screen_objects.py 13 KB

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  1. import logging
  2. import math
  3. import pygame
  4. logger = logging.getLogger(__name__)
  5. class ScreenObjectsManager:
  6. def __init__(self):
  7. self.touch_objects = {}
  8. self.text_objects = {}
  9. self.selected = None
  10. self.selected_key = None
  11. def clear(self):
  12. self.touch_objects = {}
  13. self.text_objects = {}
  14. def set_object(self, key, add_object):
  15. self.text_objects[key] = add_object
  16. def get_object(self, key):
  17. return self.text_objects[key]
  18. def set_touch_object(self, key, add_object):
  19. self.touch_objects[key] = add_object
  20. def delete_touch_object(self, key):
  21. try:
  22. del self.touch_objects[key]
  23. except KeyError:
  24. pass
  25. def get_touch_object(self, key):
  26. return self.touch_objects[key]
  27. def render(self, surface):
  28. for key in self.text_objects:
  29. self.text_objects[key].update()
  30. self.text_objects[key].render(surface)
  31. for key in self.touch_objects:
  32. self.touch_objects[key].update()
  33. self.touch_objects[key].render(surface)
  34. def get_touch_objects_in_pos(self, pos):
  35. touched_objects = []
  36. for key in self.touch_objects:
  37. if self.touch_objects[key].is_pos_inside(pos):
  38. touched_objects.append(key)
  39. return touched_objects
  40. def clear_touch(self, not_remove):
  41. if not_remove is not None:
  42. new_touch = {}
  43. for key in not_remove:
  44. new_touch[key] = self.get_touch_object(key)
  45. self.touch_objects = new_touch
  46. else:
  47. self.touch_objects = {}
  48. def set_selected(self, key):
  49. if self.selected is not None:
  50. self.selected.set_selected(False)
  51. if key is not None:
  52. self.selected = self.touch_objects[key]
  53. self.selected.set_selected(True)
  54. self.selected_key = key
  55. else:
  56. self.selected = None
  57. self.selected_key = None
  58. class BaseItem():
  59. def __init__(self, pos, size):
  60. self.pos = pos
  61. self.size = size
  62. self.rect = pygame.Rect(0, 0, self.size[0], self.size[1])
  63. self.rect_in_pos = pygame.Rect(self.pos[0], self.pos[1],
  64. self.size[0],
  65. self.size[1])
  66. def get_right_pos(self):
  67. return self.pos[0] + self.size[0]
  68. def update(self):
  69. return False
  70. class TextItem(BaseItem):
  71. scroll_speed = 2
  72. def __init__(self, font, text, pos, size, center=False, background=None,
  73. scroll_no_fit=True):
  74. self.font = font
  75. self.text = text
  76. self.scroll_no_fit = scroll_no_fit
  77. self.color = (255, 255, 255)
  78. self.box = self.font.render(text, True, self.color)
  79. self.box = self.box.convert_alpha()
  80. self.background = background
  81. if size is not None:
  82. if size[1] == -1:
  83. height = self.font.size(text)[1]
  84. BaseItem.__init__(self, pos, (size[0], height))
  85. else:
  86. BaseItem.__init__(self, pos, size)
  87. else:
  88. BaseItem.__init__(self, pos, self.font.size(text))
  89. if size is not None:
  90. if self.pos[0] + self.box.get_rect().width > pos[0] + \
  91. size[0]:
  92. self.fit_horizontal = False
  93. self.step = 0
  94. self.step_2 = None
  95. self.scroll_white_gap = self.font.get_height() * 4
  96. else:
  97. self.fit_horizontal = True
  98. if self.pos[1] + self.box.get_rect().height > pos[1] + \
  99. size[1]:
  100. self.fit_vertical = False
  101. else:
  102. self.fit_vertical = True
  103. else:
  104. self.fit_horizontal = True
  105. self.fit_vertical = True
  106. self.margin = 0
  107. self.center = center
  108. if self.center:
  109. if self.fit_horizontal:
  110. self.margin = (self.size[0] -
  111. self.box.get_rect().width)/2
  112. def update(self):
  113. if self.scroll_no_fit and not self.fit_horizontal:
  114. self.step += TextItem.scroll_speed
  115. if self.step_2 is None:
  116. if (self.box.get_rect().width - self.step +
  117. self.scroll_white_gap) < self.size[0]:
  118. self.step_2 = \
  119. self.box.get_rect().width - \
  120. self.step + self.scroll_white_gap
  121. else:
  122. self.step_2 -= TextItem.scroll_speed
  123. if self.step_2 < 0:
  124. self.step = 0 - self.step_2
  125. self.step_2 = None
  126. return True
  127. else:
  128. return BaseItem.update(self)
  129. def render(self, surface):
  130. if self.background:
  131. surface.fill(self.background, rect=self.rect_in_pos)
  132. pygame.draw.rect(surface, (0, 0, 0), self.rect_in_pos, 1)
  133. if self.fit_horizontal:
  134. surface.blit(
  135. self.box, ((self.pos[0] + self.margin),
  136. self.pos[1]), area=self.rect)
  137. else:
  138. if self.scroll_no_fit:
  139. surface.blit(self.box, self.pos,
  140. area=pygame.Rect(self.step, 0, self.size[0],
  141. self.size[1]))
  142. if self.step_2 is not None:
  143. surface.blit(self.box, (self.pos[0]+self.step_2,
  144. self.pos[1]),
  145. area=pygame.Rect(0, 0,
  146. self.size[0] -
  147. self.step_2,
  148. self.size[1]))
  149. else:
  150. step = self.box.get_rect().width - self.size[0]
  151. surface.blit(self.box, self.pos,
  152. area=pygame.Rect(step, 0, self.size[0],
  153. self.size[1]))
  154. def set_text(self, text, change_size):
  155. if text != self.text:
  156. if change_size:
  157. TextItem.__init__(self, self.font, text, self.pos,
  158. None, self.center, self.background,
  159. self.scroll_no_fit)
  160. else:
  161. TextItem.__init__(self, self.font, text, self.pos,
  162. self.size, self.center, self.background,
  163. self.scroll_no_fit)
  164. def add_text(self, add_text, change_size):
  165. self.set_text(self.text+add_text, change_size)
  166. def remove_text(self, chars, change_size):
  167. self.set_text(self.text[:-chars], change_size)
  168. class TouchObject(BaseItem):
  169. def __init__(self, pos, size):
  170. BaseItem.__init__(self, pos, size)
  171. self.active = False
  172. self.selected = False
  173. self.selected_box = pygame.Surface(size, pygame.SRCALPHA)
  174. self.selected_box = self.selected_box.convert_alpha()
  175. self.selected_box.fill((0, 0, 0, 128))
  176. self.selected_box_rectangle = pygame.Surface(size, pygame.SRCALPHA)
  177. self.selected_box_rectangle = \
  178. self.selected_box_rectangle.convert_alpha()
  179. pygame.draw.rect(self.selected_box_rectangle, (255, 255, 255),
  180. self.selected_box_rectangle.get_rect(),
  181. size[1]/10+1)
  182. def is_pos_inside(self, pos):
  183. return self.rect_in_pos.collidepoint(pos)
  184. def set_active(self, active):
  185. self.active = active
  186. def set_selected(self, selected):
  187. self.selected = selected
  188. def render(self, surface):
  189. if self.selected:
  190. surface.blit(self.selected_box, self.pos)
  191. surface.blit(self.selected_box_rectangle, self.pos)
  192. def pre_render(self, surface):
  193. if self.selected:
  194. surface.blit(self.selected_box, self.pos)
  195. def post_render(self, surface):
  196. if self.selected:
  197. surface.blit(self.selected_box_rectangle, self.pos)
  198. class TouchAndTextItem(TouchObject, TextItem):
  199. def __init__(self, font, text, pos, size, center=False, background=None,
  200. scroll_no_fit=True):
  201. TextItem.__init__(self, font, text, pos, size, center=center,
  202. background=background, scroll_no_fit=scroll_no_fit)
  203. TouchObject.__init__(self, pos, self.size)
  204. self.active_color = (0, 150, 255)
  205. self.normal_box = self.box
  206. self.active_box = self.font.render(text, True,
  207. self.active_color)
  208. def update(self):
  209. return TextItem.update(self)
  210. def set_text(self, text, change_size):
  211. TextItem.set_text(self, text, change_size)
  212. self.normal_box = self.box
  213. self.active_box = self.font.render(text, True,
  214. self.active_color)
  215. def set_active(self, active):
  216. TouchObject.set_active(self, active)
  217. if self.active:
  218. self.box = self.active_box
  219. else:
  220. self.box = self.normal_box
  221. def render(self, surface):
  222. TouchObject.pre_render(self, surface)
  223. TextItem.render(self, surface)
  224. TouchObject.post_render(self, surface)
  225. class Progressbar(TouchObject):
  226. def __init__(self, font, text, pos, size, max_value, value_text):
  227. BaseItem.__init__(self, pos, size)
  228. self.value = 0
  229. self.max = max_value
  230. self.back_color = (0, 0, 0, 128)
  231. self.main_color = (0, 150, 255, 150)
  232. self.surface = pygame.Surface(self.size, pygame.SRCALPHA)\
  233. .convert_alpha()
  234. self.surface.fill(self.back_color)
  235. self.value_text = value_text
  236. if value_text:
  237. self.text = TextItem(font, str(max_value), pos, None)
  238. self.text.pos = (self.pos[0]
  239. + self.size[0] / 2 -
  240. self.text.size[0] /
  241. 2, self.text.pos[1])
  242. self.text.set_text(str(self.value), True)
  243. else:
  244. self.text = TextItem(font, text, pos, None)
  245. self.text.pos = (
  246. self.pos[0] + self.size[0] / 2 - self.text.size[0] /
  247. 2, self.text.pos[1])
  248. # Rectangle
  249. self.rectangle = pygame.Surface(size, pygame.SRCALPHA)\
  250. .convert_alpha()
  251. pygame.draw.rect(self.rectangle, (255, 255, 255),
  252. self.rectangle.get_rect(),
  253. size[1]/20+1)
  254. def render(self, surface):
  255. surface.blit(self.surface, self.pos)
  256. surface.blit(self.rectangle, self.pos)
  257. self.text.render(surface)
  258. def set_value(self, value):
  259. if value != self.value:
  260. self.value = value
  261. if self.value_text:
  262. self.set_text(str(self.value))
  263. self.text.pos = (self.pos[0]
  264. + self.size[0] / 2 -
  265. self.text.size[0]
  266. / 2, self.text.pos[1])
  267. self.surface.fill(self.back_color)
  268. pos_pixel = value * self.size[0] / self.max
  269. rect = pygame.Rect(0, 0, pos_pixel, self.size[1])
  270. self.surface.fill(self.main_color, rect)
  271. def get_pos_value(self, pos):
  272. x = pos[0] - self.pos[0]
  273. return x * self.max / self.size[0]
  274. def set_text(self, text):
  275. self.text.set_text(text, True)
  276. class ScrollBar(TouchObject):
  277. def __init__(self, pos, size, max_value, items_on_screen):
  278. BaseItem.__init__(self, pos,
  279. (pos[0] + size[0], pos[1] + size[1]))
  280. self.pos = pos
  281. self.size = size
  282. self.max = max_value
  283. self.items_on_screen = items_on_screen
  284. self.current_item = 0
  285. self.back_bar = pygame.Surface(self.size, pygame.SRCALPHA)\
  286. .convert_alpha()
  287. self.back_bar.fill((255, 255, 255, 128))
  288. self.bar_pos = 0
  289. if self.max < 1:
  290. self.bar_size = self.size[1]
  291. else:
  292. self.bar_size = math.ceil(
  293. float(self.items_on_screen) / float(self.max) * float(
  294. self.size[1]))
  295. self.bar = pygame.Surface((self.size[0], self.bar_size)).convert()
  296. self.bar.fill((255, 255, 255))
  297. def render(self, surface):
  298. surface.blit(self.back_bar, self.pos)
  299. surface.blit(self.bar,
  300. (self.pos[0], self.pos[1] + self.bar_pos))
  301. def touch(self, pos):
  302. if pos[1] < self.pos[1] + self.bar_pos:
  303. return -1
  304. elif pos[1] > self.pos[1] + self.bar_pos + self.bar_size:
  305. return 1
  306. else:
  307. return 0
  308. def set_item(self, current_item):
  309. self.current_item = current_item
  310. self.bar_pos = float(self.current_item) / float(
  311. self.max) * float(
  312. self.size[1])