| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136 |
- from .main_screen import MainScreen
- from .touch_manager import TouchManager
- from .screen_objects import *
- from .tracklist import Tracklist
- from .dynamic_background import DynamicBackground
- import pygame
- import logging
- import mopidy
- import traceback
- logger = logging.getLogger(__name__)
- class ScreenManager():
- def __init__(self, size, core, backend):
- self.size = size
- self.core = core
- self.backend = backend
- self.fonts = {}
- self.background = DynamicBackground()
- self.current_screen = 0
- self.base_size = self.size[1] / 8
- self.fonts['dejavuserif'] = pygame.font.SysFont("dejavuserif", self.base_size)
- self.fonts['dejavusans'] = pygame.font.SysFont("dejavusans", self.base_size)
- try:
- self.screens = [MainScreen(size, self, "/home/ander", core,self.fonts),Tracklist(size,self.base_size,self)]
- except:
- traceback.print_exc()
- self.track = None
- self.touch_manager = TouchManager(size)
- self.screen_objects_manager = ScreenObjectsManager()
- #Top bar
- self.top_bar = pygame.Surface((self.size[0], self.base_size),pygame.SRCALPHA)
- self.top_bar.fill((0, 0, 0, 128))
- #Play/pause
- button = TouchAndTextItem(self.fonts['dejavusans']," ll",(0, 0), None)
- self.screen_objects_manager.set_touch_object("pause_play", button)
- x = button.get_right_pos()
- #Random
- button = TouchAndTextItem(self.fonts['dejavuserif'],u"\u2928",(x,0),None)
- self.screen_objects_manager.set_touch_object("random",button)
- x = button.get_right_pos()
- #Repeat
- button = TouchAndTextItem(self.fonts['dejavuserif'],u"\u27F21",(x,0),None)
- self.screen_objects_manager.set_touch_object("repeat",button)
- x = button.get_right_pos()
- #Mute
- button = TouchAndTextItem(self.fonts['dejavusans'],"Mute",(x,0),None)
- self.screen_objects_manager.set_touch_object("mute",button)
- x = button.get_right_pos()
- #Volume
- progress = Progressbar(self.fonts['dejavusans'], "100", (x, 0), (self.size[0]-x, self.base_size), 100, True)
- self.screen_objects_manager.set_touch_object("volume", progress)
- progress.set_value(self.core.playback.volume.get())
- self.playback_state_changed(mopidy.core.PlaybackState.STOPPED, self.core.playback.state.get())
- #Menu buttons
- #Main button
- button = TouchAndTextItem(self.fonts['dejavusans'],"Main",(0,self.base_size*7),None)
- self.screen_objects_manager.set_touch_object("menu_main", button)
- x = button.get_right_pos()
- #Tracklist button
- button = TouchAndTextItem(self.fonts['dejavusans'],"Tracklist",(x,self.base_size*7),None)
- self.screen_objects_manager.set_touch_object("menu_tracklist", button)
- #Down bar
- self.down_bar = pygame.Surface((self.size[0], self.base_size),pygame.SRCALPHA)
- self.down_bar.fill((0, 0, 0, 128))
- def update(self):
- surface = pygame.Surface(self.size)
- self.background.draw_background(surface)
- self.screens[self.current_screen].update(surface)
- surface.blit(self.top_bar,(0,0))
- surface.blit(self.top_bar,(0,self.base_size*7))
- self.screen_objects_manager.render(surface)
- return surface
- def track_started(self, track):
- self.track = track
- self.screens[0].track_started(track.track)
- def event(self, event):
- touch_event = self.touch_manager.event(event)
- if touch_event is not None:
- if touch_event.type == TouchManager.click:
- objects = self.screen_objects_manager.get_touch_objects_in_pos(touch_event.current_pos)
- if objects is not None:
- for key in objects:
- if key == "volume":
- value = self.screen_objects_manager.get_touch_object(key).get_pos_value(touch_event.current_pos)
- self.backend.tell({'action':'volume','value':value})
- self.screen_objects_manager.get_touch_object(key).set_value(value)
- elif key == "pause_play":
- if self.core.playback.state.get() == mopidy.core.PlaybackState.PLAYING:
- self.core.playback.pause()
- logger.error("pausatzen")
- else:
- self.core.playback.play()
- logger.error("erreproduzitzen")
- elif key == "mute":
- mute = not self.core.playback.mute.get()
- self.backend.tell({'action':'mute','value':mute})
- elif key == "random":
- logger.error(self.core.tracklist.random)
- self.core.tracklist.random = not self.core.tracklist.random
- #self.backend.tell({'action':'random','value':random})
- elif key == "menu_main":
- self.current_screen = 0
- elif key == "menu_tracklist":
- self.current_screen = 1
- self.screens[self.current_screen].touch_event(touch_event)
- def volume_changed(self, volume):
- self.screen_objects_manager.get_touch_object("volume").set_value(volume)
- def playback_state_changed(self, old_state, new_state):
- if new_state == mopidy.core.PlaybackState.PLAYING:
- self.screen_objects_manager.get_touch_object("pause_play").set_text(" ll",False)
- else:
- self.screen_objects_manager.get_touch_object("pause_play").set_text(u" \u25B8",True)
- def mute_changed(self, mute):
- self.touch_text_manager.get_touch_object("mute").set_active(mute)
- def tracklist_changed(self):
- self.screens[1].tracklist_changed()
|