screen_manager.py 5.8 KB

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  1. from .main_screen import MainScreen
  2. from .touch_manager import TouchManager
  3. from .screen_objects import *
  4. from .tracklist import Tracklist
  5. from .dynamic_background import DynamicBackground
  6. import pygame
  7. import logging
  8. import mopidy
  9. import traceback
  10. logger = logging.getLogger(__name__)
  11. class ScreenManager():
  12. def __init__(self, size, core, backend):
  13. self.size = size
  14. self.core = core
  15. self.backend = backend
  16. self.fonts = {}
  17. self.background = DynamicBackground()
  18. self.current_screen = 0
  19. self.base_size = self.size[1] / 8
  20. self.fonts['dejavuserif'] = pygame.font.SysFont("dejavuserif", self.base_size)
  21. self.fonts['dejavusans'] = pygame.font.SysFont("dejavusans", self.base_size)
  22. try:
  23. self.screens = [MainScreen(size, self, "/home/ander", core,self.fonts),Tracklist(size,self.base_size,self)]
  24. except:
  25. traceback.print_exc()
  26. self.track = None
  27. self.touch_manager = TouchManager(size)
  28. self.screen_objects_manager = ScreenObjectsManager()
  29. #Top bar
  30. self.top_bar = pygame.Surface((self.size[0], self.base_size),pygame.SRCALPHA)
  31. self.top_bar.fill((0, 0, 0, 128))
  32. #Play/pause
  33. button = TouchAndTextItem(self.fonts['dejavusans']," ll",(0, 0), None)
  34. self.screen_objects_manager.set_touch_object("pause_play", button)
  35. x = button.get_right_pos()
  36. #Random
  37. button = TouchAndTextItem(self.fonts['dejavuserif'],u"\u2928",(x,0),None)
  38. self.screen_objects_manager.set_touch_object("random",button)
  39. x = button.get_right_pos()
  40. #Repeat
  41. button = TouchAndTextItem(self.fonts['dejavuserif'],u"\u27F21",(x,0),None)
  42. self.screen_objects_manager.set_touch_object("repeat",button)
  43. x = button.get_right_pos()
  44. #Mute
  45. button = TouchAndTextItem(self.fonts['dejavusans'],"Mute",(x,0),None)
  46. self.screen_objects_manager.set_touch_object("mute",button)
  47. x = button.get_right_pos()
  48. #Volume
  49. progress = Progressbar(self.fonts['dejavusans'], "100", (x, 0), (self.size[0]-x, self.base_size), 100, True)
  50. self.screen_objects_manager.set_touch_object("volume", progress)
  51. progress.set_value(self.core.playback.volume.get())
  52. self.playback_state_changed(mopidy.core.PlaybackState.STOPPED, self.core.playback.state.get())
  53. #Menu buttons
  54. #Main button
  55. button = TouchAndTextItem(self.fonts['dejavusans'],"Main",(0,self.base_size*7),None)
  56. self.screen_objects_manager.set_touch_object("menu_main", button)
  57. x = button.get_right_pos()
  58. #Tracklist button
  59. button = TouchAndTextItem(self.fonts['dejavusans'],"Tracklist",(x,self.base_size*7),None)
  60. self.screen_objects_manager.set_touch_object("menu_tracklist", button)
  61. #Down bar
  62. self.down_bar = pygame.Surface((self.size[0], self.base_size),pygame.SRCALPHA)
  63. self.down_bar.fill((0, 0, 0, 128))
  64. def update(self):
  65. surface = pygame.Surface(self.size)
  66. self.background.draw_background(surface)
  67. self.screens[self.current_screen].update(surface)
  68. surface.blit(self.top_bar,(0,0))
  69. surface.blit(self.top_bar,(0,self.base_size*7))
  70. self.screen_objects_manager.render(surface)
  71. return surface
  72. def track_started(self, track):
  73. self.track = track
  74. self.screens[0].track_started(track.track)
  75. def event(self, event):
  76. touch_event = self.touch_manager.event(event)
  77. if touch_event is not None:
  78. if touch_event.type == TouchManager.click:
  79. objects = self.screen_objects_manager.get_touch_objects_in_pos(touch_event.current_pos)
  80. if objects is not None:
  81. for key in objects:
  82. if key == "volume":
  83. value = self.screen_objects_manager.get_touch_object(key).get_pos_value(touch_event.current_pos)
  84. self.backend.tell({'action':'volume','value':value})
  85. self.screen_objects_manager.get_touch_object(key).set_value(value)
  86. elif key == "pause_play":
  87. if self.core.playback.state.get() == mopidy.core.PlaybackState.PLAYING:
  88. self.core.playback.pause()
  89. logger.error("pausatzen")
  90. else:
  91. self.core.playback.play()
  92. logger.error("erreproduzitzen")
  93. elif key == "mute":
  94. mute = not self.core.playback.mute.get()
  95. self.backend.tell({'action':'mute','value':mute})
  96. elif key == "random":
  97. logger.error(self.core.tracklist.random)
  98. self.core.tracklist.random = not self.core.tracklist.random
  99. #self.backend.tell({'action':'random','value':random})
  100. elif key == "menu_main":
  101. self.current_screen = 0
  102. elif key == "menu_tracklist":
  103. self.current_screen = 1
  104. self.screens[self.current_screen].touch_event(touch_event)
  105. def volume_changed(self, volume):
  106. self.screen_objects_manager.get_touch_object("volume").set_value(volume)
  107. def playback_state_changed(self, old_state, new_state):
  108. if new_state == mopidy.core.PlaybackState.PLAYING:
  109. self.screen_objects_manager.get_touch_object("pause_play").set_text(" ll",False)
  110. else:
  111. self.screen_objects_manager.get_touch_object("pause_play").set_text(u" \u25B8",True)
  112. def mute_changed(self, mute):
  113. self.touch_text_manager.get_touch_object("mute").set_active(mute)
  114. def tracklist_changed(self):
  115. self.screens[1].tracklist_changed()