list_view.py 3.8 KB

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  1. from .screen_objects import ScreenObjectsManager
  2. import logging
  3. import pygame
  4. from .touch_manager import TouchManager
  5. from .touch_manager import TouchEvent
  6. from .screen_objects import *
  7. logger = logging.getLogger(__name__)
  8. class ListView():
  9. def __init__(self, pos, size, base_size, fonts):
  10. self.size = size
  11. self.pos = pos
  12. self.base_size = base_size
  13. self.screen_objects = ScreenObjectsManager()
  14. self.max_rows = self.size[1] / self.base_size
  15. self.current_item = 0
  16. self.fonts = fonts
  17. self.list_size = 0
  18. self.list = []
  19. self.scrollbar = False
  20. self.set_list([])
  21. self.selected = []
  22. def set_list(self, item_list):
  23. self.list = item_list
  24. self.list_size = len(item_list)
  25. if self.max_rows < self.list_size:
  26. self.scrollbar = True
  27. scroll_bar = ScrollBar((self.pos[0]+self.size[0]-self.base_size,self.pos[1]), (self.base_size, self.size[1]),self.list_size,self.max_rows)
  28. self.screen_objects.set_touch_object("scrollbar", scroll_bar)
  29. else:
  30. self.scrollbar = False
  31. self.load_new_item_position(0)
  32. def load_new_item_position(self, item_pos):
  33. self.current_item = item_pos
  34. if self.scrollbar:
  35. self.screen_objects.clear_touch(["scrollbar"])
  36. else:
  37. self.screen_objects.clear_touch(None)
  38. i = self.current_item
  39. z = 0
  40. if self.scrollbar:
  41. width = self.size[0] - self.base_size
  42. else:
  43. width = self.size[0]
  44. while i < self.list_size and z < self.max_rows:
  45. item = TouchAndTextItem(self.fonts['dejavusans'], self.list[i], (self.pos[0], self.pos[1]+self.base_size*z), (width, -1))
  46. self.screen_objects.set_touch_object(str(i), item)
  47. i += 1
  48. z += 1
  49. def render(self, surface):
  50. self.screen_objects.render(surface)
  51. def touch_event(self, touch_event):
  52. if touch_event.type == TouchManager.click:
  53. objects = self.screen_objects.get_touch_objects_in_pos(touch_event.current_pos)
  54. if objects is not None:
  55. for key in objects:
  56. if key == "scrollbar":
  57. direction = self.screen_objects.get_touch_object(key).touch(touch_event.current_pos)
  58. if direction != 0:
  59. self.move_to(direction)
  60. else:
  61. return int(key)
  62. elif touch_event.type == TouchManager.swipe:
  63. if touch_event.direction == TouchManager.up:
  64. self.move_to(-1)
  65. elif touch_event.direction == TouchManager.down:
  66. self.move_to(1)
  67. def move_to(self, direction):
  68. if direction == 1:
  69. self.current_item += self.max_rows
  70. if self.current_item + self.max_rows > self.list_size:
  71. self.current_item = self.list_size - self.max_rows
  72. self.load_new_item_position(self.current_item)
  73. self.screen_objects.get_touch_object("scrollbar").set_item(self.current_item)
  74. elif direction == -1:
  75. self.current_item -= self.max_rows
  76. if self.current_item < 0:
  77. self.current_item = 0
  78. self.load_new_item_position(self.current_item)
  79. self.screen_objects.get_touch_object("scrollbar").set_item(self.current_item)
  80. self.set_selected(self.selected)
  81. def set_selected(self, selected):
  82. for number in self.selected:
  83. try:
  84. self.screen_objects.get_touch_object(str(number)).set_active(False)
  85. except KeyError:
  86. pass
  87. for number in selected:
  88. try:
  89. self.screen_objects.get_touch_object(str(number)).set_active(True)
  90. except KeyError:
  91. pass
  92. self.selected = selected