screen_manager.py 10 KB

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  1. import logging
  2. import traceback
  3. from graphic_utils import DynamicBackground, \
  4. ScreenObjectsManager, TouchAndTextItem
  5. from input import InputManager
  6. from pkg_resources import Requirement, resource_filename
  7. import pygame
  8. from screens import BaseScreen, Keyboard, LibraryScreen, MainScreen, MenuScreen,\
  9. PlaylistScreen, SearchScreen, Tracklist
  10. logger = logging.getLogger(__name__)
  11. search_index = 0
  12. main_screen_index = 1
  13. tracklist_index = 2
  14. library_index = 3
  15. playlist_index = 4
  16. menu_index = 5
  17. class ScreenManager():
  18. def __init__(self, size, core, cache, resolution_factor):
  19. self.core = core
  20. self.cache = cache
  21. self.fonts = {}
  22. self.background = None
  23. self.current_screen = library_index
  24. # Init variables in init
  25. self.base_size = None
  26. self.size = None
  27. self.screens = None
  28. self.track = None
  29. self.input_manager = InputManager(size)
  30. self.down_bar_objects = ScreenObjectsManager()
  31. self.down_bar = None
  32. self.keyboard = None
  33. self.update_type = BaseScreen.update_all
  34. self.resolution_factor = resolution_factor
  35. self.init_manager(size)
  36. def init_manager(self, size):
  37. self.size = size
  38. self.base_size = self.size[1] / self.resolution_factor
  39. self.background = DynamicBackground(self.size)
  40. font = resource_filename(
  41. Requirement.parse("mopidy-touchscreen"),
  42. "mopidy_touchscreen/icomoon.ttf")
  43. self.fonts['base'] = pygame.font.SysFont("arial",
  44. int(self.base_size*0.9))
  45. self.fonts['icon'] = pygame.font.Font(font, int(self.base_size*0.9))
  46. try:
  47. self.screens = [
  48. SearchScreen(size, self.base_size, self, self.fonts),
  49. MainScreen(size, self.base_size, self, self.fonts,
  50. self.cache, self.core, self.background),
  51. Tracklist(size, self.base_size, self, self.fonts),
  52. LibraryScreen(size, self.base_size, self, self.fonts),
  53. PlaylistScreen(size,
  54. self.base_size, self, self.fonts),
  55. MenuScreen(size, self.base_size, self, self.fonts, self.core)]
  56. except:
  57. traceback.print_exc()
  58. self.track = None
  59. # Menu buttons
  60. button_size = (self.size[0] / 6, self.base_size)
  61. # Search button
  62. button = TouchAndTextItem(self.fonts['icon'], u" \ue986",
  63. (0, self.size[1] - self.base_size),
  64. button_size, center=True)
  65. self.down_bar_objects.set_touch_object("menu_0", button)
  66. x = button.get_right_pos()
  67. # Main button
  68. button = TouchAndTextItem(self.fonts['icon'], u" \ue600",
  69. (x, self.size[1] - self.base_size),
  70. button_size, center=True)
  71. self.down_bar_objects.set_touch_object("menu_1", button)
  72. x = button.get_right_pos()
  73. # Tracklist button
  74. button = TouchAndTextItem(self.fonts['icon'], u" \ue60d",
  75. (x, self.size[1] - self.base_size),
  76. button_size, center=True)
  77. self.down_bar_objects.set_touch_object("menu_2", button)
  78. x = button.get_right_pos()
  79. # Library button
  80. button = TouchAndTextItem(self.fonts['icon'], u" \ue604",
  81. (x, self.size[1] - self.base_size),
  82. button_size, center=True)
  83. self.down_bar_objects.set_touch_object("menu_3", button)
  84. x = button.get_right_pos()
  85. # Playlist button
  86. button = TouchAndTextItem(self.fonts['icon'], u" \ue605",
  87. (x, self.size[1] - self.base_size),
  88. button_size, center=True)
  89. self.down_bar_objects.set_touch_object("menu_4", button)
  90. x = button.get_right_pos()
  91. # Menu button
  92. button = TouchAndTextItem(self.fonts['icon'], u" \ue60a",
  93. (x, self.size[1] - self.base_size),
  94. button_size,
  95. center=True)
  96. self.down_bar_objects.set_touch_object("menu_5", button)
  97. # Down bar
  98. self.down_bar = pygame.Surface(
  99. (self.size[0], self.size[1] - self.base_size),
  100. pygame.SRCALPHA)
  101. self.down_bar.fill((0, 0, 0, 200))
  102. self.options_changed()
  103. self.mute_changed(self.core.playback.mute.get())
  104. playback_state = self.core.playback.state.get()
  105. self.playback_state_changed(playback_state,
  106. playback_state)
  107. self.screens[menu_index].check_connection()
  108. self.change_screen(self.current_screen)
  109. self.update_type = BaseScreen.update_all
  110. def get_update_type(self):
  111. if self.update_type == BaseScreen.update_all:
  112. self.update_type = BaseScreen.no_update
  113. return BaseScreen.update_all
  114. else:
  115. if self.keyboard:
  116. return BaseScreen.no_update
  117. else:
  118. if self.background.should_update():
  119. return BaseScreen.update_all
  120. else:
  121. return self.screens[self.current_screen].should_update()
  122. def update(self, screen):
  123. update_type = self.get_update_type()
  124. if update_type != BaseScreen.no_update:
  125. if self.keyboard:
  126. surface = self.background.draw_background()
  127. self.keyboard.update(surface)
  128. else:
  129. surface = self.background.draw_background()
  130. if update_type == BaseScreen.update_partial:
  131. rects = []
  132. self.screens[self.current_screen].set_update_rects(rects)
  133. self.screens[self.current_screen].\
  134. update(surface, update_type)
  135. if update_type == BaseScreen.update_all:
  136. surface.blit(self.down_bar, (0, self.size[1] - self.base_size))
  137. self.down_bar_objects.render(surface)
  138. if update_type == BaseScreen.update_all:
  139. screen.blit(surface, (0, 0))
  140. pygame.display.flip()
  141. else:
  142. for rect in rects:
  143. screen.blit(surface, rect, area=rect)
  144. pygame.display.update(rects)
  145. def track_started(self, track):
  146. self.track = track
  147. self.screens[main_screen_index].track_started(track.track)
  148. self.screens[tracklist_index].track_started(track)
  149. def track_playback_ended(self, tl_track, time_position):
  150. self.screens[main_screen_index].track_playback_ended(
  151. tl_track, time_position)
  152. def event(self, event):
  153. event = self.input_manager.event(event)
  154. if event is not None:
  155. if self.keyboard is not None:
  156. self.keyboard.touch_event(event)
  157. elif not self.manage_event(event):
  158. self.screens[self.current_screen].touch_event(event)
  159. self.update_type = BaseScreen.update_all
  160. def manage_event(self, event):
  161. if event.type == InputManager.click:
  162. objects = \
  163. self.down_bar_objects.get_touch_objects_in_pos(
  164. event.current_pos)
  165. return self.click_on_objects(objects, event)
  166. else:
  167. if event.type == InputManager.key and not event.longpress:
  168. dir = event.direction
  169. if dir == InputManager.right or dir == InputManager.left:
  170. if not self.screens[self.current_screen]\
  171. .change_screen(dir):
  172. if dir == InputManager.right:
  173. self.change_screen(self.current_screen+1)
  174. else:
  175. self.change_screen(self.current_screen-1)
  176. return True
  177. return False
  178. def volume_changed(self, volume):
  179. self.screens[main_screen_index].volume_changed(volume)
  180. self.update_type = BaseScreen.update_all
  181. def playback_state_changed(self, old_state, new_state):
  182. self.screens[main_screen_index].playback_state_changed(
  183. old_state, new_state)
  184. self.update_type = BaseScreen.update_all
  185. def mute_changed(self, mute):
  186. self.screens[main_screen_index].mute_changed(mute)
  187. self.update_type = BaseScreen.update_all
  188. def tracklist_changed(self):
  189. self.screens[tracklist_index].tracklist_changed()
  190. self.update_type = BaseScreen.update_all
  191. def options_changed(self):
  192. self.screens[menu_index].options_changed()
  193. self.update_type = BaseScreen.update_all
  194. def change_screen(self, new_screen):
  195. if new_screen > -1 and new_screen < len(self.screens):
  196. self.down_bar_objects.get_touch_object(
  197. "menu_" + str(self.current_screen)).set_active(False)
  198. self.current_screen = new_screen
  199. self.down_bar_objects.get_touch_object(
  200. "menu_" + str(new_screen)).set_active(True)
  201. self.update_type = BaseScreen.update_all
  202. def click_on_objects(self, objects, event):
  203. if objects is not None:
  204. for key in objects:
  205. if key[:-1] == "menu_":
  206. self.change_screen(int(key[-1:]))
  207. return True
  208. return False
  209. def playlists_loaded(self):
  210. self.screens[playlist_index].playlists_loaded()
  211. self.update_type = BaseScreen.update_all
  212. def search(self, query, mode):
  213. self.screens[search_index].search(query, mode)
  214. self.update_type = BaseScreen.update_all
  215. def resize(self, event):
  216. self.init_manager(event.size)
  217. self.update_type = BaseScreen.update_all
  218. def stream_title_changed(self, title):
  219. self.screens[main_screen_index].stream_title_changed(title)
  220. self.update_type = BaseScreen.update_all
  221. def open_keyboard(self, input_listener):
  222. self.keyboard = Keyboard(self.size, self.base_size, self,
  223. self.fonts, input_listener)
  224. self.update_type = BaseScreen.update_all
  225. def close_keyboard(self):
  226. self.keyboard = None
  227. self.update_type = BaseScreen.update_all