screen_manager.py 7.2 KB

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  1. from .main_screen import MainScreen
  2. from .touch_manager import TouchManager
  3. from .screen_objects import *
  4. from .tracklist import Tracklist
  5. from .dynamic_background import DynamicBackground
  6. import pygame
  7. import logging
  8. import mopidy
  9. import traceback
  10. logger = logging.getLogger(__name__)
  11. class ScreenManager():
  12. def __init__(self, size, core, backend):
  13. self.size = size
  14. self.core = core
  15. self.backend = backend
  16. self.fonts = {}
  17. self.background = DynamicBackground()
  18. self.current_screen = 0
  19. self.base_size = self.size[1] / 8
  20. self.fonts['dejavuserif'] = pygame.font.SysFont("dejavuserif", self.base_size)
  21. self.fonts['dejavusans'] = pygame.font.SysFont("dejavusans", self.base_size)
  22. try:
  23. self.screens = [MainScreen(size, self, "/home/ander", core, self.fonts),
  24. Tracklist(size, self.base_size, self)]
  25. except:
  26. traceback.print_exc()
  27. self.track = None
  28. self.touch_manager = TouchManager(size)
  29. self.screen_objects_manager = ScreenObjectsManager()
  30. # Top bar
  31. self.top_bar = pygame.Surface((self.size[0], self.base_size), pygame.SRCALPHA)
  32. self.top_bar.fill((0, 0, 0, 128))
  33. #Play/pause
  34. button = TouchAndTextItem(self.fonts['dejavusans'], " ll", (0, 0), None)
  35. self.screen_objects_manager.set_touch_object("pause_play", button)
  36. x = button.get_right_pos()
  37. #Random
  38. button = TouchAndTextItem(self.fonts['dejavuserif'], u"\u2928", (x, 0), None)
  39. self.screen_objects_manager.set_touch_object("random", button)
  40. x = button.get_right_pos()
  41. #Repeat
  42. button = TouchAndTextItem(self.fonts['dejavuserif'], u"\u27F21", (x, 0), None)
  43. self.screen_objects_manager.set_touch_object("repeat", button)
  44. x = button.get_right_pos()
  45. #Mute
  46. button = TouchAndTextItem(self.fonts['dejavusans'], "Mute", (x, 0), None)
  47. self.screen_objects_manager.set_touch_object("mute", button)
  48. x = button.get_right_pos()
  49. #Volume
  50. progress = Progressbar(self.fonts['dejavusans'], "100", (x, 0), (self.size[0] - x, self.base_size), 100, True)
  51. self.screen_objects_manager.set_touch_object("volume", progress)
  52. progress.set_value(self.core.playback.volume.get())
  53. #Menu buttons
  54. #Main button
  55. button = TouchAndTextItem(self.fonts['dejavusans'], "Main", (0, self.base_size * 7), None)
  56. self.screen_objects_manager.set_touch_object("menu_main", button)
  57. x = button.get_right_pos()
  58. #Tracklist button
  59. button = TouchAndTextItem(self.fonts['dejavusans'], "Tracklist", (x, self.base_size * 7), None)
  60. self.screen_objects_manager.set_touch_object("menu_tracklist", button)
  61. #Down bar
  62. self.down_bar = pygame.Surface((self.size[0], self.base_size), pygame.SRCALPHA)
  63. self.down_bar.fill((0, 0, 0, 128))
  64. self.options_changed()
  65. self.playback_state_changed(self.core.playback.state.get(), self.core.playback.state.get())
  66. def update(self):
  67. surface = pygame.Surface(self.size)
  68. self.background.draw_background(surface)
  69. self.screens[self.current_screen].update(surface)
  70. surface.blit(self.top_bar, (0, 0))
  71. surface.blit(self.top_bar, (0, self.base_size * 7))
  72. self.screen_objects_manager.render(surface)
  73. return surface
  74. def track_started(self, track):
  75. self.track = track
  76. self.screens[0].track_started(track.track)
  77. self.screens[1].track_started(track)
  78. def event(self, event):
  79. touch_event = self.touch_manager.event(event)
  80. if touch_event is not None:
  81. if touch_event.type == TouchManager.click:
  82. objects = self.screen_objects_manager.get_touch_objects_in_pos(touch_event.current_pos)
  83. if objects is not None:
  84. for key in objects:
  85. if key == "volume":
  86. value = self.screen_objects_manager.get_touch_object(key).get_pos_value(
  87. touch_event.current_pos)
  88. self.backend.tell({'action': 'volume', 'value': value})
  89. self.screen_objects_manager.get_touch_object(key).set_value(value)
  90. elif key == "pause_play":
  91. if self.core.playback.state.get() == mopidy.core.PlaybackState.PLAYING:
  92. self.core.playback.pause()
  93. logger.error("pausatzen")
  94. else:
  95. self.core.playback.play()
  96. logger.error("erreproduzitzen")
  97. elif key == "mute":
  98. mute = not self.core.playback.mute.get()
  99. self.core.playback.set_mute(mute)
  100. self.mute_changed(mute)
  101. elif key == "random":
  102. random = not self.core.tracklist.random.get()
  103. self.core.tracklist.set_random(random)
  104. self.options_changed()
  105. elif key == "repeat":
  106. self.change_repeat_single()
  107. elif key == "menu_main":
  108. self.current_screen = 0
  109. elif key == "menu_tracklist":
  110. self.current_screen = 1
  111. self.screens[self.current_screen].touch_event(touch_event)
  112. def volume_changed(self, volume):
  113. self.screen_objects_manager.get_touch_object("volume").set_value(volume)
  114. def playback_state_changed(self, old_state, new_state):
  115. if new_state == mopidy.core.PlaybackState.PLAYING:
  116. self.screen_objects_manager.get_touch_object("pause_play").set_text(" ll", True)
  117. else:
  118. self.screen_objects_manager.get_touch_object("pause_play").set_text(u" \u25B8", True)
  119. def mute_changed(self, mute):
  120. self.screen_objects_manager.get_touch_object("mute").set_active(mute)
  121. def tracklist_changed(self):
  122. self.screens[1].tracklist_changed()
  123. def options_changed(self):
  124. self.screen_objects_manager.get_touch_object("random").set_active(self.core.tracklist.random.get())
  125. repeat = self.core.tracklist.repeat.get()
  126. single = self.core.tracklist.single.get()
  127. repeat_button = self.screen_objects_manager.get_touch_object("repeat")
  128. repeat_button.set_active(repeat)
  129. if single:
  130. repeat_button.set_text(u"\u27F21", True)
  131. else:
  132. repeat_button.set_text(u"\u27F2", True)
  133. def change_repeat_single(self):
  134. repeat = self.core.tracklist.repeat.get()
  135. single = self.core.tracklist.single.get()
  136. if single:
  137. if repeat:
  138. repeat = False
  139. single = False
  140. else:
  141. repeat = True
  142. single = False
  143. else:
  144. if repeat:
  145. # repeat = True
  146. single = True
  147. else:
  148. # repeat = False
  149. single = True
  150. self.core.tracklist.set_repeat(repeat)
  151. self.core.tracklist.set_single(single)
  152. self.options_changed()