screen_manager.py 7.9 KB

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  1. import logging
  2. import traceback
  3. from pkg_resources import Requirement, resource_filename
  4. import pygame
  5. from graphic_utils import DynamicBackground, ScreenObjectsManager, TouchAndTextItem
  6. from input import InputManager
  7. from screens import LibraryScreen, MainScreen, MenuScreen,\
  8. PlaylistScreen, SearchScreen, Tracklist
  9. logger = logging.getLogger(__name__)
  10. search_index = 0
  11. main_screen_index = 1
  12. tracklist_index = 2
  13. library_index = 3
  14. playlist_index = 4
  15. menu_index = 5
  16. class ScreenManager():
  17. def __init__(self, size, core, cache):
  18. self.core = core
  19. self.cache = cache
  20. self.fonts = {}
  21. self.background = DynamicBackground()
  22. self.current_screen = library_index
  23. # Init variables in init
  24. self.base_size = None
  25. self.size = None
  26. self.screens = None
  27. self.track = None
  28. self.input_manager = InputManager(size)
  29. self.down_bar_objects = ScreenObjectsManager()
  30. self.down_bar_solid = None
  31. self.down_bar = None
  32. self.init_manager(size)
  33. def init_manager(self, size):
  34. self.size = size
  35. self.base_size = self.size[1] / 8
  36. font = resource_filename(
  37. Requirement.parse("mopidy-touchscreen"),
  38. "mopidy_touchscreen/icomoon.ttf")
  39. self.fonts['base'] = pygame.font.SysFont("arial",
  40. self.base_size)
  41. self.fonts['icon'] = pygame.font.Font(font, self.base_size)
  42. try:
  43. self.screens = [
  44. SearchScreen(size, self.base_size, self, self.fonts),
  45. MainScreen(size, self.base_size, self, self.fonts,
  46. self.cache, self.core, self.background),
  47. Tracklist(size, self.base_size, self, self.fonts),
  48. LibraryScreen(size, self.base_size, self, self.fonts),
  49. PlaylistScreen(size,
  50. self.base_size, self, self.fonts),
  51. MenuScreen(size, self.base_size, self, self.fonts)]
  52. except:
  53. traceback.print_exc()
  54. self.track = None
  55. # Menu buttons
  56. button_size = (self.size[0] / 6, self.base_size)
  57. # Search button
  58. button = TouchAndTextItem(self.fonts['icon'], u" \ue986",
  59. (0, self.base_size * 7),
  60. button_size, center=True)
  61. self.down_bar_objects.set_touch_object("menu_0", button)
  62. x = button.get_right_pos()
  63. # Main button
  64. button = TouchAndTextItem(self.fonts['icon'], u" \ue600",
  65. (x, self.base_size * 7),
  66. button_size, center=True)
  67. self.down_bar_objects.set_touch_object("menu_1", button)
  68. x = button.get_right_pos()
  69. # Tracklist button
  70. button = TouchAndTextItem(self.fonts['icon'], u" \ue60d",
  71. (x, self.base_size * 7),
  72. button_size, center=True)
  73. self.down_bar_objects.set_touch_object("menu_2", button)
  74. x = button.get_right_pos()
  75. # Library button
  76. button = TouchAndTextItem(self.fonts['icon'], u" \ue604",
  77. (x, self.base_size * 7),
  78. button_size, center=True)
  79. self.down_bar_objects.set_touch_object("menu_3", button)
  80. x = button.get_right_pos()
  81. # Playlist button
  82. button = TouchAndTextItem(self.fonts['icon'], u" \ue605",
  83. (x, self.base_size * 7),
  84. button_size, center=True)
  85. self.down_bar_objects.set_touch_object("menu_4", button)
  86. x = button.get_right_pos()
  87. # Menu button
  88. button = TouchAndTextItem(self.fonts['icon'], u" \ue60a",
  89. (x, self.base_size * 7),
  90. button_size,
  91. center=True)
  92. self.down_bar_objects.set_touch_object("menu_5", button)
  93. # Down bar Solid
  94. self.down_bar_solid = pygame.Surface(
  95. (self.size[0], self.size[1] - self.base_size * 7))
  96. # Down bar
  97. self.down_bar = pygame.Surface(
  98. (self.size[0], self.size[1] - self.base_size * 7),
  99. pygame.SRCALPHA)
  100. self.down_bar.fill((0, 0, 0, 200))
  101. self.options_changed()
  102. self.mute_changed(self.core.playback.mute.get())
  103. self.playback_state_changed(self.core.playback.state.get(),
  104. self.core.playback.state.get())
  105. self.screens[menu_index].check_connection()
  106. self.change_screen(self.current_screen)
  107. def update(self):
  108. surface = pygame.Surface(self.size)
  109. self.background.draw_background([surface,
  110. self.down_bar_solid])
  111. self.screens[self.current_screen].update(surface)
  112. surface.blit(self.down_bar_solid, (0, self.base_size * 7))
  113. surface.blit(self.down_bar, (0, self.base_size * 7))
  114. self.down_bar_objects.render(surface)
  115. return surface
  116. def track_started(self, track):
  117. self.track = track
  118. self.screens[main_screen_index].track_started(track.track)
  119. self.screens[tracklist_index].track_started(track)
  120. def track_playback_ended(self, tl_track, time_position):
  121. self.screens[main_screen_index].track_playback_ended(
  122. tl_track, time_position)
  123. def event(self, event):
  124. event = self.input_manager.event(event)
  125. if event is not None:
  126. if not self.manage_event(event):
  127. self.screens[self.current_screen].touch_event(event)
  128. def manage_event(self, event):
  129. if event.type == InputManager.click:
  130. objects = \
  131. self.down_bar_objects.get_touch_objects_in_pos(
  132. event.current_pos)
  133. return self.click_on_objects(objects, event)
  134. else:
  135. if event.type == InputManager.key:
  136. if event.direction == InputManager.right:
  137. self.change_screen(self.current_screen+1)
  138. return True
  139. elif event.direction == InputManager.left:
  140. self.change_screen(self.current_screen-1)
  141. return True
  142. return False
  143. def volume_changed(self, volume):
  144. self.screens[main_screen_index].volume_changed(volume)
  145. def playback_state_changed(self, old_state, new_state):
  146. self.screens[main_screen_index].playback_state_changed(
  147. old_state, new_state)
  148. def mute_changed(self, mute):
  149. self.screens[main_screen_index].mute_changed(mute)
  150. def tracklist_changed(self):
  151. self.screens[tracklist_index].tracklist_changed()
  152. def options_changed(self):
  153. self.screens[main_screen_index].options_changed()
  154. def change_screen(self, new_screen):
  155. if new_screen > -1 and new_screen < len(self.screens):
  156. self.down_bar_objects.get_touch_object(
  157. "menu_" + str(self.current_screen)).set_active(False)
  158. self.current_screen = new_screen
  159. self.down_bar_objects.get_touch_object(
  160. "menu_" + str(new_screen)).set_active(True)
  161. def click_on_objects(self, objects, event):
  162. if objects is not None:
  163. for key in objects:
  164. if key[:-1] == "menu_":
  165. self.change_screen(int(key[-1:]))
  166. return True
  167. return False
  168. def playlists_loaded(self):
  169. self.screens[playlist_index].playlists_loaded()
  170. def set_connection(self, connection, loading):
  171. self.screens[main_screen_index].set_connection(connection,
  172. loading)
  173. def check_connection(self):
  174. self.screens[menu_index].check_connection()
  175. def search(self, query, mode):
  176. self.screens[search_index].search(query, mode)
  177. def resize(self, event):
  178. self.init_manager(event.size)