screen_manager.py 8.1 KB

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  1. import logging
  2. import traceback
  3. from pkg_resources import Requirement, resource_filename
  4. import pygame
  5. from .dynamic_background import DynamicBackground
  6. from .input_manager import InputManager
  7. from .library_screen import LibraryScreen
  8. from .main_screen import MainScreen
  9. from .menu_screen import MenuScreen
  10. from .playlist_screen import PlaylistScreen
  11. from .screen_objects import ScreenObjectsManager, \
  12. TouchAndTextItem
  13. from .search_screen import SearchScreen
  14. from .tracklist import Tracklist
  15. logger = logging.getLogger(__name__)
  16. search_index = 0
  17. main_screen_index = 1
  18. tracklist_index = 2
  19. library_index = 3
  20. playlist_index = 4
  21. menu_index = 5
  22. class ScreenManager():
  23. def __init__(self, size, core, cache):
  24. self.core = core
  25. self.cache = cache
  26. self.fonts = {}
  27. self.background = DynamicBackground()
  28. self.current_screen = library_index
  29. # Init variables in init
  30. self.base_size = None
  31. self.size = None
  32. self.screens = None
  33. self.track = None
  34. self.input_manager = InputManager(size)
  35. self.down_bar_objects = ScreenObjectsManager()
  36. self.down_bar_solid = None
  37. self.down_bar = None
  38. self.init_manager(size)
  39. def init_manager(self, size):
  40. self.size = size
  41. self.base_size = self.size[1] / 8
  42. font = resource_filename(
  43. Requirement.parse("mopidy-touchscreen"),
  44. "mopidy_touchscreen/icomoon.ttf")
  45. self.fonts['base'] = pygame.font.SysFont("arial",
  46. self.base_size)
  47. self.fonts['icon'] = pygame.font.Font(font, self.base_size)
  48. try:
  49. self.screens = [
  50. SearchScreen(size, self.base_size, self, self.fonts),
  51. MainScreen(size, self.base_size, self, self.fonts,
  52. self.cache, self.core, self.background),
  53. Tracklist(size, self.base_size, self, self.fonts),
  54. LibraryScreen(size, self.base_size, self, self.fonts),
  55. PlaylistScreen(size,
  56. self.base_size, self, self.fonts),
  57. MenuScreen(size, self.base_size, self, self.fonts)]
  58. except:
  59. traceback.print_exc()
  60. self.track = None
  61. # Menu buttons
  62. button_size = (self.size[0] / 6, self.base_size)
  63. # Search button
  64. button = TouchAndTextItem(self.fonts['icon'], u" \ue986",
  65. (0, self.base_size * 7),
  66. button_size, center=True)
  67. self.down_bar_objects.set_touch_object("menu_0", button)
  68. x = button.get_right_pos()
  69. # Main button
  70. button = TouchAndTextItem(self.fonts['icon'], u" \ue600",
  71. (x, self.base_size * 7),
  72. button_size, center=True)
  73. self.down_bar_objects.set_touch_object("menu_1", button)
  74. x = button.get_right_pos()
  75. # Tracklist button
  76. button = TouchAndTextItem(self.fonts['icon'], u" \ue60d",
  77. (x, self.base_size * 7),
  78. button_size, center=True)
  79. self.down_bar_objects.set_touch_object("menu_2", button)
  80. x = button.get_right_pos()
  81. # Library button
  82. button = TouchAndTextItem(self.fonts['icon'], u" \ue604",
  83. (x, self.base_size * 7),
  84. button_size, center=True)
  85. self.down_bar_objects.set_touch_object("menu_3", button)
  86. x = button.get_right_pos()
  87. # Playlist button
  88. button = TouchAndTextItem(self.fonts['icon'], u" \ue605",
  89. (x, self.base_size * 7),
  90. button_size, center=True)
  91. self.down_bar_objects.set_touch_object("menu_4", button)
  92. x = button.get_right_pos()
  93. # Menu button
  94. button = TouchAndTextItem(self.fonts['icon'], u" \ue60a",
  95. (x, self.base_size * 7),
  96. button_size,
  97. center=True)
  98. self.down_bar_objects.set_touch_object("menu_5", button)
  99. # Down bar Solid
  100. self.down_bar_solid = pygame.Surface(
  101. (self.size[0], self.size[1] - self.base_size * 7))
  102. # Down bar
  103. self.down_bar = pygame.Surface(
  104. (self.size[0], self.size[1] - self.base_size * 7),
  105. pygame.SRCALPHA)
  106. self.down_bar.fill((0, 0, 0, 200))
  107. self.options_changed()
  108. self.mute_changed(self.core.playback.mute.get())
  109. self.playback_state_changed(self.core.playback.state.get(),
  110. self.core.playback.state.get())
  111. self.screens[menu_index].check_connection()
  112. self.change_screen(self.current_screen)
  113. def update(self):
  114. surface = pygame.Surface(self.size)
  115. self.background.draw_background([surface,
  116. self.down_bar_solid])
  117. self.screens[self.current_screen].update(surface)
  118. surface.blit(self.down_bar_solid, (0, self.base_size * 7))
  119. surface.blit(self.down_bar, (0, self.base_size * 7))
  120. self.down_bar_objects.render(surface)
  121. return surface
  122. def track_started(self, track):
  123. self.track = track
  124. self.screens[main_screen_index].track_started(track.track)
  125. self.screens[tracklist_index].track_started(track)
  126. def track_playback_ended(self, tl_track, time_position):
  127. self.screens[main_screen_index].track_playback_ended(
  128. tl_track, time_position)
  129. def event(self, event):
  130. event = self.input_manager.event(event)
  131. if event is not None:
  132. if not self.manage_event(event):
  133. self.screens[self.current_screen].touch_event(event)
  134. def manage_event(self, event):
  135. if event.type == InputManager.click:
  136. objects = \
  137. self.down_bar_objects.get_touch_objects_in_pos(
  138. event.current_pos)
  139. return self.click_on_objects(objects, event)
  140. else:
  141. if event.type == InputManager.key:
  142. if event.direction == InputManager.right:
  143. self.change_screen(self.current_screen+1)
  144. return True
  145. elif event.direction == InputManager.left:
  146. self.change_screen(self.current_screen-1)
  147. return True
  148. return False
  149. def volume_changed(self, volume):
  150. self.screens[main_screen_index].volume_changed(volume)
  151. def playback_state_changed(self, old_state, new_state):
  152. self.screens[main_screen_index].playback_state_changed(
  153. old_state, new_state)
  154. def mute_changed(self, mute):
  155. self.screens[main_screen_index].mute_changed(mute)
  156. def tracklist_changed(self):
  157. self.screens[tracklist_index].tracklist_changed()
  158. def options_changed(self):
  159. self.screens[main_screen_index].options_changed()
  160. def change_screen(self, new_screen):
  161. if new_screen > -1 and new_screen < len(self.screens):
  162. self.down_bar_objects.get_touch_object(
  163. "menu_" + str(self.current_screen)).set_active(False)
  164. self.current_screen = new_screen
  165. self.down_bar_objects.get_touch_object(
  166. "menu_" + str(new_screen)).set_active(True)
  167. def click_on_objects(self, objects, event):
  168. if objects is not None:
  169. for key in objects:
  170. if key[:-1] == "menu_":
  171. self.change_screen(int(key[-1:]))
  172. return True
  173. return False
  174. def playlists_loaded(self):
  175. self.screens[playlist_index].playlists_loaded()
  176. def set_connection(self, connection, loading):
  177. self.screens[main_screen_index].set_connection(connection,
  178. loading)
  179. def check_connection(self):
  180. self.screens[menu_index].check_connection()
  181. def search(self, query, mode):
  182. self.screens[search_index].search(query, mode)
  183. def resize(self, event):
  184. self.init_manager(event.size)