screen_manager.py 11 KB

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  1. import logging
  2. import traceback
  3. from graphic_utils import DynamicBackground, \
  4. ScreenObjectsManager, TouchAndTextItem
  5. from input import InputManager
  6. import mopidy
  7. from pkg_resources import Requirement, resource_filename
  8. import pygame
  9. from screens import BaseScreen, Keyboard, LibraryScreen, MainScreen, MenuScreen,\
  10. PlaylistScreen, SearchScreen, Tracklist
  11. logger = logging.getLogger(__name__)
  12. search_index = 0
  13. main_screen_index = 1
  14. tracklist_index = 2
  15. library_index = 3
  16. playlist_index = 4
  17. menu_index = 5
  18. class ScreenManager():
  19. def __init__(self, size, core, cache, resolution_factor):
  20. self.core = core
  21. self.cache = cache
  22. self.fonts = {}
  23. self.background = None
  24. self.current_screen = library_index
  25. # Init variables in init
  26. self.base_size = None
  27. self.size = None
  28. self.screens = None
  29. self.track = None
  30. self.input_manager = InputManager(size)
  31. self.down_bar_objects = ScreenObjectsManager()
  32. self.down_bar = None
  33. self.keyboard = None
  34. self.update_type = BaseScreen.update_all
  35. self.resolution_factor = resolution_factor
  36. self.init_manager(size)
  37. def init_manager(self, size):
  38. self.size = size
  39. self.base_size = self.size[1] / self.resolution_factor
  40. self.background = DynamicBackground(self.size)
  41. font = resource_filename(
  42. Requirement.parse("mopidy-touchscreen"),
  43. "mopidy_touchscreen/icomoon.ttf")
  44. self.fonts['base'] = pygame.font.SysFont("arial",
  45. int(self.base_size*0.9))
  46. self.fonts['icon'] = pygame.font.Font(font, int(self.base_size*0.9))
  47. try:
  48. self.screens = [
  49. SearchScreen(size, self.base_size, self, self.fonts),
  50. MainScreen(size, self.base_size, self, self.fonts,
  51. self.cache, self.core, self.background),
  52. Tracklist(size, self.base_size, self, self.fonts),
  53. LibraryScreen(size, self.base_size, self, self.fonts),
  54. PlaylistScreen(size,
  55. self.base_size, self, self.fonts),
  56. MenuScreen(size, self.base_size, self, self.fonts, self.core)]
  57. except:
  58. traceback.print_exc()
  59. self.track = None
  60. # Menu buttons
  61. button_size = (self.size[0] / 6, self.base_size)
  62. # Search button
  63. button = TouchAndTextItem(self.fonts['icon'], u" \ue986",
  64. (0, self.size[1] - self.base_size),
  65. button_size, center=True)
  66. self.down_bar_objects.set_touch_object("menu_0", button)
  67. x = button.get_right_pos()
  68. # Main button
  69. button = TouchAndTextItem(self.fonts['icon'], u" \ue600",
  70. (x, self.size[1] - self.base_size),
  71. button_size, center=True)
  72. self.down_bar_objects.set_touch_object("menu_1", button)
  73. x = button.get_right_pos()
  74. # Tracklist button
  75. button = TouchAndTextItem(self.fonts['icon'], u" \ue60d",
  76. (x, self.size[1] - self.base_size),
  77. button_size, center=True)
  78. self.down_bar_objects.set_touch_object("menu_2", button)
  79. x = button.get_right_pos()
  80. # Library button
  81. button = TouchAndTextItem(self.fonts['icon'], u" \ue604",
  82. (x, self.size[1] - self.base_size),
  83. button_size, center=True)
  84. self.down_bar_objects.set_touch_object("menu_3", button)
  85. x = button.get_right_pos()
  86. # Playlist button
  87. button = TouchAndTextItem(self.fonts['icon'], u" \ue605",
  88. (x, self.size[1] - self.base_size),
  89. button_size, center=True)
  90. self.down_bar_objects.set_touch_object("menu_4", button)
  91. x = button.get_right_pos()
  92. # Menu button
  93. button = TouchAndTextItem(self.fonts['icon'], u" \ue60a",
  94. (x, self.size[1] - self.base_size),
  95. button_size,
  96. center=True)
  97. self.down_bar_objects.set_touch_object("menu_5", button)
  98. # Down bar
  99. self.down_bar = pygame.Surface(
  100. (self.size[0], self.size[1] - self.base_size),
  101. pygame.SRCALPHA)
  102. self.down_bar.fill((0, 0, 0, 200))
  103. self.options_changed()
  104. self.mute_changed(self.core.playback.mute.get())
  105. playback_state = self.core.playback.state.get()
  106. self.playback_state_changed(playback_state,
  107. playback_state)
  108. self.screens[menu_index].check_connection()
  109. self.change_screen(self.current_screen)
  110. self.update_type = BaseScreen.update_all
  111. def get_update_type(self):
  112. if self.update_type == BaseScreen.update_all:
  113. self.update_type = BaseScreen.no_update
  114. return BaseScreen.update_all
  115. else:
  116. if self.keyboard:
  117. return BaseScreen.no_update
  118. else:
  119. if self.background.should_update():
  120. return BaseScreen.update_all
  121. else:
  122. if self.screens[self.current_screen].should_update():
  123. return BaseScreen.update_partial
  124. else:
  125. return BaseScreen.no_update
  126. def update(self, screen):
  127. update_type = self.get_update_type()
  128. if update_type != BaseScreen.no_update:
  129. rects = []
  130. surface = self.background.draw_background()
  131. if self.keyboard:
  132. self.keyboard.update(surface)
  133. else:
  134. self.screens[self.current_screen].\
  135. update(surface, update_type, rects)
  136. surface.blit(self.down_bar, (0, self.size[1] - self.base_size))
  137. self.down_bar_objects.render(surface)
  138. if update_type == BaseScreen.update_all or len(rects) < 1:
  139. screen.blit(surface, (0, 0))
  140. pygame.display.flip()
  141. else:
  142. for rect in rects:
  143. screen.blit(surface, rect, area=rect)
  144. pygame.display.update(rects)
  145. def track_started(self, track):
  146. self.track = track
  147. self.screens[main_screen_index].track_started(track.track)
  148. self.screens[tracklist_index].track_started(track)
  149. def track_playback_ended(self, tl_track, time_position):
  150. self.screens[main_screen_index].track_playback_ended(
  151. tl_track, time_position)
  152. def event(self, event):
  153. event = self.input_manager.event(event)
  154. if event is not None:
  155. if self.keyboard is not None:
  156. self.keyboard.touch_event(event)
  157. elif not self.manage_event(event):
  158. self.screens[self.current_screen].touch_event(event)
  159. self.update_type = BaseScreen.update_all
  160. def manage_event(self, event):
  161. if event.type == InputManager.click:
  162. objects = \
  163. self.down_bar_objects.get_touch_objects_in_pos(
  164. event.current_pos)
  165. return self.click_on_objects(objects, event)
  166. else:
  167. if event.type == InputManager.key and not event.longpress:
  168. dir = event.direction
  169. if dir == InputManager.right or dir == InputManager.left:
  170. if not self.screens[self.current_screen]\
  171. .change_screen(dir):
  172. if dir == InputManager.right:
  173. self.change_screen(self.current_screen+1)
  174. else:
  175. self.change_screen(self.current_screen-1)
  176. return True
  177. elif event.unicode is not None:
  178. if event.unicode == "n":
  179. self.core.playback.next()
  180. elif event.unicode == "p":
  181. self.core.playback.previous()
  182. elif event.unicode == "+":
  183. volume = self.core.playback.volume.get() + 10
  184. if volume > 100:
  185. volume = 100
  186. self.core.mixer.set_volume(volume)
  187. elif event.unicode == "-":
  188. volume = self.core.playback.volume.get() - 10
  189. if volume < 0:
  190. volume = 0
  191. self.core.mixer.set_volume(volume)
  192. elif event.unicode == " ":
  193. if self.core.playback.get_state().get() == \
  194. mopidy.core.PlaybackState.PLAYING:
  195. self.core.playback.pause()
  196. else:
  197. self.core.playback.play()
  198. return False
  199. def volume_changed(self, volume):
  200. self.screens[main_screen_index].volume_changed(volume)
  201. self.update_type = BaseScreen.update_all
  202. def playback_state_changed(self, old_state, new_state):
  203. self.screens[main_screen_index].playback_state_changed(
  204. old_state, new_state)
  205. self.update_type = BaseScreen.update_all
  206. def mute_changed(self, mute):
  207. self.screens[main_screen_index].mute_changed(mute)
  208. self.update_type = BaseScreen.update_all
  209. def tracklist_changed(self):
  210. self.screens[tracklist_index].tracklist_changed()
  211. self.update_type = BaseScreen.update_all
  212. def options_changed(self):
  213. self.screens[menu_index].options_changed()
  214. self.update_type = BaseScreen.update_all
  215. def change_screen(self, new_screen):
  216. if new_screen > -1 and new_screen < len(self.screens):
  217. self.down_bar_objects.get_touch_object(
  218. "menu_" + str(self.current_screen)).set_active(False)
  219. self.current_screen = new_screen
  220. self.down_bar_objects.get_touch_object(
  221. "menu_" + str(new_screen)).set_active(True)
  222. self.update_type = BaseScreen.update_all
  223. def click_on_objects(self, objects, event):
  224. if objects is not None:
  225. for key in objects:
  226. if key[:-1] == "menu_":
  227. self.change_screen(int(key[-1:]))
  228. return True
  229. return False
  230. def playlists_loaded(self):
  231. self.screens[playlist_index].playlists_loaded()
  232. self.update_type = BaseScreen.update_all
  233. def search(self, query, mode):
  234. self.screens[search_index].search(query, mode)
  235. self.update_type = BaseScreen.update_all
  236. def resize(self, event):
  237. self.init_manager(event.size)
  238. self.update_type = BaseScreen.update_all
  239. def stream_title_changed(self, title):
  240. self.screens[main_screen_index].stream_title_changed(title)
  241. self.update_type = BaseScreen.update_all
  242. def open_keyboard(self, input_listener):
  243. self.keyboard = Keyboard(self.size, self.base_size, self,
  244. self.fonts, input_listener)
  245. self.update_type = BaseScreen.update_all
  246. def close_keyboard(self):
  247. self.keyboard = None
  248. self.update_type = BaseScreen.update_all