screen_objects.py 7.8 KB

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  1. import pygame
  2. import logging
  3. import math
  4. logger = logging.getLogger(__name__)
  5. class ScreenObjectsManager():
  6. def __init__(self, base_size):
  7. self.base_size = base_size
  8. self.touch_objects = {}
  9. self.text_objects = {}
  10. def add_object(self, key, font, text, pos, pos2, color):
  11. self.text_objects[key] = TextItem(font, text, pos,pos2,color,self.base_size)
  12. def get_object(self, key):
  13. return self.text_objects[key]
  14. def add_touch_object(self, key, font, text, pos, pos2, color):
  15. self.touch_objects[key] = TouchAndTextItem(font, text, pos, pos2, color, self.base_size)
  16. return self.touch_objects[key].get_right_pos()
  17. def get_touch_object(self,key):
  18. return self.touch_objects[key]
  19. def add_progressbar(self, key, font, text, pos, pos2, max,value_text):
  20. self.touch_objects[key] = Progressbar(font, text,pos,pos2,max,self.base_size,value_text)
  21. def add_scroll_bar(self, key, pos, size, max, items_on_screen):
  22. self.touch_objects[key] = ScrollBar(pos,size,max,items_on_screen)
  23. def render(self, surface):
  24. for key in self.text_objects:
  25. self.text_objects[key].update()
  26. self.text_objects[key].render(surface)
  27. for key in self.touch_objects:
  28. self.touch_objects[key].render(surface)
  29. def get_touch_objects_in_pos(self, pos):
  30. objects = []
  31. for key in self.touch_objects:
  32. if self.touch_objects[key].is_pos_inside(pos):
  33. objects.append(key)
  34. return objects
  35. def clear(self, mantain):
  36. if mantain is not None:
  37. object = self.get_touch_object(mantain)
  38. self.touch_objects = {}
  39. if mantain is not None:
  40. self.touch_objects[mantain] = object
  41. class BaseItem():
  42. def __init__(self,pos,pos2):
  43. self.pos = pos
  44. self.pos2 = pos2
  45. self.size=[0,0]
  46. self.size[0] = self.pos2[0] - self.pos[0]
  47. self.size[1] = self.pos2[1] - self.pos[1]
  48. self.rect = pygame.Rect(0,0,self.size[0],self.size[1])
  49. self.rect_in_pos = pygame.Rect(self.pos[0],self.pos[1],self.size[0],self.size[1])
  50. def get_right_pos(self):
  51. return self.pos2[0]
  52. class TextItem(BaseItem):
  53. def __init__(self, font, text, pos, pos2, color, text_size):
  54. if pos2 is not None:
  55. BaseItem.__init__(self,pos,pos2)
  56. self.text_size = text_size
  57. self.font = font
  58. self.text = text
  59. self.color = color
  60. self.box = self.font.render(text, True, self.color)
  61. if pos2 is not None:
  62. if self.pos[0] + self.box.get_rect().width > pos2[0]:
  63. self.fit_horizontal = False
  64. self.text = self.text + " "
  65. self.original_text = self.text
  66. self.step = 0
  67. else:
  68. self.fit_horizontal = True
  69. if self.pos[1] + self.box.get_rect().height > pos2[1]:
  70. self.fit_vertical = False
  71. else:
  72. self.fit_vertical = True
  73. else:
  74. BaseItem.__init__(self,pos,(pos[0]+self.box.get_rect().width,pos[1]+self.box.get_rect().height))
  75. self.fit_horizontal = True
  76. self.fit_vertical = True
  77. def update(self):
  78. if not self.fit_horizontal:
  79. if self.text == self.original_text:
  80. if self.step > 90:
  81. self.step = 0
  82. new_text = self.text[1:]
  83. new_text = new_text + self.text[:1]
  84. self.text = new_text
  85. else:
  86. self.step = self.step + 1
  87. elif self.step > 5:
  88. self.step = 0
  89. new_text = self.text[1:]
  90. new_text = new_text + self.text[:1]
  91. self.text = new_text
  92. else:
  93. self.step += 1
  94. def render(self,surface):
  95. if self.fit_horizontal:
  96. self.box
  97. else:
  98. self.box = self.font.render(self.text, True, self.color)
  99. surface.blit(self.box,self.pos,area=self.rect)
  100. def set_text(self, text, same_size):
  101. if same_size:
  102. TextItem.__init__(self, self.font, text, self.pos, None, self.color, self.text_size)
  103. else:
  104. TextItem.__init__(self, self.font, text, self.pos, self.pos2, self.color, self.text_size)
  105. class TouchObject(BaseItem):
  106. def __init__(self,pos,pos2):
  107. BaseItem.__init__(self,pos,pos2)
  108. self.active = False
  109. def is_pos_inside(self, pos):
  110. return self.rect_in_pos.collidepoint(pos)
  111. def set_active(self, active):
  112. self.active = active
  113. class TouchAndTextItem(TouchObject, TextItem):
  114. def __init__(self, font, text, pos, pos2, color,text_size):
  115. TextItem.__init__(self, font, text, pos, pos2, color,text_size)
  116. TouchObject.__init__(self,pos,self.pos2)
  117. def update(self):
  118. TextItem.update()
  119. def set_active(self, active):
  120. self.active = active
  121. if active:
  122. color = (0,150,255)
  123. else:
  124. color = (255,255,255)
  125. TextItem.__init__(self.font,self.text,self.pos,self.pos2,color,self.text_size)
  126. class Progressbar(TouchObject, TextItem):
  127. def __init__(self,font,text, pos, pos2, max,size, value_text):
  128. BaseItem.__init__(self, pos, pos2)
  129. logger.error(pos2)
  130. self.value = 0
  131. self.max = max
  132. self.back_color = (0,0,0,128)
  133. self.main_color = (0,150,255)
  134. self.surface = pygame.Surface(self.size, pygame.SRCALPHA)
  135. self.surface.fill(self.back_color)
  136. self.value_text = value_text
  137. if value_text:
  138. self.text = TextItem(font,str(self.max),pos,None,(255,255,255),size)
  139. self.text.set_text(str(self.value),True)
  140. else:
  141. self.text = TextItem(font,text,pos,None,(255,255,255),size)
  142. self.text.pos = (self.pos[0] + self.size[0] / 2 - self.text.size[0] /2,self.text.pos[1])
  143. def update(self):
  144. pass
  145. def render(self, surface):
  146. surface.blit(self.surface, self.pos)
  147. self.text.render(surface)
  148. def set_value(self, value):
  149. if value != self.value:
  150. self.value = value
  151. if self.value_text:
  152. self.set_text(str(self.value))
  153. self.surface.fill(self.back_color)
  154. pos_pixel = value * self.size[0] / self.max
  155. rect = pygame.Rect(0,0,pos_pixel,self.size[1])
  156. self.surface.fill(self.main_color, rect)
  157. def get_pos_value(self, pos):
  158. x = pos[0] - self.pos[0]
  159. return x * self.max / self.size[0]
  160. def set_text(self, text):
  161. self.text.set_text(text , True)
  162. class ScrollBar(TouchObject):
  163. def __init__(self, pos, size, max, items_on_screen):
  164. BaseItem.__init__(self, pos, (pos[0]+size[0],pos[1]+size[1]))
  165. self.pos = pos
  166. self.size = size
  167. self.max = max
  168. self.items_on_screen = items_on_screen
  169. self.current_item = 0
  170. self.back_bar = pygame.Surface(self.size)
  171. self.back_bar.fill((255,255,255))
  172. self.bar_pos = 0
  173. if self.max < 1:
  174. self.barsize = self.size[1]
  175. else:
  176. self.barsize = math.ceil(float(self.items_on_screen)/float(self.max) * float(self.size[1]))
  177. self.bar = pygame.Surface((self.size[0],self.barsize))
  178. self.bar.fill((255, 255, 0))
  179. def render(self, surface):
  180. surface.blit(self.back_bar, self.pos)
  181. surface.blit(self.bar, (self.pos[0], self.pos[1]+self.bar_pos))
  182. def touch(self, pos):
  183. if pos[1] < self.pos[1]+self.bar_pos:
  184. return -1
  185. elif pos[1] > self.pos[1] + self.bar_pos + self.barsize:
  186. return 1
  187. else:
  188. return 0
  189. def set_item(self, current_item):
  190. logger.error(current_item)
  191. self.current_item = current_item
  192. self.bar_pos = float(self.current_item)/float(self.max) * float(self.size[1])