screen_objects.py 7.1 KB

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  1. import pygame
  2. import logging
  3. logger = logging.getLogger(__name__)
  4. class ScreenObjectsManager():
  5. def __init__(self,base_size):
  6. self.base_size = base_size
  7. self.touch_objects = {}
  8. self.text_objects = {}
  9. def add_object(self, key, font, text, pos, pos2, color):
  10. self.text_objects[key] = TextItem(font, text, pos,pos2,color,self.base_size)
  11. def get_object(self, key):
  12. return self.text_objects[key]
  13. def add_touch_object(self, key, font, text, pos, pos2, color):
  14. self.touch_objects[key] = TouchAndTextItem(font, text, pos, pos2, color, self.base_size)
  15. return self.touch_objects[key].get_right_pos()
  16. def get_touch_object(self,key):
  17. return self.touch_objects[key]
  18. def add_progressbar(self, key, font, text, pos, pos2, max,value_text):
  19. self.touch_objects[key] = Progressbar(font, text,pos,pos2,max,self.base_size,value_text)
  20. def add_scroll_bar(self, key, pos, size, max, items_on_screen):
  21. self.touch_objects[key] = ScrollBar(pos,size,max,items_on_screen)
  22. def render(self, surface):
  23. for key in self.text_objects:
  24. self.text_objects[key].update()
  25. self.text_objects[key].render(surface)
  26. for key in self.touch_objects:
  27. self.touch_objects[key].render(surface)
  28. def get_touch_objects_in_pos(self, pos):
  29. objects = []
  30. for key in self.touch_objects:
  31. if self.touch_objects[key].is_pos_inside(pos):
  32. objects.append(key)
  33. return objects
  34. class BaseItem():
  35. def __init__(self,pos,pos2):
  36. self.pos = pos
  37. self.pos2 = pos2
  38. self.size=[0,0]
  39. self.size[0] = self.pos2[0] - self.pos[0]
  40. self.size[1] = self.pos2[1] - self.pos[1]
  41. self.rect = pygame.Rect(0,0,self.size[0],self.size[1])
  42. self.rect_in_pos = pygame.Rect(self.pos[0],self.pos[1],self.size[0],self.size[1])
  43. def get_right_pos(self):
  44. return self.pos2[0]
  45. class TextItem(BaseItem):
  46. def __init__(self, font, text, pos, pos2, color, text_size):
  47. if pos2 is not None:
  48. BaseItem.__init__(self,pos,pos2)
  49. self.text_size = text_size
  50. self.font = font
  51. self.text = text
  52. self.color = color
  53. self.box = self.font.render(text, True, self.color)
  54. if pos2 is not None:
  55. if self.pos[0] + self.box.get_rect().width > pos2[0]:
  56. self.fit_horizontal = False
  57. self.text = self.text + " "
  58. self.original_text = self.text
  59. self.step = 0
  60. else:
  61. self.fit_horizontal = True
  62. if self.pos[1] + self.box.get_rect().height > pos2[1]:
  63. self.fit_vertical = False
  64. else:
  65. self.fit_vertical = True
  66. else:
  67. BaseItem.__init__(self,pos,(pos[0]+self.box.get_rect().width,pos[1]+self.box.get_rect().height))
  68. self.fit_horizontal = True
  69. self.fit_vertical = True
  70. def update(self):
  71. if not self.fit_horizontal:
  72. if self.text == self.original_text:
  73. if self.step > 90:
  74. self.step = 0
  75. new_text = self.text[1:]
  76. new_text = new_text + self.text[:1]
  77. self.text = new_text
  78. else:
  79. self.step = self.step + 1
  80. elif self.step > 5:
  81. self.step = 0
  82. new_text = self.text[1:]
  83. new_text = new_text + self.text[:1]
  84. self.text = new_text
  85. else:
  86. self.step = self.step + 1
  87. def render(self,surface):
  88. if self.fit_horizontal:
  89. self.box
  90. else:
  91. self.box = self.font.render(self.text, True, self.color)
  92. surface.blit(self.box,self.pos,area=self.rect)
  93. def set_text(self, text, same_size):
  94. if same_size:
  95. TextItem.__init__(self, self.font, text, self.pos, None, self.color, self.text_size)
  96. else:
  97. TextItem.__init__(self, self.font, text, self.pos, self.pos2, self.color, self.text_size)
  98. class TouchObject(BaseItem):
  99. def __init__(self,pos,pos2):
  100. BaseItem.__init__(self,pos,pos2)
  101. self.active = False
  102. def is_pos_inside(self, pos):
  103. return self.rect_in_pos.collidepoint(pos)
  104. def set_active(self, active):
  105. self.active = active
  106. class TouchAndTextItem(TouchObject, TextItem):
  107. def __init__(self, font, text, pos, pos2, color,text_size):
  108. TextItem.__init__(self, font, text, pos, pos2, color,text_size)
  109. TouchObject.__init__(self,pos,self.pos2)
  110. def update(self):
  111. TextItem.update()
  112. def set_active(self, active):
  113. self.active = active
  114. if active:
  115. color = (0,150,255)
  116. else:
  117. color = (255,255,255)
  118. TextItem.__init__(self.font,self.text,self.pos,self.pos2,color,self.text_size)
  119. class Progressbar(TouchObject, TextItem):
  120. def __init__(self,font,text, pos, pos2, max,size, value_text):
  121. BaseItem.__init__(self, pos, pos2)
  122. logger.error(pos2)
  123. self.value = 0
  124. self.max = max
  125. self.back_color = (0,0,0,128)
  126. self.main_color = (0,150,255)
  127. self.surface = pygame.Surface(self.size, pygame.SRCALPHA)
  128. self.surface.fill(self.back_color)
  129. self.value_text = value_text
  130. if value_text:
  131. self.text = TextItem(font,str(self.max),pos,None,(255,255,255),size)
  132. self.text.set_text(str(self.value),True)
  133. else:
  134. self.text = TextItem(font,text,pos,None,(255,255,255),size)
  135. self.text.pos = (self.pos[0] + self.size[0] / 2 - self.text.size[0] /2,self.text.pos[1])
  136. def update(self):
  137. pass
  138. def render(self, surface):
  139. surface.blit(self.surface, self.pos)
  140. self.text.render(surface)
  141. def set_value(self, value):
  142. if value != self.value:
  143. self.value = value
  144. if self.value_text:
  145. self.set_text(str(self.value))
  146. self.surface.fill(self.back_color)
  147. pos_pixel = value * self.size[0] / self.max
  148. rect = pygame.Rect(0,0,pos_pixel,self.size[1])
  149. self.surface.fill(self.main_color, rect)
  150. def get_pos_value(self, pos):
  151. x = pos[0] - self.pos[0]
  152. return x * self.max / self.size[0]
  153. def set_text(self, text):
  154. self.text.set_text(text , True)
  155. class ScrollBar(TouchObject):
  156. def __init__(self, pos, size, max, items_on_screen):
  157. self.pos = pos
  158. self.size = size
  159. self.max = max
  160. self.items_on_screen = items_on_screen
  161. self.current_item = 0
  162. self.back_bar = pygame.Surface(self.size)
  163. self.back_bar.fill((255,255,255))
  164. if self.max < 1:
  165. self.barsize = self.size[1]
  166. else:
  167. self.barsize = float(self.items_on_screen)/float(self.max) * float(self.size[1])
  168. logger.error(self.barsize)
  169. self.bar = pygame.Surface((self.size[0],self.barsize))
  170. self.bar.fill((255,255,0))
  171. def render(self, surface):
  172. surface.blit(self.back_bar, self.pos)
  173. surface.blit(self.bar,self.pos)