screen_manager.py 8.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229
  1. import logging
  2. import traceback
  3. from graphic_utils import DynamicBackground, \
  4. ScreenObjectsManager, TouchAndTextItem
  5. from input import InputManager
  6. from pkg_resources import Requirement, resource_filename
  7. import pygame
  8. from screens import LibraryScreen, MainScreen, MenuScreen,\
  9. PlaylistScreen, SearchScreen, Tracklist
  10. logger = logging.getLogger(__name__)
  11. search_index = 0
  12. main_screen_index = 1
  13. tracklist_index = 2
  14. library_index = 3
  15. playlist_index = 4
  16. menu_index = 5
  17. class ScreenManager():
  18. def __init__(self, size, core, cache):
  19. self.core = core
  20. self.cache = cache
  21. self.fonts = {}
  22. self.background = None
  23. self.current_screen = library_index
  24. # Init variables in init
  25. self.base_size = None
  26. self.size = None
  27. self.screens = None
  28. self.track = None
  29. self.input_manager = InputManager(size)
  30. self.down_bar_objects = ScreenObjectsManager()
  31. <<<<<<< HEAD
  32. self.down_bar_solid = None
  33. =======
  34. >>>>>>> background-cover
  35. self.down_bar = None
  36. self.init_manager(size)
  37. def init_manager(self, size):
  38. self.size = size
  39. self.background = DynamicBackground(self.size)
  40. self.base_size = self.size[1] / 8
  41. font = resource_filename(
  42. Requirement.parse("mopidy-touchscreen"),
  43. "mopidy_touchscreen/icomoon.ttf")
  44. self.fonts['base'] = pygame.font.SysFont("arial",
  45. self.base_size)
  46. self.fonts['icon'] = pygame.font.Font(font, self.base_size)
  47. try:
  48. self.screens = [
  49. SearchScreen(size, self.base_size, self, self.fonts),
  50. MainScreen(size, self.base_size, self, self.fonts,
  51. self.cache, self.core, self.background),
  52. Tracklist(size, self.base_size, self, self.fonts),
  53. LibraryScreen(size, self.base_size, self, self.fonts),
  54. PlaylistScreen(size,
  55. self.base_size, self, self.fonts),
  56. MenuScreen(size, self.base_size, self, self.fonts)]
  57. except:
  58. traceback.print_exc()
  59. self.track = None
  60. # Menu buttons
  61. button_size = (self.size[0] / 6, self.base_size)
  62. # Search button
  63. button = TouchAndTextItem(self.fonts['icon'], u" \ue986",
  64. (0, self.base_size * 7),
  65. button_size, center=True)
  66. self.down_bar_objects.set_touch_object("menu_0", button)
  67. x = button.get_right_pos()
  68. # Main button
  69. button = TouchAndTextItem(self.fonts['icon'], u" \ue600",
  70. (x, self.base_size * 7),
  71. button_size, center=True)
  72. self.down_bar_objects.set_touch_object("menu_1", button)
  73. x = button.get_right_pos()
  74. # Tracklist button
  75. button = TouchAndTextItem(self.fonts['icon'], u" \ue60d",
  76. (x, self.base_size * 7),
  77. button_size, center=True)
  78. self.down_bar_objects.set_touch_object("menu_2", button)
  79. x = button.get_right_pos()
  80. # Library button
  81. button = TouchAndTextItem(self.fonts['icon'], u" \ue604",
  82. (x, self.base_size * 7),
  83. button_size, center=True)
  84. self.down_bar_objects.set_touch_object("menu_3", button)
  85. x = button.get_right_pos()
  86. # Playlist button
  87. button = TouchAndTextItem(self.fonts['icon'], u" \ue605",
  88. (x, self.base_size * 7),
  89. button_size, center=True)
  90. self.down_bar_objects.set_touch_object("menu_4", button)
  91. x = button.get_right_pos()
  92. # Menu button
  93. button = TouchAndTextItem(self.fonts['icon'], u" \ue60a",
  94. (x, self.base_size * 7),
  95. button_size,
  96. center=True)
  97. self.down_bar_objects.set_touch_object("menu_5", button)
  98. # Down bar Solid
  99. self.down_bar_solid = pygame.Surface(
  100. (self.size[0], self.size[1] - self.base_size * 7))
  101. # Down bar
  102. self.down_bar = pygame.Surface(
  103. (self.size[0], self.size[1] - self.base_size * 7),
  104. pygame.SRCALPHA)
  105. self.down_bar.fill((0, 0, 0, 200))
  106. self.options_changed()
  107. self.mute_changed(self.core.playback.mute.get())
  108. self.playback_state_changed(self.core.playback.state.get(),
  109. self.core.playback.state.get())
  110. self.screens[menu_index].check_connection()
  111. self.change_screen(self.current_screen)
  112. def update(self):
  113. <<<<<<< HEAD
  114. surface = pygame.Surface(self.size)
  115. self.background.draw_background([surface,
  116. self.down_bar_solid])
  117. self.screens[self.current_screen].update(surface)
  118. surface.blit(self.down_bar_solid, (0, self.base_size * 7))
  119. =======
  120. surface = self.background.draw_background()
  121. self.screens[self.current_screen].update(surface)
  122. >>>>>>> background-cover
  123. surface.blit(self.down_bar, (0, self.base_size * 7))
  124. self.down_bar_objects.render(surface)
  125. return surface
  126. def track_started(self, track):
  127. self.track = track
  128. self.screens[main_screen_index].track_started(track.track)
  129. self.screens[tracklist_index].track_started(track)
  130. def track_playback_ended(self, tl_track, time_position):
  131. self.screens[main_screen_index].track_playback_ended(
  132. tl_track, time_position)
  133. def event(self, event):
  134. event = self.input_manager.event(event)
  135. if event is not None:
  136. if not self.manage_event(event):
  137. self.screens[self.current_screen].touch_event(event)
  138. def manage_event(self, event):
  139. if event.type == InputManager.click:
  140. objects = \
  141. self.down_bar_objects.get_touch_objects_in_pos(
  142. event.current_pos)
  143. return self.click_on_objects(objects, event)
  144. else:
  145. if event.type == InputManager.key:
  146. if event.direction == InputManager.right:
  147. self.change_screen(self.current_screen+1)
  148. return True
  149. elif event.direction == InputManager.left:
  150. self.change_screen(self.current_screen-1)
  151. return True
  152. return False
  153. def volume_changed(self, volume):
  154. self.screens[main_screen_index].volume_changed(volume)
  155. def playback_state_changed(self, old_state, new_state):
  156. self.screens[main_screen_index].playback_state_changed(
  157. old_state, new_state)
  158. def mute_changed(self, mute):
  159. self.screens[main_screen_index].mute_changed(mute)
  160. def tracklist_changed(self):
  161. self.screens[tracklist_index].tracklist_changed()
  162. def options_changed(self):
  163. self.screens[main_screen_index].options_changed()
  164. def change_screen(self, new_screen):
  165. if new_screen > -1 and new_screen < len(self.screens):
  166. self.down_bar_objects.get_touch_object(
  167. "menu_" + str(self.current_screen)).set_active(False)
  168. self.current_screen = new_screen
  169. self.down_bar_objects.get_touch_object(
  170. "menu_" + str(new_screen)).set_active(True)
  171. def click_on_objects(self, objects, event):
  172. if objects is not None:
  173. for key in objects:
  174. if key[:-1] == "menu_":
  175. self.change_screen(int(key[-1:]))
  176. return True
  177. return False
  178. def playlists_loaded(self):
  179. self.screens[playlist_index].playlists_loaded()
  180. def set_connection(self, connection, loading):
  181. self.screens[main_screen_index].set_connection(connection,
  182. loading)
  183. def check_connection(self):
  184. self.screens[menu_index].check_connection()
  185. def search(self, query, mode):
  186. self.screens[search_index].search(query, mode)
  187. def resize(self, event):
  188. self.init_manager(event.size)