screen_objects.py 7.8 KB

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  1. import pygame
  2. import logging
  3. import math
  4. logger = logging.getLogger(__name__)
  5. class ScreenObjectsManager():
  6. def __init__(self):
  7. self.touch_objects = {}
  8. self.text_objects = {}
  9. def set_object(self, key, add_object):
  10. self.text_objects[key] = add_object
  11. def get_object(self, key):
  12. return self.text_objects[key]
  13. def set_touch_object(self, key, add_object):
  14. self.touch_objects[key] = add_object
  15. def get_touch_object(self, key):
  16. return self.touch_objects[key]
  17. def render(self, surface):
  18. for key in self.text_objects:
  19. self.text_objects[key].update()
  20. self.text_objects[key].render(surface)
  21. for key in self.touch_objects:
  22. self.touch_objects[key].update()
  23. self.touch_objects[key].render(surface)
  24. def get_touch_objects_in_pos(self, pos):
  25. touched_objects = []
  26. for key in self.touch_objects:
  27. if self.touch_objects[key].is_pos_inside(pos):
  28. touched_objects.append(key)
  29. return touched_objects
  30. def clear_touch(self, not_remove):
  31. if not_remove is not None:
  32. new_touch = {}
  33. for key in not_remove:
  34. new_touch[key] = self.get_touch_object(key)
  35. self.touch_objects = new_touch
  36. else:
  37. self.touch_objects = {}
  38. class BaseItem():
  39. def __init__(self, pos, size):
  40. self.pos = pos
  41. self.size = size
  42. self.rect = pygame.Rect(0, 0, self.size[0], self.size[1])
  43. self.rect_in_pos = pygame.Rect(self.pos[0], self.pos[1], self.size[0], self.size[1])
  44. def get_right_pos(self):
  45. return self.pos[0] + self.size[0]
  46. def update(self):
  47. pass
  48. class TextItem(BaseItem):
  49. def __init__(self, font, text, pos, size):
  50. self.font = font
  51. self.text = text
  52. self.color = (255, 255, 255)
  53. self.box = self.font.render(text, True, self.color)
  54. if size is not None:
  55. if size[1] == -1:
  56. BaseItem.__init__(self, pos, (size[0], self.font.size(text)[1]))
  57. else:
  58. BaseItem.__init__(self, pos, size)
  59. else:
  60. BaseItem.__init__(self, pos, self.font.size(text))
  61. if size is not None:
  62. if self.pos[0] + self.box.get_rect().width > pos[0] + size[0]:
  63. self.fit_horizontal = False
  64. self.text += " "
  65. self.original_text = self.text
  66. self.step = 0
  67. else:
  68. self.fit_horizontal = True
  69. if self.pos[1] + self.box.get_rect().height > pos[1] + size[1]:
  70. self.fit_vertical = False
  71. else:
  72. self.fit_vertical = True
  73. else:
  74. self.fit_horizontal = True
  75. self.fit_vertical = True
  76. def update(self):
  77. if not self.fit_horizontal:
  78. if self.text == self.original_text:
  79. if self.step > 90:
  80. self.step = 0
  81. new_text = self.text[1:]
  82. new_text = new_text + self.text[:1]
  83. self.text = new_text
  84. else:
  85. self.step += 1
  86. elif self.step > 5:
  87. self.step = 0
  88. new_text = self.text[1:]
  89. new_text = new_text + self.text[:1]
  90. self.text = new_text
  91. else:
  92. self.step += 1
  93. def render(self, surface):
  94. if self.fit_horizontal:
  95. pass
  96. else:
  97. self.box = self.font.render(self.text, True, self.color)
  98. surface.blit(self.box, self.pos, area=self.rect)
  99. def set_text(self, text, change_size):
  100. if change_size:
  101. TextItem.__init__(self, self.font, text, self.pos, None)
  102. else:
  103. TextItem.__init__(self, self.font, text, self.pos, self.size)
  104. class TouchObject(BaseItem):
  105. def __init__(self, pos, size):
  106. BaseItem.__init__(self, pos, size)
  107. self.active = False
  108. def is_pos_inside(self, pos):
  109. return self.rect_in_pos.collidepoint(pos)
  110. def set_active(self, active):
  111. self.active = active
  112. class TouchAndTextItem(TouchObject, TextItem):
  113. def __init__(self, font, text, pos, size):
  114. TextItem.__init__(self, font, text, pos, size)
  115. TouchObject.__init__(self, pos, self.size)
  116. self.active_color = (0, 150, 255)
  117. self.active_box = self.font.render(text, True, self.active_color)
  118. def update(self):
  119. TextItem.update(self)
  120. def set_text(self, text, change_size):
  121. TextItem.set_text(self, text, change_size)
  122. self.active_box = self.font.render(text, True, self.active_color)
  123. def render(self, surface):
  124. if self.fit_horizontal:
  125. pass
  126. else:
  127. if self.active:
  128. self.active_box = self.font.render(self.text, True, self.active_color)
  129. else:
  130. self.box = self.font.render(self.text, True, self.color)
  131. if self.active:
  132. # Area h*2 to render letters like g, j, y...
  133. surface.blit(self.active_box, self.pos, area=self.rect)
  134. else:
  135. surface.blit(self.box, self.pos, area=self.rect)
  136. class Progressbar(TouchObject):
  137. def __init__(self, font, text, pos, size, max_value, value_text):
  138. BaseItem.__init__(self, pos, size)
  139. self.value = 0
  140. self.max = max_value
  141. self.back_color = (0, 0, 0, 128)
  142. self.main_color = (0, 150, 255)
  143. self.surface = pygame.Surface(self.size, pygame.SRCALPHA)
  144. self.surface.fill(self.back_color)
  145. self.value_text = value_text
  146. if value_text:
  147. self.text = TextItem(font, str(self.max), pos, None)
  148. self.text.set_text(str(self.value), True)
  149. else:
  150. self.text = TextItem(font, text, pos, None)
  151. self.text.pos = (self.pos[0] + self.size[0] / 2 - self.text.size[0] / 2, self.text.pos[1])
  152. def update(self):
  153. pass
  154. def render(self, surface):
  155. surface.blit(self.surface, self.pos)
  156. self.text.render(surface)
  157. def set_value(self, value):
  158. if value != self.value:
  159. self.value = value
  160. if self.value_text:
  161. self.set_text(str(self.value))
  162. self.surface.fill(self.back_color)
  163. pos_pixel = value * self.size[0] / self.max
  164. rect = pygame.Rect(0, 0, pos_pixel, self.size[1])
  165. self.surface.fill(self.main_color, rect)
  166. def get_pos_value(self, pos):
  167. x = pos[0] - self.pos[0]
  168. return x * self.max / self.size[0]
  169. def set_text(self, text):
  170. self.text.set_text(text, True)
  171. class ScrollBar(TouchObject):
  172. def __init__(self, pos, size, max_value, items_on_screen):
  173. BaseItem.__init__(self, pos, (pos[0] + size[0], pos[1] + size[1]))
  174. self.pos = pos
  175. self.size = size
  176. self.max = max_value
  177. self.items_on_screen = items_on_screen
  178. self.current_item = 0
  179. self.back_bar = pygame.Surface(self.size, pygame.SRCALPHA)
  180. self.back_bar.fill((255, 255, 255, 128))
  181. self.bar_pos = 0
  182. if self.max < 1:
  183. self.bar_size = self.size[1]
  184. else:
  185. self.bar_size = math.ceil(float(self.items_on_screen) / float(self.max) * float(self.size[1]))
  186. self.bar = pygame.Surface((self.size[0], self.bar_size))
  187. self.bar.fill((255, 255, 255))
  188. def render(self, surface):
  189. surface.blit(self.back_bar, self.pos)
  190. surface.blit(self.bar, (self.pos[0], self.pos[1] + self.bar_pos))
  191. def touch(self, pos):
  192. if pos[1] < self.pos[1] + self.bar_pos:
  193. return -1
  194. elif pos[1] > self.pos[1] + self.bar_pos + self.bar_size:
  195. return 1
  196. else:
  197. return 0
  198. def set_item(self, current_item):
  199. self.current_item = current_item
  200. self.bar_pos = float(self.current_item) / float(self.max) * float(self.size[1])