list_view.py 7.3 KB

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  1. import logging
  2. from screen_objects import ScreenObjectsManager, ScrollBar, \
  3. TouchAndTextItem
  4. from ..input import InputManager
  5. logger = logging.getLogger(__name__)
  6. class ListView():
  7. def __init__(self, pos, size, base_size, font):
  8. self.size = size
  9. self.pos = pos
  10. self.base_size = base_size
  11. self.screen_objects = ScreenObjectsManager()
  12. self.max_rows = self.size[1] / self.base_size
  13. self.current_item = 0
  14. self.font = font
  15. self.list_size = 0
  16. self.list = []
  17. self.scrollbar = False
  18. self.selected = None
  19. self.active = []
  20. self.set_list([])
  21. self.update_keys = []
  22. # Sets the list for the lisview.
  23. # It should be an iterable of strings
  24. def set_list(self, item_list):
  25. self.screen_objects.clear()
  26. self.list = item_list
  27. self.list_size = len(item_list)
  28. if self.max_rows < self.list_size:
  29. self.scrollbar = True
  30. scroll_bar = ScrollBar(
  31. (self.pos[0] + self.size[0] - self.base_size,
  32. self.pos[1]),
  33. (self.base_size, self.size[1]), self.list_size,
  34. self.max_rows)
  35. self.screen_objects.set_touch_object("scrollbar",
  36. scroll_bar)
  37. else:
  38. self.scrollbar = False
  39. if self.list_size > 0:
  40. self.selected = 0
  41. else:
  42. self.selected = None
  43. self.load_new_item_position(0)
  44. # Will load items currently displaying in item_pos
  45. def load_new_item_position(self, item_pos):
  46. self.update_keys = []
  47. self.current_item = item_pos
  48. if self.scrollbar:
  49. self.screen_objects.clear_touch(["scrollbar"])
  50. else:
  51. self.screen_objects.clear_touch(None)
  52. i = self.current_item
  53. z = 0
  54. if self.scrollbar:
  55. width = self.size[0] - self.base_size
  56. else:
  57. width = self.size[0]
  58. self.should_update_always = False
  59. while i < self.list_size and z < self.max_rows:
  60. item = TouchAndTextItem(self.font, self.list[i], (
  61. self.pos[0],
  62. self.pos[1] + self.base_size * z), (width, -1))
  63. if not item.fit_horizontal:
  64. self.update_keys.append(str(i))
  65. self.screen_objects.set_touch_object(str(i), item)
  66. i += 1
  67. z += 1
  68. self.reload_selected()
  69. def should_update(self):
  70. if len(self.update_keys) > 0:
  71. return True
  72. else:
  73. return False
  74. def set_update_rects(self, rects):
  75. for key in self.update_keys:
  76. object = self.screen_objects.get_touch_object(key)
  77. object.update()
  78. rects.append(object.rect_in_pos)
  79. def render(self, surface, update_all):
  80. if update_all:
  81. self.screen_objects.render(surface)
  82. else:
  83. for key in self.update_keys:
  84. object = self.screen_objects.get_touch_object(key)
  85. object.render(surface)
  86. def touch_event(self, touch_event):
  87. self.must_update = True
  88. if touch_event.type == InputManager.click \
  89. or touch_event.type == InputManager.long_click:
  90. objects = self.screen_objects.get_touch_objects_in_pos(
  91. touch_event.current_pos)
  92. if objects is not None:
  93. for key in objects:
  94. if key == "scrollbar":
  95. direction = \
  96. self.screen_objects.get_touch_object(
  97. key).touch(touch_event.current_pos)
  98. if direction != 0:
  99. self.move_to(direction)
  100. else:
  101. return int(key)
  102. elif (touch_event.type == InputManager.key and
  103. self.selected is not None):
  104. if touch_event.direction == InputManager.enter:
  105. if self.selected is not None:
  106. return self.selected
  107. elif touch_event.direction == InputManager.up:
  108. self.set_selected(self.selected-1)
  109. elif touch_event.direction == InputManager.down:
  110. self.set_selected(self.selected+1)
  111. elif touch_event.type == InputManager.swipe:
  112. if touch_event.direction == InputManager.up:
  113. self.move_to(-1)
  114. elif touch_event.direction == InputManager.down:
  115. self.move_to(1)
  116. # Scroll to direction
  117. # direction == 1 will scroll down
  118. # direction == -1 will scroll up
  119. def move_to(self, direction):
  120. if self.scrollbar:
  121. if direction == 1:
  122. self.current_item += self.max_rows
  123. if self.current_item + self.max_rows > self.list_size:
  124. self.current_item = self.list_size - self.max_rows
  125. self.load_new_item_position(self.current_item)
  126. self.screen_objects.get_touch_object(
  127. "scrollbar").set_item(
  128. self.current_item)
  129. elif direction == -1:
  130. self.current_item -= self.max_rows
  131. if self.current_item < 0:
  132. self.current_item = 0
  133. self.load_new_item_position(self.current_item)
  134. self.screen_objects.get_touch_object(
  135. "scrollbar").set_item(
  136. self.current_item)
  137. self.set_active(self.active)
  138. # Set active items
  139. def set_active(self, active):
  140. self.must_update = True
  141. for number in self.active:
  142. try:
  143. self.screen_objects.get_touch_object(
  144. str(number)).set_active(
  145. False)
  146. except KeyError:
  147. pass
  148. for number in active:
  149. try:
  150. self.screen_objects.get_touch_object(
  151. str(number)).set_active(
  152. True)
  153. except KeyError:
  154. pass
  155. self.active = active
  156. def set_selected(self, selected):
  157. self.must_update = True
  158. if selected > -1 and selected < len(self.list):
  159. if self.selected is not None:
  160. try:
  161. self.screen_objects.get_touch_object(
  162. str(self.selected)).set_selected(
  163. False)
  164. except KeyError:
  165. pass
  166. if selected is not None:
  167. try:
  168. self.screen_objects.get_touch_object(
  169. str(selected)).set_selected(
  170. True)
  171. except KeyError:
  172. pass
  173. self.selected = selected
  174. self.set_selected_on_screen()
  175. def set_selected_on_screen(self):
  176. self.must_update = True
  177. if self.current_item + self.max_rows <= self.selected:
  178. self.move_to(1)
  179. self.set_selected_on_screen()
  180. elif self.current_item > self.selected:
  181. self.move_to(-1)
  182. self.set_selected_on_screen()
  183. def reload_selected(self):
  184. self.must_update = True
  185. if self.selected is not None:
  186. try:
  187. self.screen_objects.get_touch_object(
  188. str(self.selected)).set_selected(
  189. True)
  190. except KeyError:
  191. pass