screen_objects.py 11 KB

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  1. import logging
  2. import math
  3. import pygame
  4. logger = logging.getLogger(__name__)
  5. class ScreenObjectsManager():
  6. def __init__(self):
  7. self.touch_objects = {}
  8. self.text_objects = {}
  9. self.selected = None
  10. self.selected_key = None
  11. def clear(self):
  12. self.touch_objects = {}
  13. self.text_objects = {}
  14. def set_object(self, key, add_object):
  15. self.text_objects[key] = add_object
  16. def get_object(self, key):
  17. return self.text_objects[key]
  18. def set_touch_object(self, key, add_object):
  19. self.touch_objects[key] = add_object
  20. def get_touch_object(self, key):
  21. return self.touch_objects[key]
  22. def render(self, surface):
  23. for key in self.text_objects:
  24. self.text_objects[key].update()
  25. self.text_objects[key].render(surface)
  26. for key in self.touch_objects:
  27. self.touch_objects[key].update()
  28. self.touch_objects[key].render(surface)
  29. def get_touch_objects_in_pos(self, pos):
  30. touched_objects = []
  31. for key in self.touch_objects:
  32. if self.touch_objects[key].is_pos_inside(pos):
  33. touched_objects.append(key)
  34. return touched_objects
  35. def clear_touch(self, not_remove):
  36. if not_remove is not None:
  37. new_touch = {}
  38. for key in not_remove:
  39. new_touch[key] = self.get_touch_object(key)
  40. self.touch_objects = new_touch
  41. else:
  42. self.touch_objects = {}
  43. def set_selected(self, key):
  44. if self.selected is not None:
  45. self.selected.set_selected(False)
  46. if key is not None:
  47. self.selected = self.touch_objects[key]
  48. self.selected.set_selected(True)
  49. self.selected_key = key
  50. else:
  51. self.selected = None
  52. self.selected_key = None
  53. class BaseItem():
  54. def __init__(self, pos, size):
  55. self.pos = pos
  56. self.size = size
  57. self.rect = pygame.Rect(0, 0, self.size[0], self.size[1])
  58. self.rect_in_pos = pygame.Rect(self.pos[0], self.pos[1],
  59. self.size[0],
  60. self.size[1])
  61. def get_right_pos(self):
  62. return self.pos[0] + self.size[0]
  63. def update(self):
  64. pass
  65. class TextItem(BaseItem):
  66. scroll_speed = 5
  67. def __init__(self, font, text, pos, size, center=False):
  68. self.font = font
  69. self.text = text
  70. self.color = (255, 255, 255)
  71. self.box = self.font.render(text, True, self.color)
  72. if size is not None:
  73. if size[1] == -1:
  74. height = self.font.size(text)[1]
  75. BaseItem.__init__(self, pos, (size[0], height))
  76. else:
  77. BaseItem.__init__(self, pos, size)
  78. else:
  79. BaseItem.__init__(self, pos, self.font.size(text))
  80. if size is not None:
  81. if self.pos[0] + self.box.get_rect().width > pos[0] + \
  82. size[0]:
  83. self.fit_horizontal = False
  84. self.step = 0
  85. self.step_2 = None
  86. self.scroll_white_gap = self.font.get_height() * 4
  87. else:
  88. self.fit_horizontal = True
  89. if self.pos[1] + self.box.get_rect().height > pos[1] + \
  90. size[1]:
  91. self.fit_vertical = False
  92. else:
  93. self.fit_vertical = True
  94. else:
  95. self.fit_horizontal = True
  96. self.fit_vertical = True
  97. self.margin = 0
  98. self.center = center
  99. if self.center:
  100. if self.fit_horizontal:
  101. self.margin = (self.size[0] -
  102. self.box.get_rect().width)/2
  103. def update(self):
  104. if not self.fit_horizontal:
  105. self.step += TextItem.scroll_speed
  106. if self.step_2 is None:
  107. if (self.box.get_rect().width - self.step +
  108. self.scroll_white_gap) < self.size[0]:
  109. self.step_2 = \
  110. self.box.get_rect().width - \
  111. self.step + self.scroll_white_gap
  112. else:
  113. self.step_2 -= TextItem.scroll_speed
  114. if self.step_2 < 0:
  115. self.step = 0 - self.step_2
  116. self.step_2 = None
  117. return True
  118. else:
  119. return BaseItem.update(self)
  120. def render(self, surface):
  121. if self.fit_horizontal:
  122. surface.blit(
  123. self.box, ((self.pos[0] + self.margin),
  124. self.pos[1]), area=self.rect)
  125. else:
  126. surface.blit(self.box, self.pos,
  127. area=pygame.Rect(self.step, 0, self.size[0],
  128. self.size[1]))
  129. if self.step_2 is not None:
  130. surface.blit(self.box, (self.pos[0]+self.step_2,
  131. self.pos[1]),
  132. area=pygame.Rect(0, 0,
  133. self.size[0] -
  134. self.step_2,
  135. self.size[1]))
  136. def set_text(self, text, change_size):
  137. if text != self.text:
  138. if change_size:
  139. TextItem.__init__(self, self.font, text, self.pos,
  140. None, self.center)
  141. else:
  142. TextItem.__init__(self, self.font, text, self.pos,
  143. self.size, self.center)
  144. class TouchObject(BaseItem):
  145. def __init__(self, pos, size):
  146. BaseItem.__init__(self, pos, size)
  147. self.active = False
  148. self.selected = False
  149. self.selected_box = pygame.Surface(size, pygame.SRCALPHA)
  150. self.selected_box.fill((0, 0, 0, 128))
  151. self.selected_box_rectangle = pygame.Surface(size,
  152. pygame.SRCALPHA)
  153. pygame.draw.rect(self.selected_box_rectangle, (255, 255, 255),
  154. self.selected_box_rectangle.get_rect(),
  155. size[1]/10+1)
  156. def is_pos_inside(self, pos):
  157. return self.rect_in_pos.collidepoint(pos)
  158. def set_active(self, active):
  159. self.active = active
  160. def set_selected(self, selected):
  161. self.selected = selected
  162. def render(self, surface):
  163. if self.selected:
  164. surface.blit(self.selected_box, self.pos)
  165. surface.blit(self.selected_box_rectangle, self.pos)
  166. def pre_render(self, surface):
  167. if self.selected:
  168. surface.blit(self.selected_box, self.pos)
  169. def post_render(self, surface):
  170. if self.selected:
  171. surface.blit(self.selected_box_rectangle, self.pos)
  172. class TouchAndTextItem(TouchObject, TextItem):
  173. def __init__(self, font, text, pos, size, center=False):
  174. TextItem.__init__(self, font, text, pos, size, center=center)
  175. TouchObject.__init__(self, pos, self.size)
  176. self.active_color = (0, 150, 255)
  177. self.normal_box = self.box
  178. self.active_box = self.font.render(text, True,
  179. self.active_color)
  180. def update(self):
  181. TextItem.update(self)
  182. def set_text(self, text, change_size):
  183. TextItem.set_text(self, text, change_size)
  184. self.normal_box = self.box
  185. self.active_box = self.font.render(text, True,
  186. self.active_color)
  187. def set_active(self, active):
  188. TouchObject.set_active(self, active)
  189. if self.active:
  190. self.box = self.active_box
  191. else:
  192. self.box = self.normal_box
  193. def render(self, surface):
  194. TouchObject.pre_render(self, surface)
  195. TextItem.render(self, surface)
  196. TouchObject.post_render(self, surface)
  197. class Progressbar(TouchObject):
  198. def __init__(self, font, text, pos, size, max_value, value_text):
  199. BaseItem.__init__(self, pos, size)
  200. self.value = 0
  201. self.max = max_value
  202. self.back_color = (0, 0, 0, 128)
  203. self.main_color = (0, 150, 255)
  204. self.surface = pygame.Surface(self.size, pygame.SRCALPHA)
  205. self.surface.fill(self.back_color)
  206. self.value_text = value_text
  207. if value_text:
  208. self.text = TextItem(font, str(max_value), pos, None)
  209. self.text.pos = (self.pos[0]
  210. + self.size[0] / 2 -
  211. self.text.size[0] /
  212. 2, self.text.pos[1])
  213. self.text.set_text(str(self.value), True)
  214. else:
  215. self.text = TextItem(font, text, pos, None)
  216. self.text.pos = (
  217. self.pos[0] + self.size[0] / 2 - self.text.size[0] /
  218. 2, self.text.pos[1])
  219. # Rectangle
  220. self.rectangle = pygame.Surface(size,
  221. pygame.SRCALPHA)
  222. pygame.draw.rect(self.rectangle, (255, 255, 255),
  223. self.rectangle.get_rect(),
  224. size[1]/20+1)
  225. def render(self, surface):
  226. surface.blit(self.surface, self.pos)
  227. surface.blit(self.rectangle, self.pos)
  228. self.text.render(surface)
  229. def set_value(self, value):
  230. if value != self.value:
  231. self.value = value
  232. if self.value_text:
  233. self.set_text(str(self.value))
  234. self.text.pos = (self.pos[0]
  235. + self.size[0] / 2 -
  236. self.text.size[0]
  237. / 2, self.text.pos[1])
  238. self.surface.fill(self.back_color)
  239. pos_pixel = value * self.size[0] / self.max
  240. rect = pygame.Rect(0, 0, pos_pixel, self.size[1])
  241. self.surface.fill(self.main_color, rect)
  242. def get_pos_value(self, pos):
  243. x = pos[0] - self.pos[0]
  244. return x * self.max / self.size[0]
  245. def set_text(self, text):
  246. self.text.set_text(text, True)
  247. class ScrollBar(TouchObject):
  248. def __init__(self, pos, size, max_value, items_on_screen):
  249. BaseItem.__init__(self, pos,
  250. (pos[0] + size[0], pos[1] + size[1]))
  251. self.pos = pos
  252. self.size = size
  253. self.max = max_value
  254. self.items_on_screen = items_on_screen
  255. self.current_item = 0
  256. self.back_bar = pygame.Surface(self.size, pygame.SRCALPHA)
  257. self.back_bar.fill((255, 255, 255, 128))
  258. self.bar_pos = 0
  259. if self.max < 1:
  260. self.bar_size = self.size[1]
  261. else:
  262. self.bar_size = math.ceil(
  263. float(self.items_on_screen) / float(self.max) * float(
  264. self.size[1]))
  265. self.bar = pygame.Surface((self.size[0], self.bar_size))
  266. self.bar.fill((255, 255, 255))
  267. def render(self, surface):
  268. surface.blit(self.back_bar, self.pos)
  269. surface.blit(self.bar,
  270. (self.pos[0], self.pos[1] + self.bar_pos))
  271. def touch(self, pos):
  272. if pos[1] < self.pos[1] + self.bar_pos:
  273. return -1
  274. elif pos[1] > self.pos[1] + self.bar_pos + self.bar_size:
  275. return 1
  276. else:
  277. return 0
  278. def set_item(self, current_item):
  279. self.current_item = current_item
  280. self.bar_pos = float(self.current_item) / float(
  281. self.max) * float(
  282. self.size[1])