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- import logging
- from screen_objects import ScreenObjectsManager, ScrollBar, \
- TouchAndTextItem
- from ..input import InputManager
- logger = logging.getLogger(__name__)
- class ListView():
- def __init__(self, pos, size, base_size, font):
- self.size = size
- self.pos = pos
- self.base_size = base_size
- self.screen_objects = ScreenObjectsManager()
- self.max_rows = self.size[1] / self.base_size
- self.current_item = 0
- self.font = font
- self.list_size = 0
- self.list = []
- self.scrollbar = False
- self.selected = None
- self.active = []
- self.set_list([])
- self.update_keys = []
- # Sets the list for the lisview.
- # It should be an iterable of strings
- def set_list(self, item_list):
- self.screen_objects.clear()
- self.list = item_list
- self.list_size = len(item_list)
- if self.max_rows < self.list_size:
- self.scrollbar = True
- scroll_bar = ScrollBar(
- (self.pos[0] + self.size[0] - self.base_size,
- self.pos[1]),
- (self.base_size, self.size[1]), self.list_size,
- self.max_rows)
- self.screen_objects.set_touch_object("scrollbar",
- scroll_bar)
- else:
- self.scrollbar = False
- if self.list_size > 0:
- self.selected = 0
- else:
- self.selected = None
- self.load_new_item_position(0)
- # Will load items currently displaying in item_pos
- def load_new_item_position(self, item_pos):
- self.update_keys = []
- self.current_item = item_pos
- if self.scrollbar:
- self.screen_objects.clear_touch(["scrollbar"])
- else:
- self.screen_objects.clear_touch(None)
- i = self.current_item
- z = 0
- if self.scrollbar:
- width = self.size[0] - self.base_size
- else:
- width = self.size[0]
- self.should_update_always = False
- while i < self.list_size and z < self.max_rows:
- item = TouchAndTextItem(self.font, self.list[i], (
- self.pos[0],
- self.pos[1] + self.base_size * z), (width, -1))
- if not item.fit_horizontal:
- self.update_keys.append(str(i))
- self.screen_objects.set_touch_object(str(i), item)
- i += 1
- z += 1
- self.reload_selected()
- def should_update(self):
- if len(self.update_keys) > 0:
- return True
- else:
- return False
- def render(self, surface, update_all, rects):
- if update_all:
- self.screen_objects.render(surface)
- else:
- for key in self.update_keys:
- object = self.screen_objects.get_touch_object(key)
- object.update()
- object.render(surface)
- rects.append(object.rect_in_pos)
- def touch_event(self, touch_event):
- self.must_update = True
- if touch_event.type == InputManager.click \
- or touch_event.type == InputManager.long_click:
- objects = self.screen_objects.get_touch_objects_in_pos(
- touch_event.current_pos)
- if objects is not None:
- for key in objects:
- if key == "scrollbar":
- direction = \
- self.screen_objects.get_touch_object(
- key).touch(touch_event.current_pos)
- if direction != 0:
- self.move_to(direction)
- else:
- return int(key)
- elif (touch_event.type == InputManager.key and
- self.selected is not None):
- if touch_event.direction == InputManager.enter:
- if self.selected is not None:
- return self.selected
- elif touch_event.direction == InputManager.up:
- self.set_selected(self.selected-1)
- elif touch_event.direction == InputManager.down:
- self.set_selected(self.selected+1)
- elif touch_event.type == InputManager.swipe:
- if touch_event.direction == InputManager.up:
- self.move_to(-1)
- elif touch_event.direction == InputManager.down:
- self.move_to(1)
- # Scroll to direction
- # direction == 1 will scroll down
- # direction == -1 will scroll up
- def move_to(self, direction):
- if self.scrollbar:
- if direction == 1:
- self.current_item += self.max_rows
- if self.current_item + self.max_rows > self.list_size:
- self.current_item = self.list_size - self.max_rows
- self.load_new_item_position(self.current_item)
- self.screen_objects.get_touch_object(
- "scrollbar").set_item(
- self.current_item)
- elif direction == -1:
- self.current_item -= self.max_rows
- if self.current_item < 0:
- self.current_item = 0
- self.load_new_item_position(self.current_item)
- self.screen_objects.get_touch_object(
- "scrollbar").set_item(
- self.current_item)
- self.set_active(self.active)
- # Set active items
- def set_active(self, active):
- self.must_update = True
- for number in self.active:
- try:
- self.screen_objects.get_touch_object(
- str(number)).set_active(
- False)
- except KeyError:
- pass
- for number in active:
- try:
- self.screen_objects.get_touch_object(
- str(number)).set_active(
- True)
- except KeyError:
- pass
- self.active = active
- def set_selected(self, selected):
- self.must_update = True
- if selected > -1 and selected < len(self.list):
- if self.selected is not None:
- try:
- self.screen_objects.get_touch_object(
- str(self.selected)).set_selected(
- False)
- except KeyError:
- pass
- if selected is not None:
- try:
- self.screen_objects.get_touch_object(
- str(selected)).set_selected(
- True)
- except KeyError:
- pass
- self.selected = selected
- self.set_selected_on_screen()
- def set_selected_on_screen(self):
- self.must_update = True
- if self.current_item + self.max_rows <= self.selected:
- self.move_to(1)
- self.set_selected_on_screen()
- elif self.current_item > self.selected:
- self.move_to(-1)
- self.set_selected_on_screen()
- def reload_selected(self):
- self.must_update = True
- if self.selected is not None:
- try:
- self.screen_objects.get_touch_object(
- str(self.selected)).set_selected(
- True)
- except KeyError:
- pass
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