screen_manager.py 7.9 KB

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  1. import logging
  2. import traceback
  3. from graphic_utils import DynamicBackground, \
  4. ScreenObjectsManager, TouchAndTextItem
  5. from input import InputManager
  6. from pkg_resources import Requirement, resource_filename
  7. import pygame
  8. from screens import LibraryScreen, MainScreen, MenuScreen,\
  9. PlaylistScreen, SearchScreen, Tracklist
  10. logger = logging.getLogger(__name__)
  11. search_index = 0
  12. main_screen_index = 1
  13. tracklist_index = 2
  14. library_index = 3
  15. playlist_index = 4
  16. menu_index = 5
  17. class ScreenManager():
  18. def __init__(self, size, core, cache):
  19. self.core = core
  20. self.cache = cache
  21. self.fonts = {}
  22. self.current_screen = library_index
  23. # Init variables in init
  24. self.base_size = None
  25. self.size = None
  26. self.screens = None
  27. self.track = None
  28. self.input_manager = InputManager(size)
  29. self.down_bar_objects = ScreenObjectsManager()
  30. self.down_bar_solid = None
  31. self.down_bar = None
  32. self.init_manager(size)
  33. def init_manager(self, size):
  34. self.size = size
  35. self.background = DynamicBackground(self.size)
  36. self.current_screen = 0
  37. self.base_size = self.size[1] / 8
  38. font = resource_filename(
  39. Requirement.parse("mopidy-touchscreen"),
  40. "mopidy_touchscreen/icomoon.ttf")
  41. self.fonts['base'] = pygame.font.SysFont("arial",
  42. self.base_size)
  43. self.fonts['icon'] = pygame.font.Font(font, self.base_size)
  44. try:
  45. self.screens = [
  46. SearchScreen(size, self.base_size, self, self.fonts),
  47. MainScreen(size, self.base_size, self, self.fonts,
  48. self.cache, self.core, self.background),
  49. Tracklist(size, self.base_size, self, self.fonts),
  50. LibraryScreen(size, self.base_size, self, self.fonts),
  51. PlaylistScreen(size,
  52. self.base_size, self, self.fonts),
  53. MenuScreen(size, self.base_size, self, self.fonts)]
  54. except:
  55. traceback.print_exc()
  56. self.track = None
  57. # Menu buttons
  58. button_size = (self.size[0] / 6, self.base_size)
  59. # Search button
  60. button = TouchAndTextItem(self.fonts['icon'], u" \ue986",
  61. (0, self.base_size * 7),
  62. button_size, center=True)
  63. self.down_bar_objects.set_touch_object("menu_0", button)
  64. x = button.get_right_pos()
  65. # Main button
  66. button = TouchAndTextItem(self.fonts['icon'], u" \ue600",
  67. (x, self.base_size * 7),
  68. button_size, center=True)
  69. self.down_bar_objects.set_touch_object("menu_1", button)
  70. x = button.get_right_pos()
  71. # Tracklist button
  72. button = TouchAndTextItem(self.fonts['icon'], u" \ue60d",
  73. (x, self.base_size * 7),
  74. button_size, center=True)
  75. self.down_bar_objects.set_touch_object("menu_2", button)
  76. x = button.get_right_pos()
  77. # Library button
  78. button = TouchAndTextItem(self.fonts['icon'], u" \ue604",
  79. (x, self.base_size * 7),
  80. button_size, center=True)
  81. self.down_bar_objects.set_touch_object("menu_3", button)
  82. x = button.get_right_pos()
  83. # Playlist button
  84. button = TouchAndTextItem(self.fonts['icon'], u" \ue605",
  85. (x, self.base_size * 7),
  86. button_size, center=True)
  87. self.down_bar_objects.set_touch_object("menu_4", button)
  88. x = button.get_right_pos()
  89. # Menu button
  90. button = TouchAndTextItem(self.fonts['icon'], u" \ue60a",
  91. (x, self.base_size * 7),
  92. button_size,
  93. center=True)
  94. self.down_bar_objects.set_touch_object("menu_5", button)
  95. # Down bar Solid
  96. self.down_bar_solid = pygame.Surface(
  97. (self.size[0], self.size[1] - self.base_size * 7))
  98. # Down bar
  99. self.down_bar = pygame.Surface(
  100. (self.size[0], self.size[1] - self.base_size * 7),
  101. pygame.SRCALPHA)
  102. self.down_bar.fill((0, 0, 0, 200))
  103. self.options_changed()
  104. self.mute_changed(self.core.playback.mute.get())
  105. self.playback_state_changed(self.core.playback.state.get(),
  106. self.core.playback.state.get())
  107. self.screens[menu_index].check_connection()
  108. self.change_screen(self.current_screen)
  109. def update(self):
  110. surface = pygame.Surface(self.size)
  111. self.background.draw_background([surface,
  112. self.down_bar_solid])
  113. self.screens[self.current_screen].update(surface)
  114. surface.blit(self.down_bar_solid, (0, self.base_size * 7))
  115. surface.blit(self.down_bar, (0, self.base_size * 7))
  116. self.down_bar_objects.render(surface)
  117. return surface
  118. def track_started(self, track):
  119. self.track = track
  120. self.screens[main_screen_index].track_started(track.track)
  121. self.screens[tracklist_index].track_started(track)
  122. def track_playback_ended(self, tl_track, time_position):
  123. self.screens[main_screen_index].track_playback_ended(
  124. tl_track, time_position)
  125. def event(self, event):
  126. event = self.input_manager.event(event)
  127. if event is not None:
  128. if not self.manage_event(event):
  129. self.screens[self.current_screen].touch_event(event)
  130. def manage_event(self, event):
  131. if event.type == InputManager.click:
  132. objects = \
  133. self.down_bar_objects.get_touch_objects_in_pos(
  134. event.current_pos)
  135. return self.click_on_objects(objects, event)
  136. else:
  137. if event.type == InputManager.key:
  138. if event.direction == InputManager.right:
  139. self.change_screen(self.current_screen+1)
  140. return True
  141. elif event.direction == InputManager.left:
  142. self.change_screen(self.current_screen-1)
  143. return True
  144. return False
  145. def volume_changed(self, volume):
  146. self.screens[main_screen_index].volume_changed(volume)
  147. def playback_state_changed(self, old_state, new_state):
  148. self.screens[main_screen_index].playback_state_changed(
  149. old_state, new_state)
  150. def mute_changed(self, mute):
  151. self.screens[main_screen_index].mute_changed(mute)
  152. def tracklist_changed(self):
  153. self.screens[tracklist_index].tracklist_changed()
  154. def options_changed(self):
  155. self.screens[main_screen_index].options_changed()
  156. def change_screen(self, new_screen):
  157. if new_screen > -1 and new_screen < len(self.screens):
  158. self.down_bar_objects.get_touch_object(
  159. "menu_" + str(self.current_screen)).set_active(False)
  160. self.current_screen = new_screen
  161. self.down_bar_objects.get_touch_object(
  162. "menu_" + str(new_screen)).set_active(True)
  163. def click_on_objects(self, objects, event):
  164. if objects is not None:
  165. for key in objects:
  166. if key[:-1] == "menu_":
  167. self.change_screen(int(key[-1:]))
  168. return True
  169. return False
  170. def playlists_loaded(self):
  171. self.screens[playlist_index].playlists_loaded()
  172. def set_connection(self, connection, loading):
  173. self.screens[main_screen_index].set_connection(connection,
  174. loading)
  175. def check_connection(self):
  176. self.screens[menu_index].check_connection()
  177. def search(self, query, mode):
  178. self.screens[search_index].search(query, mode)
  179. def resize(self, event):
  180. self.init_manager(event.size)