screen_manager.py 7.2 KB

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  1. import logging
  2. import traceback
  3. import pygame
  4. from pkg_resources import Requirement, resource_filename
  5. from .search_screen import SearchScreen
  6. from .library_screen import LibraryScreen
  7. from .main_screen import MainScreen
  8. from .menu_screen import MenuScreen
  9. from .playlist_screen import PlaylistScreen
  10. from .screen_objects import ScreenObjectsManager, \
  11. TouchAndTextItem
  12. from .input_manager import InputManager
  13. from .tracklist import Tracklist
  14. from .dynamic_background import DynamicBackground
  15. logger = logging.getLogger(__name__)
  16. search_index = 0
  17. main_screen_index = 1
  18. tracklist_index = 2
  19. library_index = 3
  20. playlist_index = 4
  21. menu_index = 5
  22. class ScreenManager():
  23. def __init__(self, size, core, cache):
  24. self.core = core
  25. self.cache = cache
  26. self.fonts = {}
  27. self.background = DynamicBackground(size)
  28. self.current_screen = library_index
  29. self.init_manager(size)
  30. def init_manager(self, size):
  31. self.size = size
  32. self.background = DynamicBackground(self.size)
  33. self.current_screen = 0
  34. self.base_size = self.size[1] / 8
  35. font = resource_filename(
  36. Requirement.parse("mopidy-touchscreen"),
  37. "mopidy_touchscreen/icomoon.ttf")
  38. self.fonts['base'] = pygame.font.SysFont("verdana",
  39. self.base_size)
  40. self.fonts['icon'] = pygame.font.Font(font, self.base_size)
  41. try:
  42. self.screens = [
  43. SearchScreen(size, self.base_size, self, self.fonts),
  44. MainScreen(size, self.base_size, self, self.fonts, self.cache, self.core, self.background),
  45. Tracklist(size, self.base_size, self, self.fonts),
  46. LibraryScreen(size, self.base_size, self, self.fonts),
  47. PlaylistScreen(size, self.base_size, self, self.fonts),
  48. MenuScreen(size, self.base_size, self, self.fonts)]
  49. except:
  50. traceback.print_exc()
  51. self.track = None
  52. self.input_manager = InputManager(size)
  53. self.down_bar_objects = ScreenObjectsManager()
  54. self.screen_changed = True
  55. # Menu buttons
  56. button_size = (self.size[0] / 6, self.base_size)
  57. # Search button
  58. button = TouchAndTextItem(self.fonts['icon'], u" \ue986",
  59. (0, self.base_size * 7),
  60. button_size, center=True)
  61. self.down_bar_objects.set_touch_object("menu_0", button)
  62. x = button.get_right_pos()
  63. # Main button
  64. button = TouchAndTextItem(self.fonts['icon'], u" \ue600",
  65. (x, self.base_size * 7),
  66. button_size, center=True)
  67. self.down_bar_objects.set_touch_object("menu_1", button)
  68. x = button.get_right_pos()
  69. # Tracklist button
  70. button = TouchAndTextItem(self.fonts['icon'], u" \ue60d",
  71. (x, self.base_size * 7),
  72. button_size, center=True)
  73. self.down_bar_objects.set_touch_object("menu_2", button)
  74. x = button.get_right_pos()
  75. # Library button
  76. button = TouchAndTextItem(self.fonts['icon'], u" \ue604",
  77. (x, self.base_size * 7),
  78. button_size, center=True)
  79. self.down_bar_objects.set_touch_object("menu_3", button)
  80. x = button.get_right_pos()
  81. # Playlist button
  82. button = TouchAndTextItem(self.fonts['icon'], u" \ue605",
  83. (x, self.base_size * 7),
  84. button_size, center=True)
  85. self.down_bar_objects.set_touch_object("menu_4", button)
  86. x = button.get_right_pos()
  87. # Menu button
  88. button = TouchAndTextItem(self.fonts['icon'], u" \ue60a",
  89. (x, self.base_size * 7), button_size, center=True)
  90. self.down_bar_objects.set_touch_object("menu_5", button)
  91. # Down bar
  92. self.down_bar = pygame.Surface(
  93. (self.size[0], self.size[1] - self.base_size * 7),
  94. pygame.SRCALPHA)
  95. self.down_bar.fill((0, 0, 0, 128))
  96. self.options_changed()
  97. self.mute_changed(self.core.playback.mute.get())
  98. self.playback_state_changed(self.core.playback.state.get(),
  99. self.core.playback.state.get())
  100. self.screens[menu_index].check_connection()
  101. self.change_screen(self.current_screen)
  102. def update(self):
  103. surface = pygame.Surface(self.size)
  104. self.background.draw_background(surface)
  105. self.screens[self.current_screen].update(surface,
  106. self.screen_changed)
  107. surface.blit(self.down_bar, (0, self.base_size * 7))
  108. self.down_bar_objects.render(surface)
  109. self.screen_changed = False
  110. return surface
  111. def track_started(self, track):
  112. self.track = track
  113. self.screens[main_screen_index].track_started(track.track)
  114. self.screens[tracklist_index].track_started(track)
  115. def track_playback_ended(self, tl_track, time_position):
  116. self.screens[main_screen_index].track_playback_ended(tl_track, time_position)
  117. def event(self, event):
  118. event = self.input_manager.event(event)
  119. if event is not None:
  120. if not self.manage_event(event):
  121. self.screens[self.current_screen].touch_event(event)
  122. def manage_event(self, event):
  123. if event.type == InputManager.click:
  124. objects = self.down_bar_objects.get_touch_objects_in_pos(event.current_pos)
  125. return self.click_on_objects(objects, event)
  126. else:
  127. return False
  128. def volume_changed(self, volume):
  129. self.screens[main_screen_index].volume_changed(volume)
  130. def playback_state_changed(self, old_state, new_state):
  131. self.screens[main_screen_index].playback_state_changed(old_state, new_state)
  132. def mute_changed(self, mute):
  133. self.screens[main_screen_index].mute_changed(mute)
  134. def tracklist_changed(self):
  135. self.screens[tracklist_index].tracklist_changed()
  136. def options_changed(self):
  137. self.screens[main_screen_index].options_changed()
  138. def change_screen(self, new_screen):
  139. self.screen_changed = True
  140. self.down_bar_objects.get_touch_object(
  141. "menu_" + str(self.current_screen)).set_active(False)
  142. self.current_screen = new_screen
  143. self.down_bar_objects.get_touch_object(
  144. "menu_" + str(new_screen)).set_active(True)
  145. def click_on_objects(self, objects, event):
  146. if objects is not None:
  147. for key in objects:
  148. if key[:-1] == "menu_":
  149. self.change_screen(int(key[-1:]))
  150. return True
  151. return False
  152. def playlists_loaded(self):
  153. self.screens[playlist_index].playlists_loaded()
  154. def set_connection(self, connection, loading):
  155. self.screens[main_screen_index].set_connection(connection, loading)
  156. def check_connection(self):
  157. self.screens[menu_index].check_connection()
  158. def search(self, query, mode):
  159. self.screens[search_index].search(query, mode)
  160. def resize(self, event):
  161. self.init_manager(event.size)