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- import logging
- import traceback
- from graphic_utils import DynamicBackground, \
- ScreenObjectsManager, TouchAndTextItem
- from input import InputManager
- from pkg_resources import Requirement, resource_filename
- import pygame
- from screens import BaseScreen, Keyboard, LibraryScreen, MainScreen, MenuScreen,\
- PlaylistScreen, SearchScreen, Tracklist
- logger = logging.getLogger(__name__)
- search_index = 0
- main_screen_index = 1
- tracklist_index = 2
- library_index = 3
- playlist_index = 4
- menu_index = 5
- class ScreenManager():
- def __init__(self, size, core, cache, resolution_factor):
- self.core = core
- self.cache = cache
- self.fonts = {}
- self.background = None
- self.current_screen = library_index
- # Init variables in init
- self.base_size = None
- self.size = None
- self.screens = None
- self.track = None
- self.input_manager = InputManager(size)
- self.down_bar_objects = ScreenObjectsManager()
- self.down_bar = None
- self.keyboard = None
- self.update_type = BaseScreen.update_all
- self.init_manager(size, resolution_factor)
- def init_manager(self, size, resolution_factor):
- self.size = size
- self.resolution_factor = resolution_factor
- self.background = DynamicBackground(self.size)
- self.base_size = self.size[1] / self.resolution_factor
- font = resource_filename(
- Requirement.parse("mopidy-touchscreen"),
- "mopidy_touchscreen/icomoon.ttf")
- self.fonts['base'] = pygame.font.SysFont("arial",
- int(self.base_size*0.9))
- self.fonts['icon'] = pygame.font.Font(font, int(self.base_size*0.9))
- try:
- self.screens = [
- SearchScreen(size, self.base_size, self, self.fonts),
- MainScreen(size, self.base_size, self, self.fonts,
- self.cache, self.core, self.background),
- Tracklist(size, self.base_size, self, self.fonts),
- LibraryScreen(size, self.base_size, self, self.fonts),
- PlaylistScreen(size,
- self.base_size, self, self.fonts),
- MenuScreen(size, self.base_size, self, self.fonts)]
- except:
- traceback.print_exc()
- self.track = None
- # Menu buttons
- button_size = (self.size[0] / 6, self.base_size)
- # Search button
- button = TouchAndTextItem(self.fonts['icon'], u" \ue986",
- (0, self.size[1] - self.base_size), #change these to move the location of the icons
- button_size, center=True)
- self.down_bar_objects.set_touch_object("menu_0", button)
- x = button.get_right_pos()
- # Main button
- button = TouchAndTextItem(self.fonts['icon'], u" \ue600",
- (x, self.size[1] - self.base_size), #change these to move the location of the icons
- button_size, center=True)
- self.down_bar_objects.set_touch_object("menu_1", button)
- x = button.get_right_pos()
- # Tracklist button
- button = TouchAndTextItem(self.fonts['icon'], u" \ue60d",
- (x, self.size[1] - self.base_size), #change these to move the location of the icons
- button_size, center=True)
- self.down_bar_objects.set_touch_object("menu_2", button)
- x = button.get_right_pos()
- # Library button
- button = TouchAndTextItem(self.fonts['icon'], u" \ue604",
- (x, self.size[1] - self.base_size), #change these to move the location of the icons
- button_size, center=True)
- self.down_bar_objects.set_touch_object("menu_3", button)
- x = button.get_right_pos()
- # Playlist button
- button = TouchAndTextItem(self.fonts['icon'], u" \ue605",
- (x, self.size[1] - self.base_size), #change these to move the location of the icons
- button_size, center=True)
- self.down_bar_objects.set_touch_object("menu_4", button)
- x = button.get_right_pos()
- # Menu button
- button = TouchAndTextItem(self.fonts['icon'], u" \ue60a",
- (x, self.size[1] - self.base_size), #change these to move the location of the icons
- button_size,
- center=True)
- self.down_bar_objects.set_touch_object("menu_5", button)
- # Down bar Solid
- self.down_bar_solid = pygame.Surface(
- (self.size[0], self.size[1] - self.base_size )) #change the 7 to move the bar
- # Down bar
- self.down_bar = pygame.Surface(
- (self.size[0], self.size[1] - self.base_size ), #change the 7 to move the bar
- pygame.SRCALPHA)
- self.down_bar.fill((0, 0, 0, 200))
- self.options_changed()
- self.mute_changed(self.core.playback.mute.get())
- self.playback_state_changed(self.core.playback.state.get(),
- self.core.playback.state.get())
- self.screens[menu_index].check_connection()
- self.change_screen(self.current_screen)
- self.update_type = BaseScreen.update_all
- def get_update_type(self):
- if self.update_type == BaseScreen.update_all:
- self.update_type = BaseScreen.no_update
- return BaseScreen.update_all
- else:
- if self.keyboard:
- return BaseScreen.no_update
- else:
- if self.background.should_update():
- return BaseScreen.update_all
- else:
- if self.screens[self.current_screen].should_update():
- return BaseScreen.update_partial
- else:
- return BaseScreen.no_update
- def update(self, screen):
- update_type = self.get_update_type()
- if update_type != BaseScreen.no_update:
- rects = []
- surface = self.background.draw_background()
- if self.keyboard:
- self.keyboard.update(surface)
- else:
- self.screens[self.current_screen].\
- update(surface, update_type, rects)
- surface.blit(self.down_bar, (0, self.size[1] - self.base_size))
- self.down_bar_objects.render(surface)
- if update_type == BaseScreen.update_all or len(rects) < 1:
- screen.blit(surface, (0, 0))
- pygame.display.flip()
- else:
- for rect in rects:
- screen.blit(surface, rect, area=rect)
- pygame.display.update(rects)
- def track_started(self, track):
- self.track = track
- self.screens[main_screen_index].track_started(track.track)
- self.screens[tracklist_index].track_started(track)
- def track_playback_ended(self, tl_track, time_position):
- self.screens[main_screen_index].track_playback_ended(
- tl_track, time_position)
- def event(self, event):
- event = self.input_manager.event(event)
- if event is not None:
- if self.keyboard is not None:
- self.keyboard.touch_event(event)
- elif not self.manage_event(event):
- self.screens[self.current_screen].touch_event(event)
- self.update_type = BaseScreen.update_all
- def manage_event(self, event):
- if event.type == InputManager.click:
- objects = \
- self.down_bar_objects.get_touch_objects_in_pos(
- event.current_pos)
- return self.click_on_objects(objects, event)
- else:
- if event.type == InputManager.key:
- dir = event.direction
- if dir == InputManager.right or dir == InputManager.left:
- if not self.screens[self.current_screen]\
- .change_screen(dir):
- if dir == InputManager.right:
- self.change_screen(self.current_screen+1)
- else:
- self.change_screen(self.current_screen-1)
- return True
- return False
- def volume_changed(self, volume):
- self.screens[main_screen_index].volume_changed(volume)
- self.update_type = BaseScreen.update_all
- def playback_state_changed(self, old_state, new_state):
- self.screens[main_screen_index].playback_state_changed(
- old_state, new_state)
- self.update_type = BaseScreen.update_all
- def mute_changed(self, mute):
- self.screens[main_screen_index].mute_changed(mute)
- self.update_type = BaseScreen.update_all
- def tracklist_changed(self):
- self.screens[tracklist_index].tracklist_changed()
- self.update_type = BaseScreen.update_all
- def options_changed(self):
- self.screens[main_screen_index].options_changed()
- self.update_type = BaseScreen.update_all
- def change_screen(self, new_screen):
- if new_screen > -1 and new_screen < len(self.screens):
- self.down_bar_objects.get_touch_object(
- "menu_" + str(self.current_screen)).set_active(False)
- self.current_screen = new_screen
- self.down_bar_objects.get_touch_object(
- "menu_" + str(new_screen)).set_active(True)
- self.update_type = BaseScreen.update_all
- def click_on_objects(self, objects, event):
- if objects is not None:
- for key in objects:
- if key[:-1] == "menu_":
- self.change_screen(int(key[-1:]))
- return True
- return False
- def playlists_loaded(self):
- self.screens[playlist_index].playlists_loaded()
- self.update_type = BaseScreen.update_all
- def set_connection(self, connection, loading):
- self.screens[main_screen_index].set_connection(connection,
- loading)
- self.update_type = BaseScreen.update_all
- def check_connection(self):
- self.screens[menu_index].check_connection()
- self.update_type = BaseScreen.update_all
- def search(self, query, mode):
- self.screens[search_index].search(query, mode)
- self.update_type = BaseScreen.update_all
- def resize(self, event):
- self.init_manager(event.size)
- self.update_type = BaseScreen.update_all
- def open_keyboard(self, input_listener):
- self.keyboard = Keyboard(self.size, self.base_size, self,
- self.fonts, input_listener)
- self.update_type = BaseScreen.update_all
- def close_keyboard(self):
- self.keyboard = None
- self.update_type = BaseScreen.update_all
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