screen_manager.py 7.5 KB

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  1. import logging
  2. import traceback
  3. import pygame
  4. from pkg_resources import Requirement, resource_filename
  5. from .search_screen import SearchScreen
  6. from .library_screen import LibraryScreen
  7. from .main_screen import MainScreen
  8. from .menu_screen import MenuScreen
  9. from .playlist_screen import PlaylistScreen
  10. from .screen_objects import ScreenObjectsManager, \
  11. TouchAndTextItem
  12. from .input_manager import InputManager
  13. from .tracklist import Tracklist
  14. from .dynamic_background import DynamicBackground
  15. logger = logging.getLogger(__name__)
  16. search_index = 0
  17. main_screen_index = 1
  18. tracklist_index = 2
  19. library_index = 3
  20. playlist_index = 4
  21. menu_index = 5
  22. class ScreenManager():
  23. def __init__(self, size, core, cache):
  24. self.core = core
  25. self.cache = cache
  26. self.fonts = {}
  27. self.background = DynamicBackground()
  28. self.current_screen = library_index
  29. self.init_manager(size)
  30. def init_manager(self, size):
  31. self.size = size
  32. self.base_size = self.size[1] / 8
  33. font = resource_filename(
  34. Requirement.parse("mopidy-touchscreen"),
  35. "mopidy_touchscreen/icomoon.ttf")
  36. self.fonts['base'] = pygame.font.SysFont("verdana",
  37. self.base_size)
  38. self.fonts['icon'] = pygame.font.Font(font, self.base_size)
  39. try:
  40. self.screens = [
  41. SearchScreen(size, self.base_size, self, self.fonts),
  42. MainScreen(size, self.base_size, self, self.fonts, self.cache, self.core, self.background),
  43. Tracklist(size, self.base_size, self, self.fonts),
  44. LibraryScreen(size, self.base_size, self, self.fonts),
  45. PlaylistScreen(size, self.base_size, self, self.fonts),
  46. MenuScreen(size, self.base_size, self, self.fonts)]
  47. except:
  48. traceback.print_exc()
  49. self.track = None
  50. self.input_manager = InputManager(size)
  51. self.down_bar_objects = ScreenObjectsManager()
  52. self.screen_changed = True
  53. # Menu buttons
  54. button_size = (self.size[0] / 6, self.base_size)
  55. # Search button
  56. button = TouchAndTextItem(self.fonts['icon'], u" \ue986",
  57. (0, self.base_size * 7),
  58. button_size, center=True)
  59. self.down_bar_objects.set_touch_object("menu_0", button)
  60. x = button.get_right_pos()
  61. # Main button
  62. button = TouchAndTextItem(self.fonts['icon'], u" \ue600",
  63. (x, self.base_size * 7),
  64. button_size, center=True)
  65. self.down_bar_objects.set_touch_object("menu_1", button)
  66. x = button.get_right_pos()
  67. # Tracklist button
  68. button = TouchAndTextItem(self.fonts['icon'], u" \ue60d",
  69. (x, self.base_size * 7),
  70. button_size, center=True)
  71. self.down_bar_objects.set_touch_object("menu_2", button)
  72. x = button.get_right_pos()
  73. # Library button
  74. button = TouchAndTextItem(self.fonts['icon'], u" \ue604",
  75. (x, self.base_size * 7),
  76. button_size, center=True)
  77. self.down_bar_objects.set_touch_object("menu_3", button)
  78. x = button.get_right_pos()
  79. # Playlist button
  80. button = TouchAndTextItem(self.fonts['icon'], u" \ue605",
  81. (x, self.base_size * 7),
  82. button_size, center=True)
  83. self.down_bar_objects.set_touch_object("menu_4", button)
  84. x = button.get_right_pos()
  85. # Menu button
  86. button = TouchAndTextItem(self.fonts['icon'], u" \ue60a",
  87. (x, self.base_size * 7), button_size, center=True)
  88. self.down_bar_objects.set_touch_object("menu_5", button)
  89. # Down bar
  90. self.down_bar = pygame.Surface(
  91. (self.size[0], self.size[1] - self.base_size * 7),
  92. pygame.SRCALPHA)
  93. self.down_bar.fill((0, 0, 0, 128))
  94. self.options_changed()
  95. self.mute_changed(self.core.playback.mute.get())
  96. self.playback_state_changed(self.core.playback.state.get(),
  97. self.core.playback.state.get())
  98. self.screens[menu_index].check_connection()
  99. self.change_screen(self.current_screen)
  100. def update(self):
  101. surface = pygame.Surface(self.size)
  102. self.background.draw_background(surface)
  103. self.screens[self.current_screen].update(surface,
  104. self.screen_changed)
  105. surface.blit(self.down_bar, (0, self.base_size * 7))
  106. self.down_bar_objects.render(surface)
  107. self.screen_changed = False
  108. return surface
  109. def track_started(self, track):
  110. self.track = track
  111. self.screens[main_screen_index].track_started(track.track)
  112. self.screens[tracklist_index].track_started(track)
  113. def track_playback_ended(self, tl_track, time_position):
  114. self.screens[main_screen_index].track_playback_ended(tl_track, time_position)
  115. def event(self, event):
  116. event = self.input_manager.event(event)
  117. if event is not None:
  118. if not self.manage_event(event):
  119. self.screens[self.current_screen].touch_event(event)
  120. def manage_event(self, event):
  121. if event.type == InputManager.click:
  122. objects = self.down_bar_objects.get_touch_objects_in_pos(event.current_pos)
  123. return self.click_on_objects(objects, event)
  124. else:
  125. if event.type == InputManager.key:
  126. if event.direction == InputManager.right:
  127. self.change_screen(self.current_screen+1)
  128. return True
  129. elif event.direction == InputManager.left:
  130. self.change_screen(self.current_screen-1)
  131. return True
  132. return False
  133. def volume_changed(self, volume):
  134. self.screens[main_screen_index].volume_changed(volume)
  135. def playback_state_changed(self, old_state, new_state):
  136. self.screens[main_screen_index].playback_state_changed(old_state, new_state)
  137. def mute_changed(self, mute):
  138. self.screens[main_screen_index].mute_changed(mute)
  139. def tracklist_changed(self):
  140. self.screens[tracklist_index].tracklist_changed()
  141. def options_changed(self):
  142. self.screens[main_screen_index].options_changed()
  143. def change_screen(self, new_screen):
  144. if new_screen > -1 and new_screen < len(self.screens):
  145. self.down_bar_objects.get_touch_object(
  146. "menu_" + str(self.current_screen)).set_active(False)
  147. self.current_screen = new_screen
  148. self.down_bar_objects.get_touch_object(
  149. "menu_" + str(new_screen)).set_active(True)
  150. def click_on_objects(self, objects, event):
  151. if objects is not None:
  152. for key in objects:
  153. if key[:-1] == "menu_":
  154. self.change_screen(int(key[-1:]))
  155. return True
  156. return False
  157. def playlists_loaded(self):
  158. self.screens[playlist_index].playlists_loaded()
  159. def set_connection(self, connection, loading):
  160. self.screens[main_screen_index].set_connection(connection, loading)
  161. def check_connection(self):
  162. self.screens[menu_index].check_connection()
  163. def search(self, query, mode):
  164. self.screens[search_index].search(query, mode)
  165. def resize(self, event):
  166. self.init_manager(event.size)