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- import logging
- import traceback
- import mopidy
- import mopidy.core
- import pygame
- from pkg_resources import Requirement, resource_filename
- from .search_screen import SearchScreen
- from .library_screen import LibraryScreen
- from .main_screen import MainScreen
- from .menu_screen import MenuScreen
- from .playlist_screen import PlaylistScreen
- from .screen_objects import Progressbar, ScreenObjectsManager, \
- TouchAndTextItem
- from .input_manager import InputManager
- from .tracklist import Tracklist
- logger = logging.getLogger(__name__)
- search_index = 0
- main_screen_index = 1
- tracklist_index = 2
- library_index = 3
- playlist_index = 4
- menu_index = 5
- class ScreenManager():
- def __init__(self, size, core, cache):
- self.size = size
- self.core = core
- self.fonts = {}
- self.current_screen = 0
- self.base_size = self.size[1] / 8
- font = resource_filename(
- Requirement.parse("mopidy-touchscreen"),
- "mopidy_touchscreen/icomoon.ttf")
- self.fonts['base'] = pygame.font.SysFont("verdana",
- self.base_size)
- self.fonts['icon'] = pygame.font.Font(font, self.base_size)
- try:
- self.screens = [
- SearchScreen(size, self.base_size, self, self.fonts),
- MainScreen(size, self.base_size, self, self.fonts, cache, core),
- Tracklist(size, self.base_size, self, self.fonts),
- LibraryScreen(size, self.base_size, self, self.fonts),
- PlaylistScreen(size, self.base_size, self, self.fonts),
- MenuScreen(size, self.base_size, self, self.fonts)]
- except:
- traceback.print_exc()
- self.track = None
- self.input_manager = InputManager(size)
- self.top_bar_objects = ScreenObjectsManager()
- self.down_bar_objects = ScreenObjectsManager()
- self.selected_zone = self.top_bar_objects
- self.dirty_area = []
- self.screen_changed = True
- # Menu buttons
- button_size = (self.size[0] / 6, self.base_size)
- # Search button
- button = TouchAndTextItem(self.fonts['icon'], u" \ue986",
- (0, self.base_size * 7),
- button_size, center=True)
- self.down_bar_objects.set_touch_object("menu_0", button)
- x = button.get_right_pos()
- # Main button
- button = TouchAndTextItem(self.fonts['icon'], u" \ue600",
- (x, self.base_size * 7),
- button_size, center=True)
- self.down_bar_objects.set_touch_object("menu_1", button)
- x = button.get_right_pos()
- # Tracklist button
- button = TouchAndTextItem(self.fonts['icon'], u" \ue60d",
- (x, self.base_size * 7),
- button_size, center=True)
- self.down_bar_objects.set_touch_object("menu_2", button)
- x = button.get_right_pos()
- # Library button
- button = TouchAndTextItem(self.fonts['icon'], u" \ue604",
- (x, self.base_size * 7),
- button_size, center=True)
- self.down_bar_objects.set_touch_object("menu_3", button)
- x = button.get_right_pos()
- # Playlist button
- button = TouchAndTextItem(self.fonts['icon'], u" \ue605",
- (x, self.base_size * 7),
- button_size, center=True)
- self.down_bar_objects.set_touch_object("menu_4", button)
- x = button.get_right_pos()
- # Menu button
- button = TouchAndTextItem(self.fonts['icon'], u" \ue60a",
- (x, self.base_size * 7), button_size, center=True)
- self.down_bar_objects.set_touch_object("menu_5", button)
- # Down bar
- self.down_bar = pygame.Surface(
- (self.size[0], self.size[1] - self.base_size * 7),
- pygame.SRCALPHA)
- self.down_bar.fill((0, 0, 0, 128))
- self.options_changed()
- self.mute_changed(self.core.playback.mute.get())
- self.playback_state_changed(self.core.playback.state.get(),
- self.core.playback.state.get())
- self.screens[menu_index].check_connection()
- self.change_screen(library_index)
- def update(self):
- surface = pygame.Surface(self.size)
- surface.fill([200, 200, 200])
- self.screens[self.current_screen].update(surface,
- self.screen_changed)
- surface.blit(self.down_bar, (0, self.base_size * 7))
- self.top_bar_objects.render(surface)
- self.down_bar_objects.render(surface)
- self.screen_changed = False
- return surface
- def track_started(self, track):
- self.track = track
- self.screens[main_screen_index].track_started(track.track)
- self.screens[tracklist_index].track_started(track)
- def track_playback_ended(self, tl_track, time_position):
- self.screens[main_screen_index].track_playback_ended(tl_track, time_position)
- def event(self, event):
- event = self.input_manager.event(event)
- if event is not None:
- if event.type == InputManager.click:
- objects = self.top_bar_objects.get_touch_objects_in_pos(
- event.current_pos)
- objects.extend(
- self.down_bar_objects.get_touch_objects_in_pos(
- event.current_pos))
- self.click_on_objects(objects, event)
- elif event.type == InputManager.key and event.direction == InputManager.enter:
- objects = [self.selected_zone.selected_key]
- self.click_on_objects(objects, event)
- elif event.type == InputManager.key:
- if event.direction == InputManager.enter:
- logger.error(self.selected_zone.selected_key)
- self.click_on_objects(
- [self.selected_zone.selected_key], event)
- else:
- self.change_selection(event, None)
- self.screens[self.current_screen].touch_event(event)
- def volume_changed(self, volume):
- self.screens[main_screen_index].volume_changed(volume)
- def playback_state_changed(self, old_state, new_state):
- self.screens[main_screen_index].playback_state_changed(old_state, new_state)
- def mute_changed(self, mute):
- self.screens[main_screen_index].mute_changed(mute)
- def tracklist_changed(self):
- self.screens[tracklist_index].tracklist_changed()
- def options_changed(self):
- self.screens[main_screen_index].options_changed()
- def change_screen(self, new_screen):
- self.screen_changed = True
- self.down_bar_objects.get_touch_object(
- "menu_" + str(self.current_screen)).set_active(False)
- self.current_screen = new_screen
- self.down_bar_objects.get_touch_object(
- "menu_" + str(new_screen)).set_active(True)
- self.dirty_area.append(
- pygame.Rect(0, 0, self.size[0], self.size[1]))
- def click_on_objects(self, objects, event):
- if objects is not None:
- for key in objects:
- if key[:-1] == "menu_":
- self.change_screen(int(key[-1:]))
- def playlists_loaded(self):
- self.screens[playlist_index].playlists_loaded()
- def set_connection(self, connection, loading):
- self.screens[main_screen_index].set_connection(connection, loading)
- def check_connection(self):
- self.screens[menu_index].check_connection()
- def search(self, query, mode):
- self.screens[search_index].search(query, mode)
- def change_selection(self, event, pos):
- if self.selected_zone == self.top_bar_objects:
- if not self.top_bar_objects.change_selected(
- event.direction,
- pos) and event.direction == InputManager.down:
- pos = self.top_bar_objects.selected.pos
- self.selected_zone = self.down_bar_objects
- self.top_bar_objects.set_selected(None)
- self.change_selection(event, pos)
- elif self.selected_zone == self.down_bar_objects:
- if not self.down_bar_objects.change_selected(
- event.direction,
- pos) and event.direction == InputManager.up:
- pos = self.down_bar_objects.selected.pos
- self.selected_zone = self.top_bar_objects
- self.down_bar_objects.set_selected(None)
- self.change_selection(event, pos)
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