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- import pygame
- import logging
- logger = logging.getLogger(__name__)
- class TouchManager():
- click = 1
- swipe = 2
- up = 0
- down = 1
- left = 2
- right = 3
- def __init__(self,size):
- self.down_pos = (0, 0)
- self.up_pos = (0, 0)
- self.screen_size = size
- self.max_move_margin = self.screen_size[1] / 6
- self.min_swipe_move = self.screen_size[1] / 3
- def event(self, event):
- if event.type == pygame.MOUSEBUTTONUP:
- return self.mouse_up(event)
- elif event.type == pygame.MOUSEBUTTONDOWN:
- self.mouse_down(event)
- return None
- def mouse_down(self, event):
- self.down_pos = event.pos
- def mouse_up(self,event):
- self.up_pos = event.pos
- if abs(self.down_pos[0] - self.up_pos[0]) < self.max_move_margin:
- if abs(self.down_pos[1] - self.up_pos[1]) < self.max_move_margin:
- return TouchEvent(TouchManager.click, self.down_pos, self.up_pos, None)
- elif abs(self.down_pos[1] - self.up_pos[1]) > self.min_swipe_move:
- return TouchEvent(TouchManager.swipe, self.down_pos, self.up_pos, True)
- elif self.down_pos[1] - self.up_pos[1] < self.max_move_margin:
- logger.error( abs(self.down_pos[1] - self.up_pos[1]))
- if abs(self.down_pos[0] - self.up_pos[0]) > self.min_swipe_move:
- return TouchEvent(TouchManager.swipe, self.down_pos, self.up_pos, False)
- class TouchEvent():
- def __init__(self, event_type, down_pos, current_pos, vertical):
- self.type = event_type
- self.down_pos = down_pos
- self.current_pos = current_pos
- if event_type is TouchManager.swipe:
- if vertical:
- if self.down_pos[1] < self.current_pos[1]:
- self.direction = TouchManager.down
- else:
- self.direction = TouchManager.up
- else:
- if self.down_pos[0] < self.current_pos[0]:
- self.direction = TouchManager.right
- else:
- self.direction = TouchManager.left
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