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- from .main_screen import MainScreen
- from .touch_manager import TouchManager
- from .screen_objects import ScreenObjectsManager
- from .tracklist import Tracklist
- import pygame
- import logging
- import mopidy
- import traceback
- logger = logging.getLogger(__name__)
- class ScreenManager():
- def __init__(self, size, core, backend):
- self.size = size
- self.core = core
- self.backend = backend
- self.fonts = {}
- self.current_screen = 1
- self.base_size = self.size[1] / 8
- self.fonts['dejavuserif'] = pygame.font.SysFont("dejavuserif", self.base_size)
- self.fonts['dejavusans'] = pygame.font.SysFont("dejavusans", self.base_size)
- try:
- self.screens = [MainScreen(size, self, "/home/ander", core,self.fonts),Tracklist(size,self.base_size,self)]
- except:
- traceback.print_exc()
- self.track = None
- self.touch_manager = TouchManager(size)
- self.screen_objects_manager = ScreenObjectsManager(self.base_size)
- x = self.screen_objects_manager.add_touch_object("pause_play",self.fonts['dejavusans']," ll",(0,0), None, (255,255,255))
- x = x + self.base_size / 2
- x = self.screen_objects_manager.add_touch_object("random",self.fonts['dejavuserif'],u"\u2928",(x,0),None,(255,255,255))
- x = x + self.base_size / 2
- x = self.screen_objects_manager.add_touch_object("repeat",self.fonts['dejavuserif'],u"\u27F21",(x,0),None,(255,255,255))
- x = x + self.base_size / 2
- x = self.screen_objects_manager.add_touch_object("mute",self.fonts['dejavusans'],"Mute",(x,0),None,(255,255,255))
- x = x + self.base_size / 2
- self.screen_objects_manager.add_progressbar("volume",self.fonts['dejavusans'],"100", (x,0), (self.size[0],self.base_size),100, True)
- self.screen_objects_manager.get_touch_object("volume").set_value(self.core.playback.volume.get())
- self.top_bar = pygame.Surface((self.size[0],self.base_size),pygame.SRCALPHA)
- self.top_bar.fill((0,0,0,128))
- self.playback_state_changed(mopidy.core.PlaybackState.STOPPED, self.core.playback.state.get())
- self.down_bar = pygame.Surface((self.size[0], self.base_size),pygame.SRCALPHA)
- self.down_bar.fill((0,0,0,128))
- x = self.screen_objects_manager.add_touch_object("menu_main",self.fonts['dejavusans'],"Main",(0,self.base_size*7),None,(255,255,255))
- def update(self):
- surface = pygame.Surface(self.size)
- self.screens[self.current_screen].update(surface)
- surface.blit(self.top_bar,(0,0))
- surface.blit(self.top_bar,(0,self.base_size*7))
- self.screen_objects_manager.render(surface)
- return surface
- def track_started(self, track):
- self.track = track
- self.screens[0].track_started(track.track)
- def event(self, event):
- touch_event = self.touch_manager.event(event)
- if touch_event is not None:
- if touch_event.type == TouchManager.click:
- objects = self.screen_objects_manager.get_touch_objects_in_pos(touch_event.current_pos)
- if objects is not None:
- for key in objects:
- if key == "volume":
- value = self.screen_objects_manager.get_touch_object(key).get_pos_value(touch_event.current_pos)
- self.backend.tell({'action':'volume','value':value})
- self.screen_objects_manager.get_touch_object(key).set_value(value)
- elif key == "pause_play":
- if self.core.playback.state.get() == mopidy.core.PlaybackState.PLAYING:
- self.core.playback.pause()
- logger.error("pausatzen")
- else:
- self.core.playback.play()
- logger.error("erreproduzitzen")
- elif key == "mute":
- mute = not self.core.playback.mute.get()
- self.backend.tell({'action':'mute','value':mute})
- elif key == "random":
- logger.error(self.core.tracklist.random)
- self.core.tracklist.random = not self.core.tracklist.random
- #self.backend.tell({'action':'random','value':random})
- self.screens[self.current_screen].touch_event(touch_event)
- def volume_changed(self, volume):
- self.screen_objects_manager.get_touch_object("volume").set_value(volume)
- def playback_state_changed(self, old_state, new_state):
- if new_state == mopidy.core.PlaybackState.PLAYING:
- self.screen_objects_manager.get_touch_object("pause_play").set_text(" ll",False)
- else:
- self.screen_objects_manager.get_touch_object("pause_play").set_text(u" \u25B8",True)
- def mute_changed(self, mute):
- self.touch_text_manager.get_touch_object("mute").set_active(mute)
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