screen_manager.py 8.2 KB

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  1. import logging
  2. import traceback
  3. import pygame
  4. from pkg_resources import Requirement, resource_filename
  5. from .search_screen import SearchScreen
  6. from .library_screen import LibraryScreen
  7. from .main_screen import MainScreen
  8. from .menu_screen import MenuScreen
  9. from .playlist_screen import PlaylistScreen
  10. from .screen_objects import ScreenObjectsManager, \
  11. TouchAndTextItem
  12. from .input_manager import InputManager
  13. from .tracklist import Tracklist
  14. from .dynamic_background import DynamicBackground
  15. logger = logging.getLogger(__name__)
  16. search_index = 0
  17. main_screen_index = 1
  18. tracklist_index = 2
  19. library_index = 3
  20. playlist_index = 4
  21. menu_index = 5
  22. class ScreenManager():
  23. def __init__(self, size, core, cache):
  24. self.core = core
  25. self.cache = cache
  26. self.fonts = {}
  27. self.background = DynamicBackground()
  28. self.current_screen = library_index
  29. # Init variables in init
  30. self.base_size = None
  31. self.size = None
  32. self.screens = None
  33. self.track = None
  34. self.screen_changed = None
  35. self.input_manager = InputManager(size)
  36. self.down_bar_objects = ScreenObjectsManager()
  37. self.down_bar_solid = None
  38. self.down_bar = None
  39. self.init_manager(size)
  40. def init_manager(self, size):
  41. self.size = size
  42. self.base_size = self.size[1] / 8
  43. font = resource_filename(
  44. Requirement.parse("mopidy-touchscreen"),
  45. "mopidy_touchscreen/icomoon.ttf")
  46. self.fonts['base'] = pygame.font.SysFont("arial",
  47. self.base_size)
  48. self.fonts['icon'] = pygame.font.Font(font, self.base_size)
  49. try:
  50. self.screens = [
  51. SearchScreen(size, self.base_size, self, self.fonts),
  52. MainScreen(size, self.base_size, self, self.fonts,
  53. self.cache, self.core, self.background),
  54. Tracklist(size, self.base_size, self, self.fonts),
  55. LibraryScreen(size, self.base_size, self, self.fonts),
  56. PlaylistScreen(size,
  57. self.base_size, self, self.fonts),
  58. MenuScreen(size, self.base_size, self, self.fonts)]
  59. except:
  60. traceback.print_exc()
  61. self.track = None
  62. self.screen_changed = True
  63. # Menu buttons
  64. button_size = (self.size[0] / 6, self.base_size)
  65. # Search button
  66. button = TouchAndTextItem(self.fonts['icon'], u" \ue986",
  67. (0, self.base_size * 7),
  68. button_size, center=True)
  69. self.down_bar_objects.set_touch_object("menu_0", button)
  70. x = button.get_right_pos()
  71. # Main button
  72. button = TouchAndTextItem(self.fonts['icon'], u" \ue600",
  73. (x, self.base_size * 7),
  74. button_size, center=True)
  75. self.down_bar_objects.set_touch_object("menu_1", button)
  76. x = button.get_right_pos()
  77. # Tracklist button
  78. button = TouchAndTextItem(self.fonts['icon'], u" \ue60d",
  79. (x, self.base_size * 7),
  80. button_size, center=True)
  81. self.down_bar_objects.set_touch_object("menu_2", button)
  82. x = button.get_right_pos()
  83. # Library button
  84. button = TouchAndTextItem(self.fonts['icon'], u" \ue604",
  85. (x, self.base_size * 7),
  86. button_size, center=True)
  87. self.down_bar_objects.set_touch_object("menu_3", button)
  88. x = button.get_right_pos()
  89. # Playlist button
  90. button = TouchAndTextItem(self.fonts['icon'], u" \ue605",
  91. (x, self.base_size * 7),
  92. button_size, center=True)
  93. self.down_bar_objects.set_touch_object("menu_4", button)
  94. x = button.get_right_pos()
  95. # Menu button
  96. button = TouchAndTextItem(self.fonts['icon'], u" \ue60a",
  97. (x, self.base_size * 7),
  98. button_size,
  99. center=True)
  100. self.down_bar_objects.set_touch_object("menu_5", button)
  101. # Down bar Solid
  102. self.down_bar_solid = pygame.Surface(
  103. (self.size[0], self.size[1] - self.base_size * 7))
  104. # Down bar
  105. self.down_bar = pygame.Surface(
  106. (self.size[0], self.size[1] - self.base_size * 7),
  107. pygame.SRCALPHA)
  108. self.down_bar.fill((0, 0, 0, 200))
  109. self.options_changed()
  110. self.mute_changed(self.core.playback.mute.get())
  111. self.playback_state_changed(self.core.playback.state.get(),
  112. self.core.playback.state.get())
  113. self.screens[menu_index].check_connection()
  114. self.change_screen(self.current_screen)
  115. def update(self):
  116. surface = pygame.Surface(self.size)
  117. self.background.draw_background([surface,
  118. self.down_bar_solid])
  119. self.screens[self.current_screen].update(surface,
  120. self.screen_changed)
  121. surface.blit(self.down_bar_solid, (0, self.base_size * 7))
  122. surface.blit(self.down_bar, (0, self.base_size * 7))
  123. self.down_bar_objects.render(surface)
  124. self.screen_changed = False
  125. return surface
  126. def track_started(self, track):
  127. self.track = track
  128. self.screens[main_screen_index].track_started(track.track)
  129. self.screens[tracklist_index].track_started(track)
  130. def track_playback_ended(self, tl_track, time_position):
  131. self.screens[main_screen_index].track_playback_ended(
  132. tl_track, time_position)
  133. def event(self, event):
  134. event = self.input_manager.event(event)
  135. if event is not None:
  136. if not self.manage_event(event):
  137. self.screens[self.current_screen].touch_event(event)
  138. def manage_event(self, event):
  139. if event.type == InputManager.click:
  140. objects = \
  141. self.down_bar_objects.get_touch_objects_in_pos(
  142. event.current_pos)
  143. return self.click_on_objects(objects, event)
  144. else:
  145. if event.type == InputManager.key:
  146. if event.direction == InputManager.right:
  147. self.change_screen(self.current_screen+1)
  148. return True
  149. elif event.direction == InputManager.left:
  150. self.change_screen(self.current_screen-1)
  151. return True
  152. return False
  153. def volume_changed(self, volume):
  154. self.screens[main_screen_index].volume_changed(volume)
  155. def playback_state_changed(self, old_state, new_state):
  156. self.screens[main_screen_index].playback_state_changed(
  157. old_state, new_state)
  158. def mute_changed(self, mute):
  159. self.screens[main_screen_index].mute_changed(mute)
  160. def tracklist_changed(self):
  161. self.screens[tracklist_index].tracklist_changed()
  162. def options_changed(self):
  163. self.screens[main_screen_index].options_changed()
  164. def change_screen(self, new_screen):
  165. if new_screen > -1 and new_screen < len(self.screens):
  166. self.down_bar_objects.get_touch_object(
  167. "menu_" + str(self.current_screen)).set_active(False)
  168. self.current_screen = new_screen
  169. self.down_bar_objects.get_touch_object(
  170. "menu_" + str(new_screen)).set_active(True)
  171. def click_on_objects(self, objects, event):
  172. if objects is not None:
  173. for key in objects:
  174. if key[:-1] == "menu_":
  175. self.change_screen(int(key[-1:]))
  176. return True
  177. return False
  178. def playlists_loaded(self):
  179. self.screens[playlist_index].playlists_loaded()
  180. def set_connection(self, connection, loading):
  181. self.screens[main_screen_index].set_connection(connection,
  182. loading)
  183. def check_connection(self):
  184. self.screens[menu_index].check_connection()
  185. def search(self, query, mode):
  186. self.screens[search_index].search(query, mode)
  187. def resize(self, event):
  188. self.init_manager(event.size)