screen_objects.py 12 KB

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  1. import logging
  2. import math
  3. import pygame
  4. logger = logging.getLogger(__name__)
  5. class ScreenObjectsManager():
  6. def __init__(self):
  7. self.touch_objects = {}
  8. self.text_objects = {}
  9. self.selected = None
  10. self.selected_key = None
  11. def clear(self):
  12. self.touch_objects = {}
  13. self.text_objects = {}
  14. def set_object(self, key, add_object):
  15. self.text_objects[key] = add_object
  16. def get_object(self, key):
  17. return self.text_objects[key]
  18. def set_touch_object(self, key, add_object):
  19. self.touch_objects[key] = add_object
  20. def get_touch_object(self, key):
  21. return self.touch_objects[key]
  22. def render(self, surface):
  23. for key in self.text_objects:
  24. self.text_objects[key].update()
  25. self.text_objects[key].render(surface)
  26. for key in self.touch_objects:
  27. self.touch_objects[key].update()
  28. self.touch_objects[key].render(surface)
  29. def get_touch_objects_in_pos(self, pos):
  30. touched_objects = []
  31. for key in self.touch_objects:
  32. if self.touch_objects[key].is_pos_inside(pos):
  33. touched_objects.append(key)
  34. return touched_objects
  35. def clear_touch(self, not_remove):
  36. if not_remove is not None:
  37. new_touch = {}
  38. for key in not_remove:
  39. new_touch[key] = self.get_touch_object(key)
  40. self.touch_objects = new_touch
  41. else:
  42. self.touch_objects = {}
  43. def set_selected(self, key):
  44. if self.selected is not None:
  45. self.selected.set_selected(False)
  46. if key is not None:
  47. self.selected = self.touch_objects[key]
  48. self.selected.set_selected(True)
  49. self.selected_key = key
  50. else:
  51. self.selected = None
  52. self.selected_key = None
  53. class BaseItem():
  54. def __init__(self, pos, size):
  55. self.pos = pos
  56. self.size = size
  57. self.rect = pygame.Rect(0, 0, self.size[0], self.size[1])
  58. self.rect_in_pos = pygame.Rect(self.pos[0], self.pos[1],
  59. self.size[0],
  60. self.size[1])
  61. def get_right_pos(self):
  62. return self.pos[0] + self.size[0]
  63. def update(self):
  64. return False
  65. class TextItem(BaseItem):
  66. scroll_speed = 2
  67. def __init__(self, font, text, pos, size, center=False, background=None):
  68. self.font = font
  69. self.text = text
  70. self.color = (255, 255, 255)
  71. self.box = self.font.render(text, True, self.color)
  72. self.box = self.box.convert_alpha()
  73. self.background = background
  74. if size is not None:
  75. if size[1] == -1:
  76. height = self.font.size(text)[1]
  77. BaseItem.__init__(self, pos, (size[0], height))
  78. else:
  79. BaseItem.__init__(self, pos, size)
  80. else:
  81. BaseItem.__init__(self, pos, self.font.size(text))
  82. if size is not None:
  83. if self.pos[0] + self.box.get_rect().width > pos[0] + \
  84. size[0]:
  85. self.fit_horizontal = False
  86. self.step = 0
  87. self.step_2 = None
  88. self.scroll_white_gap = self.font.get_height() * 4
  89. else:
  90. self.fit_horizontal = True
  91. if self.pos[1] + self.box.get_rect().height > pos[1] + \
  92. size[1]:
  93. self.fit_vertical = False
  94. else:
  95. self.fit_vertical = True
  96. else:
  97. self.fit_horizontal = True
  98. self.fit_vertical = True
  99. self.margin = 0
  100. self.center = center
  101. if self.center:
  102. if self.fit_horizontal:
  103. self.margin = (self.size[0] -
  104. self.box.get_rect().width)/2
  105. def update(self):
  106. if not self.fit_horizontal:
  107. self.step += TextItem.scroll_speed
  108. if self.step_2 is None:
  109. if (self.box.get_rect().width - self.step +
  110. self.scroll_white_gap) < self.size[0]:
  111. self.step_2 = \
  112. self.box.get_rect().width - \
  113. self.step + self.scroll_white_gap
  114. else:
  115. self.step_2 -= TextItem.scroll_speed
  116. if self.step_2 < 0:
  117. self.step = 0 - self.step_2
  118. self.step_2 = None
  119. return True
  120. else:
  121. return BaseItem.update(self)
  122. def render(self, surface):
  123. if self.background:
  124. surface.fill(self.background, rect=self.rect_in_pos)
  125. pygame.draw.rect(surface, (0, 0, 0), self.rect_in_pos, 1)
  126. if self.fit_horizontal:
  127. surface.blit(
  128. self.box, ((self.pos[0] + self.margin),
  129. self.pos[1]), area=self.rect)
  130. else:
  131. surface.blit(self.box, self.pos,
  132. area=pygame.Rect(self.step, 0, self.size[0],
  133. self.size[1]))
  134. if self.step_2 is not None:
  135. surface.blit(self.box, (self.pos[0]+self.step_2,
  136. self.pos[1]),
  137. area=pygame.Rect(0, 0,
  138. self.size[0] -
  139. self.step_2,
  140. self.size[1]))
  141. def set_text(self, text, change_size):
  142. if text != self.text:
  143. if change_size:
  144. TextItem.__init__(self, self.font, text, self.pos,
  145. None, self.center, self.background)
  146. else:
  147. TextItem.__init__(self, self.font, text, self.pos,
  148. self.size, self.center, self.background)
  149. def add_text(self, add_text, change_size):
  150. self.set_text(self.text+add_text, change_size)
  151. def remove_text(self, chars, change_size):
  152. self.set_text(self.text[:-chars], change_size)
  153. class TouchObject(BaseItem):
  154. def __init__(self, pos, size):
  155. BaseItem.__init__(self, pos, size)
  156. self.active = False
  157. self.selected = False
  158. self.selected_box = pygame.Surface(size, pygame.SRCALPHA)
  159. self.selected_box = self.selected_box.convert_alpha()
  160. self.selected_box.fill((0, 0, 0, 128))
  161. self.selected_box_rectangle = pygame.Surface(size, pygame.SRCALPHA)
  162. self.selected_box_rectangle = \
  163. self.selected_box_rectangle.convert_alpha()
  164. pygame.draw.rect(self.selected_box_rectangle, (255, 255, 255),
  165. self.selected_box_rectangle.get_rect(),
  166. size[1]/10+1)
  167. def is_pos_inside(self, pos):
  168. return self.rect_in_pos.collidepoint(pos)
  169. def set_active(self, active):
  170. self.active = active
  171. def set_selected(self, selected):
  172. self.selected = selected
  173. def render(self, surface):
  174. if self.selected:
  175. surface.blit(self.selected_box, self.pos)
  176. surface.blit(self.selected_box_rectangle, self.pos)
  177. def pre_render(self, surface):
  178. if self.selected:
  179. surface.blit(self.selected_box, self.pos)
  180. def post_render(self, surface):
  181. if self.selected:
  182. surface.blit(self.selected_box_rectangle, self.pos)
  183. class TouchAndTextItem(TouchObject, TextItem):
  184. def __init__(self, font, text, pos, size, center=False, background=None):
  185. TextItem.__init__(self, font, text, pos, size, center=center,
  186. background=background)
  187. TouchObject.__init__(self, pos, self.size)
  188. self.active_color = (0, 150, 255)
  189. self.normal_box = self.box
  190. self.active_box = self.font.render(text, True,
  191. self.active_color)
  192. def update(self):
  193. return TextItem.update(self)
  194. def set_text(self, text, change_size):
  195. TextItem.set_text(self, text, change_size)
  196. self.normal_box = self.box
  197. self.active_box = self.font.render(text, True,
  198. self.active_color)
  199. def set_active(self, active):
  200. TouchObject.set_active(self, active)
  201. if self.active:
  202. self.box = self.active_box
  203. else:
  204. self.box = self.normal_box
  205. def render(self, surface):
  206. TouchObject.pre_render(self, surface)
  207. TextItem.render(self, surface)
  208. TouchObject.post_render(self, surface)
  209. class Progressbar(TouchObject):
  210. def __init__(self, font, text, pos, size, max_value, value_text):
  211. BaseItem.__init__(self, pos, size)
  212. self.value = 0
  213. self.max = max_value
  214. self.back_color = (0, 0, 0, 128)
  215. self.main_color = (0, 150, 255, 150)
  216. self.surface = pygame.Surface(self.size, pygame.SRCALPHA)\
  217. .convert_alpha()
  218. self.surface.fill(self.back_color)
  219. self.value_text = value_text
  220. if value_text:
  221. self.text = TextItem(font, str(max_value), pos, None)
  222. self.text.pos = (self.pos[0]
  223. + self.size[0] / 2 -
  224. self.text.size[0] /
  225. 2, self.text.pos[1])
  226. self.text.set_text(str(self.value), True)
  227. else:
  228. self.text = TextItem(font, text, pos, None)
  229. self.text.pos = (
  230. self.pos[0] + self.size[0] / 2 - self.text.size[0] /
  231. 2, self.text.pos[1])
  232. # Rectangle
  233. self.rectangle = pygame.Surface(size, pygame.SRCALPHA)\
  234. .convert_alpha()
  235. pygame.draw.rect(self.rectangle, (255, 255, 255),
  236. self.rectangle.get_rect(),
  237. size[1]/20+1)
  238. def render(self, surface):
  239. surface.blit(self.surface, self.pos)
  240. surface.blit(self.rectangle, self.pos)
  241. self.text.render(surface)
  242. def set_value(self, value):
  243. if value != self.value:
  244. self.value = value
  245. if self.value_text:
  246. self.set_text(str(self.value))
  247. self.text.pos = (self.pos[0]
  248. + self.size[0] / 2 -
  249. self.text.size[0]
  250. / 2, self.text.pos[1])
  251. self.surface.fill(self.back_color)
  252. pos_pixel = value * self.size[0] / self.max
  253. rect = pygame.Rect(0, 0, pos_pixel, self.size[1])
  254. self.surface.fill(self.main_color, rect)
  255. def get_pos_value(self, pos):
  256. x = pos[0] - self.pos[0]
  257. return x * self.max / self.size[0]
  258. def set_text(self, text):
  259. self.text.set_text(text, True)
  260. class ScrollBar(TouchObject):
  261. def __init__(self, pos, size, max_value, items_on_screen):
  262. BaseItem.__init__(self, pos,
  263. (pos[0] + size[0], pos[1] + size[1]))
  264. self.pos = pos
  265. self.size = size
  266. self.max = max_value
  267. self.items_on_screen = items_on_screen
  268. self.current_item = 0
  269. self.back_bar = pygame.Surface(self.size, pygame.SRCALPHA)\
  270. .convert_alpha()
  271. self.back_bar.fill((255, 255, 255, 128))
  272. self.bar_pos = 0
  273. if self.max < 1:
  274. self.bar_size = self.size[1]
  275. else:
  276. self.bar_size = math.ceil(
  277. float(self.items_on_screen) / float(self.max) * float(
  278. self.size[1]))
  279. self.bar = pygame.Surface((self.size[0], self.bar_size)).convert()
  280. self.bar.fill((255, 255, 255))
  281. def render(self, surface):
  282. surface.blit(self.back_bar, self.pos)
  283. surface.blit(self.bar,
  284. (self.pos[0], self.pos[1] + self.bar_pos))
  285. def touch(self, pos):
  286. if pos[1] < self.pos[1] + self.bar_pos:
  287. return -1
  288. elif pos[1] > self.pos[1] + self.bar_pos + self.bar_size:
  289. return 1
  290. else:
  291. return 0
  292. def set_item(self, current_item):
  293. self.current_item = current_item
  294. self.bar_pos = float(self.current_item) / float(
  295. self.max) * float(
  296. self.size[1])