screen_manager.py 7.7 KB

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  1. import logging
  2. import traceback
  3. from pkg_resources import Requirement, resource_filename
  4. import pygame
  5. from graphic_utils import *
  6. from input import *
  7. from screens import *
  8. logger = logging.getLogger(__name__)
  9. search_index = 0
  10. main_screen_index = 1
  11. tracklist_index = 2
  12. library_index = 3
  13. playlist_index = 4
  14. menu_index = 5
  15. class ScreenManager():
  16. def __init__(self, size, core, cache):
  17. self.core = core
  18. self.cache = cache
  19. self.fonts = {}
  20. self.background = DynamicBackground()
  21. self.current_screen = library_index
  22. # Init variables in init
  23. self.base_size = None
  24. self.size = None
  25. self.screens = None
  26. self.track = None
  27. self.input_manager = InputManager(size)
  28. self.down_bar_objects = ScreenObjectsManager()
  29. self.down_bar_solid = None
  30. self.down_bar = None
  31. self.init_manager(size)
  32. def init_manager(self, size):
  33. self.size = size
  34. self.base_size = self.size[1] / 8
  35. font = resource_filename(
  36. Requirement.parse("mopidy-touchscreen"),
  37. "mopidy_touchscreen/icomoon.ttf")
  38. self.fonts['base'] = pygame.font.SysFont("arial",
  39. self.base_size)
  40. self.fonts['icon'] = pygame.font.Font(font, self.base_size)
  41. try:
  42. self.screens = [
  43. SearchScreen(size, self.base_size, self, self.fonts),
  44. MainScreen(size, self.base_size, self, self.fonts,
  45. self.cache, self.core, self.background),
  46. Tracklist(size, self.base_size, self, self.fonts),
  47. LibraryScreen(size, self.base_size, self, self.fonts),
  48. PlaylistScreen(size,
  49. self.base_size, self, self.fonts),
  50. MenuScreen(size, self.base_size, self, self.fonts)]
  51. except:
  52. traceback.print_exc()
  53. self.track = None
  54. # Menu buttons
  55. button_size = (self.size[0] / 6, self.base_size)
  56. # Search button
  57. button = TouchAndTextItem(self.fonts['icon'], u" \ue986",
  58. (0, self.base_size * 7),
  59. button_size, center=True)
  60. self.down_bar_objects.set_touch_object("menu_0", button)
  61. x = button.get_right_pos()
  62. # Main button
  63. button = TouchAndTextItem(self.fonts['icon'], u" \ue600",
  64. (x, self.base_size * 7),
  65. button_size, center=True)
  66. self.down_bar_objects.set_touch_object("menu_1", button)
  67. x = button.get_right_pos()
  68. # Tracklist button
  69. button = TouchAndTextItem(self.fonts['icon'], u" \ue60d",
  70. (x, self.base_size * 7),
  71. button_size, center=True)
  72. self.down_bar_objects.set_touch_object("menu_2", button)
  73. x = button.get_right_pos()
  74. # Library button
  75. button = TouchAndTextItem(self.fonts['icon'], u" \ue604",
  76. (x, self.base_size * 7),
  77. button_size, center=True)
  78. self.down_bar_objects.set_touch_object("menu_3", button)
  79. x = button.get_right_pos()
  80. # Playlist button
  81. button = TouchAndTextItem(self.fonts['icon'], u" \ue605",
  82. (x, self.base_size * 7),
  83. button_size, center=True)
  84. self.down_bar_objects.set_touch_object("menu_4", button)
  85. x = button.get_right_pos()
  86. # Menu button
  87. button = TouchAndTextItem(self.fonts['icon'], u" \ue60a",
  88. (x, self.base_size * 7),
  89. button_size,
  90. center=True)
  91. self.down_bar_objects.set_touch_object("menu_5", button)
  92. # Down bar Solid
  93. self.down_bar_solid = pygame.Surface(
  94. (self.size[0], self.size[1] - self.base_size * 7))
  95. # Down bar
  96. self.down_bar = pygame.Surface(
  97. (self.size[0], self.size[1] - self.base_size * 7),
  98. pygame.SRCALPHA)
  99. self.down_bar.fill((0, 0, 0, 200))
  100. self.options_changed()
  101. self.mute_changed(self.core.playback.mute.get())
  102. self.playback_state_changed(self.core.playback.state.get(),
  103. self.core.playback.state.get())
  104. self.screens[menu_index].check_connection()
  105. self.change_screen(self.current_screen)
  106. def update(self):
  107. surface = pygame.Surface(self.size)
  108. self.background.draw_background([surface,
  109. self.down_bar_solid])
  110. self.screens[self.current_screen].update(surface)
  111. surface.blit(self.down_bar_solid, (0, self.base_size * 7))
  112. surface.blit(self.down_bar, (0, self.base_size * 7))
  113. self.down_bar_objects.render(surface)
  114. return surface
  115. def track_started(self, track):
  116. self.track = track
  117. self.screens[main_screen_index].track_started(track.track)
  118. self.screens[tracklist_index].track_started(track)
  119. def track_playback_ended(self, tl_track, time_position):
  120. self.screens[main_screen_index].track_playback_ended(
  121. tl_track, time_position)
  122. def event(self, event):
  123. event = self.input_manager.event(event)
  124. if event is not None:
  125. if not self.manage_event(event):
  126. self.screens[self.current_screen].touch_event(event)
  127. def manage_event(self, event):
  128. if event.type == InputManager.click:
  129. objects = \
  130. self.down_bar_objects.get_touch_objects_in_pos(
  131. event.current_pos)
  132. return self.click_on_objects(objects, event)
  133. else:
  134. if event.type == InputManager.key:
  135. if event.direction == InputManager.right:
  136. self.change_screen(self.current_screen+1)
  137. return True
  138. elif event.direction == InputManager.left:
  139. self.change_screen(self.current_screen-1)
  140. return True
  141. return False
  142. def volume_changed(self, volume):
  143. self.screens[main_screen_index].volume_changed(volume)
  144. def playback_state_changed(self, old_state, new_state):
  145. self.screens[main_screen_index].playback_state_changed(
  146. old_state, new_state)
  147. def mute_changed(self, mute):
  148. self.screens[main_screen_index].mute_changed(mute)
  149. def tracklist_changed(self):
  150. self.screens[tracklist_index].tracklist_changed()
  151. def options_changed(self):
  152. self.screens[main_screen_index].options_changed()
  153. def change_screen(self, new_screen):
  154. if new_screen > -1 and new_screen < len(self.screens):
  155. self.down_bar_objects.get_touch_object(
  156. "menu_" + str(self.current_screen)).set_active(False)
  157. self.current_screen = new_screen
  158. self.down_bar_objects.get_touch_object(
  159. "menu_" + str(new_screen)).set_active(True)
  160. def click_on_objects(self, objects, event):
  161. if objects is not None:
  162. for key in objects:
  163. if key[:-1] == "menu_":
  164. self.change_screen(int(key[-1:]))
  165. return True
  166. return False
  167. def playlists_loaded(self):
  168. self.screens[playlist_index].playlists_loaded()
  169. def set_connection(self, connection, loading):
  170. self.screens[main_screen_index].set_connection(connection,
  171. loading)
  172. def check_connection(self):
  173. self.screens[menu_index].check_connection()
  174. def search(self, query, mode):
  175. self.screens[search_index].search(query, mode)
  176. def resize(self, event):
  177. self.init_manager(event.size)