list_view.py 6.4 KB

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  1. import logging
  2. from .screen_objects import ScreenObjectsManager, ScrollBar, \
  3. TouchAndTextItem
  4. from .input_manager import InputManager
  5. logger = logging.getLogger(__name__)
  6. class ListView():
  7. def __init__(self, pos, size, base_size, font):
  8. self.size = size
  9. self.pos = pos
  10. self.base_size = base_size
  11. self.screen_objects = ScreenObjectsManager()
  12. self.max_rows = self.size[1] / self.base_size
  13. self.current_item = 0
  14. self.font = font
  15. self.list_size = 0
  16. self.list = []
  17. self.scrollbar = False
  18. self.selected = None
  19. self.active = []
  20. self.set_list([])
  21. # Sets the list for the lisview.
  22. # It should be an iterable of strings
  23. def set_list(self, item_list):
  24. self.screen_objects.clear()
  25. self.list = item_list
  26. self.list_size = len(item_list)
  27. if self.max_rows < self.list_size:
  28. self.scrollbar = True
  29. scroll_bar = ScrollBar(
  30. (self.pos[0] + self.size[0] - self.base_size,
  31. self.pos[1]),
  32. (self.base_size, self.size[1]), self.list_size,
  33. self.max_rows)
  34. self.screen_objects.set_touch_object("scrollbar",
  35. scroll_bar)
  36. else:
  37. self.scrollbar = False
  38. if self.list_size > 0:
  39. self.selected = 0
  40. else:
  41. self.selected = None
  42. self.load_new_item_position(0)
  43. # Will load items currently displaying in item_pos
  44. def load_new_item_position(self, item_pos):
  45. self.current_item = item_pos
  46. if self.scrollbar:
  47. self.screen_objects.clear_touch(["scrollbar"])
  48. else:
  49. self.screen_objects.clear_touch(None)
  50. i = self.current_item
  51. z = 0
  52. if self.scrollbar:
  53. width = self.size[0] - self.base_size
  54. else:
  55. width = self.size[0]
  56. while i < self.list_size and z < self.max_rows:
  57. item = TouchAndTextItem(self.font, self.list[i], (
  58. self.pos[0], self.pos[1] + self.base_size * z),
  59. (width, -1))
  60. self.screen_objects.set_touch_object(str(i), item)
  61. i += 1
  62. z += 1
  63. self.reload_selected()
  64. def render(self, surface):
  65. self.screen_objects.render(surface)
  66. def touch_event(self, touch_event):
  67. if touch_event.type == InputManager.click \
  68. or touch_event.type == InputManager.long_click:
  69. objects = self.screen_objects.get_touch_objects_in_pos(
  70. touch_event.current_pos)
  71. if objects is not None:
  72. for key in objects:
  73. if key == "scrollbar":
  74. direction = self.screen_objects.get_touch_object(
  75. key).touch(touch_event.current_pos)
  76. if direction != 0:
  77. self.move_to(direction)
  78. else:
  79. return int(key)
  80. elif touch_event.type == InputManager.key:
  81. if touch_event.direction == InputManager.enter:
  82. if self.selected is not None:
  83. return self.selected
  84. elif touch_event.direction == InputManager.up:
  85. self.set_selected(self.selected-1)
  86. elif touch_event.direction == InputManager.down:
  87. self.set_selected(self.selected+1)
  88. elif touch_event.type == InputManager.swipe:
  89. if touch_event.direction == InputManager.up:
  90. self.move_to(-1)
  91. elif touch_event.direction == InputManager.down:
  92. self.move_to(1)
  93. # Scroll to direction
  94. # direction == 1 will scroll down
  95. # direction == -1 will scroll up
  96. def move_to(self, direction):
  97. if self.scrollbar:
  98. if direction == 1:
  99. self.current_item += self.max_rows
  100. if self.current_item + self.max_rows > self.list_size:
  101. self.current_item = self.list_size - self.max_rows
  102. self.load_new_item_position(self.current_item)
  103. self.screen_objects.get_touch_object(
  104. "scrollbar").set_item(
  105. self.current_item)
  106. elif direction == -1:
  107. self.current_item -= self.max_rows
  108. if self.current_item < 0:
  109. self.current_item = 0
  110. self.load_new_item_position(self.current_item)
  111. self.screen_objects.get_touch_object(
  112. "scrollbar").set_item(
  113. self.current_item)
  114. self.set_active(self.active)
  115. # Set active items
  116. def set_active(self, active):
  117. for number in self.active:
  118. try:
  119. self.screen_objects.get_touch_object(
  120. str(number)).set_active(
  121. False)
  122. except KeyError:
  123. pass
  124. for number in active:
  125. try:
  126. self.screen_objects.get_touch_object(
  127. str(number)).set_active(
  128. True)
  129. except KeyError:
  130. pass
  131. self.active = active
  132. def set_selected(self, selected):
  133. if selected > -1 and selected < len(self.list):
  134. if self.selected is not None:
  135. try:
  136. self.screen_objects.get_touch_object(
  137. str(self.selected)).set_selected(
  138. False)
  139. except KeyError:
  140. pass
  141. if selected is not None:
  142. try:
  143. self.screen_objects.get_touch_object(
  144. str(selected)).set_selected(
  145. True)
  146. except KeyError:
  147. pass
  148. self.selected = selected
  149. self.set_selected_on_screen()
  150. def set_selected_on_screen(self):
  151. if self.current_item + self.max_rows <= self.selected:
  152. self.move_to(1)
  153. self.set_selected_on_screen()
  154. elif self.current_item > self.selected:
  155. self.move_to(-1)
  156. self.set_selected_on_screen()
  157. def reload_selected(self):
  158. if self.selected is not None:
  159. try:
  160. self.screen_objects.get_touch_object(
  161. str(self.selected)).set_selected(
  162. True)
  163. except KeyError:
  164. pass