screen_objects.py 6.2 KB

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  1. import pygame
  2. import logging
  3. logger = logging.getLogger(__name__)
  4. class ScreenObjectsManager():
  5. def __init__(self,size,base_size):
  6. self.size = size
  7. self.base_size = base_size
  8. self.touch_objects = {}
  9. self.text_objects = {}
  10. def add_object(self, key, font, text, pos, pos2, color):
  11. self.text_objects[key] = TextItem(font, text, pos,pos2,color,self.base_size)
  12. def get_object(self, key):
  13. return self.text_objects[key]
  14. def add_touch_object(self, key, font, text, pos, color):
  15. self.touch_objects[key] = TouchAndTextItem(font, text, pos, color, self.base_size)
  16. return self.touch_objects[key].get_right_pos()
  17. def get_touch_object(self,key):
  18. return self.touch_objects[key]
  19. def add_progressbar(self, key, font, text, pos, pos2, max,value_text):
  20. self.touch_objects[key] = Progressbar(font, text,pos,pos2,max,self.base_size,value_text)
  21. def render(self, surface):
  22. for key in self.text_objects:
  23. self.text_objects[key].update()
  24. self.text_objects[key].render(surface)
  25. for key in self.touch_objects:
  26. self.touch_objects[key].render(surface)
  27. def get_touch_objects_in_pos(self, pos):
  28. objects = []
  29. for key in self.touch_objects:
  30. if self.touch_objects[key].is_pos_inside(pos):
  31. objects.append(key)
  32. return objects
  33. class BaseItem():
  34. def __init__(self,pos,pos2):
  35. self.pos = pos
  36. self.pos2 = pos2
  37. self.size=[0,0]
  38. self.size[0] = self.pos2[0] - self.pos[0]
  39. self.size[1] = self.pos2[1] - self.pos[1]
  40. self.rect = pygame.Rect(0,0,self.size[0],self.size[1])
  41. self.rect_in_pos = pygame.Rect(self.pos[0],self.pos[1],self.size[0],self.size[1])
  42. def get_right_pos(self):
  43. return self.pos2[0]
  44. class TextItem(BaseItem):
  45. def __init__(self, font, text, pos, pos2, color, text_size):
  46. if pos2 is not None:
  47. BaseItem.__init__(self,pos,pos2)
  48. self.text_size = text_size
  49. self.font = font
  50. self.text = text
  51. self.color = color
  52. self.box = self.font.render(text, True, self.color)
  53. if pos2 is not None:
  54. if self.pos[0] + self.box.get_rect().width > pos2[0]:
  55. self.fit_horizontal = False
  56. self.text = self.text + " "
  57. self.original_text = self.text
  58. self.step = 0
  59. else:
  60. self.fit_horizontal = True
  61. if self.pos[1] + self.box.get_rect().height > pos2[1]:
  62. self.fit_vertical = False
  63. else:
  64. self.fit_vertical = True
  65. else:
  66. BaseItem.__init__(self,pos,(pos[0]+self.box.get_rect().width,pos[1]+self.box.get_rect().height))
  67. self.fit_horizontal = True
  68. self.fit_vertical = True
  69. def update(self):
  70. if not self.fit_horizontal:
  71. if self.text == self.original_text:
  72. if self.step > 90:
  73. self.step = 0
  74. new_text = self.text[1:]
  75. new_text = new_text + self.text[:1]
  76. self.text = new_text
  77. else:
  78. self.step = self.step + 1
  79. elif self.step > 5:
  80. self.step = 0
  81. new_text = self.text[1:]
  82. new_text = new_text + self.text[:1]
  83. self.text = new_text
  84. else:
  85. self.step = self.step + 1
  86. def render(self,surface):
  87. if self.fit_horizontal:
  88. self.box
  89. else:
  90. self.box = self.font.render(self.text, True, self.color)
  91. surface.blit(self.box,self.pos,area=self.rect)
  92. def set_text(self, text, same_size):
  93. if same_size:
  94. TextItem.__init__(self, self.font, text, self.pos, None, self.color, self.text_size)
  95. else:
  96. TextItem.__init__(self, self.font, text, self.pos, self.pos2, self.color, self.text_size)
  97. class TouchObject(BaseItem):
  98. def __init__(self,pos,pos2):
  99. BaseItem.__init__(self,pos,pos2)
  100. self.active = False
  101. def is_pos_inside(self, pos):
  102. return self.rect_in_pos.collidepoint(pos)
  103. def set_active(self, active):
  104. self.active = active
  105. class TouchAndTextItem(TouchObject, TextItem):
  106. def __init__(self, font, text, pos, color,text_size):
  107. TextItem.__init__(self, font, text, pos,None, color,text_size)
  108. TouchObject.__init__(self,pos,self.pos2)
  109. def update(self):
  110. TextItem.update()
  111. def set_active(self, active):
  112. self.active = active
  113. if active:
  114. color = (0,150,255)
  115. else:
  116. color = (255,255,255)
  117. TextItem.__init__(self.font,self.text,self.pos,self.pos2,color,self.text_size)
  118. class Progressbar(TouchObject, TextItem):
  119. def __init__(self,font,text, pos, pos2, max,size, value_text):
  120. BaseItem.__init__(self, pos, pos2)
  121. logger.error(pos2)
  122. self.value = 0
  123. self.max = max
  124. self.back_color = (0,0,0,128)
  125. self.main_color = (0,150,255)
  126. self.surface = pygame.Surface(self.size, pygame.SRCALPHA)
  127. self.surface.fill(self.back_color)
  128. self.value_text = value_text
  129. if value_text:
  130. self.text = TextItem(font,str(self.max),pos,None,(255,255,255),size)
  131. self.text.set_text(str(self.value),True)
  132. else:
  133. self.text = TextItem(font,text,pos,None,(255,255,255),size)
  134. self.text.pos = (self.pos[0] + self.size[0] / 2 - self.text.size[0] /2,self.text.pos[1])
  135. def update(self):
  136. pass
  137. def render(self, surface):
  138. surface.blit(self.surface, self.pos)
  139. self.text.render(surface)
  140. def set_value(self, value):
  141. if value != self.value:
  142. self.value = value
  143. if self.value_text:
  144. self.set_text(str(self.value))
  145. self.surface.fill(self.back_color)
  146. pos_pixel = value * self.size[0] / self.max
  147. rect = pygame.Rect(0,0,pos_pixel,self.size[1])
  148. self.surface.fill(self.main_color, rect)
  149. def get_pos_value(self, pos):
  150. x = pos[0] - self.pos[0]
  151. return x * self.max / self.size[0]
  152. def set_text(self, text):
  153. self.text.set_text(text , True)