screen_objects.py 11 KB

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  1. import logging
  2. import math
  3. import pygame
  4. logger = logging.getLogger(__name__)
  5. class ScreenObjectsManager():
  6. def __init__(self):
  7. self.touch_objects = {}
  8. self.text_objects = {}
  9. self.selected = None
  10. self.selected_key = None
  11. def clear(self):
  12. self.touch_objects = {}
  13. self.text_objects = {}
  14. def set_object(self, key, add_object):
  15. self.text_objects[key] = add_object
  16. def get_object(self, key):
  17. return self.text_objects[key]
  18. def set_touch_object(self, key, add_object):
  19. self.touch_objects[key] = add_object
  20. def get_touch_object(self, key):
  21. return self.touch_objects[key]
  22. def render(self, surface):
  23. for key in self.text_objects:
  24. self.text_objects[key].update()
  25. self.text_objects[key].render(surface)
  26. for key in self.touch_objects:
  27. self.touch_objects[key].update()
  28. self.touch_objects[key].render(surface)
  29. def get_touch_objects_in_pos(self, pos):
  30. touched_objects = []
  31. for key in self.touch_objects:
  32. if self.touch_objects[key].is_pos_inside(pos):
  33. touched_objects.append(key)
  34. return touched_objects
  35. def clear_touch(self, not_remove):
  36. if not_remove is not None:
  37. new_touch = {}
  38. for key in not_remove:
  39. new_touch[key] = self.get_touch_object(key)
  40. self.touch_objects = new_touch
  41. else:
  42. self.touch_objects = {}
  43. def set_selected(self, key):
  44. if self.selected is not None:
  45. self.selected.set_selected(False)
  46. if key is not None:
  47. self.selected = self.touch_objects[key]
  48. self.selected.set_selected(True)
  49. self.selected_key = key
  50. else:
  51. self.selected = None
  52. self.selected_key = None
  53. class BaseItem():
  54. def __init__(self, pos, size):
  55. self.pos = pos
  56. self.size = size
  57. self.rect = pygame.Rect(0, 0, self.size[0], self.size[1])
  58. self.rect_in_pos = pygame.Rect(self.pos[0], self.pos[1],
  59. self.size[0],
  60. self.size[1])
  61. def get_right_pos(self):
  62. return self.pos[0] + self.size[0]
  63. def update(self):
  64. pass
  65. class TextItem(BaseItem):
  66. scroll_speed = 5
  67. def __init__(self, font, text, pos, size, center=False):
  68. self.font = font
  69. self.text = text
  70. self.color = (255, 255, 255)
  71. self.box = self.font.render(text, True, self.color)
  72. self.box = self.box.convert_alpha()
  73. if size is not None:
  74. if size[1] == -1:
  75. height = self.font.size(text)[1]
  76. BaseItem.__init__(self, pos, (size[0], height))
  77. else:
  78. BaseItem.__init__(self, pos, size)
  79. else:
  80. BaseItem.__init__(self, pos, self.font.size(text))
  81. if size is not None:
  82. if self.pos[0] + self.box.get_rect().width > pos[0] + \
  83. size[0]:
  84. self.fit_horizontal = False
  85. self.step = 0
  86. self.step_2 = None
  87. self.scroll_white_gap = self.font.get_height() * 4
  88. else:
  89. self.fit_horizontal = True
  90. if self.pos[1] + self.box.get_rect().height > pos[1] + \
  91. size[1]:
  92. self.fit_vertical = False
  93. else:
  94. self.fit_vertical = True
  95. else:
  96. self.fit_horizontal = True
  97. self.fit_vertical = True
  98. self.margin = 0
  99. self.center = center
  100. if self.center:
  101. if self.fit_horizontal:
  102. self.margin = (self.size[0] -
  103. self.box.get_rect().width)/2
  104. def update(self):
  105. if not self.fit_horizontal:
  106. self.step += TextItem.scroll_speed
  107. if self.step_2 is None:
  108. if (self.box.get_rect().width - self.step +
  109. self.scroll_white_gap) < self.size[0]:
  110. self.step_2 = \
  111. self.box.get_rect().width - \
  112. self.step + self.scroll_white_gap
  113. else:
  114. self.step_2 -= TextItem.scroll_speed
  115. if self.step_2 < 0:
  116. self.step = 0 - self.step_2
  117. self.step_2 = None
  118. return True
  119. else:
  120. return BaseItem.update(self)
  121. def render(self, surface):
  122. if self.fit_horizontal:
  123. surface.blit(
  124. self.box, ((self.pos[0] + self.margin),
  125. self.pos[1]), area=self.rect)
  126. else:
  127. surface.blit(self.box, self.pos,
  128. area=pygame.Rect(self.step, 0, self.size[0],
  129. self.size[1]))
  130. if self.step_2 is not None:
  131. surface.blit(self.box, (self.pos[0]+self.step_2,
  132. self.pos[1]),
  133. area=pygame.Rect(0, 0,
  134. self.size[0] -
  135. self.step_2,
  136. self.size[1]))
  137. def set_text(self, text, change_size):
  138. if text != self.text:
  139. if change_size:
  140. TextItem.__init__(self, self.font, text, self.pos,
  141. None, self.center)
  142. else:
  143. TextItem.__init__(self, self.font, text, self.pos,
  144. self.size, self.center)
  145. class TouchObject(BaseItem):
  146. def __init__(self, pos, size):
  147. BaseItem.__init__(self, pos, size)
  148. self.active = False
  149. self.selected = False
  150. self.selected_box = pygame.Surface(size, pygame.SRCALPHA)
  151. self.selected_box = self.selected_box.convert_alpha()
  152. self.selected_box.fill((0, 0, 0, 128))
  153. self.selected_box_rectangle = pygame.Surface(size, pygame.SRCALPHA)
  154. self.selected_box_rectangle = \
  155. self.selected_box_rectangle.convert_alpha()
  156. pygame.draw.rect(self.selected_box_rectangle, (255, 255, 255),
  157. self.selected_box_rectangle.get_rect(),
  158. size[1]/10+1)
  159. def is_pos_inside(self, pos):
  160. return self.rect_in_pos.collidepoint(pos)
  161. def set_active(self, active):
  162. self.active = active
  163. def set_selected(self, selected):
  164. self.selected = selected
  165. def render(self, surface):
  166. if self.selected:
  167. surface.blit(self.selected_box, self.pos)
  168. surface.blit(self.selected_box_rectangle, self.pos)
  169. def pre_render(self, surface):
  170. if self.selected:
  171. surface.blit(self.selected_box, self.pos)
  172. def post_render(self, surface):
  173. if self.selected:
  174. surface.blit(self.selected_box_rectangle, self.pos)
  175. class TouchAndTextItem(TouchObject, TextItem):
  176. def __init__(self, font, text, pos, size, center=False):
  177. TextItem.__init__(self, font, text, pos, size, center=center)
  178. TouchObject.__init__(self, pos, self.size)
  179. self.active_color = (0, 150, 255)
  180. self.normal_box = self.box
  181. self.active_box = self.font.render(text, True,
  182. self.active_color)
  183. def update(self):
  184. TextItem.update(self)
  185. def set_text(self, text, change_size):
  186. TextItem.set_text(self, text, change_size)
  187. self.normal_box = self.box
  188. self.active_box = self.font.render(text, True,
  189. self.active_color)
  190. def set_active(self, active):
  191. TouchObject.set_active(self, active)
  192. if self.active:
  193. self.box = self.active_box
  194. else:
  195. self.box = self.normal_box
  196. def render(self, surface):
  197. TouchObject.pre_render(self, surface)
  198. TextItem.render(self, surface)
  199. TouchObject.post_render(self, surface)
  200. class Progressbar(TouchObject):
  201. def __init__(self, font, text, pos, size, max_value, value_text):
  202. BaseItem.__init__(self, pos, size)
  203. self.value = 0
  204. self.max = max_value
  205. self.back_color = (0, 0, 0, 128)
  206. self.main_color = (0, 150, 255, 150)
  207. self.surface = pygame.Surface(self.size, pygame.SRCALPHA)\
  208. .convert_alpha()
  209. self.surface.fill(self.back_color)
  210. self.value_text = value_text
  211. if value_text:
  212. self.text = TextItem(font, str(max_value), pos, None)
  213. self.text.pos = (self.pos[0]
  214. + self.size[0] / 2 -
  215. self.text.size[0] /
  216. 2, self.text.pos[1])
  217. self.text.set_text(str(self.value), True)
  218. else:
  219. self.text = TextItem(font, text, pos, None)
  220. self.text.pos = (
  221. self.pos[0] + self.size[0] / 2 - self.text.size[0] /
  222. 2, self.text.pos[1])
  223. # Rectangle
  224. self.rectangle = pygame.Surface(size, pygame.SRCALPHA)\
  225. .convert_alpha()
  226. pygame.draw.rect(self.rectangle, (255, 255, 255),
  227. self.rectangle.get_rect(),
  228. size[1]/20+1)
  229. def render(self, surface):
  230. surface.blit(self.surface, self.pos)
  231. surface.blit(self.rectangle, self.pos)
  232. self.text.render(surface)
  233. def set_value(self, value):
  234. if value != self.value:
  235. self.value = value
  236. if self.value_text:
  237. self.set_text(str(self.value))
  238. self.text.pos = (self.pos[0]
  239. + self.size[0] / 2 -
  240. self.text.size[0]
  241. / 2, self.text.pos[1])
  242. self.surface.fill(self.back_color)
  243. pos_pixel = value * self.size[0] / self.max
  244. rect = pygame.Rect(0, 0, pos_pixel, self.size[1])
  245. self.surface.fill(self.main_color, rect)
  246. def get_pos_value(self, pos):
  247. x = pos[0] - self.pos[0]
  248. return x * self.max / self.size[0]
  249. def set_text(self, text):
  250. self.text.set_text(text, True)
  251. class ScrollBar(TouchObject):
  252. def __init__(self, pos, size, max_value, items_on_screen):
  253. BaseItem.__init__(self, pos,
  254. (pos[0] + size[0], pos[1] + size[1]))
  255. self.pos = pos
  256. self.size = size
  257. self.max = max_value
  258. self.items_on_screen = items_on_screen
  259. self.current_item = 0
  260. self.back_bar = pygame.Surface(self.size, pygame.SRCALPHA)\
  261. .convert_alpha()
  262. self.back_bar.fill((255, 255, 255, 128))
  263. self.bar_pos = 0
  264. if self.max < 1:
  265. self.bar_size = self.size[1]
  266. else:
  267. self.bar_size = math.ceil(
  268. float(self.items_on_screen) / float(self.max) * float(
  269. self.size[1]))
  270. self.bar = pygame.Surface((self.size[0], self.bar_size)).convert()
  271. self.bar.fill((255, 255, 255))
  272. def render(self, surface):
  273. surface.blit(self.back_bar, self.pos)
  274. surface.blit(self.bar,
  275. (self.pos[0], self.pos[1] + self.bar_pos))
  276. def touch(self, pos):
  277. if pos[1] < self.pos[1] + self.bar_pos:
  278. return -1
  279. elif pos[1] > self.pos[1] + self.bar_pos + self.bar_size:
  280. return 1
  281. else:
  282. return 0
  283. def set_item(self, current_item):
  284. self.current_item = current_item
  285. self.bar_pos = float(self.current_item) / float(
  286. self.max) * float(
  287. self.size[1])