItem
  3. from .input_manager import InputManager
  4. logger = logging.getLogger(__name__)
  5. class ListView():
  6. def __init__(self, pos, size, base_size, font):
  7. self.size = size
  8. self.pos = pos
  9. self.base_size = base_size
  10. self.screen_objects = ScreenObjectsManager()
  11. self.max_rows = self.size[1] / self.base_size
  12. self.current_item = 0
  13. self.font = font
  14. self.list_size = 0
  15. self.list = []
  16. self.scrollbar = False
  17. self.set_list([])
  18. self.selected = []
  19. def get_dirty_area(self):
  20. return self.screen_objects.get_dirty_area()
  21. # Sets the list for the lisview. It should be an iterable of strings
  22. def set_list(self, item_list):
  23. self.screen_objects.clear()
  24. self.list = item_list
  25. self.list_size = len(item_list)
  26. if self.max_rows < self.list_size:
  27. self.scrollbar = True
  28. scroll_bar = ScrollBar(
  29. (self.pos[0] + self.size[0] - self.base_size, self.pos[1]),
  30. (self.base_size, self.size[1]), self.list_size, self.max_rows)
  31. self.screen_objects.set_touch_object("scrollbar", scroll_bar)
  32. else:
  33. self.scrollbar = False
  34. self.load_new_item_position(0)
  35. # Will load items currently displaying in item_pos
  36. def load_new_item_position(self, item_pos):
  37. self.current_item = item_pos
  38. if self.scrollbar:
  39. self.screen_objects.clear_touch(["scrollbar"])
  40. else:
  41. self.screen_objects.clear_touch(None)
  42. i = self.current_item
  43. z = 0
  44. if self.scrollbar:
  45. width = self.size[0] - self.base_size
  46. else:
  47. width = self.size[0]
  48. while i < self.list_size and z < self.max_rows:
  49. item = TouchAndTextItem(self.font, self.list[i], (
  50. self.pos[0], self.pos[1] + self.base_size * z),
  51. (width, -1))
  52. self.screen_objects.set_touch_object(str(i), item)
  53. i += 1
  54. z += 1
  55. def render(self, surface):
  56. self.screen_objects.render(surface)
  57. def touch_event(self, touch_event):
  58. if touch_event.type == InputManager.click \
  59. or touch_event.type == InputManager.long_click:
  60. objects = self.screen_objects.get_touch_objects_in_pos(
  61. touch_event.current_pos)
  62. if objects is not None:
  63. for key in objects:
  64. if key == "scrollbar":
  65. direction = self.screen_objects.get_touch_object(
  66. key).touch(touch_event.current_pos)
  67. if direction != 0:
  68. self.move_to(direction)
  69. else:
  70. return int(key)
  71. elif touch_event.type == InputManager.swipe:
  72. if touch_event.direction == InputManager.up:
  73. self.move_to(-1)
  74. elif touch_event.direction == InputManager.down:
  75. self.move_to(1)
  76. # Scroll to direction
  77. # direction == 1 will scroll down
  78. # direction == -1 will scroll up
  79. def move_to(self, direction):
  80. if self.scrollbar:
  81. if direction == 1:
  82. self.current_item += self.max_rows
  83. if self.current_item + self.max_rows > self.list_size:
  84. self.current_item = self.list_size - self.max_rows
  85. self.load_new_item_position(self.current_item)
  86. self.screen_objects.get_touch_object("scrollbar").set_item(
  87. self.current_item)
  88. elif direction == -1:
  89. self.current_item -= self.max_rows
  90. if self.current_item < 0:
  91. self.current_item = 0
  92. self.load_new_item_position(self.current_item)
  93. self.screen_objects.get_touch_object("scrollbar").set_item(
  94. self.current_item)
  95. self.set_selected(self.selected)
  96. # Set selected items
  97. def set_selected(self, selected):
  98. for number in self.selected:
  99. try:
  100. self.screen_objects.get_touch_object(str(number)).set_active(
  101. False)
  102. except KeyError:
  103. pass
  104. for number in selected:
  105. try:
  106. self.screen_objects.get_touch_object(str(number)).set_active(
  107. True)
  108. except KeyError:
  109. pass
  110. self.selected = selected