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- import pygame
- import logging
- logger = logging.getLogger(__name__)
- class ScreenObjectsManager():
- def __init__(self,base_size):
- self.base_size = base_size
- self.touch_objects = {}
- self.text_objects = {}
- def add_object(self, key, font, text, pos, pos2, color):
- self.text_objects[key] = TextItem(font, text, pos,pos2,color,self.base_size)
- def get_object(self, key):
- return self.text_objects[key]
- def add_touch_object(self, key, font, text, pos, pos2, color):
- self.touch_objects[key] = TouchAndTextItem(font, text, pos, pos2, color, self.base_size)
- return self.touch_objects[key].get_right_pos()
- def get_touch_object(self,key):
- return self.touch_objects[key]
- def add_progressbar(self, key, font, text, pos, pos2, max,value_text):
- self.touch_objects[key] = Progressbar(font, text,pos,pos2,max,self.base_size,value_text)
- def render(self, surface):
- for key in self.text_objects:
- self.text_objects[key].update()
- self.text_objects[key].render(surface)
- for key in self.touch_objects:
- self.touch_objects[key].render(surface)
- def get_touch_objects_in_pos(self, pos):
- objects = []
- for key in self.touch_objects:
- if self.touch_objects[key].is_pos_inside(pos):
- objects.append(key)
- return objects
- class BaseItem():
- def __init__(self,pos,pos2):
- self.pos = pos
- self.pos2 = pos2
- self.size=[0,0]
- self.size[0] = self.pos2[0] - self.pos[0]
- self.size[1] = self.pos2[1] - self.pos[1]
- self.rect = pygame.Rect(0,0,self.size[0],self.size[1])
- self.rect_in_pos = pygame.Rect(self.pos[0],self.pos[1],self.size[0],self.size[1])
- def get_right_pos(self):
- return self.pos2[0]
- class TextItem(BaseItem):
- def __init__(self, font, text, pos, pos2, color, text_size):
- if pos2 is not None:
- BaseItem.__init__(self,pos,pos2)
- self.text_size = text_size
- self.font = font
- self.text = text
- self.color = color
- self.box = self.font.render(text, True, self.color)
- if pos2 is not None:
- if self.pos[0] + self.box.get_rect().width > pos2[0]:
- self.fit_horizontal = False
- self.text = self.text + " "
- self.original_text = self.text
- self.step = 0
- else:
- self.fit_horizontal = True
- if self.pos[1] + self.box.get_rect().height > pos2[1]:
- self.fit_vertical = False
- else:
- self.fit_vertical = True
- else:
- BaseItem.__init__(self,pos,(pos[0]+self.box.get_rect().width,pos[1]+self.box.get_rect().height))
- self.fit_horizontal = True
- self.fit_vertical = True
- def update(self):
- if not self.fit_horizontal:
- if self.text == self.original_text:
- if self.step > 90:
- self.step = 0
- new_text = self.text[1:]
- new_text = new_text + self.text[:1]
- self.text = new_text
- else:
- self.step = self.step + 1
- elif self.step > 5:
- self.step = 0
- new_text = self.text[1:]
- new_text = new_text + self.text[:1]
- self.text = new_text
- else:
- self.step = self.step + 1
- def render(self,surface):
- if self.fit_horizontal:
- self.box
- else:
- self.box = self.font.render(self.text, True, self.color)
- surface.blit(self.box,self.pos,area=self.rect)
- def set_text(self, text, same_size):
- if same_size:
- TextItem.__init__(self, self.font, text, self.pos, None, self.color, self.text_size)
- else:
- TextItem.__init__(self, self.font, text, self.pos, self.pos2, self.color, self.text_size)
- class TouchObject(BaseItem):
- def __init__(self,pos,pos2):
- BaseItem.__init__(self,pos,pos2)
- self.active = False
- def is_pos_inside(self, pos):
- return self.rect_in_pos.collidepoint(pos)
- def set_active(self, active):
- self.active = active
- class TouchAndTextItem(TouchObject, TextItem):
- def __init__(self, font, text, pos, pos2, color,text_size):
- TextItem.__init__(self, font, text, pos, pos2, color,text_size)
- TouchObject.__init__(self,pos,self.pos2)
- def update(self):
- TextItem.update()
- def set_active(self, active):
- self.active = active
- if active:
- color = (0,150,255)
- else:
- color = (255,255,255)
- TextItem.__init__(self.font,self.text,self.pos,self.pos2,color,self.text_size)
- class Progressbar(TouchObject, TextItem):
- def __init__(self,font,text, pos, pos2, max,size, value_text):
- BaseItem.__init__(self, pos, pos2)
- logger.error(pos2)
- self.value = 0
- self.max = max
- self.back_color = (0,0,0,128)
- self.main_color = (0,150,255)
- self.surface = pygame.Surface(self.size, pygame.SRCALPHA)
- self.surface.fill(self.back_color)
- self.value_text = value_text
- if value_text:
- self.text = TextItem(font,str(self.max),pos,None,(255,255,255),size)
- self.text.set_text(str(self.value),True)
- else:
- self.text = TextItem(font,text,pos,None,(255,255,255),size)
- self.text.pos = (self.pos[0] + self.size[0] / 2 - self.text.size[0] /2,self.text.pos[1])
- def update(self):
- pass
- def render(self, surface):
- surface.blit(self.surface, self.pos)
- self.text.render(surface)
- def set_value(self, value):
- if value != self.value:
- self.value = value
- if self.value_text:
- self.set_text(str(self.value))
- self.surface.fill(self.back_color)
- pos_pixel = value * self.size[0] / self.max
- rect = pygame.Rect(0,0,pos_pixel,self.size[1])
- self.surface.fill(self.main_color, rect)
- def get_pos_value(self, pos):
- x = pos[0] - self.pos[0]
- return x * self.max / self.size[0]
- def set_text(self, text):
- self.text.set_text(text , True)
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