screen_manager.py 10 KB

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  1. import logging
  2. import traceback
  3. from graphic_utils import DynamicBackground, \
  4. ScreenObjectsManager, TouchAndTextItem
  5. from input import InputManager
  6. from pkg_resources import Requirement, resource_filename
  7. import pygame
  8. from screens import BaseScreen, Keyboard, LibraryScreen, MainScreen, MenuScreen,\
  9. PlaylistScreen, SearchScreen, Tracklist
  10. logger = logging.getLogger(__name__)
  11. search_index = 0
  12. main_screen_index = 1
  13. tracklist_index = 2
  14. library_index = 3
  15. playlist_index = 4
  16. menu_index = 5
  17. class ScreenManager():
  18. def __init__(self, size, core, cache, resolution_factor):
  19. self.core = core
  20. self.cache = cache
  21. self.fonts = {}
  22. self.background = None
  23. self.current_screen = library_index
  24. # Init variables in init
  25. self.base_size = None
  26. self.size = None
  27. self.screens = None
  28. self.track = None
  29. self.input_manager = InputManager(size)
  30. self.down_bar_objects = ScreenObjectsManager()
  31. self.down_bar = None
  32. self.keyboard = None
  33. self.update_type = BaseScreen.update_all
  34. self.resolution_factor = resolution_factor
  35. self.init_manager(size)
  36. def init_manager(self, size):
  37. self.size = size
  38. self.base_size = self.size[1] / self.resolution_factor
  39. self.background = DynamicBackground(self.size)
  40. font = resource_filename(
  41. Requirement.parse("mopidy-touchscreen"),
  42. "mopidy_touchscreen/icomoon.ttf")
  43. self.fonts['base'] = pygame.font.SysFont("arial",
  44. int(self.base_size*0.9))
  45. self.fonts['icon'] = pygame.font.Font(font, int(self.base_size*0.9))
  46. try:
  47. self.screens = [
  48. SearchScreen(size, self.base_size, self, self.fonts),
  49. MainScreen(size, self.base_size, self, self.fonts,
  50. self.cache, self.core, self.background),
  51. Tracklist(size, self.base_size, self, self.fonts),
  52. LibraryScreen(size, self.base_size, self, self.fonts),
  53. PlaylistScreen(size,
  54. self.base_size, self, self.fonts),
  55. MenuScreen(size, self.base_size, self, self.fonts, self.core)]
  56. except:
  57. traceback.print_exc()
  58. self.track = None
  59. # Menu buttons
  60. button_size = (self.size[0] / 6, self.base_size)
  61. # Search button
  62. button = TouchAndTextItem(self.fonts['icon'], u" \ue986",
  63. (0, self.size[1] - self.base_size),
  64. button_size, center=True)
  65. self.down_bar_objects.set_touch_object("menu_0", button)
  66. x = button.get_right_pos()
  67. # Main button
  68. button = TouchAndTextItem(self.fonts['icon'], u" \ue600",
  69. (x, self.size[1] - self.base_size),
  70. button_size, center=True)
  71. self.down_bar_objects.set_touch_object("menu_1", button)
  72. x = button.get_right_pos()
  73. # Tracklist button
  74. button = TouchAndTextItem(self.fonts['icon'], u" \ue60d",
  75. (x, self.size[1] - self.base_size),
  76. button_size, center=True)
  77. self.down_bar_objects.set_touch_object("menu_2", button)
  78. x = button.get_right_pos()
  79. # Library button
  80. button = TouchAndTextItem(self.fonts['icon'], u" \ue604",
  81. (x, self.size[1] - self.base_size),
  82. button_size, center=True)
  83. self.down_bar_objects.set_touch_object("menu_3", button)
  84. x = button.get_right_pos()
  85. # Playlist button
  86. button = TouchAndTextItem(self.fonts['icon'], u" \ue605",
  87. (x, self.size[1] - self.base_size),
  88. button_size, center=True)
  89. self.down_bar_objects.set_touch_object("menu_4", button)
  90. x = button.get_right_pos()
  91. # Menu button
  92. button = TouchAndTextItem(self.fonts['icon'], u" \ue60a",
  93. (x, self.size[1] - self.base_size),
  94. button_size,
  95. center=True)
  96. self.down_bar_objects.set_touch_object("menu_5", button)
  97. # Down bar
  98. self.down_bar = pygame.Surface(
  99. (self.size[0], self.size[1] - self.base_size),
  100. pygame.SRCALPHA)
  101. self.down_bar.fill((0, 0, 0, 200))
  102. self.options_changed()
  103. self.mute_changed(self.core.playback.mute.get())
  104. playback_state = self.core.playback.state.get()
  105. self.playback_state_changed(playback_state,
  106. playback_state)
  107. self.screens[menu_index].check_connection()
  108. self.change_screen(self.current_screen)
  109. self.update_type = BaseScreen.update_all
  110. def get_update_type(self):
  111. if self.update_type == BaseScreen.update_all:
  112. self.update_type = BaseScreen.no_update
  113. return BaseScreen.update_all
  114. else:
  115. if self.keyboard:
  116. return BaseScreen.no_update
  117. else:
  118. if self.background.should_update():
  119. return BaseScreen.update_all
  120. else:
  121. return self.screens[self.current_screen].should_update()
  122. def update(self, screen):
  123. update_type = self.get_update_type()
  124. if update_type != BaseScreen.no_update:
  125. rects = []
  126. if self.keyboard:
  127. surface = self.background.draw_background()
  128. self.keyboard.update(surface)
  129. else:
  130. if update_type == BaseScreen.update_partial:
  131. self.screens[self.current_screen].set_update_rects(rects)
  132. surface = self.background.draw_background()
  133. else:
  134. surface = self.background.draw_background()
  135. self.screens[self.current_screen].\
  136. update(surface, update_type)
  137. if update_type == BaseScreen.update_all:
  138. surface.blit(self.down_bar, (0, self.size[1] - self.base_size))
  139. self.down_bar_objects.render(surface)
  140. if update_type == BaseScreen.update_all or len(rects) < 1:
  141. screen.blit(surface, (0, 0))
  142. pygame.display.flip()
  143. else:
  144. for rect in rects:
  145. screen.blit(surface, rect, area=rect)
  146. pygame.display.update(rects)
  147. def track_started(self, track):
  148. self.track = track
  149. self.screens[main_screen_index].track_started(track.track)
  150. self.screens[tracklist_index].track_started(track)
  151. def track_playback_ended(self, tl_track, time_position):
  152. self.screens[main_screen_index].track_playback_ended(
  153. tl_track, time_position)
  154. def event(self, event):
  155. event = self.input_manager.event(event)
  156. if event is not None:
  157. if self.keyboard is not None:
  158. self.keyboard.touch_event(event)
  159. elif not self.manage_event(event):
  160. self.screens[self.current_screen].touch_event(event)
  161. self.update_type = BaseScreen.update_all
  162. def manage_event(self, event):
  163. if event.type == InputManager.click:
  164. objects = \
  165. self.down_bar_objects.get_touch_objects_in_pos(
  166. event.current_pos)
  167. return self.click_on_objects(objects, event)
  168. else:
  169. if event.type == InputManager.key and not event.longpress:
  170. dir = event.direction
  171. if dir == InputManager.right or dir == InputManager.left:
  172. if not self.screens[self.current_screen]\
  173. .change_screen(dir):
  174. if dir == InputManager.right:
  175. self.change_screen(self.current_screen+1)
  176. else:
  177. self.change_screen(self.current_screen-1)
  178. return True
  179. return False
  180. def volume_changed(self, volume):
  181. self.screens[main_screen_index].volume_changed(volume)
  182. self.update_type = BaseScreen.update_all
  183. def playback_state_changed(self, old_state, new_state):
  184. self.screens[main_screen_index].playback_state_changed(
  185. old_state, new_state)
  186. self.update_type = BaseScreen.update_all
  187. def mute_changed(self, mute):
  188. self.screens[main_screen_index].mute_changed(mute)
  189. self.update_type = BaseScreen.update_all
  190. def tracklist_changed(self):
  191. self.screens[tracklist_index].tracklist_changed()
  192. self.update_type = BaseScreen.update_all
  193. def options_changed(self):
  194. self.screens[menu_index].options_changed()
  195. self.update_type = BaseScreen.update_all
  196. def change_screen(self, new_screen):
  197. if new_screen > -1 and new_screen < len(self.screens):
  198. self.down_bar_objects.get_touch_object(
  199. "menu_" + str(self.current_screen)).set_active(False)
  200. self.current_screen = new_screen
  201. self.down_bar_objects.get_touch_object(
  202. "menu_" + str(new_screen)).set_active(True)
  203. self.update_type = BaseScreen.update_all
  204. def click_on_objects(self, objects, event):
  205. if objects is not None:
  206. for key in objects:
  207. if key[:-1] == "menu_":
  208. self.change_screen(int(key[-1:]))
  209. return True
  210. return False
  211. def playlists_loaded(self):
  212. self.screens[playlist_index].playlists_loaded()
  213. self.update_type = BaseScreen.update_all
  214. def search(self, query, mode):
  215. self.screens[search_index].search(query, mode)
  216. self.update_type = BaseScreen.update_all
  217. def resize(self, event):
  218. self.init_manager(event.size)
  219. self.update_type = BaseScreen.update_all
  220. def stream_title_changed(self, title):
  221. self.screens[main_screen_index].stream_title_changed(title)
  222. self.update_type = BaseScreen.update_all
  223. def open_keyboard(self, input_listener):
  224. self.keyboard = Keyboard(self.size, self.base_size, self,
  225. self.fonts, input_listener)
  226. self.update_type = BaseScreen.update_all
  227. def close_keyboard(self):
  228. self.keyboard = None
  229. self.update_type = BaseScreen.update_all