list_view.py 6.4 KB

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  1. import logging
  2. from screen_objects import ScreenObjectsManager, ScrollBar, \
  3. TouchAndTextItem
  4. from ..input import InputManager
  5. logger = logging.getLogger(__name__)
  6. class ListView():
  7. def __init__(self, pos, size, base_size, font):
  8. self.size = size
  9. self.pos = pos
  10. self.base_size = base_size
  11. self.screen_objects = ScreenObjectsManager()
  12. self.max_rows = self.size[1] / self.base_size
  13. self.current_item = 0
  14. self.font = font
  15. self.list_size = 0
  16. self.list = []
  17. self.scrollbar = False
  18. self.selected = None
  19. self.active = []
  20. self.set_list([])
  21. # Sets the list for the lisview.
  22. # It should be an iterable of strings
  23. def set_list(self, item_list):
  24. self.screen_objects.clear()
  25. self.list = item_list
  26. self.list_size = len(item_list)
  27. if self.max_rows < self.list_size:
  28. self.scrollbar = True
  29. scroll_bar = ScrollBar(
  30. (self.pos[0] + self.size[0] - self.base_size,
  31. self.pos[1]),
  32. (self.base_size, self.size[1]), self.list_size,
  33. self.max_rows)
  34. self.screen_objects.set_touch_object("scrollbar",
  35. scroll_bar)
  36. else:
  37. self.scrollbar = False
  38. if self.list_size > 0:
  39. self.selected = 0
  40. else:
  41. self.selected = None
  42. self.load_new_item_position(0)
  43. # Will load items currently displaying in item_pos
  44. def load_new_item_position(self, item_pos):
  45. self.current_item = item_pos
  46. if self.scrollbar:
  47. self.screen_objects.clear_touch(["scrollbar"])
  48. else:
  49. self.screen_objects.clear_touch(None)
  50. i = self.current_item
  51. z = 0
  52. if self.scrollbar:
  53. width = self.size[0] - self.base_size
  54. else:
  55. width = self.size[0]
  56. while i < self.list_size and z < self.max_rows:
  57. item = TouchAndTextItem(self.font, self.list[i], (
  58. self.pos[0],
  59. self.pos[1] + self.base_size * z), (width, -1))
  60. self.screen_objects.set_touch_object(str(i), item)
  61. i += 1
  62. z += 1
  63. self.reload_selected()
  64. def render(self, surface):
  65. self.screen_objects.render(surface)
  66. def touch_event(self, touch_event):
  67. if touch_event.type == InputManager.click \
  68. or touch_event.type == InputManager.long_click:
  69. objects = self.screen_objects.get_touch_objects_in_pos(
  70. touch_event.current_pos)
  71. if objects is not None:
  72. for key in objects:
  73. if key == "scrollbar":
  74. direction = \
  75. self.screen_objects.get_touch_object(
  76. key).touch(touch_event.current_pos)
  77. if direction != 0:
  78. self.move_to(direction)
  79. else:
  80. return int(key)
  81. elif touch_event.type == InputManager.key and self.selected is not None:
  82. if touch_event.direction == InputManager.enter:
  83. if self.selected is not None:
  84. return self.selected
  85. elif touch_event.direction == InputManager.up:
  86. self.set_selected(self.selected-1)
  87. elif touch_event.direction == InputManager.down:
  88. self.set_selected(self.selected+1)
  89. elif touch_event.type == InputManager.swipe:
  90. if touch_event.direction == InputManager.up:
  91. self.move_to(-1)
  92. elif touch_event.direction == InputManager.down:
  93. self.move_to(1)
  94. # Scroll to direction
  95. # direction == 1 will scroll down
  96. # direction == -1 will scroll up
  97. def move_to(self, direction):
  98. if self.scrollbar:
  99. if direction == 1:
  100. self.current_item += self.max_rows
  101. if self.current_item + self.max_rows > self.list_size:
  102. self.current_item = self.list_size - self.max_rows
  103. self.load_new_item_position(self.current_item)
  104. self.screen_objects.get_touch_object(
  105. "scrollbar").set_item(
  106. self.current_item)
  107. elif direction == -1:
  108. self.current_item -= self.max_rows
  109. if self.current_item < 0:
  110. self.current_item = 0
  111. self.load_new_item_position(self.current_item)
  112. self.screen_objects.get_touch_object(
  113. "scrollbar").set_item(
  114. self.current_item)
  115. self.set_active(self.active)
  116. # Set active items
  117. def set_active(self, active):
  118. for number in self.active:
  119. try:
  120. self.screen_objects.get_touch_object(
  121. str(number)).set_active(
  122. False)
  123. except KeyError:
  124. pass
  125. for number in active:
  126. try:
  127. self.screen_objects.get_touch_object(
  128. str(number)).set_active(
  129. True)
  130. except KeyError:
  131. pass
  132. self.active = active
  133. def set_selected(self, selected):
  134. if selected > -1 and selected < len(self.list):
  135. if self.selected is not None:
  136. try:
  137. self.screen_objects.get_touch_object(
  138. str(self.selected)).set_selected(
  139. False)
  140. except KeyError:
  141. pass
  142. if selected is not None:
  143. try:
  144. self.screen_objects.get_touch_object(
  145. str(selected)).set_selected(
  146. True)
  147. except KeyError:
  148. pass
  149. self.selected = selected
  150. self.set_selected_on_screen()
  151. def set_selected_on_screen(self):
  152. if self.current_item + self.max_rows <= self.selected:
  153. self.move_to(1)
  154. self.set_selected_on_screen()
  155. elif self.current_item > self.selected:
  156. self.move_to(-1)
  157. self.set_selected_on_screen()
  158. def reload_selected(self):
  159. if self.selected is not None:
  160. try:
  161. self.screen_objects.get_touch_object(
  162. str(self.selected)).set_selected(
  163. True)
  164. except KeyError:
  165. pass