screen_manager.py 8.5 KB

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  1. import logging
  2. import traceback
  3. import mopidy
  4. import mopidy.core
  5. import pygame
  6. from pkg_resources import Requirement, resource_filename
  7. from .search_screen import SearchScreen
  8. from .library_screen import LibraryScreen
  9. from .main_screen import MainScreen
  10. from .menu_screen import MenuScreen
  11. from .playlist_screen import PlaylistScreen
  12. from .screen_objects import Progressbar, ScreenObjectsManager, \
  13. TouchAndTextItem
  14. from .input_manager import InputManager
  15. from .tracklist import Tracklist
  16. logger = logging.getLogger(__name__)
  17. search_index = 0
  18. main_screen_index = 1
  19. tracklist_index = 2
  20. library_index = 3
  21. playlist_index = 4
  22. menu_index = 5
  23. class ScreenManager():
  24. def __init__(self, size, core, cache):
  25. self.size = size
  26. self.core = core
  27. self.fonts = {}
  28. self.current_screen = 0
  29. self.base_size = self.size[1] / 8
  30. font = resource_filename(
  31. Requirement.parse("mopidy-touchscreen"),
  32. "mopidy_touchscreen/icomoon.ttf")
  33. self.fonts['base'] = pygame.font.SysFont("verdana",
  34. self.base_size)
  35. self.fonts['icon'] = pygame.font.Font(font, self.base_size)
  36. try:
  37. self.screens = [
  38. SearchScreen(size, self.base_size, self, self.fonts),
  39. MainScreen(size, self, cache, core, self.fonts),
  40. Tracklist(size, self.base_size, self),
  41. LibraryScreen(size, self.base_size, self),
  42. PlaylistScreen(size, self.base_size, self),
  43. MenuScreen(size, self.base_size, self)]
  44. except:
  45. traceback.print_exc()
  46. self.track = None
  47. self.input_manager = InputManager(size)
  48. self.top_bar_objects = ScreenObjectsManager()
  49. self.down_bar_objects = ScreenObjectsManager()
  50. self.selected_zone = self.top_bar_objects
  51. self.dirty_area = []
  52. self.screen_changed = True
  53. # Menu buttons
  54. button_size = (self.size[0] / 6, self.base_size)
  55. # Search button
  56. button = TouchAndTextItem(self.fonts['icon'], u" \ue986",
  57. (0, self.base_size * 7),
  58. button_size, center=True)
  59. self.down_bar_objects.set_touch_object("menu_0", button)
  60. x = button.get_right_pos()
  61. # Main button
  62. button = TouchAndTextItem(self.fonts['icon'], u" \ue600",
  63. (x, self.base_size * 7),
  64. button_size, center=True)
  65. self.down_bar_objects.set_touch_object("menu_1", button)
  66. x = button.get_right_pos()
  67. # Tracklist button
  68. button = TouchAndTextItem(self.fonts['icon'], u" \ue60d",
  69. (x, self.base_size * 7),
  70. button_size, center=True)
  71. self.down_bar_objects.set_touch_object("menu_2", button)
  72. x = button.get_right_pos()
  73. # Library button
  74. button = TouchAndTextItem(self.fonts['icon'], u" \ue604",
  75. (x, self.base_size * 7),
  76. button_size, center=True)
  77. self.down_bar_objects.set_touch_object("menu_3", button)
  78. x = button.get_right_pos()
  79. # Playlist button
  80. button = TouchAndTextItem(self.fonts['icon'], u" \ue605",
  81. (x, self.base_size * 7),
  82. button_size, center=True)
  83. self.down_bar_objects.set_touch_object("menu_4", button)
  84. x = button.get_right_pos()
  85. # Menu button
  86. button = TouchAndTextItem(self.fonts['icon'], u" \ue60a",
  87. (x, self.base_size * 7), button_size, center=True)
  88. self.down_bar_objects.set_touch_object("menu_5", button)
  89. # Down bar
  90. self.down_bar = pygame.Surface(
  91. (self.size[0], self.size[1] - self.base_size * 7),
  92. pygame.SRCALPHA)
  93. self.down_bar.fill((0, 0, 0, 128))
  94. self.options_changed()
  95. self.mute_changed(self.core.playback.mute.get())
  96. self.playback_state_changed(self.core.playback.state.get(),
  97. self.core.playback.state.get())
  98. self.screens[menu_index].check_connection()
  99. self.change_screen(library_index)
  100. def update(self):
  101. surface = pygame.Surface(self.size)
  102. surface.fill([200, 200, 200])
  103. self.screens[self.current_screen].update(surface,
  104. self.screen_changed)
  105. surface.blit(self.down_bar, (0, self.base_size * 7))
  106. self.top_bar_objects.render(surface)
  107. self.down_bar_objects.render(surface)
  108. self.screen_changed = False
  109. return surface
  110. def track_started(self, track):
  111. self.track = track
  112. self.screens[main_screen_index].track_started(track.track)
  113. self.screens[tracklist_index].track_started(track)
  114. def track_playback_ended(self, tl_track, time_position):
  115. self.screens[main_screen_index].track_playback_ended(tl_track, time_position)
  116. def event(self, event):
  117. event = self.input_manager.event(event)
  118. if event is not None:
  119. if event.type == InputManager.click:
  120. objects = self.top_bar_objects.get_touch_objects_in_pos(
  121. event.current_pos)
  122. objects.extend(
  123. self.down_bar_objects.get_touch_objects_in_pos(
  124. event.current_pos))
  125. self.click_on_objects(objects, event)
  126. elif event.type == InputManager.key and event.direction == InputManager.enter:
  127. objects = [self.selected_zone.selected_key]
  128. self.click_on_objects(objects, event)
  129. elif event.type == InputManager.key:
  130. if event.direction == InputManager.enter:
  131. logger.error(self.selected_zone.selected_key)
  132. self.click_on_objects(
  133. [self.selected_zone.selected_key], event)
  134. else:
  135. self.change_selection(event, None)
  136. self.screens[self.current_screen].touch_event(event)
  137. def volume_changed(self, volume):
  138. self.screens[main_screen_index].volume_changed(volume)
  139. def playback_state_changed(self, old_state, new_state):
  140. self.screens[main_screen_index].playback_state_changed(old_state, new_state)
  141. def mute_changed(self, mute):
  142. self.screens[main_screen_index].mute_changed(mute)
  143. def tracklist_changed(self):
  144. self.screens[tracklist_index].tracklist_changed()
  145. def options_changed(self):
  146. self.screens[main_screen_index].options_changed()
  147. def change_screen(self, new_screen):
  148. self.screen_changed = True
  149. self.down_bar_objects.get_touch_object(
  150. "menu_" + str(self.current_screen)).set_active(False)
  151. self.current_screen = new_screen
  152. self.down_bar_objects.get_touch_object(
  153. "menu_" + str(new_screen)).set_active(True)
  154. self.dirty_area.append(
  155. pygame.Rect(0, 0, self.size[0], self.size[1]))
  156. def click_on_objects(self, objects, event):
  157. if objects is not None:
  158. for key in objects:
  159. if key[:-1] == "menu_":
  160. self.change_screen(int(key[-1:]))
  161. def playlists_loaded(self):
  162. self.screens[playlist_index].playlists_loaded()
  163. def set_connection(self, connection, loading):
  164. self.screens[main_screen_index].set_connection(connection, loading)
  165. def check_connection(self):
  166. self.screens[menu_index].check_connection()
  167. def search(self, query, mode):
  168. self.screens[search_index].search(query, mode)
  169. def change_selection(self, event, pos):
  170. if self.selected_zone == self.top_bar_objects:
  171. if not self.top_bar_objects.change_selected(
  172. event.direction,
  173. pos) and event.direction == InputManager.down:
  174. pos = self.top_bar_objects.selected.pos
  175. self.selected_zone = self.down_bar_objects
  176. self.top_bar_objects.set_selected(None)
  177. self.change_selection(event, pos)
  178. elif self.selected_zone == self.down_bar_objects:
  179. if not self.down_bar_objects.change_selected(
  180. event.direction,
  181. pos) and event.direction == InputManager.up:
  182. pos = self.down_bar_objects.selected.pos
  183. self.selected_zone = self.top_bar_objects
  184. self.down_bar_objects.set_selected(None)
  185. self.change_selection(event, pos)