screen_manager.py 7.9 KB

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  1. import logging
  2. import traceback
  3. import mopidy
  4. import mopidy.core
  5. import pygame
  6. from pkg_resources import Requirement, resource_filename
  7. from .search_screen import SearchScreen
  8. from .library_screen import LibraryScreen
  9. from .main_screen import MainScreen
  10. from .menu_screen import MenuScreen
  11. from .playlist_screen import PlaylistScreen
  12. from .screen_objects import Progressbar, ScreenObjectsManager, \
  13. TouchAndTextItem
  14. from .input_manager import InputManager
  15. from .tracklist import Tracklist
  16. logger = logging.getLogger(__name__)
  17. search_index = 0
  18. main_screen_index = 1
  19. tracklist_index = 2
  20. library_index = 3
  21. playlist_index = 4
  22. menu_index = 5
  23. class ScreenManager():
  24. def __init__(self, size, core, cache):
  25. self.size = size
  26. self.core = core
  27. self.fonts = {}
  28. self.current_screen = 0
  29. self.base_size = self.size[1] / 8
  30. font = resource_filename(
  31. Requirement.parse("mopidy-touchscreen"),
  32. "mopidy_touchscreen/icomoon.ttf")
  33. self.fonts['base'] = pygame.font.SysFont("verdana",
  34. self.base_size)
  35. self.fonts['icon'] = pygame.font.Font(font, self.base_size)
  36. try:
  37. self.screens = [
  38. SearchScreen(size, self.base_size, self, self.fonts),
  39. MainScreen(size, self.base_size, self, self.fonts, cache, core),
  40. Tracklist(size, self.base_size, self, self.fonts),
  41. LibraryScreen(size, self.base_size, self, self.fonts),
  42. PlaylistScreen(size, self.base_size, self, self.fonts),
  43. MenuScreen(size, self.base_size, self, self.fonts)]
  44. except:
  45. traceback.print_exc()
  46. self.track = None
  47. self.input_manager = InputManager(size)
  48. self.down_bar_objects = ScreenObjectsManager()
  49. self.dirty_area = []
  50. self.screen_changed = True
  51. # Menu buttons
  52. button_size = (self.size[0] / 6, self.base_size)
  53. # Search button
  54. button = TouchAndTextItem(self.fonts['icon'], u" \ue986",
  55. (0, self.base_size * 7),
  56. button_size, center=True)
  57. self.down_bar_objects.set_touch_object("menu_0", button)
  58. x = button.get_right_pos()
  59. # Main button
  60. button = TouchAndTextItem(self.fonts['icon'], u" \ue600",
  61. (x, self.base_size * 7),
  62. button_size, center=True)
  63. self.down_bar_objects.set_touch_object("menu_1", button)
  64. x = button.get_right_pos()
  65. # Tracklist button
  66. button = TouchAndTextItem(self.fonts['icon'], u" \ue60d",
  67. (x, self.base_size * 7),
  68. button_size, center=True)
  69. self.down_bar_objects.set_touch_object("menu_2", button)
  70. x = button.get_right_pos()
  71. # Library button
  72. button = TouchAndTextItem(self.fonts['icon'], u" \ue604",
  73. (x, self.base_size * 7),
  74. button_size, center=True)
  75. self.down_bar_objects.set_touch_object("menu_3", button)
  76. x = button.get_right_pos()
  77. # Playlist button
  78. button = TouchAndTextItem(self.fonts['icon'], u" \ue605",
  79. (x, self.base_size * 7),
  80. button_size, center=True)
  81. self.down_bar_objects.set_touch_object("menu_4", button)
  82. x = button.get_right_pos()
  83. # Menu button
  84. button = TouchAndTextItem(self.fonts['icon'], u" \ue60a",
  85. (x, self.base_size * 7), button_size, center=True)
  86. self.down_bar_objects.set_touch_object("menu_5", button)
  87. # Down bar
  88. self.down_bar = pygame.Surface(
  89. (self.size[0], self.size[1] - self.base_size * 7),
  90. pygame.SRCALPHA)
  91. self.down_bar.fill((0, 0, 0, 128))
  92. self.options_changed()
  93. self.mute_changed(self.core.playback.mute.get())
  94. self.playback_state_changed(self.core.playback.state.get(),
  95. self.core.playback.state.get())
  96. self.screens[menu_index].check_connection()
  97. self.change_screen(library_index)
  98. def update(self):
  99. surface = pygame.Surface(self.size)
  100. surface.fill([200, 200, 200])
  101. self.screens[self.current_screen].update(surface,
  102. self.screen_changed)
  103. surface.blit(self.down_bar, (0, self.base_size * 7))
  104. self.down_bar_objects.render(surface)
  105. self.screen_changed = False
  106. return surface
  107. def track_started(self, track):
  108. self.track = track
  109. self.screens[main_screen_index].track_started(track.track)
  110. self.screens[tracklist_index].track_started(track)
  111. def track_playback_ended(self, tl_track, time_position):
  112. self.screens[main_screen_index].track_playback_ended(tl_track, time_position)
  113. def event(self, event):
  114. event = self.input_manager.event(event)
  115. if event is not None:
  116. if not self.manage_event(event):
  117. self.screens[self.current_screen].touch_event(event)
  118. def manage_event(self, event):
  119. if event.type == InputManager.click:
  120. objects = self.down_bar_objects.get_touch_objects_in_pos(event.current_pos)
  121. return self.click_on_objects(objects, event)
  122. else:
  123. return False
  124. def volume_changed(self, volume):
  125. self.screens[main_screen_index].volume_changed(volume)
  126. def playback_state_changed(self, old_state, new_state):
  127. self.screens[main_screen_index].playback_state_changed(old_state, new_state)
  128. def mute_changed(self, mute):
  129. self.screens[main_screen_index].mute_changed(mute)
  130. def tracklist_changed(self):
  131. self.screens[tracklist_index].tracklist_changed()
  132. def options_changed(self):
  133. self.screens[main_screen_index].options_changed()
  134. def change_screen(self, new_screen):
  135. self.screen_changed = True
  136. self.down_bar_objects.get_touch_object(
  137. "menu_" + str(self.current_screen)).set_active(False)
  138. self.current_screen = new_screen
  139. self.down_bar_objects.get_touch_object(
  140. "menu_" + str(new_screen)).set_active(True)
  141. self.dirty_area.append(
  142. pygame.Rect(0, 0, self.size[0], self.size[1]))
  143. def click_on_objects(self, objects, event):
  144. if objects is not None:
  145. for key in objects:
  146. if key[:-1] == "menu_":
  147. self.change_screen(int(key[-1:]))
  148. return True
  149. return False
  150. def playlists_loaded(self):
  151. self.screens[playlist_index].playlists_loaded()
  152. def set_connection(self, connection, loading):
  153. self.screens[main_screen_index].set_connection(connection, loading)
  154. def check_connection(self):
  155. self.screens[menu_index].check_connection()
  156. def search(self, query, mode):
  157. self.screens[search_index].search(query, mode)
  158. def change_selection(self, event, pos):
  159. if self.selected_zone == self.top_bar_objects:
  160. if not self.top_bar_objects.change_selected(
  161. event.direction,
  162. pos) and event.direction == InputManager.down:
  163. pos = self.top_bar_objects.selected.pos
  164. self.selected_zone = self.down_bar_objects
  165. self.top_bar_objects.set_selected(None)
  166. self.change_selection(event, pos)
  167. elif self.selected_zone == self.down_bar_objects:
  168. if not self.down_bar_objects.change_selected(
  169. event.direction,
  170. pos) and event.direction == InputManager.up:
  171. pos = self.down_bar_objects.selected.pos
  172. self.selected_zone = self.top_bar_objects
  173. self.down_bar_objects.set_selected(None)
  174. self.change_selection(event, pos)