screen_manager.py 7.9 KB

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  1. import logging
  2. import traceback
  3. from graphic_utils import DynamicBackground, \
  4. ScreenObjectsManager, TouchAndTextItem
  5. from input import InputManager
  6. from pkg_resources import Requirement, resource_filename
  7. import pygame
  8. from screens import LibraryScreen, MainScreen, MenuScreen,\
  9. PlaylistScreen, SearchScreen, Tracklist
  10. logger = logging.getLogger(__name__)
  11. search_index = 0
  12. main_screen_index = 1
  13. tracklist_index = 2
  14. library_index = 3
  15. playlist_index = 4
  16. menu_index = 5
  17. class ScreenManager():
  18. def __init__(self, size, core, cache):
  19. self.core = core
  20. self.cache = cache
  21. self.fonts = {}
  22. self.background = DynamicBackground()
  23. self.current_screen = library_index
  24. # Init variables in init
  25. self.base_size = None
  26. self.size = None
  27. self.screens = None
  28. self.track = None
  29. self.input_manager = InputManager(size)
  30. self.down_bar_objects = ScreenObjectsManager()
  31. self.down_bar_solid = None
  32. self.down_bar = None
  33. self.init_manager(size)
  34. def init_manager(self, size):
  35. self.size = size
  36. self.base_size = self.size[1] / 8
  37. font = resource_filename(
  38. Requirement.parse("mopidy-touchscreen"),
  39. "mopidy_touchscreen/icomoon.ttf")
  40. self.fonts['base'] = pygame.font.SysFont("arial",
  41. self.base_size)
  42. self.fonts['icon'] = pygame.font.Font(font, self.base_size)
  43. try:
  44. self.screens = [
  45. SearchScreen(size, self.base_size, self, self.fonts),
  46. MainScreen(size, self.base_size, self, self.fonts,
  47. self.cache, self.core, self.background),
  48. Tracklist(size, self.base_size, self, self.fonts),
  49. LibraryScreen(size, self.base_size, self, self.fonts),
  50. PlaylistScreen(size,
  51. self.base_size, self, self.fonts),
  52. MenuScreen(size, self.base_size, self, self.fonts)]
  53. except:
  54. traceback.print_exc()
  55. self.track = None
  56. # Menu buttons
  57. button_size = (self.size[0] / 6, self.base_size)
  58. # Search button
  59. button = TouchAndTextItem(self.fonts['icon'], u" \ue986",
  60. (0, self.base_size * 7),
  61. button_size, center=True)
  62. self.down_bar_objects.set_touch_object("menu_0", button)
  63. x = button.get_right_pos()
  64. # Main button
  65. button = TouchAndTextItem(self.fonts['icon'], u" \ue600",
  66. (x, self.base_size * 7),
  67. button_size, center=True)
  68. self.down_bar_objects.set_touch_object("menu_1", button)
  69. x = button.get_right_pos()
  70. # Tracklist button
  71. button = TouchAndTextItem(self.fonts['icon'], u" \ue60d",
  72. (x, self.base_size * 7),
  73. button_size, center=True)
  74. self.down_bar_objects.set_touch_object("menu_2", button)
  75. x = button.get_right_pos()
  76. # Library button
  77. button = TouchAndTextItem(self.fonts['icon'], u" \ue604",
  78. (x, self.base_size * 7),
  79. button_size, center=True)
  80. self.down_bar_objects.set_touch_object("menu_3", button)
  81. x = button.get_right_pos()
  82. # Playlist button
  83. button = TouchAndTextItem(self.fonts['icon'], u" \ue605",
  84. (x, self.base_size * 7),
  85. button_size, center=True)
  86. self.down_bar_objects.set_touch_object("menu_4", button)
  87. x = button.get_right_pos()
  88. # Menu button
  89. button = TouchAndTextItem(self.fonts['icon'], u" \ue60a",
  90. (x, self.base_size * 7),
  91. button_size,
  92. center=True)
  93. self.down_bar_objects.set_touch_object("menu_5", button)
  94. # Down bar Solid
  95. self.down_bar_solid = pygame.Surface(
  96. (self.size[0], self.size[1] - self.base_size * 7))
  97. # Down bar
  98. self.down_bar = pygame.Surface(
  99. (self.size[0], self.size[1] - self.base_size * 7),
  100. pygame.SRCALPHA)
  101. self.down_bar.fill((0, 0, 0, 200))
  102. self.options_changed()
  103. self.mute_changed(self.core.playback.mute.get())
  104. self.playback_state_changed(self.core.playback.state.get(),
  105. self.core.playback.state.get())
  106. self.screens[menu_index].check_connection()
  107. self.change_screen(self.current_screen)
  108. def update(self):
  109. surface = pygame.Surface(self.size)
  110. self.background.draw_background([surface,
  111. self.down_bar_solid])
  112. self.screens[self.current_screen].update(surface)
  113. surface.blit(self.down_bar_solid, (0, self.base_size * 7))
  114. surface.blit(self.down_bar, (0, self.base_size * 7))
  115. self.down_bar_objects.render(surface)
  116. return surface
  117. def track_started(self, track):
  118. self.track = track
  119. self.screens[main_screen_index].track_started(track.track)
  120. self.screens[tracklist_index].track_started(track)
  121. def track_playback_ended(self, tl_track, time_position):
  122. self.screens[main_screen_index].track_playback_ended(
  123. tl_track, time_position)
  124. def event(self, event):
  125. event = self.input_manager.event(event)
  126. if event is not None:
  127. if not self.manage_event(event):
  128. self.screens[self.current_screen].touch_event(event)
  129. def manage_event(self, event):
  130. if event.type == InputManager.click:
  131. objects = \
  132. self.down_bar_objects.get_touch_objects_in_pos(
  133. event.current_pos)
  134. return self.click_on_objects(objects, event)
  135. else:
  136. if event.type == InputManager.key:
  137. if event.direction == InputManager.right:
  138. self.change_screen(self.current_screen+1)
  139. return True
  140. elif event.direction == InputManager.left:
  141. self.change_screen(self.current_screen-1)
  142. return True
  143. return False
  144. def volume_changed(self, volume):
  145. self.screens[main_screen_index].volume_changed(volume)
  146. def playback_state_changed(self, old_state, new_state):
  147. self.screens[main_screen_index].playback_state_changed(
  148. old_state, new_state)
  149. def mute_changed(self, mute):
  150. self.screens[main_screen_index].mute_changed(mute)
  151. def tracklist_changed(self):
  152. self.screens[tracklist_index].tracklist_changed()
  153. def options_changed(self):
  154. self.screens[main_screen_index].options_changed()
  155. def change_screen(self, new_screen):
  156. if new_screen > -1 and new_screen < len(self.screens):
  157. self.down_bar_objects.get_touch_object(
  158. "menu_" + str(self.current_screen)).set_active(False)
  159. self.current_screen = new_screen
  160. self.down_bar_objects.get_touch_object(
  161. "menu_" + str(new_screen)).set_active(True)
  162. def click_on_objects(self, objects, event):
  163. if objects is not None:
  164. for key in objects:
  165. if key[:-1] == "menu_":
  166. self.change_screen(int(key[-1:]))
  167. return True
  168. return False
  169. def playlists_loaded(self):
  170. self.screens[playlist_index].playlists_loaded()
  171. def set_connection(self, connection, loading):
  172. self.screens[main_screen_index].set_connection(connection,
  173. loading)
  174. def check_connection(self):
  175. self.screens[menu_index].check_connection()
  176. def search(self, query, mode):
  177. self.screens[search_index].search(query, mode)
  178. def resize(self, event):
  179. self.init_manager(event.size)