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- from .screen_objects import ScreenObjectsManager
- import logging
- import pygame
- from .touch_manager import TouchManager
- from .touch_manager import TouchEvent
- from .screen_objects import *
- logger = logging.getLogger(__name__)
- class ListView():
- def __init__(self, pos, size, base_size, fonts):
- self.size = size
- self.pos = pos
- self.base_size = base_size
- self.screen_objects = ScreenObjectsManager()
- self.max_rows = self.size[1] / self.base_size
- self.current_item = 0
- self.fonts = fonts
- self.list_size = 0
- self.list = []
- self.scrollbar = False
- self.set_list([])
- self.selected = []
- def set_list(self, item_list):
- self.list = item_list
- self.list_size = len(item_list)
- if self.max_rows < self.list_size:
- self.scrollbar = True
- scroll_bar = ScrollBar((self.pos[0]+self.size[0]-self.base_size,self.pos[1]), (self.base_size, self.size[1]),self.list_size,self.max_rows)
- self.screen_objects.set_touch_object("scrollbar", scroll_bar)
- else:
- self.scrollbar = False
- self.load_new_item_position(0)
- def load_new_item_position(self, item_pos):
- self.current_item = item_pos
- if self.scrollbar:
- self.screen_objects.clear_touch(["scrollbar"])
- else:
- self.screen_objects.clear_touch(None)
- i = self.current_item
- z = 0
- if self.scrollbar:
- width = self.size[0] - self.base_size
- else:
- width = self.size[0]
- while i < self.list_size and z < self.max_rows:
- item = TouchAndTextItem(self.fonts['base'], self.list[i], (self.pos[0], self.pos[1]+self.base_size*z), (width, -1))
- self.screen_objects.set_touch_object(str(i), item)
- i += 1
- z += 1
- def render(self, surface):
- self.screen_objects.render(surface)
- def touch_event(self, touch_event):
- if touch_event.type == TouchManager.click or touch_event.type == TouchManager.long_click:
- objects = self.screen_objects.get_touch_objects_in_pos(touch_event.current_pos)
- if objects is not None:
- for key in objects:
- if key == "scrollbar":
- direction = self.screen_objects.get_touch_object(key).touch(touch_event.current_pos)
- if direction != 0:
- self.move_to(direction)
- else:
- return int(key)
- elif touch_event.type == TouchManager.swipe:
- if touch_event.direction == TouchManager.up:
- self.move_to(-1)
- elif touch_event.direction == TouchManager.down:
- self.move_to(1)
- def move_to(self, direction):
- if self.scrollbar:
- if direction == 1:
- self.current_item += self.max_rows
- if self.current_item + self.max_rows > self.list_size:
- self.current_item = self.list_size - self.max_rows
- self.load_new_item_position(self.current_item)
- self.screen_objects.get_touch_object("scrollbar").set_item(self.current_item)
- elif direction == -1:
- self.current_item -= self.max_rows
- if self.current_item < 0:
- self.current_item = 0
- self.load_new_item_position(self.current_item)
- self.screen_objects.get_touch_object("scrollbar").set_item(self.current_item)
- self.set_selected(self.selected)
- def set_selected(self, selected):
- for number in self.selected:
- try:
- self.screen_objects.get_touch_object(str(number)).set_active(False)
- except KeyError:
- pass
- for number in selected:
- try:
- self.screen_objects.get_touch_object(str(number)).set_active(True)
- except KeyError:
- pass
- self.selected = selected
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